| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <cstring> |
| |
| #include <X11/extensions/XInput2.h> |
| #include <X11/Xlib.h> |
| |
| // Generically-named #defines from Xlib that conflict with symbols in GTest. |
| #undef Bool |
| #undef None |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_constants.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/x/events_x_utils.h" |
| #include "ui/gfx/point.h" |
| |
| namespace ui { |
| |
| namespace { |
| |
| // Initializes the passed-in Xlib event. |
| void InitButtonEvent(XEvent* event, |
| bool is_press, |
| const gfx::Point& location, |
| int button, |
| int state) { |
| memset(event, 0, sizeof(*event)); |
| |
| // We don't bother setting fields that the event code doesn't use, such as |
| // x_root/y_root and window/root/subwindow. |
| XButtonEvent* button_event = &(event->xbutton); |
| button_event->type = is_press ? ButtonPress : ButtonRelease; |
| button_event->x = location.x(); |
| button_event->y = location.y(); |
| button_event->button = button; |
| button_event->state = state; |
| } |
| |
| } // namespace |
| |
| TEST(EventsXTest, ButtonEvents) { |
| XEvent event; |
| gfx::Point location(5, 10); |
| gfx::Vector2d offset; |
| |
| InitButtonEvent(&event, true, location, 1, 0); |
| EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| |
| InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask); |
| EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON | |
| ui::EF_SHIFT_DOWN, |
| ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| |
| InitButtonEvent(&event, false, location, 3, 0); |
| EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| |
| // Scroll up. |
| InitButtonEvent(&event, true, location, 4, 0); |
| EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| offset = ui::GetMouseWheelOffset(&event); |
| EXPECT_GT(offset.y(), 0); |
| EXPECT_EQ(0, offset.x()); |
| |
| // Scroll down. |
| InitButtonEvent(&event, true, location, 5, 0); |
| EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| offset = ui::GetMouseWheelOffset(&event); |
| EXPECT_LT(offset.y(), 0); |
| EXPECT_EQ(0, offset.x()); |
| |
| // Scroll left, typically. |
| InitButtonEvent(&event, true, location, 6, 0); |
| EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| offset = ui::GetMouseWheelOffset(&event); |
| EXPECT_EQ(0, offset.y()); |
| EXPECT_EQ(0, offset.x()); |
| |
| // Scroll right, typically. |
| InitButtonEvent(&event, true, location, 7, 0); |
| EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); |
| EXPECT_EQ(location, ui::EventLocationFromNative(&event)); |
| EXPECT_TRUE(ui::IsMouseEvent(&event)); |
| offset = ui::GetMouseWheelOffset(&event); |
| EXPECT_EQ(0, offset.y()); |
| EXPECT_EQ(0, offset.x()); |
| |
| // TODO(derat): Test XInput code. |
| } |
| |
| TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) { |
| XEvent event; |
| gfx::Point location(5, 10); |
| |
| InitButtonEvent(&event, true, location, 4, 0); |
| EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); |
| |
| // We should return ET_UNKNOWN for the release event instead of returning |
| // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step. |
| InitButtonEvent(&event, false, location, 4, 0); |
| EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event)); |
| |
| // TODO(derat): Test XInput code. |
| } |
| |
| TEST(EventsXTest, EnterLeaveEvent) { |
| XEvent event; |
| event.xcrossing.type = EnterNotify; |
| event.xcrossing.x = 10; |
| event.xcrossing.y = 20; |
| event.xcrossing.x_root = 110; |
| event.xcrossing.y_root = 120; |
| |
| // Mouse enter events are converted to mouse move events to be consistent with |
| // the way views handle mouse enter. See comments for EnterNotify case in |
| // ui::EventTypeFromNative for more details. |
| EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString()); |
| EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString()); |
| |
| event.xcrossing.type = LeaveNotify; |
| event.xcrossing.x = 30; |
| event.xcrossing.y = 40; |
| event.xcrossing.x_root = 230; |
| event.xcrossing.y_root = 240; |
| EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event)); |
| EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString()); |
| EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString()); |
| } |
| |
| TEST(EventsXTest, ClickCount) { |
| XEvent event; |
| gfx::Point location(5, 10); |
| |
| for (int i = 1; i <= 3; ++i) { |
| InitButtonEvent(&event, true, location, 1, 0); |
| { |
| MouseEvent mouseev(&event); |
| EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type()); |
| EXPECT_EQ(i, mouseev.GetClickCount()); |
| } |
| |
| InitButtonEvent(&event, false, location, 1, 0); |
| { |
| MouseEvent mouseev(&event); |
| EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type()); |
| EXPECT_EQ(i, mouseev.GetClickCount()); |
| } |
| } |
| } |
| |
| #if defined(USE_XI2_MT) |
| TEST(EventsXTest, TouchEventBasic) { |
| std::vector<unsigned int> devices; |
| devices.push_back(0); |
| ui::SetupTouchDevicesForTest(devices); |
| std::vector<Valuator> valuators; |
| |
| // Init touch begin with tracking id 5, touch id 0. |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20)); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f)); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100)); |
| ui::ScopedXI2Event event1(CreateTouchEventForTest( |
| 0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators)); |
| EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(event1)); |
| EXPECT_EQ("10,10", ui::EventLocationFromNative(event1).ToString()); |
| EXPECT_EQ(GetTouchId(event1), 0); |
| EXPECT_EQ(GetTouchRadiusX(event1), 10); |
| EXPECT_FLOAT_EQ(GetTouchAngle(event1), 0.15f); |
| EXPECT_FLOAT_EQ(GetTouchForce(event1), 0.1f); |
| |
| // Touch update, with new orientation info. |
| valuators.clear(); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f)); |
| ui::ScopedXI2Event event2(CreateTouchEventForTest( |
| 0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators)); |
| EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(event2)); |
| EXPECT_EQ("20,20", ui::EventLocationFromNative(event2).ToString()); |
| EXPECT_EQ(GetTouchId(event2), 0); |
| EXPECT_EQ(GetTouchRadiusX(event2), 10); |
| EXPECT_FLOAT_EQ(GetTouchAngle(event2), 0.25f); |
| EXPECT_FLOAT_EQ(GetTouchForce(event2), 0.1f); |
| |
| // Another touch with tracking id 6, touch id 1. |
| valuators.clear(); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100)); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f)); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500)); |
| ui::ScopedXI2Event event3(CreateTouchEventForTest( |
| 0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators)); |
| EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(event3)); |
| EXPECT_EQ("200,200", ui::EventLocationFromNative(event3).ToString()); |
| EXPECT_EQ(GetTouchId(event3), 1); |
| EXPECT_EQ(GetTouchRadiusX(event3), 50); |
| EXPECT_FLOAT_EQ(GetTouchAngle(event3), 0.45f); |
| EXPECT_FLOAT_EQ(GetTouchForce(event3), 0.5f); |
| |
| // Touch with tracking id 5 should have old radius/angle value and new pressue |
| // value. |
| valuators.clear(); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50)); |
| ui::ScopedXI2Event event4(CreateTouchEventForTest( |
| 0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators)); |
| EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(event4)); |
| EXPECT_EQ("30,30", ui::EventLocationFromNative(event4).ToString()); |
| EXPECT_EQ(GetTouchId(event4), 0); |
| EXPECT_EQ(GetTouchRadiusX(event4), 10); |
| EXPECT_FLOAT_EQ(GetTouchAngle(event4), 0.25f); |
| EXPECT_FLOAT_EQ(GetTouchForce(event4), 0.05f); |
| |
| // Touch with tracking id 6 should have old angle/pressure value and new |
| // radius value. |
| valuators.clear(); |
| valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50)); |
| ui::ScopedXI2Event event5(CreateTouchEventForTest( |
| 0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators)); |
| EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(event5)); |
| EXPECT_EQ("200,200", ui::EventLocationFromNative(event5).ToString()); |
| EXPECT_EQ(GetTouchId(event5), 1); |
| EXPECT_EQ(GetTouchRadiusX(event5), 25); |
| EXPECT_FLOAT_EQ(GetTouchAngle(event5), 0.45f); |
| EXPECT_FLOAT_EQ(GetTouchForce(event5), 0.5f); |
| } |
| #endif |
| } // namespace ui |