| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/events/gestures/velocity_calculator.h" |
| |
| namespace ui { |
| |
| VelocityCalculator::VelocityCalculator(int buffer_size) |
| : buffer_(new Point[buffer_size]) , |
| index_(0), |
| num_valid_entries_(0), |
| buffer_size_(buffer_size), |
| x_velocity_(0), |
| y_velocity_(0), |
| velocities_stale_(false) { |
| } |
| |
| VelocityCalculator::~VelocityCalculator() {} |
| |
| float VelocityCalculator::XVelocity() { |
| if (velocities_stale_) |
| UpdateVelocity(); |
| return x_velocity_; |
| } |
| |
| float VelocityCalculator::YVelocity() { |
| if (velocities_stale_) |
| UpdateVelocity(); |
| return y_velocity_; |
| } |
| |
| void VelocityCalculator::PointSeen(int x, int y, int64 time) { |
| buffer_[index_].x = x; |
| buffer_[index_].y = y; |
| buffer_[index_].time = time; |
| |
| index_ = (index_ + 1) % buffer_size_; |
| if (num_valid_entries_ < buffer_size_) |
| ++num_valid_entries_; |
| |
| velocities_stale_ = true; |
| } |
| |
| float VelocityCalculator::VelocitySquared() { |
| if (velocities_stale_) |
| UpdateVelocity(); |
| return x_velocity_ * x_velocity_ + y_velocity_ * y_velocity_; |
| } |
| |
| void VelocityCalculator::UpdateVelocity() { |
| // We don't have enough data to make a good estimate of the velocity. |
| if (num_valid_entries_ < 2) |
| return; |
| |
| // Where A_i = A[i] - mean(A) |
| // x velocity = sum_i(x_i * t_i) / sum_i(t_i * t_i) |
| // This is an Ordinary Least Squares Regression. |
| |
| float mean_x = 0; |
| float mean_y = 0; |
| int64 mean_time = 0; |
| |
| for (size_t i = 0; i < num_valid_entries_; ++i) { |
| mean_x += buffer_[i].x; |
| mean_y += buffer_[i].y; |
| mean_time += buffer_[i].time; |
| } |
| |
| // Minimize number of divides. |
| const float num_valid_entries_i = 1.0f / num_valid_entries_; |
| |
| mean_x *= num_valid_entries_i; |
| mean_y *= num_valid_entries_i; |
| |
| // The loss in accuracy due to rounding is insignificant compared to |
| // the error due to the resolution of the timer. |
| // Use integer division to avoid the cast to double, which would cause |
| // VelocityCalculatorTest.IsAccurateWithLargeTimes to fail. |
| mean_time /= num_valid_entries_; |
| |
| float xt = 0; // sum_i(x_i * t_i) |
| float yt = 0; // sum_i(y_i * t_i) |
| int64 tt = 0; // sum_i(t_i * t_i) |
| |
| int64 t_i; |
| |
| for (size_t i = 0; i < num_valid_entries_; ++i) { |
| t_i = (buffer_[i].time - mean_time); |
| xt += (buffer_[i].x - mean_x) * t_i; |
| yt += (buffer_[i].y - mean_y) * t_i; |
| tt += t_i * t_i; |
| } |
| |
| if (tt > 0) { |
| // Convert time from microseconds to seconds. |
| x_velocity_ = xt / (tt / 1000000.0f); |
| y_velocity_ = yt / (tt / 1000000.0f); |
| } else { |
| x_velocity_ = 0.0f; |
| y_velocity_ = 0.0f; |
| } |
| velocities_stale_ = false; |
| } |
| |
| void VelocityCalculator::ClearHistory() { |
| index_ = 0; |
| num_valid_entries_ = 0; |
| x_velocity_ = 0; |
| y_velocity_ = 0; |
| velocities_stale_ = false; |
| } |
| |
| } // namespace ui |