blob: b518fd4d3daa4c91ee1ef2e113574069869a7832 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/display/win/screen_win.h"
#include <windows.h>
#include <shellscalingapi.h>
#include <algorithm>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/win/win_util.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_layout.h"
#include "ui/display/manager/display_layout_builder.h"
#include "ui/display/win/display_info.h"
#include "ui/display/win/dpi.h"
#include "ui/display/win/scaling_util.h"
#include "ui/display/win/screen_win_display.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d.h"
namespace display {
namespace win {
namespace {
// TODO(robliao): http://crbug.com/615514 Remove when ScreenWin usage is
// resolved with Desktop Aura and WindowTreeHost.
ScreenWin* g_screen_win_instance = nullptr;
float GetMonitorScaleFactor(HMONITOR monitor) {
DCHECK(monitor);
if (base::win::IsProcessPerMonitorDpiAware()) {
static auto get_dpi_for_monitor_func = [](){
using GetDpiForMonitorPtr = decltype(::GetDpiForMonitor)*;
HMODULE shcore_dll = ::LoadLibrary(L"shcore.dll");
if (shcore_dll) {
return reinterpret_cast<GetDpiForMonitorPtr>(
::GetProcAddress(shcore_dll, "GetDpiForMonitor"));
}
return static_cast<GetDpiForMonitorPtr>(nullptr);
}();
UINT dpi_x;
UINT dpi_y;
if (get_dpi_for_monitor_func &&
SUCCEEDED(get_dpi_for_monitor_func(monitor, MDT_EFFECTIVE_DPI,
&dpi_x, &dpi_y))) {
DCHECK_EQ(dpi_x, dpi_y);
return GetScalingFactorFromDPI(dpi_x);
}
}
return GetDPIScale();
}
std::vector<DisplayInfo> FindAndRemoveTouchingDisplayInfos(
const DisplayInfo& ref_display_info,
std::vector<DisplayInfo>* display_infos) {
std::vector<DisplayInfo> touching_display_infos;
display_infos->erase(
std::remove_if(display_infos->begin(), display_infos->end(),
[&touching_display_infos, ref_display_info](
const DisplayInfo& display_info) {
if (DisplayInfosTouch(ref_display_info, display_info)) {
touching_display_infos.push_back(display_info);
return true;
}
return false;
}), display_infos->end());
return touching_display_infos;
}
display::Display CreateDisplayFromDisplayInfo(const DisplayInfo& display_info) {
display::Display display(display_info.id());
float scale_factor = display_info.device_scale_factor();
display.set_device_scale_factor(scale_factor);
display.set_work_area(
gfx::ScaleToEnclosingRect(display_info.screen_work_rect(),
1.0f / scale_factor));
display.set_bounds(gfx::ScaleToEnclosingRect(display_info.screen_rect(),
1.0f / scale_factor));
display.set_rotation(display_info.rotation());
return display;
}
// Windows historically has had a hard time handling displays of DPIs higher
// than 96. Handling multiple DPI displays means we have to deal with Windows'
// monitor physical coordinates and map into Chrome's DIP coordinates.
//
// To do this, DisplayInfosToScreenWinDisplays reasons over monitors as a tree
// using the primary monitor as the root. All monitors touching this root are
// considered a children.
//
// This also presumes that all monitors are connected components. Windows, by UI
// construction restricts the layout of monitors to connected components except
// when DPI virtualization is happening. When this happens, we scale relative
// to (0, 0).
//
// Note that this does not handle cases where a scaled display may have
// insufficient room to lay out its children. In these cases, a DIP point could
// map to multiple screen points due to overlap. The first discovered screen
// will take precedence.
std::vector<ScreenWinDisplay> DisplayInfosToScreenWinDisplays(
const std::vector<DisplayInfo>& display_infos) {
// Find and extract the primary display.
