blob: 8061e342932c15360fa827545c9873d71962735c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/render_text.h"
#include <algorithm>
#include <climits>
#include "base/i18n/break_iterator.h"
#include "base/logging.h"
#include "base/stl_util.h"
#include "third_party/icu/source/common/unicode/rbbi.h"
#include "third_party/icu/source/common/unicode/utf16.h"
#include "third_party/skia/include/core/SkTypeface.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/text_constants.h"
#include "ui/gfx/text_elider.h"
#include "ui/gfx/utf16_indexing.h"
namespace gfx {
namespace {
// All chars are replaced by this char when the password style is set.
// TODO(benrg): GTK uses the first of U+25CF, U+2022, U+2731, U+273A, '*'
// that's available in the font (find_invisible_char() in gtkentry.c).
const char16 kPasswordReplacementChar = '*';
// Default color used for the text and cursor.
const SkColor kDefaultColor = SK_ColorBLACK;
// Default color used for drawing selection background.
const SkColor kDefaultSelectionBackgroundColor = SK_ColorGRAY;
// Fraction of the text size to lower a strike through below the baseline.
const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21);
// Fraction of the text size to lower an underline below the baseline.
const SkScalar kUnderlineOffset = (SK_Scalar1 / 9);
// Fraction of the text size to use for a strike through or under-line.
const SkScalar kLineThickness = (SK_Scalar1 / 18);
// Fraction of the text size to use for a top margin of a diagonal strike.
const SkScalar kDiagonalStrikeMarginOffset = (SK_Scalar1 / 4);
// Invalid value of baseline. Assigning this value to |baseline_| causes
// re-calculation of baseline.
const int kInvalidBaseline = INT_MAX;
// Returns the baseline, with which the text best appears vertically centered.
int DetermineBaselineCenteringText(const Rect& display_rect,
const FontList& font_list) {
const int display_height = display_rect.height();
const int font_height = font_list.GetHeight();
// Lower and upper bound of baseline shift as we try to show as much area of
// text as possible. In particular case of |display_height| == |font_height|,
// we do not want to shift the baseline.
const int min_shift = std::min(0, display_height - font_height);
const int max_shift = std::abs(display_height - font_height);
const int baseline = font_list.GetBaseline();
const int cap_height = font_list.GetCapHeight();
const int internal_leading = baseline - cap_height;
// Some platforms don't support getting the cap height, and simply return
// the entire font ascent from GetCapHeight(). Centering the ascent makes
// the font look too low, so if GetCapHeight() returns the ascent, center
// the entire font height instead.
const int space =
display_height - ((internal_leading != 0) ? cap_height : font_height);
const int baseline_shift = space / 2 - internal_leading;
return baseline + std::max(min_shift, std::min(max_shift, baseline_shift));
}
// Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags.
SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) {
int skia_style = SkTypeface::kNormal;
skia_style |= (font_style & gfx::Font::BOLD) ? SkTypeface::kBold : 0;
skia_style |= (font_style & gfx::Font::ITALIC) ? SkTypeface::kItalic : 0;
return static_cast<SkTypeface::Style>(skia_style);
}
// Given |font| and |display_width|, returns the width of the fade gradient.
int CalculateFadeGradientWidth(const Font& font, int display_width) {
// Fade in/out about 2.5 characters of the beginning/end of the string.
// The .5 here is helpful if one of the characters is a space.
