blob: dae0f65eab852ee6fb0b47924a11a304b170e94d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdlib.h>
#if defined(OS_WIN)
#include <dwmapi.h>
#include <windows.h>
#endif
#include "base/debug/trace_event.h"
#include "base/lazy_instance.h"
#include "base/message_loop/message_loop.h"
#include "base/rand_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/threading/platform_thread.h"
#include "build/build_config.h"
#include "content/child/child_process.h"
#include "content/common/content_constants_internal.h"
#include "content/common/gpu/gpu_config.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/sandbox_linux.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "content/gpu/gpu_watchdog_thread.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/main_function_params.h"
#include "crypto/hmac.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_util.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#include "base/win/scoped_com_initializer.h"
#include "sandbox/win/src/sandbox.h"
#endif
#if defined(USE_X11)
#include "ui/base/x/x11_util.h"
#endif
#if defined(OS_LINUX)
#include "content/public/common/sandbox_init.h"
#endif
const int kGpuTimeout = 10000;
namespace content {
namespace {
bool WarmUpSandbox(const CommandLine& command_line);
#if defined(OS_LINUX)
bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
#elif defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
#endif
base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
LAZY_INSTANCE_INITIALIZER;
bool GpuProcessLogMessageHandler(int severity,
const char* file, int line,
size_t message_start,
const std::string& str) {
std::string header = str.substr(0, message_start);
std::string message = str.substr(message_start);
deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
severity, header, message));
return false;
}
} // namespace anonymous
// Main function for starting the Gpu process.
int GpuMain(const MainFunctionParams& parameters) {
TRACE_EVENT0("gpu", "GpuMain");
base::debug::TraceLog::GetInstance()->SetProcessName("GPU Process");
base::debug::TraceLog::GetInstance()->SetProcessSortIndex(
kTraceEventGpuProcessSortIndex);
const CommandLine& command_line = parameters.command_line;
if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
ChildProcess::WaitForDebugger("Gpu");
}
base::Time start_time = base::Time::Now();
#if defined(OS_WIN)
// Prevent Windows from displaying a modal dialog on failures like not being
// able to load a DLL.
SetErrorMode(
SEM_FAILCRITICALERRORS |
SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
#elif defined(USE_X11)
ui::SetDefaultX11ErrorHandlers();
#endif
logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
std::string types = command_line.GetSwitchValueASCII(
switches::kGpuDriverBugWorkarounds);
std::set<int> workarounds;
gpu::StringToFeatureSet(types, &workarounds);
if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
}
// Initialization of the OpenGL bindings may fail, in which case we
// will need to tear down this process. However, we can not do so
// safely until the IPC channel is set up, because the detection of
// early return of a child process is implemented using an IPC
// channel error. If the IPC channel is not fully set up between the
// browser and GPU process, and the GPU process crashes or exits
// early, the browser process will never detect it. For this reason
// we defer tearing down the GPU process until receiving the
// GpuMsg_Initialize message from the browser.
bool dead_on_arrival = false;
base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
#if defined(OS_WIN)
// Unless we're running on desktop GL, we don't need a UI message
// loop, so avoid its use to work around apparent problems with some
// third-party software.
if (command_line.HasSwitch(switches::kUseGL) &&
command_line.GetSwitchValueASCII(switches::kUseGL) ==
gfx::kGLImplementationDesktopName) {
message_loop_type = base::MessageLoop::TYPE_UI;
}
#elif defined(TOOLKIT_GTK)
message_loop_type = base::MessageLoop::TYPE_GPU;
#elif defined(OS_LINUX)
message_loop_type = base::MessageLoop::TYPE_DEFAULT;
#endif
base::MessageLoop main_message_loop(message_loop_type);
base::PlatformThread::SetName("CrGpuMain");
// In addition to disabling the watchdog if the command line switch is
// present, disable the watchdog on valgrind because the code is expected
// to run slowly in that case.