std::vector<DisplayInfo> display_infos_remaining = display_infos;
auto primary_display_iter = std::find_if(
display_infos_remaining.begin(), display_infos_remaining.end(), [](
const DisplayInfo& display_info) {
return display_info.screen_rect().origin().IsOrigin();
});
DCHECK(primary_display_iter != display_infos_remaining.end()) <<
"Missing primary display.";
std::vector<DisplayInfo> available_parents;
available_parents.push_back(*primary_display_iter);
display::DisplayLayoutBuilder builder(primary_display_iter->id());
display_infos_remaining.erase(primary_display_iter);
// Build the tree and determine DisplayPlacements along the way.
while (available_parents.size()) {
const DisplayInfo parent = available_parents.back();
available_parents.pop_back();
for (const auto& child :
FindAndRemoveTouchingDisplayInfos(parent, &display_infos_remaining)) {
builder.AddDisplayPlacement(CalculateDisplayPlacement(parent, child));
available_parents.push_back(child);
}
}
// Layout and create the ScreenWinDisplays.
std::vector<display::Display> displays;
for (const auto& display_info : display_infos)
displays.push_back(CreateDisplayFromDisplayInfo(display_info));
std::unique_ptr<display::DisplayLayout> layout(builder.Build());
layout->ApplyToDisplayList(&displays, nullptr, 0);
std::vector<ScreenWinDisplay> screen_win_displays;
const size_t num_displays = display_infos.size();
for (size_t i = 0; i < num_displays; ++i)
screen_win_displays.emplace_back(displays[i], display_infos[i]);
return screen_win_displays;
}
std::vector<display::Display> ScreenWinDisplaysToDisplays(
const std::vector<ScreenWinDisplay>& screen_win_displays) {
std::vector<display::Display> displays;
for (const auto& screen_win_display : screen_win_displays)
displays.push_back(screen_win_display.display());
return displays;
}
MONITORINFOEX MonitorInfoFromHMONITOR(HMONITOR monitor) {
MONITORINFOEX monitor_info;
::ZeroMemory(&monitor_info, sizeof(monitor_info));
monitor_info.cbSize = sizeof(monitor_info);
::GetMonitorInfo(monitor, &monitor_info);
return monitor_info;
}
BOOL CALLBACK EnumMonitorCallback(HMONITOR monitor,
HDC hdc,
LPRECT rect,
LPARAM data) {
std::vector<DisplayInfo>* display_infos =
reinterpret_cast<std::vector<DisplayInfo>*>(data);
DCHECK(display_infos);
display_infos->push_back(DisplayInfo(MonitorInfoFromHMONITOR(monitor),
GetMonitorScaleFactor(monitor)));
return TRUE;
}
std::vector<DisplayInfo> GetDisplayInfosFromSystem() {
std::vector<DisplayInfo> display_infos;
EnumDisplayMonitors(nullptr, nullptr, EnumMonitorCallback,
reinterpret_cast<LPARAM>(&display_infos));
DCHECK_EQ(static_cast<size_t>(::GetSystemMetrics(SM_CMONITORS)),
display_infos.size());
return display_infos;
}
// Returns a point in |to_origin|'s coordinates and position scaled by
// |scale_factor|.