// Use a quarter of the display width if the display width is very short.
const int average_character_width = font.GetAverageCharacterWidth();
const double gradient_width = std::min(average_character_width * 2.5,
display_width / 4.0);
DCHECK_GE(gradient_width, 0.0);
return static_cast<int>(floor(gradient_width + 0.5));
}
// Appends to |positions| and |colors| values corresponding to the fade over
// |fade_rect| from color |c0| to color |c1|.
void AddFadeEffect(const Rect& text_rect,
const Rect& fade_rect,
SkColor c0,
SkColor c1,
std::vector<SkScalar>* positions,
std::vector<SkColor>* colors) {
const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x());
const SkScalar width = static_cast<SkScalar>(fade_rect.width());
const SkScalar p0 = left / text_rect.width();
const SkScalar p1 = (left + width) / text_rect.width();
// Prepend 0.0 to |positions|, as required by Skia.
if (positions->empty() && p0 != 0.0) {
positions->push_back(0.0);
colors->push_back(c0);
}
positions->push_back(p0);
colors->push_back(c0);
positions->push_back(p1);
colors->push_back(c1);
}
// Creates a SkShader to fade the text, with |left_part| specifying the left
// fade effect, if any, and |right_part| specifying the right fade effect.
skia::RefPtr<SkShader> CreateFadeShader(const Rect& text_rect,
const Rect& left_part,
const Rect& right_part,
SkColor color) {
// Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color.
const SkColor fade_color = SkColorSetA(color, 51);
std::vector<SkScalar> positions;
std::vector<SkColor> colors;
if (!left_part.IsEmpty())
AddFadeEffect(text_rect, left_part, fade_color, color,
&positions, &colors);
if (!right_part.IsEmpty())
AddFadeEffect(text_rect, right_part, color, fade_color,
&positions, &colors);
DCHECK(!positions.empty());
// Terminate |positions| with 1.0, as required by Skia.
if (positions.back() != 1.0) {
positions.push_back(1.0);
colors.push_back(colors.back());
}
SkPoint points[2];
points[0].iset(text_rect.x(), text_rect.y());
points[1].iset(text_rect.right(), text_rect.y());
return skia::AdoptRef(
SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0],
colors.size(), SkShader::kClamp_TileMode));
}
} // namespace
namespace internal {
// Value of |underline_thickness_| that indicates that underline metrics have
// not been set explicitly.
const SkScalar kUnderlineMetricsNotSet = -1.0f;
SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas)
: canvas_skia_(canvas->sk_canvas()),
started_drawing_(false),
underline_thickness_(kUnderlineMetricsNotSet),
underline_position_(0.0f) {
DCHECK(canvas_skia_);
paint_.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
paint_.setStyle(SkPaint::kFill_Style);
paint_.setAntiAlias(true);
paint_.setSubpixelText(true);
paint_.setLCDRenderText(true);
bounds_.setEmpty();
}
SkiaTextRenderer::~SkiaTextRenderer() {
// Work-around for http://crbug.com/122743, where non-ClearType text is
// rendered with incorrect gamma when using the fade shader. Draw the text
// to a layer and restore it faded by drawing a rect in kDstIn_Mode mode.
//
// TODO(asvitkine): Remove this work-around once the Skia bug is fixed.
// http://code.google.com/p/skia/issues/detail?id=590
if (deferred_fade_shader_.get()) {
paint_.setShader(deferred_fade_shader_.get());
paint_.setXfermodeMode(SkXfermode::kDstIn_Mode);
canvas_skia_->drawRect(bounds_, paint_);
canvas_skia_->restore();
}
}
void SkiaTextRenderer::SetDrawLooper(SkDrawLooper* draw_looper) {
paint_.setLooper(draw_looper);
}
void SkiaTextRenderer::SetFontSmoothingSettings(bool enable_smoothing,
bool enable_lcd_text) {
paint_.setAntiAlias(enable_smoothing);
paint_.setSubpixelText(enable_smoothing);
paint_.setLCDRenderText(enable_lcd_text);
}
void SkiaTextRenderer::SetTypeface(SkTypeface* typeface) {
paint_.setTypeface(typeface);
}
void SkiaTextRenderer::SetTextSize(SkScalar size) {
paint_.setTextSize(size);
}
void SkiaTextRenderer::SetFontFamilyWithStyle(const std::string& family,
int style) {
DCHECK(!family.empty());
SkTypeface::Style skia_style = ConvertFontStyleToSkiaTypefaceStyle(style);
skia::RefPtr<SkTypeface> typeface =
skia::AdoptRef(SkTypeface::CreateFromName(family.c_str(), skia_style));
if (typeface) {
// |paint_| adds its own ref. So don't |release()| it from the ref ptr here.