bool enable_watchdog =
!command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
!RunningOnValgrind();
// Disable the watchdog in debug builds because they tend to only be run by
// developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
enable_watchdog = false;
#endif
bool delayed_watchdog_enable = false;
#if defined(OS_CHROMEOS)
// Don't start watchdog immediately, to allow developers to switch to VT2 on
// startup.
delayed_watchdog_enable = true;
#endif
scoped_refptr<GpuWatchdogThread> watchdog_thread;
// Start the GPU watchdog only after anything that is expected to be time
// consuming has completed, otherwise the process is liable to be aborted.
if (enable_watchdog && !delayed_watchdog_enable) {
watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
watchdog_thread->Start();
}
gpu::GPUInfo gpu_info;
// Get vendor_id, device_id, driver_version from browser process through
// commandline switches.
DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
command_line.HasSwitch(switches::kGpuDeviceID) &&
command_line.HasSwitch(switches::kGpuDriverVersion));
bool success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuVendorID),
&gpu_info.gpu.vendor_id);
DCHECK(success);
success = base::HexStringToUInt(
command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
&gpu_info.gpu.device_id);
DCHECK(success);
gpu_info.driver_vendor =
command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
gpu_info.driver_version =
command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
GetContentClient()->SetGpuInfo(gpu_info);
// Warm up resources that don't need access to GPUInfo.
if (WarmUpSandbox(command_line)) {
#if defined(OS_LINUX)
bool initialized_sandbox = false;
bool initialized_gl_context = false;
bool should_initialize_gl_context = false;
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
// On Chrome OS ARM, GPU driver userspace creates threads when initializing
// a GL context, so start the sandbox early.
gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
should_initialize_gl_context);
initialized_sandbox = true;
#endif
#endif // defined(OS_LINUX)
// Load and initialize the GL implementation and locate the GL entry points.
if (gfx::GLSurface::InitializeOneOff()) {
// We need to collect GL strings (VENDOR, RENDERER) for blacklisting
// purposes. However, on Mac we don't actually use them. As documented in
// crbug.com/222934, due to some driver issues, glGetString could take
// multiple seconds to finish, which in turn cause the GPU process to
// crash.
// By skipping the following code on Mac, we don't really lose anything,
// because the basic GPU information is passed down from browser process
// and we already registered them through SetGpuInfo() above.
#if !defined(OS_MACOSX)
if (!gpu::CollectContextGraphicsInfo(&gpu_info))
VLOG(1) << "gpu::CollectGraphicsInfo failed";
GetContentClient()->SetGpuInfo(gpu_info);
#if defined(OS_LINUX)
initialized_gl_context = true;
#if !defined(OS_CHROMEOS)
if (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA
gpu_info.driver_vendor == "NVIDIA") {
base::ThreadRestrictions::AssertIOAllowed();
if (access("/dev/nvidiactl", R_OK) != 0) {
VLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
dead_on_arrival = true;
}
}
#endif // !defined(OS_CHROMEOS)
#endif // defined(OS_LINUX)
#endif // !defined(OS_MACOSX)
} else {
VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
dead_on_arrival = true;
}
if (enable_watchdog && delayed_watchdog_enable) {
watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
watchdog_thread->Start();
}
// OSMesa is expected to run very slowly, so disable the watchdog in that
// case.
if (enable_watchdog &&
gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
watchdog_thread->Stop();
watchdog_thread = NULL;
}
#if defined(OS_LINUX)
should_initialize_gl_context = !initialized_gl_context &&
!dead_on_arrival;
if (!initialized_sandbox) {
gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
should_initialize_gl_context);
}
#elif defined(OS_WIN)
gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
#endif
} else {
dead_on_arrival = true;
}
logging::SetLogMessageHandler(NULL);
GpuProcess gpu_process;
GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
dead_on_arrival,
gpu_info,
deferred_messages.Get());
while (!deferred_messages.Get().empty())
deferred_messages.Get().pop();
child_thread->Init(start_time);
gpu_process.set_main_thread(child_thread);
if (watchdog_thread)
watchdog_thread->AddPowerObserver();
{
TRACE_EVENT0("gpu", "Run Message Loop");
main_message_loop.Run();
}
child_thread->StopWatchdog();
return 0;
}
namespace {
#if defined(OS_LINUX)
void CreateDummyGlContext() {
scoped_refptr<gfx::GLSurface> surface(
gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)));
if (!surface.get()) {
VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
return;
}
// On Linux, this is needed to make sure /dev/nvidiactl has
// been opened and its descriptor cached.
scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
NULL, surface.get(), gfx::PreferDiscreteGpu));
if (!context.get()) {
VLOG(1) << "gfx::GLContext::CreateGLContext failed";
return;
}
// Similarly, this is needed for /dev/nvidia0.
if (context->MakeCurrent(surface.get())) {
context->ReleaseCurrent(surface.get());
} else {
VLOG(1) << "gfx::GLContext::MakeCurrent failed";
}
}
#endif
bool WarmUpSandbox(const CommandLine& command_line) {
{
TRACE_EVENT0("gpu", "Warm up rand");
// Warm up the random subsystem, which needs to be done pre-sandbox on all
// platforms.
(void) base::RandUint64();
}
{
TRACE_EVENT0("gpu", "Warm up HMAC");
// Warm up the crypto subsystem, which needs to done pre-sandbox on all
// platforms.
crypto::HMAC hmac(crypto::HMAC::SHA256);
unsigned char key = '\0';
if (!hmac.Init(&key, sizeof(key))) {
LOG(ERROR) << "WarmUpSandbox() failed with crypto::HMAC::Init()";
return false;
}
}
#if defined(OS_WIN)
{
TRACE_EVENT0("gpu", "Preload setupapi.dll");
// Preload this DLL because the sandbox prevents it from loading.
if (LoadLibrary(L"setupapi.dll") == NULL) {
LOG(ERROR) << "WarmUpSandbox() failed with loading setupapi.dll";
return false;
}
}
{
TRACE_EVENT0("gpu", "Warm up DWM");
// DWM was introduced with Windows Vista. DwmFlush seems to be sufficient
// to warm it up before lowering the token. DWM is required to present to
// a window with Vista and later and this allows us to do so with the
// GPU process sandbox enabled.
if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
HMODULE module = LoadLibrary(L"dwmapi.dll");
if (module) {
typedef HRESULT (WINAPI *DwmFlushFunc)();
DwmFlushFunc dwm_flush = reinterpret_cast<DwmFlushFunc>(
GetProcAddress(module, "DwmFlush"));
if (dwm_flush)
dwm_flush();
}
}
}
#endif
return true;
}
#if defined(OS_LINUX)
void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
bool should_initialize_gl_context) {
// We special case Optimus since the vendor_id we see may not be Nvidia.
bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA.
gpu_info.driver_vendor == "NVIDIA") ||
gpu_info.optimus;
if (uses_nvidia_driver && should_initialize_gl_context) {
// We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
CreateDummyGlContext();
}
}
bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
GpuWatchdogThread* watchdog_thread,
bool should_initialize_gl_context) {
TRACE_EVENT0("gpu", "Initialize sandbox");
bool res = false;
WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);
if (watchdog_thread)
watchdog_thread->Stop();
// LinuxSandbox::InitializeSandbox() must always be called
// with only one thread.
res = LinuxSandbox::InitializeSandbox();
if (watchdog_thread)
watchdog_thread->Start();
return res;
}
#endif // defined(OS_LINUX)
#if defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
TRACE_EVENT0("gpu", "Lower token");
// For Windows, if the target_services interface is not zero, the process
// is sandboxed and we must call LowerToken() before rendering untrusted
// content.
sandbox::TargetServices* target_services = sandbox_info->target_services;
if (target_services) {
target_services->LowerToken();
return true;
}
return false;
}
#endif // defined(OS_WIN)
} // namespace.
} // namespace content