blob: 86ccf0fc4aa6b353ceb23ba83f5c274e27cde807 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/layer_impl.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <utility>
#include "base/json/json_reader.h"
#include "base/json/json_writer.h"
#include "base/numerics/safe_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "cc/base/math_util.h"
#include "cc/base/simple_enclosed_region.h"
#include "cc/benchmarks/micro_benchmark_impl.h"
#include "cc/debug/debug_colors.h"
#include "cc/debug/layer_tree_debug_state.h"
#include "cc/input/scroll_state.h"
#include "cc/layers/layer.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/layer_tree_settings.h"
#include "cc/trees/mutator_host.h"
#include "cc/trees/proxy.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/traced_value.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
LayerImpl::LayerImpl(LayerTreeImpl* tree_impl,
int id,
bool will_always_push_properties)
: layer_id_(id),
layer_tree_impl_(tree_impl),
will_always_push_properties_(will_always_push_properties),
test_properties_(nullptr),
scrollable_(false),
should_flatten_screen_space_transform_from_property_tree_(false),
layer_property_changed_not_from_property_trees_(false),
layer_property_changed_from_property_trees_(false),
may_contain_video_(false),
masks_to_bounds_(false),
contents_opaque_(false),
use_parent_backface_visibility_(false),
should_check_backface_visibility_(false),
draws_content_(false),
contributes_to_drawn_render_surface_(false),
hit_testable_(false),
is_resized_by_browser_controls_(false),
viewport_layer_type_(NOT_VIEWPORT_LAYER),
background_color_(0),
safe_opaque_background_color_(0),
transform_tree_index_(TransformTree::kInvalidNodeId),
effect_tree_index_(EffectTree::kInvalidNodeId),
clip_tree_index_(ClipTree::kInvalidNodeId),
scroll_tree_index_(ScrollTree::kInvalidNodeId),
current_draw_mode_(DRAW_MODE_NONE),
debug_info_(nullptr),
has_will_change_transform_hint_(false),
needs_push_properties_(false),
is_scrollbar_(false),
scrollbars_hidden_(false),
needs_show_scrollbars_(false),
raster_even_if_not_drawn_(false),
has_transform_node_(false) {
DCHECK_GT(layer_id_, 0);
DCHECK(layer_tree_impl_);
layer_tree_impl_->RegisterLayer(this);
layer_tree_impl_->AddToElementLayerList(element_id_, this);
SetNeedsPushProperties();
}
LayerImpl::~LayerImpl() {
layer_tree_impl_->UnregisterLayer(this);
layer_tree_impl_->RemoveFromElementLayerList(element_id_);
TRACE_EVENT_OBJECT_DELETED_WITH_ID(
TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerImpl", this);
}
void LayerImpl::SetHasWillChangeTransformHint(bool has_will_change) {
has_will_change_transform_hint_ = has_will_change;
}
ElementListType LayerImpl::GetElementTypeForAnimation() const {
return IsActive() ? ElementListType::ACTIVE : ElementListType::PENDING;
}
void LayerImpl::SetDebugInfo(
std::unique_ptr<base::trace_event::TracedValue> debug_info) {
owned_debug_info_ = std::move(debug_info);
debug_info_ = owned_debug_info_.get();
}
void LayerImpl::SetTransformTreeIndex(int index) {
transform_tree_index_ = index;
}
void LayerImpl::SetClipTreeIndex(int index) {
clip_tree_index_ = index;
}
void LayerImpl::SetEffectTreeIndex(int index) {
effect_tree_index_ = index;
}
int LayerImpl::render_target_effect_tree_index() const {
EffectNode* effect_node = GetEffectTree().Node(effect_tree_index_);
return GetEffectTree().GetRenderSurface(effect_tree_index_)
? effect_node->id
: effect_node->target_id;
}
void LayerImpl::SetScrollTreeIndex(int index) {
scroll_tree_index_ = index;
}
void LayerImpl::PopulateSharedQuadState(viz::SharedQuadState* state,
bool contents_opaque) const {
EffectNode* effect_node = GetEffectTree().Node(effect_tree_index_);
state->SetAll(draw_properties_.target_space_transform, gfx::Rect(bounds()),
draw_properties_.visible_layer_rect,
draw_properties_.rounded_corner_bounds,
draw_properties_.clip_rect, draw_properties_.is_clipped,
contents_opaque, draw_properties_.opacity,