gfx::Point ScalePointRelative(const gfx::Point& from_origin,
const gfx::Point& to_origin,
const float scale_factor,
const gfx::Point& point) {
gfx::Vector2d from_origin_vector(from_origin.x(), from_origin.y());
gfx::Vector2d to_origin_vector(to_origin.x(), to_origin.y());
gfx::Point scaled_relative_point(
gfx::ScaleToFlooredPoint(point - from_origin_vector, scale_factor));
return scaled_relative_point + to_origin_vector;
}
} // namespace
ScreenWin::ScreenWin() {
DCHECK(!g_screen_win_instance);
g_screen_win_instance = this;
Initialize();
}
ScreenWin::~ScreenWin() {
DCHECK_EQ(g_screen_win_instance, this);
g_screen_win_instance = nullptr;
}
// static
gfx::Point ScreenWin::ScreenToDIPPoint(const gfx::Point& pixel_point) {
const ScreenWinDisplay screen_win_display =
GetScreenWinDisplayVia(&ScreenWin::GetScreenWinDisplayNearestScreenPoint,
pixel_point);
const display::Display display = screen_win_display.display();
return ScalePointRelative(screen_win_display.pixel_bounds().origin(),
display.bounds().origin(),
1.0f / display.device_scale_factor(),
pixel_point);
}
// static
gfx::Point ScreenWin::DIPToScreenPoint(const gfx::Point& dip_point) {
const ScreenWinDisplay screen_win_display =
GetScreenWinDisplayVia(&ScreenWin::GetScreenWinDisplayNearestDIPPoint,
dip_point);
const display::Display display = screen_win_display.display();
return ScalePointRelative(display.bounds().origin(),
screen_win_display.pixel_bounds().origin(),
display.device_scale_factor(),
dip_point);
}
// static
gfx::Point ScreenWin::ClientToDIPPoint(HWND hwnd,
const gfx::Point& client_point) {
return ScaleToFlooredPoint(client_point, 1.0f / GetScaleFactorForHWND(hwnd));
}
// static
gfx::Point ScreenWin::DIPToClientPoint(HWND hwnd, const gfx::Point& dip_point) {
float scale_factor = GetScaleFactorForHWND(hwnd);
return ScaleToFlooredPoint(dip_point, scale_factor);
}
// static
gfx::Rect ScreenWin::ScreenToDIPRect(HWND hwnd, const gfx::Rect& pixel_bounds) {
float scale_factor = hwnd ?
GetScaleFactorForHWND(hwnd) :
GetScreenWinDisplayVia(
&ScreenWin::GetScreenWinDisplayNearestScreenRect, pixel_bounds).
display().device_scale_factor();
gfx::Rect dip_rect = ScaleToEnclosingRect(pixel_bounds, 1.0f / scale_factor);
dip_rect.set_origin(ScreenToDIPPoint(pixel_bounds.origin()));
return dip_rect;
}
// static
gfx::Rect ScreenWin::DIPToScreenRect(HWND hwnd, const gfx::Rect& dip_bounds) {
float scale_factor = hwnd ?
GetScaleFactorForHWND(hwnd) :
GetScreenWinDisplayVia(
&ScreenWin::GetScreenWinDisplayNearestDIPRect, dip_bounds).display().
device_scale_factor();
gfx::Rect screen_rect = ScaleToEnclosingRect(dip_bounds, scale_factor);
screen_rect.set_origin(DIPToScreenPoint(dip_bounds.origin()));
return screen_rect;
}
// static
gfx::Rect ScreenWin::ClientToDIPRect(HWND hwnd, const gfx::Rect& pixel_bounds) {
return ScaleToEnclosingRect(pixel_bounds, 1.0f / GetScaleFactorForHWND(hwnd));
}
// static
gfx::Rect ScreenWin::DIPToClientRect(HWND hwnd, const gfx::Rect& dip_bounds) {
return ScaleToEnclosingRect(dip_bounds, GetScaleFactorForHWND(hwnd));
}
// static
gfx::Size ScreenWin::ScreenToDIPSize(HWND hwnd,
const gfx::Size& size_in_pixels) {
// Always ceil sizes. Otherwise we may be leaving off part of the bounds.
return ScaleToCeiledSize(size_in_pixels, 1.0f / GetScaleFactorForHWND(hwnd));
}
// static
gfx::Size ScreenWin::DIPToScreenSize(HWND hwnd, const gfx::Size& dip_size) {
float scale_factor = GetScaleFactorForHWND(hwnd);
// Always ceil sizes. Otherwise we may be leaving off part of the bounds.
