blob: 96c1f8ce8b6cfef7f2e2449840b89c32b2886af9 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string_piece.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "mojo/embedder/scoped_platform_handle.h"
#include "mojo/public/system/core.h"
#include "mojo/system/message_in_transit.h"
#include "mojo/system/message_pipe.h"
#include "mojo/system/raw_channel.h"
#include "mojo/system/system_impl_export.h"
namespace mojo {
namespace system {
// This class is mostly thread-safe. It must be created on an I/O thread.
// |Init()| must be called on that same thread before it becomes thread-safe (in
// particular, before references are given to any other thread) and |Shutdown()|
// must be called on that same thread before destruction. Its public methods are
// otherwise thread-safe. It may be destroyed on any thread, in the sense that
// the last reference to it may be released on any thread, with the proviso that
// |Shutdown()| must have been called first (so the pattern is that a "main"
// reference is kept on its creation thread and is released after |Shutdown()|
// is called, but other threads may have temporarily "dangling" references).
// Note that |MessagePipe| calls into |Channel| and the former's |lock_| must be
// acquired before the latter's. When |Channel| wants to call into a
// |MessagePipe|, it must obtain a reference to the |MessagePipe| (from
// |local_id_to_endpoint_info_map_|) under |Channel::lock_| and then release the
// lock.
// Also, care must be taken with respect to references: While a |Channel| has
// references to |MessagePipe|s, |MessagePipe|s (via |ProxyMessagePipeEndpoint|)
// may also have references to |Channel|s. These references are set up by
// calling |AttachMessagePipeEndpoint()|. The reference to |MessagePipe| owned
// by |Channel| must be removed by calling |DetachMessagePipeEndpoint()| (which
// is done by |MessagePipe|/|ProxyMessagePipeEndpoint|, which simultaneously
// removes its reference to |Channel|).
: public base::RefCountedThreadSafe<Channel>,
public RawChannel::Delegate {
// The first message pipe endpoint attached will have this as its local ID.
static const MessageInTransit::EndpointId kBootstrapEndpointId = 1;
// This must be called on the creation thread before any other methods are
// called, and before references to this object are given to any other
// threads. |handle| should be a handle to a (platform-appropriate)
// bidirectional communication channel (e.g., a socket on POSIX, a named pipe
// on Windows). Returns true on success. On failure, no other methods should
// be called (including |Shutdown()|).
bool Init(embedder::ScopedPlatformHandle handle);
// This must be called on the creation thread before destruction (which can
// happen on any thread).
void Shutdown();
// Attaches the given message pipe/port's endpoint (which must be a
// |ProxyMessagePipeEndpoint|) to this channel. This assigns it a local ID,
// which it returns. The first message pipe endpoint attached will always have
// |kBootstrapEndpointId| as its local ID. (For bootstrapping, this occurs on
// both sides, so one should use |kBootstrapEndpointId| for the remote ID for
// the first message pipe across a channel.)
MessageInTransit::EndpointId AttachMessagePipeEndpoint(
scoped_refptr<MessagePipe> message_pipe, unsigned port);
void RunMessagePipeEndpoint(MessageInTransit::EndpointId local_id,
MessageInTransit::EndpointId remote_id);
// Tells the other side of the channel to run a message pipe endpoint (which
// must already be attached); |local_id| and |remote_id| are relative to this
// channel (i.e., |local_id| is the other side's remote ID and |remote_id| is
// its local ID).
// TODO(vtl): Maybe we should just have a flag argument to
// |RunMessagePipeEndpoint()| that tells it to do this.
void RunRemoteMessagePipeEndpoint(MessageInTransit::EndpointId local_id,
MessageInTransit::EndpointId remote_id);
// This forwards |message| verbatim to |raw_channel_|.
bool WriteMessage(scoped_ptr<MessageInTransit> message);
// This removes the message pipe/port's endpoint (with the given local ID,
// returned by |AttachMessagePipeEndpoint()| from this channel. After this is
// called, |local_id| may be reused for another message pipe.
void DetachMessagePipeEndpoint(MessageInTransit::EndpointId local_id);
friend class base::RefCountedThreadSafe<Channel>;
virtual ~Channel();
// |RawChannel::Delegate| implementation:
virtual void OnReadMessage(
const MessageInTransit::View& message_view) OVERRIDE;
virtual void OnFatalError(FatalError fatal_error) OVERRIDE;
// Helpers for |OnReadMessage|:
void OnReadMessageForDownstream(const MessageInTransit::View& message_view);
void OnReadMessageForChannel(const MessageInTransit::View& message_view);
// Handles errors (e.g., invalid messages) from the remote side.
void HandleRemoteError(const base::StringPiece& error_message);
// Handles internal errors/failures from the local side.
void HandleLocalError(const base::StringPiece& error_message);
struct EndpointInfo {
EndpointInfo(scoped_refptr<MessagePipe> message_pipe, unsigned port);
scoped_refptr<MessagePipe> message_pipe;
unsigned port;
base::ThreadChecker creation_thread_checker_;
// Note: |MessagePipe|s MUST NOT be used under |lock_|. I.e., |lock_| can only
// be acquired after |MessagePipe::lock_|, never before. Thus to call into a
// |MessagePipe|, a reference should be acquired from
// |local_id_to_endpoint_info_map_| under |lock_| (e.g., by copying the
// |EndpointInfo|) and then the lock released.
base::Lock lock_; // Protects the members below.
scoped_ptr<RawChannel> raw_channel_;
typedef base::hash_map<MessageInTransit::EndpointId, EndpointInfo>
IdToEndpointInfoMap local_id_to_endpoint_info_map_;
// The next local ID to try (when allocating new local IDs). Note: It should
// be checked for existence before use.
MessageInTransit::EndpointId next_local_id_;
} // namespace system
} // namespace mojo