effect_node->HasRenderSurface() ? SkBlendMode::kSrcOver
: effect_node->blend_mode,
GetSortingContextId());
state->is_fast_rounded_corner = draw_properties_.is_fast_rounded_corner;
}
void LayerImpl::PopulateScaledSharedQuadState(viz::SharedQuadState* state,
float layer_to_content_scale_x,
float layer_to_content_scale_y,
bool contents_opaque) const {
gfx::Transform scaled_draw_transform =
draw_properties_.target_space_transform;
scaled_draw_transform.Scale(SK_MScalar1 / layer_to_content_scale_x,
SK_MScalar1 / layer_to_content_scale_y);
gfx::Size scaled_bounds = gfx::ScaleToCeiledSize(
bounds(), layer_to_content_scale_x, layer_to_content_scale_y);
gfx::Rect scaled_visible_layer_rect = gfx::ScaleToEnclosingRect(
visible_layer_rect(), layer_to_content_scale_x, layer_to_content_scale_y);
scaled_visible_layer_rect.Intersect(gfx::Rect(scaled_bounds));
EffectNode* effect_node = GetEffectTree().Node(effect_tree_index_);
state->SetAll(scaled_draw_transform, gfx::Rect(scaled_bounds),
scaled_visible_layer_rect,
draw_properties().rounded_corner_bounds,
draw_properties().clip_rect, draw_properties().is_clipped,
contents_opaque, draw_properties().opacity,
effect_node->HasRenderSurface() ? SkBlendMode::kSrcOver
: effect_node->blend_mode,
GetSortingContextId());
state->is_fast_rounded_corner = draw_properties().is_fast_rounded_corner;
}
bool LayerImpl::WillDraw(DrawMode draw_mode,
viz::ClientResourceProvider* resource_provider) {
if (visible_layer_rect().IsEmpty() ||
draw_properties().occlusion_in_content_space.IsOccluded(
visible_layer_rect())) {
return false;
}
// Resourceless mode does not support non-default blend mode. If we draw,
// the result will be just like kSrcOver which is not too bad for blend modes
// other than kDstIn. For kDstIn mode, we should ignore the source because
// otherwise we would draw a bad black mask over the destination.
if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
const auto* effect_node = GetEffectTree().Node(effect_tree_index());
if (effect_node && effect_node->blend_mode == SkBlendMode::kDstIn)
return false;
}
current_draw_mode_ = draw_mode;
return true;
}
void LayerImpl::DidDraw(viz::ClientResourceProvider* resource_provider) {
current_draw_mode_ = DRAW_MODE_NONE;
}
bool LayerImpl::ShowDebugBorders(DebugBorderType type) const {
return layer_tree_impl()->debug_state().show_debug_borders.test(type);
}
void LayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const {
float device_scale_factor =
layer_tree_impl() ? layer_tree_impl()->device_scale_factor() : 1;
if (draws_content_) {
*color = DebugColors::ContentLayerBorderColor();
*width = DebugColors::ContentLayerBorderWidth(device_scale_factor);
return;
}
if (masks_to_bounds_) {
*color = DebugColors::MaskingLayerBorderColor();
*width = DebugColors::MaskingLayerBorderWidth(device_scale_factor);
return;
}
*color = DebugColors::ContainerLayerBorderColor();
*width = DebugColors::ContainerLayerBorderWidth(device_scale_factor);
}
void LayerImpl::AppendDebugBorderQuad(
viz::RenderPass* render_pass,
const gfx::Rect& quad_rect,
const viz::SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data) const {
SkColor color;
float width;
GetDebugBorderProperties(&color, &width);
AppendDebugBorderQuad(render_pass, quad_rect, shared_quad_state,
append_quads_data, color, width);
}
void LayerImpl::AppendDebugBorderQuad(
viz::RenderPass* render_pass,
const gfx::Rect& quad_rect,
const viz::SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data,
SkColor color,
float width) const {
if (!ShowDebugBorders(DebugBorderType::LAYER))
return;
gfx::Rect visible_quad_rect(quad_rect);
auto* debug_border_quad =
render_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
debug_border_quad->SetNew(
shared_quad_state, quad_rect, visible_quad_rect, color, width);
if (contents_opaque()) {
// When opaque, draw a second inner border that is thicker than the outer
// border, but more transparent.
