blob: a23befca1408d243e07916de54ddcca8a4803c1f [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include "cc/raster/raster_buffer.h"
#include "cc/raster/raster_source.h"
#include "cc/raster/task_graph_runner.h"
#include "cc/raster/tile_task.h"
#include "cc/resources/resource_pool.h"
#include "components/viz/common/resources/resource_format.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
namespace cc {
class Resource;
class CC_EXPORT RasterBufferProvider {
virtual ~RasterBufferProvider();
// Utility function that will create a temporary bitmap and copy pixels to
// |memory| when necessary. The |canvas_bitmap_rect| is the rect of the bitmap
// being played back in the pixel space of the source, ie a rect in the source
// that will cover the resulting |memory|. The |canvas_playback_rect| can be a
// smaller contained rect inside the |canvas_bitmap_rect| if the |memory| is
// already partially complete, and only the subrect needs to be played back.
// Set |gpu_compositing| to true if the compositor is using gpu, as we respect
// the format more accurately, vs in software compositing where the format is
// a placeholder for the skia native format.
static void PlaybackToMemory(
void* memory,
viz::ResourceFormat format,
const gfx::Size& size,
size_t stride,
const RasterSource* raster_source,
const gfx::Rect& canvas_bitmap_rect,
const gfx::Rect& canvas_playback_rect,
const gfx::AxisTransform2d& transform,
const gfx::ColorSpace& target_color_space,
bool gpu_compositing,
const RasterSource::PlaybackSettings& playback_settings);
// Acquire raster buffer.
virtual std::unique_ptr<RasterBuffer> AcquireBufferForRaster(
const ResourcePool::InUsePoolResource& resource,
uint64_t resource_content_id,
uint64_t previous_content_id) = 0;
// Flush pending work from writing the content of the RasterBuffer, so that
// queries to tell if the backing is ready to draw from will get the right
// answer. This should be done before calling IsResourceReadyToDraw() or
// SetReadyToDrawCallback().
virtual void Flush() = 0;
// Returns the format to use for the tiles.
virtual viz::ResourceFormat GetResourceFormat() const = 0;
// Determines if the resource is premultiplied.
virtual bool IsResourcePremultiplied() const = 0;
// Determine if the RasterBufferProvider can handle partial raster into
// the Resource provided in AcquireBufferForRaster.
virtual bool CanPartialRasterIntoProvidedResource() const = 0;
// Returns true if the indicated resource is ready to draw.
virtual bool IsResourceReadyToDraw(
const ResourcePool::InUsePoolResource& resource) const = 0;
// Calls the provided |callback| when the provided |resources| are ready to
// draw. Returns a callback ID which can be used to track this callback.
// Will return 0 if no callback is needed (resources are already ready to
// draw). The caller may optionally pass the ID of a pending callback to
// avoid creating a new callback unnecessarily. If the caller does not
// have a pending callback, 0 should be passed for |pending_callback_id|.
virtual uint64_t SetReadyToDrawCallback(
const std::vector<const ResourcePool::InUsePoolResource*>& resources,
base::OnceClosure callback,
uint64_t pending_callback_id) const = 0;
// Shutdown for doing cleanup.
virtual void Shutdown() = 0;
// Checks whether GPU side queries issued for previous raster work have been
// finished. Note that this will acquire the worker context lock so it can be
// used from any thread. But usage from the compositor thread should be
// avoided to prevent contention with worker threads.
// Returns true if there are pending queries that could not be completed in
// this check.
virtual bool CheckRasterFinishedQueries() = 0;
} // namespace cc