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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <cstring>
#include <X11/extensions/XInput2.h>
#include <X11/Xlib.h>
// Generically-named #defines from Xlib that conflict with symbols in GTest.
#undef Bool
#undef None
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/x/events_x_utils.h"
#include "ui/gfx/point.h"
namespace ui {
namespace {
// Initializes the passed-in Xlib event.
void InitButtonEvent(XEvent* event,
bool is_press,
const gfx::Point& location,
int button,
int state) {
memset(event, 0, sizeof(*event));
// We don't bother setting fields that the event code doesn't use, such as
// x_root/y_root and window/root/subwindow.
XButtonEvent* button_event = &(event->xbutton);
button_event->type = is_press ? ButtonPress : ButtonRelease;
button_event->x = location.x();
button_event->y = location.y();
button_event->button = button;
button_event->state = state;
}
} // namespace
TEST(EventsXTest, ButtonEvents) {
XEvent event;
gfx::Point location(5, 10);
gfx::Vector2d offset;
InitButtonEvent(&event, true, location, 1, 0);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON |
ui::EF_SHIFT_DOWN,
ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
InitButtonEvent(&event, false, location, 3, 0);
EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event));
EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
// Scroll up.
InitButtonEvent(&event, true, location, 4, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_GT(offset.y(), 0);
EXPECT_EQ(0, offset.x());
// Scroll down.
InitButtonEvent(&event, true, location, 5, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_LT(offset.y(), 0);
EXPECT_EQ(0, offset.x());
// Scroll left, typically.
InitButtonEvent(&event, true, location, 6, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_EQ(0, offset.y());
EXPECT_EQ(0, offset.x());
// Scroll right, typically.
InitButtonEvent(&event, true, location, 7, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(location, ui::EventLocationFromNative(&event));
EXPECT_TRUE(ui::IsMouseEvent(&event));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_EQ(0, offset.y());
EXPECT_EQ(0, offset.x());
// TODO(derat): Test XInput code.
}
TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) {
XEvent event;
gfx::Point location(5, 10);
InitButtonEvent(&event, true, location, 4, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
// We should return ET_UNKNOWN for the release event instead of returning
// ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step.
InitButtonEvent(&event, false, location, 4, 0);
EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event));
// TODO(derat): Test XInput code.
}
TEST(EventsXTest, EnterLeaveEvent) {
XEvent event;
event.xcrossing.type = EnterNotify;
event.xcrossing.x = 10;
event.xcrossing.y = 20;
event.xcrossing.x_root = 110;
event.xcrossing.y_root = 120;
// Mouse enter events are converted to mouse move events to be consistent with
// the way views handle mouse enter. See comments for EnterNotify case in
// ui::EventTypeFromNative for more details.
EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event));
EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString());
EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString());
event.xcrossing.type = LeaveNotify;
event.xcrossing.x = 30;
event.xcrossing.y = 40;
event.xcrossing.x_root = 230;
event.xcrossing.y_root = 240;
EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event));
EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString());
EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString());
}
TEST(EventsXTest, ClickCount) {
XEvent event;
gfx::Point location(5, 10);
for (int i = 1; i <= 3; ++i) {
InitButtonEvent(&event, true, location, 1, 0);
{
MouseEvent mouseev(&event);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type());
EXPECT_EQ(i, mouseev.GetClickCount());
}
InitButtonEvent(&event, false, location, 1, 0);
{
MouseEvent mouseev(&event);
EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type());
EXPECT_EQ(i, mouseev.GetClickCount());
}
}
}
#if defined(USE_XI2_MT)
TEST(EventsXTest, TouchEventBasic) {
std::vector<unsigned int> devices;
devices.push_back(0);
ui::SetupTouchDevicesForTest(devices);
std::vector<Valuator> valuators;
// Init touch begin with tracking id 5, touch id 0.
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20));
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f));
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100));
ui::ScopedXI2Event event1(CreateTouchEventForTest(
0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators));
EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(event1));
EXPECT_EQ("10,10", ui::EventLocationFromNative(event1).ToString());
EXPECT_EQ(GetTouchId(event1), 0);
EXPECT_EQ(GetTouchRadiusX(event1), 10);
EXPECT_FLOAT_EQ(GetTouchAngle(event1), 0.15f);
EXPECT_FLOAT_EQ(GetTouchForce(event1), 0.1f);
// Touch update, with new orientation info.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f));
ui::ScopedXI2Event event2(CreateTouchEventForTest(
0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators));
EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(event2));
EXPECT_EQ("20,20", ui::EventLocationFromNative(event2).ToString());
EXPECT_EQ(GetTouchId(event2), 0);
EXPECT_EQ(GetTouchRadiusX(event2), 10);
EXPECT_FLOAT_EQ(GetTouchAngle(event2), 0.25f);
EXPECT_FLOAT_EQ(GetTouchForce(event2), 0.1f);
// Another touch with tracking id 6, touch id 1.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100));
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f));
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500));
ui::ScopedXI2Event event3(CreateTouchEventForTest(
0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators));
EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(event3));
EXPECT_EQ("200,200", ui::EventLocationFromNative(event3).ToString());
EXPECT_EQ(GetTouchId(event3), 1);
EXPECT_EQ(GetTouchRadiusX(event3), 50);
EXPECT_FLOAT_EQ(GetTouchAngle(event3), 0.45f);
EXPECT_FLOAT_EQ(GetTouchForce(event3), 0.5f);
// Touch with tracking id 5 should have old radius/angle value and new pressue
// value.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50));
ui::ScopedXI2Event event4(CreateTouchEventForTest(
0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators));
EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(event4));
EXPECT_EQ("30,30", ui::EventLocationFromNative(event4).ToString());
EXPECT_EQ(GetTouchId(event4), 0);
EXPECT_EQ(GetTouchRadiusX(event4), 10);
EXPECT_FLOAT_EQ(GetTouchAngle(event4), 0.25f);
EXPECT_FLOAT_EQ(GetTouchForce(event4), 0.05f);
// Touch with tracking id 6 should have old angle/pressure value and new
// radius value.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50));
ui::ScopedXI2Event event5(CreateTouchEventForTest(
0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators));
EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(event5));
EXPECT_EQ("200,200", ui::EventLocationFromNative(event5).ToString());
EXPECT_EQ(GetTouchId(event5), 1);
EXPECT_EQ(GetTouchRadiusX(event5), 25);
EXPECT_FLOAT_EQ(GetTouchAngle(event5), 0.45f);
EXPECT_FLOAT_EQ(GetTouchForce(event5), 0.5f);
}
#endif
} // namespace ui