static const float kFillOpacity = 0.3f;
SkColor fill_color = SkColorSetA(
color, static_cast<uint8_t>(SkColorGetA(color) * kFillOpacity));
float fill_width = width * 3;
gfx::Rect fill_rect = quad_rect;
fill_rect.Inset(fill_width / 2.f, fill_width / 2.f);
if (fill_rect.IsEmpty())
return;
gfx::Rect visible_fill_rect =
gfx::IntersectRects(visible_quad_rect, fill_rect);
auto* fill_quad =
render_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
fill_quad->SetNew(shared_quad_state, fill_rect, visible_fill_rect,
fill_color, fill_width);
}
}
void LayerImpl::GetContentsResourceId(viz::ResourceId* resource_id,
gfx::Size* resource_size,
gfx::SizeF* resource_uv_size) const {
NOTREACHED();
*resource_id = 0;
}
gfx::Vector2dF LayerImpl::ScrollBy(const gfx::Vector2dF& scroll) {
ScrollTree& scroll_tree = GetScrollTree();
ScrollNode* scroll_node = scroll_tree.Node(scroll_tree_index());
return scroll_tree.ScrollBy(scroll_node, scroll, layer_tree_impl());
}
void LayerImpl::SetScrollable(const gfx::Size& bounds) {
if (scrollable_ && scroll_container_bounds_ == bounds)
return;
bool was_scrollable = scrollable_;
scrollable_ = true;
scroll_container_bounds_ = bounds;
// Scrollbar positions depend on the bounds.
layer_tree_impl()->SetScrollbarGeometriesNeedUpdate();
if (!was_scrollable)
layer_tree_impl()->AddScrollableLayer(this);
if (layer_tree_impl()->settings().scrollbar_animator ==
LayerTreeSettings::AURA_OVERLAY) {
set_needs_show_scrollbars(true);
}
NoteLayerPropertyChanged();
}
std::unique_ptr<LayerImpl> LayerImpl::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return LayerImpl::Create(tree_impl, layer_id_);
}
bool LayerImpl::IsSnappedToPixelGridInTarget() {
return false;
}
void LayerImpl::PushPropertiesTo(LayerImpl* layer) {
DCHECK(layer->IsActive());
// The element id should be set first because other setters may
// depend on it. Referencing element id on a layer is
// deprecated. http://crbug.com/709137
layer->SetElementId(element_id_);
layer->has_transform_node_ = has_transform_node_;
layer->offset_to_transform_parent_ = offset_to_transform_parent_;
layer->should_flatten_screen_space_transform_from_property_tree_ =
should_flatten_screen_space_transform_from_property_tree_;
layer->masks_to_bounds_ = masks_to_bounds_;
layer->contents_opaque_ = contents_opaque_;
layer->may_contain_video_ = may_contain_video_;
layer->use_parent_backface_visibility_ = use_parent_backface_visibility_;
layer->should_check_backface_visibility_ = should_check_backface_visibility_;
layer->draws_content_ = draws_content_;
layer->hit_testable_ = hit_testable_;
layer->non_fast_scrollable_region_ = non_fast_scrollable_region_;
layer->touch_action_region_ = touch_action_region_;
layer->wheel_event_handler_region_ = wheel_event_handler_region_;
layer->background_color_ = background_color_;
layer->safe_opaque_background_color_ = safe_opaque_background_color_;
layer->transform_tree_index_ = transform_tree_index_;
layer->effect_tree_index_ = effect_tree_index_;
layer->clip_tree_index_ = clip_tree_index_;
layer->scroll_tree_index_ = scroll_tree_index_;
layer->has_will_change_transform_hint_ = has_will_change_transform_hint_;
layer->scrollbars_hidden_ = scrollbars_hidden_;
if (needs_show_scrollbars_)
layer->needs_show_scrollbars_ = needs_show_scrollbars_;
if (layer_property_changed_not_from_property_trees_ ||
layer_property_changed_from_property_trees_)
layer->layer_tree_impl()->set_needs_update_draw_properties();
if (layer_property_changed_not_from_property_trees_)
layer->layer_property_changed_not_from_property_trees_ = true;
if (layer_property_changed_from_property_trees_)
layer->layer_property_changed_from_property_trees_ = true;
layer->SetBounds(bounds_);
if (scrollable_)
layer->SetScrollable(scroll_container_bounds_);
layer->set_is_scrollbar(is_scrollbar_);
// If the main thread commits multiple times before the impl thread actually
// draws, then damage tracking will become incorrect if we simply clobber the
// update_rect here. The LayerImpl's update_rect needs to accumulate (i.e.