return ScaleToCeiledSize(dip_size, scale_factor);
}
HWND ScreenWin::GetHWNDFromNativeView(gfx::NativeView window) const {
NOTREACHED();
return nullptr;
}
gfx::NativeWindow ScreenWin::GetNativeWindowFromHWND(HWND hwnd) const {
NOTREACHED();
return nullptr;
}
gfx::Point ScreenWin::GetCursorScreenPoint() {
POINT pt;
::GetCursorPos(&pt);
gfx::Point cursor_pos_pixels(pt);
return ScreenToDIPPoint(cursor_pos_pixels);
}
bool ScreenWin::IsWindowUnderCursor(gfx::NativeWindow window) {
POINT cursor_loc;
HWND hwnd =
::GetCursorPos(&cursor_loc) ? ::WindowFromPoint(cursor_loc) : nullptr;
return GetNativeWindowFromHWND(hwnd) == window;
}
gfx::NativeWindow ScreenWin::GetWindowAtScreenPoint(const gfx::Point& point) {
gfx::Point point_in_pixels = DIPToScreenPoint(point);
return GetNativeWindowFromHWND(WindowFromPoint(point_in_pixels.ToPOINT()));
}
int ScreenWin::GetNumDisplays() const {
return static_cast<int>(screen_win_displays_.size());
}
std::vector<display::Display> ScreenWin::GetAllDisplays() const {
return ScreenWinDisplaysToDisplays(screen_win_displays_);
}
display::Display ScreenWin::GetDisplayNearestWindow(
gfx::NativeView window) const {
HWND window_hwnd = GetHWNDFromNativeView(window);
if (!window_hwnd) {
// When |window| isn't rooted to a display, we should just return the
// default display so we get some correct display information like the
// scaling factor.
return GetPrimaryDisplay();
}
ScreenWinDisplay screen_win_display =
GetScreenWinDisplayNearestHWND(window_hwnd);
return screen_win_display.display();
}
Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const {
gfx::Point screen_point(DIPToScreenPoint(point));
ScreenWinDisplay screen_win_display =
GetScreenWinDisplayNearestScreenPoint(screen_point);
return screen_win_display.display();
}
display::Display ScreenWin::GetDisplayMatching(
const gfx::Rect& match_rect) const {
ScreenWinDisplay screen_win_display =
GetScreenWinDisplayNearestScreenRect(match_rect);
return screen_win_display.display();
}
display::Display ScreenWin::GetPrimaryDisplay() const {
return GetPrimaryScreenWinDisplay().display();
}
void ScreenWin::AddObserver(display::DisplayObserver* observer) {
change_notifier_.AddObserver(observer);
}
void ScreenWin::RemoveObserver(display::DisplayObserver* observer) {
change_notifier_.RemoveObserver(observer);
}
gfx::Rect ScreenWin::ScreenToDIPRectInWindow(
gfx::NativeView view, const gfx::Rect& screen_rect) const {
HWND hwnd = view ? GetHWNDFromNativeView(view) : nullptr;
return ScreenToDIPRect(hwnd, screen_rect);
}
gfx::Rect ScreenWin::DIPToScreenRectInWindow(gfx::NativeView view,
const gfx::Rect& dip_rect) const {
HWND hwnd = view ? GetHWNDFromNativeView(view) : nullptr;
return DIPToScreenRect(hwnd, dip_rect);
}
void ScreenWin::UpdateFromDisplayInfos(
const std::vector<DisplayInfo>& display_infos) {
screen_win_displays_ = DisplayInfosToScreenWinDisplays(display_infos);
}
void ScreenWin::Initialize() {
singleton_hwnd_observer_.reset(
new gfx::SingletonHwndObserver(
base::Bind(&ScreenWin::OnWndProc, base::Unretained(this))));
UpdateFromDisplayInfos(GetDisplayInfosFromSystem());
}
MONITORINFOEX ScreenWin::MonitorInfoFromScreenPoint(
const gfx::Point& screen_point) const {
POINT initial_loc = { screen_point.x(), screen_point.y() };
return MonitorInfoFromHMONITOR(::MonitorFromPoint(initial_loc,
MONITOR_DEFAULTTONEAREST));
}
MONITORINFOEX ScreenWin::MonitorInfoFromScreenRect(const gfx::Rect& screen_rect)
const {
RECT win_rect = screen_rect.ToRECT();
return MonitorInfoFromHMONITOR(::MonitorFromRect(&win_rect,
MONITOR_DEFAULTTONEAREST));
}
MONITORINFOEX ScreenWin::MonitorInfoFromWindow(HWND hwnd,
DWORD default_options) const {
return MonitorInfoFromHMONITOR(::MonitorFromWindow(hwnd, default_options));
}
HWND ScreenWin::GetRootWindow(HWND hwnd) const {
