| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef IPC_IPC_CHANNEL_READER_H_ |
| #define IPC_IPC_CHANNEL_READER_H_ |
| |
| #include "base/basictypes.h" |
| #include "ipc/ipc_channel.h" |
| |
| namespace IPC { |
| namespace internal { |
| |
| // This class provides common pipe reading functionality for the |
| // platform-specific IPC channel implementations. |
| // |
| // It does the common input buffer management and message dispatch, while the |
| // platform-specific parts provide the pipe management through a virtual |
| // interface implemented on a per-platform basis. |
| // |
| // Note that there is no "writer" corresponding to this because the code for |
| // writing to the channel is much simpler and has very little common |
| // functionality that would benefit from being factored out. If we add |
| // something like that in the future, it would be more appropriate to add it |
| // here (and rename appropriately) rather than writing a different class. |
| class ChannelReader { |
| public: |
| explicit ChannelReader(Listener* listener); |
| virtual ~ChannelReader(); |
| |
| void set_listener(Listener* listener) { listener_ = listener; } |
| |
| // Call to process messages received from the IPC connection and dispatch |
| // them. Returns false on channel error. True indicates that everything |
| // succeeded, although there may not have been any messages processed. |
| bool ProcessIncomingMessages(); |
| |
| // Handles asynchronously read data. |
| // |
| // Optionally call this after returning READ_PENDING from ReadData to |
| // indicate that buffer was filled with the given number of bytes of |
| // data. See ReadData for more. |
| bool AsyncReadComplete(int bytes_read); |
| |
| // Returns true if the given message is internal to the IPC implementation, |
| // like the "hello" message sent on channel set-up. |
| bool IsInternalMessage(const Message& m) const; |
| |
| // Returns true if the given message is an Hello message |
| // sent on channel set-up. |
| bool IsHelloMessage(const Message& m) const; |
| |
| protected: |
| enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING }; |
| |
| Listener* listener() const { return listener_; } |
| |
| // Populates the given buffer with data from the pipe. |
| // |
| // Returns the state of the read. On READ_SUCCESS, the number of bytes |
| // read will be placed into |*bytes_read| (which can be less than the |
| // buffer size). On READ_FAILED, the channel will be closed. |
| // |
| // If the return value is READ_PENDING, it means that there was no data |
| // ready for reading. The implementation is then responsible for either |
| // calling AsyncReadComplete with the number of bytes read into the |
| // buffer, or ProcessIncomingMessages to try the read again (depending |
| // on whether the platform's async I/O is "try again" or "write |
| // asynchronously into your buffer"). |
| virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0; |
| |
| // Loads the required file desciptors into the given message. Returns true |
| // on success. False means a fatal channel error. |
| // |
| // This will read from the input_fds_ and read more handles from the FD |
| // pipe if necessary. |
| virtual bool WillDispatchInputMessage(Message* msg) = 0; |
| |
| // Performs post-dispatch checks. Called when all input buffers are empty, |
| // though there could be more data ready to be read from the OS. |
| virtual bool DidEmptyInputBuffers() = 0; |
| |
| // Handles internal messages, like the hello message sent on channel startup. |
| virtual void HandleInternalMessage(const Message& msg) = 0; |
| |
| private: |
| // Takes the given data received from the IPC channel and dispatches any |
| // fully completed messages. |
| // |
| // Returns true on success. False means channel error. |
| bool DispatchInputData(const char* input_data, int input_data_len); |
| |
| Listener* listener_; |
| |
| // We read from the pipe into this buffer. Managed by DispatchInputData, do |
| // not access directly outside that function. |
| char input_buf_[Channel::kReadBufferSize]; |
| |
| // Large messages that span multiple pipe buffers, get built-up using |
| // this buffer. |
| std::string input_overflow_buf_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ChannelReader); |
| }; |
| |
| } // namespace internal |
| } // namespace IPC |
| |
| #endif // IPC_IPC_CHANNEL_READER_H_ |