// union) any update changes that have occurred on the main thread.
update_rect_.Union(layer->update_rect());
layer->SetUpdateRect(update_rect_);
if (owned_debug_info_)
layer->SetDebugInfo(std::move(owned_debug_info_));
// Reset any state that should be cleared for the next update.
needs_show_scrollbars_ = false;
layer_property_changed_not_from_property_trees_ = false;
layer_property_changed_from_property_trees_ = false;
needs_push_properties_ = false;
update_rect_ = gfx::Rect();
}
bool LayerImpl::IsAffectedByPageScale() const {
TransformTree& transform_tree = GetTransformTree();
return transform_tree.Node(transform_tree_index())
->in_subtree_of_page_scale_layer;
}
bool LayerImpl::IsResizedByBrowserControls() const {
return is_resized_by_browser_controls_;
}
void LayerImpl::SetIsResizedByBrowserControls(bool resized) {
is_resized_by_browser_controls_ = resized;
}
std::unique_ptr<base::DictionaryValue> LayerImpl::LayerAsJson() const {
std::unique_ptr<base::DictionaryValue> result(new base::DictionaryValue);
result->SetInteger("LayerId", id());
if (element_id())
result->SetString("ElementId", element_id().ToString());
result->SetString("LayerType", LayerTypeAsString());
auto list = std::make_unique<base::ListValue>();
list->AppendInteger(bounds().width());
list->AppendInteger(bounds().height());
result->Set("Bounds", std::move(list));
list = std::make_unique<base::ListValue>();
list->AppendInteger(offset_to_transform_parent().x());
list->AppendInteger(offset_to_transform_parent().y());
result->Set("OffsetToTransformParent", std::move(list));
const gfx::Transform& gfx_transform =
const_cast<LayerImpl*>(this)->test_properties()->transform;
double transform[16];
gfx_transform.matrix().asColMajord(transform);
list = std::make_unique<base::ListValue>();
for (int i = 0; i < 16; ++i)
list->AppendDouble(transform[i]);
result->Set("Transform", std::move(list));
result->SetBoolean("DrawsContent", draws_content_);
result->SetBoolean("HitTestable", hit_testable_);
result->SetBoolean("Is3dSorted", Is3dSorted());
result->SetDouble("Opacity", Opacity());
result->SetBoolean("ContentsOpaque", contents_opaque_);
result->SetInteger("transform_tree_index", transform_tree_index());
result->SetInteger("clip_tree_index", clip_tree_index());
result->SetInteger("effect_tree_index", effect_tree_index());
result->SetInteger("scroll_tree_index", scroll_tree_index());
if (scrollable())
result->SetBoolean("Scrollable", true);
if (!touch_action_region_.region().IsEmpty()) {
std::unique_ptr<base::Value> region =
touch_action_region_.region().AsValue();
result->Set("TouchRegion", std::move(region));
}
if (!wheel_event_handler_region_.IsEmpty()) {
std::unique_ptr<base::Value> region = wheel_event_handler_region_.AsValue();
result->Set("WheelRegion", std::move(region));
}
return result;
}
std::unique_ptr<base::DictionaryValue> LayerImpl::LayerTreeAsJson() {
std::unique_ptr<base::DictionaryValue> result = LayerAsJson();
auto list = std::make_unique<base::ListValue>();
for (size_t i = 0; i < test_properties()->children.size(); ++i)
list->Append(test_properties()->children[i]->LayerTreeAsJson());
result->Set("Children", std::move(list));
return result;
}
bool LayerImpl::LayerPropertyChanged() const {
return layer_property_changed_not_from_property_trees_ ||
LayerPropertyChangedFromPropertyTrees();
}
bool LayerImpl::LayerPropertyChangedFromPropertyTrees() const {
if (layer_property_changed_from_property_trees_ ||
GetPropertyTrees()->full_tree_damaged)
return true;
if (transform_tree_index() == TransformTree::kInvalidNodeId)
return false;
TransformNode* transform_node =
GetTransformTree().Node(transform_tree_index());
if (transform_node && transform_node->transform_changed)
return true;
if (effect_tree_index() == EffectTree::kInvalidNodeId)
return false;
EffectNode* effect_node = GetEffectTree().Node(effect_tree_index());
if (effect_node && effect_node->effect_changed)
return true;
return false;
}
bool LayerImpl::LayerPropertyChangedNotFromPropertyTrees() const {
return layer_property_changed_not_from_property_trees_;
}
void LayerImpl::NoteLayerPropertyChanged() {
layer_property_changed_not_from_property_trees_ = true;
layer_tree_impl()->set_needs_update_draw_properties();
}
void LayerImpl::NoteLayerPropertyChangedFromPropertyTrees() {
layer_property_changed_from_property_trees_ = true;
layer_tree_impl()->set_needs_update_draw_properties();
}
void LayerImpl::ValidateQuadResourcesInternal(viz::DrawQuad* quad) const {
#if DCHECK_IS_ON()
const viz::ClientResourceProvider* resource_provider =
layer_tree_impl_->resource_provider();
for (viz::ResourceId resource_id : quad->resources)
resource_provider->ValidateResource(resource_id);
#endif
}
const char* LayerImpl::LayerTypeAsString() const {
return "cc::LayerImpl";
}
void LayerImpl::ResetChangeTracking() {
layer_property_changed_not_from_property_trees_ = false;
layer_property_changed_from_property_trees_ = false;
needs_push_properties_ = false;
update_rect_.SetRect(0, 0, 0, 0);
damage_rect_.SetRect(0, 0, 0, 0);
}
bool LayerImpl::IsActive() const {
return layer_tree_impl_->IsActiveTree();
}
gfx::Size LayerImpl::bounds() const {
// As an optimization, we do not need to include the viewport bounds delta if
// the layer is not a viewport layer.