return ::GetAncestor(hwnd, GA_ROOT);
}
void ScreenWin::OnWndProc(HWND hwnd,
UINT message,
WPARAM wparam,
LPARAM lparam) {
if (message != WM_DISPLAYCHANGE)
return;
std::vector<display::Display> old_displays = GetAllDisplays();
UpdateFromDisplayInfos(GetDisplayInfosFromSystem());
change_notifier_.NotifyDisplaysChanged(old_displays, GetAllDisplays());
}
ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestHWND(HWND hwnd)
const {
return GetScreenWinDisplay(MonitorInfoFromWindow(hwnd,
MONITOR_DEFAULTTONEAREST));
}
ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenRect(
const gfx::Rect& screen_rect) const {
return GetScreenWinDisplay(MonitorInfoFromScreenRect(screen_rect));
}
ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenPoint(
const gfx::Point& screen_point) const {
return GetScreenWinDisplay(MonitorInfoFromScreenPoint(screen_point));
}
ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestDIPPoint(
const gfx::Point& dip_point) const {
ScreenWinDisplay primary_screen_win_display;
for (const auto& screen_win_display : screen_win_displays_) {
display::Display display = screen_win_display.display();
const gfx::Rect dip_bounds = display.bounds();
if (dip_bounds.Contains(dip_point))
return screen_win_display;
else if (dip_bounds.origin().IsOrigin())
primary_screen_win_display = screen_win_display;
}
return primary_screen_win_display;
}
ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestDIPRect(
const gfx::Rect& dip_rect) const {
ScreenWinDisplay closest_screen_win_display;
int64_t closest_distance_squared = INT64_MAX;
for (const auto& screen_win_display : screen_win_displays_) {
display::Display display = screen_win_display.display();
gfx::Rect dip_bounds = display.bounds();
int64_t distance_squared = SquaredDistanceBetweenRects(dip_rect,
dip_bounds);
if (distance_squared == 0) {
return screen_win_display;
} else if (distance_squared < closest_distance_squared) {
closest_distance_squared = distance_squared;
closest_screen_win_display = screen_win_display;
}
}
return closest_screen_win_display;
}
ScreenWinDisplay ScreenWin::GetPrimaryScreenWinDisplay() const {
MONITORINFOEX monitor_info = MonitorInfoFromWindow(nullptr,
MONITOR_DEFAULTTOPRIMARY);
ScreenWinDisplay screen_win_display = GetScreenWinDisplay(monitor_info);
display::Display display = screen_win_display.display();
// The Windows primary monitor is defined to have an origin of (0, 0).
DCHECK_EQ(0, display.bounds().origin().x());
DCHECK_EQ(0, display.bounds().origin().y());
return screen_win_display;
}
ScreenWinDisplay ScreenWin::GetScreenWinDisplay(
const MONITORINFOEX& monitor_info) const {
int64_t id = DisplayInfo::DeviceIdFromDeviceName(monitor_info.szDevice);
for (const auto& screen_win_display : screen_win_displays_) {
if (screen_win_display.display().id() == id)
return screen_win_display;
}
// There is 1:1 correspondence between MONITORINFOEX and ScreenWinDisplay.
// If we make it here, it means we have no displays and we should hand out the
// default display.
DCHECK_EQ(screen_win_displays_.size(), 0u);
return ScreenWinDisplay();
}
// static
float ScreenWin::GetScaleFactorForHWND(HWND hwnd) {
if (!g_screen_win_instance)
return ScreenWinDisplay().display().device_scale_factor();
DCHECK(hwnd);
HWND rootHwnd = g_screen_win_instance->GetRootWindow(hwnd);
ScreenWinDisplay screen_win_display =
g_screen_win_instance->GetScreenWinDisplayNearestHWND(rootHwnd);
return screen_win_display.display().device_scale_factor();
}
// static
template <typename Getter, typename GetterType>
ScreenWinDisplay ScreenWin::GetScreenWinDisplayVia(Getter getter,
GetterType value) {
if (!g_screen_win_instance)
return ScreenWinDisplay();
return (g_screen_win_instance->*getter)(value);
}
} // namespace win
} // namespace display