SetTypeface(typeface.get());
// Enable fake bold text if bold style is needed but new typeface does not
// have it.
paint_.setFakeBoldText((skia_style & SkTypeface::kBold) &&
!typeface->isBold());
}
}
void SkiaTextRenderer::SetForegroundColor(SkColor foreground) {
paint_.setColor(foreground);
}
void SkiaTextRenderer::SetShader(SkShader* shader, const Rect& bounds) {
bounds_ = RectToSkRect(bounds);
paint_.setShader(shader);
}
void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness,
SkScalar position) {
underline_thickness_ = thickness;
underline_position_ = position;
}
void SkiaTextRenderer::DrawPosText(const SkPoint* pos,
const uint16* glyphs,
size_t glyph_count) {
if (!started_drawing_) {
started_drawing_ = true;
// Work-around for http://crbug.com/122743, where non-ClearType text is
// rendered with incorrect gamma when using the fade shader. Draw the text
// to a layer and restore it faded by drawing a rect in kDstIn_Mode mode.
//
// Skip this when there is a looper which seems not working well with
// deferred paint. Currently a looper is only used for text shadows.
//
// TODO(asvitkine): Remove this work-around once the Skia bug is fixed.
// http://code.google.com/p/skia/issues/detail?id=590
if (!paint_.isLCDRenderText() &&
paint_.getShader() &&
!paint_.getLooper()) {
deferred_fade_shader_ = skia::SharePtr(paint_.getShader());
paint_.setShader(NULL);
canvas_skia_->saveLayer(&bounds_, NULL);
}
}
const size_t byte_length = glyph_count * sizeof(glyphs[0]);
canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_);
}
void SkiaTextRenderer::DrawDecorations(int x, int y, int width, bool underline,
bool strike, bool diagonal_strike) {
if (underline)
DrawUnderline(x, y, width);
if (strike)
DrawStrike(x, y, width);
if (diagonal_strike)
DrawDiagonalStrike(x, y, width);
}
void SkiaTextRenderer::DrawUnderline(int x, int y, int width) {
SkRect r = SkRect::MakeLTRB(x, y + underline_position_, x + width,
y + underline_position_ + underline_thickness_);
if (underline_thickness_ == kUnderlineMetricsNotSet) {
const SkScalar text_size = paint_.getTextSize();
r.fTop = SkScalarMulAdd(text_size, kUnderlineOffset, y);
r.fBottom = r.fTop + SkScalarMul(text_size, kLineThickness);
}
canvas_skia_->drawRect(r, paint_);
}
void SkiaTextRenderer::DrawStrike(int x, int y, int width) const {
const SkScalar text_size = paint_.getTextSize();
const SkScalar height = SkScalarMul(text_size, kLineThickness);
const SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y);
const SkRect r = SkRect::MakeLTRB(x, offset, x + width, offset + height);
canvas_skia_->drawRect(r, paint_);
}
void SkiaTextRenderer::DrawDiagonalStrike(int x, int y, int width) const {
const SkScalar text_size = paint_.getTextSize();
const SkScalar offset = SkScalarMul(text_size, kDiagonalStrikeMarginOffset);
SkPaint paint(paint_);
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
paint.setStrokeWidth(SkScalarMul(text_size, kLineThickness) * 2);
canvas_skia_->drawLine(x, y, x + width, y - text_size + offset, paint);
}
StyleIterator::StyleIterator(const BreakList<SkColor>& colors,
const std::vector<BreakList<bool> >& styles)
: colors_(colors),
styles_(styles) {
color_ = colors_.breaks().begin();
for (size_t i = 0; i < styles_.size(); ++i)
style_.push_back(styles_[i].breaks().begin());
}
StyleIterator::~StyleIterator() {}
Range StyleIterator::GetRange() const {
Range range(colors_.GetRange(color_));
for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
range = range.Intersect(styles_[i].GetRange(style_[i]));
return range;
}
void StyleIterator::UpdatePosition(size_t position) {
color_ = colors_.GetBreak(position);
for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
style_[i] = styles_[i].GetBreak(position);
}
LineSegment::LineSegment() : run(0) {}
LineSegment::~LineSegment() {}
Line::Line() : preceding_heights(0), baseline(0) {}
Line::~Line() {}
} // namespace internal
RenderText::~RenderText() {
}
void RenderText::SetText(const base::string16& text) {
DCHECK(!composition_range_.IsValid());
if (text_ == text)
return;
text_ = text;
// Adjust ranged styles and colors to accommodate a new text length.