if (viewport_layer_type_ == NOT_VIEWPORT_LAYER) {
DCHECK(ViewportBoundsDelta().IsZero());
return bounds_;
}
auto viewport_bounds_delta = gfx::ToCeiledVector2d(ViewportBoundsDelta());
return gfx::Size(bounds_.width() + viewport_bounds_delta.x(),
bounds_.height() + viewport_bounds_delta.y());
}
gfx::SizeF LayerImpl::BoundsForScrolling() const {
auto viewport_bounds_delta = ViewportBoundsDelta();
return gfx::SizeF(bounds_.width() + viewport_bounds_delta.x(),
bounds_.height() + viewport_bounds_delta.y());
}
void LayerImpl::SetBounds(const gfx::Size& bounds) {
if (bounds_ == bounds)
return;
bounds_ = bounds;
// Scrollbar positions depend on the scrolling layer bounds.
if (scrollable())
layer_tree_impl()->SetScrollbarGeometriesNeedUpdate();
NoteLayerPropertyChanged();
}
void LayerImpl::SetViewportBoundsDelta(const gfx::Vector2dF& bounds_delta) {
DCHECK(IsActive());
if (bounds_delta == ViewportBoundsDelta())
return;
PropertyTrees* property_trees = GetPropertyTrees();
switch (viewport_layer_type_) {
case (INNER_VIEWPORT_CONTAINER):
property_trees->SetInnerViewportContainerBoundsDelta(bounds_delta);
break;
case (OUTER_VIEWPORT_CONTAINER):
property_trees->SetOuterViewportContainerBoundsDelta(bounds_delta);
break;
case (INNER_VIEWPORT_SCROLL):
property_trees->SetInnerViewportScrollBoundsDelta(bounds_delta);
break;
case (OUTER_VIEWPORT_SCROLL):
// OUTER_VIEWPORT_SCROLL should not have viewport bounds deltas.
NOTREACHED();
}
// Viewport scrollbar positions are determined using the viewport bounds
// delta.
layer_tree_impl()->SetScrollbarGeometriesNeedUpdate();
if (masks_to_bounds()) {
// If layer is clipping, then update the clip node using the new bounds.
ClipNode* clip_node = property_trees->clip_tree.Node(clip_tree_index());
CHECK(clip_node);
DCHECK_EQ(clip_node->id, clip_tree_index());
clip_node->clip = gfx::RectF(gfx::PointF() + offset_to_transform_parent(),
gfx::SizeF(bounds()));
property_trees->clip_tree.set_needs_update(true);
property_trees->full_tree_damaged = true;
layer_tree_impl()->set_needs_update_draw_properties();
} else {
NoteLayerPropertyChanged();
}
}
gfx::Vector2dF LayerImpl::ViewportBoundsDelta() const {
switch (viewport_layer_type_) {
case (INNER_VIEWPORT_CONTAINER):
return GetPropertyTrees()->inner_viewport_container_bounds_delta();
case (OUTER_VIEWPORT_CONTAINER):
return GetPropertyTrees()->outer_viewport_container_bounds_delta();
case (INNER_VIEWPORT_SCROLL):
return GetPropertyTrees()->inner_viewport_scroll_bounds_delta();
default:
return gfx::Vector2dF();
}
}
ScrollbarLayerImplBase* LayerImpl::ToScrollbarLayer() {
return nullptr;
}
void LayerImpl::SetDrawsContent(bool draws_content) {
if (draws_content_ == draws_content)
return;
draws_content_ = draws_content;
NoteLayerPropertyChanged();
}
void LayerImpl::SetHitTestable(bool should_hit_test) {
if (hit_testable_ == should_hit_test)
return;
hit_testable_ = should_hit_test;
NoteLayerPropertyChanged();
}
bool LayerImpl::HitTestable() const {
EffectTree& effect_tree = GetEffectTree();
bool should_hit_test = hit_testable_;
// TODO(sunxd): remove or refactor SetHideLayerAndSubtree, or move this logic
// to subclasses of Layer. See https://crbug.com/595843 and
// https://crbug.com/931865.
// The bit |subtree_hidden| can only be true for ui::Layers. Other layers are
// not supposed to set this bit.
if (effect_tree.Node(effect_tree_index())) {
should_hit_test &= !effect_tree.Node(effect_tree_index())->subtree_hidden;
}
return should_hit_test;
}
void LayerImpl::SetBackgroundColor(SkColor background_color) {
if (background_color_ == background_color)
return;
background_color_ = background_color;
NoteLayerPropertyChanged();
}
void LayerImpl::SetSafeOpaqueBackgroundColor(SkColor background_color) {
safe_opaque_background_color_ = background_color;
}
SkColor LayerImpl::SafeOpaqueBackgroundColor() const {
if (contents_opaque()) {
// TODO(936906): We should uncomment this DCHECK, since the
// |safe_opaque_background_color_| could be transparent if it is never set
// (the default is 0). But to do that, one test needs to be fixed.
// DCHECK_EQ(SkColorGetA(safe_opaque_background_color_), SK_AlphaOPAQUE);
return safe_opaque_background_color_;
}
SkColor color = background_color();
if (SkColorGetA(color) == 255)
color = SK_ColorTRANSPARENT;
return color;
}
void LayerImpl::SetMasksToBounds(bool masks_to_bounds) {
masks_to_bounds_ = masks_to_bounds;
}
void LayerImpl::SetContentsOpaque(bool opaque) {
contents_opaque_ = opaque;
}
float LayerImpl::Opacity() const {
if (const EffectNode* node = GetEffectTree().Node(effect_tree_index()))
return node->opacity;
else
return 1.f;
}
void LayerImpl::SetElementId(ElementId element_id) {
if (element_id == element_id_)
return;
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), "LayerImpl::SetElementId",
"element", element_id.AsValue().release());
layer_tree_impl_->RemoveFromElementLayerList(element_id_);
element_id_ = element_id;
layer_tree_impl_->AddToElementLayerList(element_id_, this);
}
void LayerImpl::SetUpdateRect(const gfx::Rect& update_rect) {
update_rect_ = update_rect;
}
void LayerImpl::AddDamageRect(const gfx::Rect& damage_rect) {
damage_rect_.Union(damage_rect);
}
void LayerImpl::SetCurrentScrollOffset(const gfx::ScrollOffset& scroll_offset) {
DCHECK(IsActive());
if (GetScrollTree().SetScrollOffset(element_id(), scroll_offset))
layer_tree_impl()->DidUpdateScrollOffset(element_id());
}
gfx::ScrollOffset LayerImpl::CurrentScrollOffset() const {
return GetScrollTree().current_scroll_offset(element_id());
}
SimpleEnclosedRegion LayerImpl::VisibleOpaqueRegion() const {
if (contents_opaque())
return SimpleEnclosedRegion(visible_layer_rect());
return SimpleEnclosedRegion();
}
void LayerImpl::DidBeginTracing() {}
void LayerImpl::ReleaseResources() {}
void LayerImpl::OnPurgeMemory() {
ReleaseResources();
}
void LayerImpl::ReleaseTileResources() {}
void LayerImpl::RecreateTileResources() {}
gfx::ScrollOffset LayerImpl::MaxScrollOffset() const {
return GetScrollTree().MaxScrollOffset(scroll_tree_index());
}
gfx::ScrollOffset LayerImpl::ClampScrollOffsetToLimits(
gfx::ScrollOffset offset) const {
offset.SetToMin(MaxScrollOffset());
offset.SetToMax(gfx::ScrollOffset());
return offset;
}
gfx::Vector2dF LayerImpl::ClampScrollToMaxScrollOffset() {
gfx::ScrollOffset old_offset = CurrentScrollOffset();
gfx::ScrollOffset clamped_offset = ClampScrollOffsetToLimits(old_offset);
gfx::Vector2dF delta = clamped_offset.DeltaFrom(old_offset);
if (!delta.IsZero())
ScrollBy(delta);
return delta;
}
void LayerImpl::SetNeedsPushProperties() {
// There's no need to push layer properties on the active tree, or when
// |will_always_push_properties_| is true.
if (will_always_push_properties_ || layer_tree_impl()->IsActiveTree())
return;
if (!needs_push_properties_) {
needs_push_properties_ = true;
layer_tree_impl()->AddLayerShouldPushProperties(this);
}
}
void LayerImpl::GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const {
}
void LayerImpl::AsValueInto(base::trace_event::TracedValue* state) const {
viz::TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
TRACE_DISABLED_BY_DEFAULT("cc.debug"), state, "cc::LayerImpl",
LayerTypeAsString(), this);
state->SetInteger("layer_id", id());
MathUtil::AddToTracedValue("bounds", bounds_, state);
state->SetDouble("opacity", Opacity());
// For backward-compatibility of DevTools front-end.
MathUtil::AddToTracedValue("position", gfx::PointF(), state);
state->SetInteger("transform_tree_index", transform_tree_index());
state->SetInteger("clip_tree_index", clip_tree_index());
state->SetInteger("effect_tree_index", effect_tree_index());
state->SetInteger("scroll_tree_index", scroll_tree_index());
state->SetInteger("draws_content", DrawsContent());
state->SetInteger("gpu_memory_usage",
base::saturated_cast<int>(GPUMemoryUsageInBytes()));
if (element_id_)
element_id_.AddToTracedValue(state);
MathUtil::AddToTracedValue("scroll_offset", CurrentScrollOffset(), state);
if (!ScreenSpaceTransform().IsIdentity())
MathUtil::AddToTracedValue("screen_space_transform", ScreenSpaceTransform(),
state);
bool clipped;
gfx::QuadF layer_quad =
MathUtil::MapQuad(ScreenSpaceTransform(),
gfx::QuadF(gfx::RectF(gfx::Rect(bounds()))), &clipped);
MathUtil::AddToTracedValue("layer_quad", layer_quad, state);
if (!touch_action_region_.region().IsEmpty()) {
state->BeginArray("touch_action_region_region");
touch_action_region_.region().AsValueInto(state);
state->EndArray();
}
if (!wheel_event_handler_region_.IsEmpty()) {
state->BeginArray("wheel_event_handler_region");
wheel_event_handler_region_.AsValueInto(state);
state->EndArray();
}
if (!non_fast_scrollable_region_.IsEmpty()) {
state->BeginArray("non_fast_scrollable_region");
non_fast_scrollable_region_.AsValueInto(state);
state->EndArray();
}
state->SetBoolean("can_use_lcd_text", CanUseLCDText());
state->SetBoolean("contents_opaque", contents_opaque());
state->SetBoolean("has_will_change_transform_hint",
has_will_change_transform_hint());
if (debug_info_)
state->SetValue("debug_info", debug_info_);
}
std::string LayerImpl::ToString() const {
std::string str;
base::JSONWriter::WriteWithOptions(
*LayerAsJson(),
base::JSONWriter::OPTIONS_OMIT_DOUBLE_TYPE_PRESERVATION |
base::JSONWriter::OPTIONS_PRETTY_PRINT,
&str);
return str;
}
size_t LayerImpl::GPUMemoryUsageInBytes() const { return 0; }
void LayerImpl::RunMicroBenchmark(MicroBenchmarkImpl* benchmark) {
benchmark->RunOnLayer(this);
}
gfx::Transform LayerImpl::DrawTransform() const {
// Only drawn layers have up-to-date draw properties.
if (!contributes_to_drawn_render_surface()) {
return draw_property_utils::DrawTransform(this, GetTransformTree(),
GetEffectTree());
}
return draw_properties().target_space_transform;
}
gfx::Transform LayerImpl::ScreenSpaceTransform() const {
// Only drawn layers have up-to-date draw properties.
if (!contributes_to_drawn_render_surface()) {
return draw_property_utils::ScreenSpaceTransform(this, GetTransformTree());
}
return draw_properties().screen_space_transform;
}
bool LayerImpl::CanUseLCDText() const {
if (layer_tree_impl()->settings().layers_always_allowed_lcd_text)
return true;
if (!layer_tree_impl()->settings().can_use_lcd_text)
return false;
if (!contents_opaque())
return false;
if (GetEffectTree().Node(effect_tree_index())->screen_space_opacity != 1.f)
return false;
if (!GetTransformTree()
.Node(transform_tree_index())
->node_and_ancestors_have_only_integer_translation)
return false;
if (static_cast<int>(offset_to_transform_parent().x()) !=
offset_to_transform_parent().x())
return false;
if (static_cast<int>(offset_to_transform_parent().y()) !=
offset_to_transform_parent().y())
return false;
if (has_will_change_transform_hint())
return false;
return true;
}
int LayerImpl::GetSortingContextId() const {
return GetTransformTree().Node(transform_tree_index())->sorting_context_id;
}
Region LayerImpl::GetInvalidationRegionForDebugging() {
return Region(update_rect_);
}
gfx::Rect LayerImpl::GetEnclosingRectInTargetSpace() const {
return MathUtil::MapEnclosingClippedRect(DrawTransform(),
gfx::Rect(bounds()));
}
gfx::Rect LayerImpl::GetScaledEnclosingRectInTargetSpace(float scale) const {
gfx::Transform scaled_draw_transform = DrawTransform();
scaled_draw_transform.Scale(SK_MScalar1 / scale, SK_MScalar1 / scale);
gfx::Size scaled_bounds = gfx::ScaleToCeiledSize(bounds(), scale);
return MathUtil::MapEnclosingClippedRect(scaled_draw_transform,
gfx::Rect(scaled_bounds));
}
RenderSurfaceImpl* LayerImpl::render_target() {
return GetEffectTree().GetRenderSurface(render_target_effect_tree_index());
}
const RenderSurfaceImpl* LayerImpl::render_target() const {
return GetEffectTree().GetRenderSurface(render_target_effect_tree_index());
}
float LayerImpl::GetIdealContentsScale() const {
float page_scale = IsAffectedByPageScale()
? layer_tree_impl()->current_page_scale_factor()
: 1.f;
float device_scale = layer_tree_impl()->device_scale_factor();
float default_scale = page_scale * device_scale;
if (!layer_tree_impl()
->settings()
.layer_transforms_should_scale_layer_contents) {
return default_scale;
}
const auto& transform = ScreenSpaceTransform();
if (transform.HasPerspective()) {
float scale = MathUtil::ComputeApproximateMaxScale(transform);
const int kMaxTilesToCoverLayerDimension = 5;
// Cap the scale in a way that it should be covered by at most
// |kMaxTilesToCoverLayerDimension|^2 default tile sizes. If this is left
// uncapped, then we can fairly easily use too much memory (or too many
// tiles). See crbug.com/752382 for an example of such a page. Note that
// because this is an approximation anyway, it's fine to use a smaller scale
// that desired. On top of this, the layer has a perspective transform so
// technically it could all be within the viewport, so it's important for us
// to have a reasonable scale here. The scale we use would also be at least
// |default_scale|, as checked below.
float scale_cap = std::min(
(layer_tree_impl()->settings().default_tile_size.width() - 2) *
kMaxTilesToCoverLayerDimension /
static_cast<float>(bounds().width()),
(layer_tree_impl()->settings().default_tile_size.height() - 2) *
kMaxTilesToCoverLayerDimension /
static_cast<float>(bounds().height()));
scale = std::min(scale, scale_cap);
// Since we're approximating the scale anyway, round it to the nearest
// integer to prevent jitter when animating the transform.
scale = std::round(scale);
// Don't let the scale fall below the default scale.
return std::max(scale, default_scale);
}
gfx::Vector2dF transform_scales =
MathUtil::ComputeTransform2dScaleComponents(transform, default_scale);
return std::max(transform_scales.x(), transform_scales.y());
}
PropertyTrees* LayerImpl::GetPropertyTrees() const {
return layer_tree_impl_->property_trees();
}
ClipTree& LayerImpl::GetClipTree() const {
return GetPropertyTrees()->clip_tree;
}
EffectTree& LayerImpl::GetEffectTree() const {
return GetPropertyTrees()->effect_tree;
}
ScrollTree& LayerImpl::GetScrollTree() const {
return GetPropertyTrees()->scroll_tree;
}
TransformTree& LayerImpl::GetTransformTree() const {
return GetPropertyTrees()->transform_tree;
}
void LayerImpl::EnsureValidPropertyTreeIndices() const {
DCHECK(GetTransformTree().Node(transform_tree_index()));
DCHECK(GetEffectTree().Node(effect_tree_index()));
DCHECK(GetClipTree().Node(clip_tree_index()));
DCHECK(GetScrollTree().Node(scroll_tree_index()));
}
bool LayerImpl::is_surface_layer() const {
return false;
}
} // namespace cc