const size_t text_length = text_.length();
colors_.SetMax(text_length);
for (size_t style = 0; style < NUM_TEXT_STYLES; ++style)
styles_[style].SetMax(text_length);
cached_bounds_and_offset_valid_ = false;
// Reset selection model. SetText should always followed by SetSelectionModel
// or SetCursorPosition in upper layer.
SetSelectionModel(SelectionModel());
// Invalidate the cached text direction if it depends on the text contents.
if (directionality_mode_ == DIRECTIONALITY_FROM_TEXT)
text_direction_ = base::i18n::UNKNOWN_DIRECTION;
obscured_reveal_index_ = -1;
UpdateLayoutText();
ResetLayout();
}
void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) {
if (horizontal_alignment_ != alignment) {
horizontal_alignment_ = alignment;
display_offset_ = Vector2d();
cached_bounds_and_offset_valid_ = false;
}
}
void RenderText::SetFontList(const FontList& font_list) {
font_list_ = font_list;
baseline_ = kInvalidBaseline;
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
void RenderText::SetFont(const Font& font) {
SetFontList(FontList(font));
}
void RenderText::SetFontSize(int size) {
SetFontList(font_list_.DeriveFontListWithSize(size));
}
const Font& RenderText::GetPrimaryFont() const {
return font_list_.GetPrimaryFont();
}
void RenderText::SetCursorEnabled(bool cursor_enabled) {
cursor_enabled_ = cursor_enabled;
cached_bounds_and_offset_valid_ = false;
}
void RenderText::ToggleInsertMode() {
insert_mode_ = !insert_mode_;
cached_bounds_and_offset_valid_ = false;
}
void RenderText::SetObscured(bool obscured) {
if (obscured != obscured_) {
obscured_ = obscured;
obscured_reveal_index_ = -1;
cached_bounds_and_offset_valid_ = false;
UpdateLayoutText();
ResetLayout();
}
}
void RenderText::SetObscuredRevealIndex(int index) {
if (obscured_reveal_index_ == index)
return;
obscured_reveal_index_ = index;
cached_bounds_and_offset_valid_ = false;
UpdateLayoutText();
ResetLayout();
}
void RenderText::SetMultiline(bool multiline) {
if (multiline != multiline_) {
multiline_ = multiline;
cached_bounds_and_offset_valid_ = false;
lines_.clear();
}
}
void RenderText::SetDisplayRect(const Rect& r) {
display_rect_ = r;
baseline_ = kInvalidBaseline;
cached_bounds_and_offset_valid_ = false;
lines_.clear();
}
void RenderText::SetCursorPosition(size_t position) {
MoveCursorTo(position, false);
}
void RenderText::MoveCursor(BreakType break_type,
VisualCursorDirection direction,
bool select) {
SelectionModel position(cursor_position(), selection_model_.caret_affinity());
// Cancelling a selection moves to the edge of the selection.
if (break_type != LINE_BREAK && !selection().is_empty() && !select) {
SelectionModel selection_start = GetSelectionModelForSelectionStart();
int start_x = GetCursorBounds(selection_start, true).x();
int cursor_x = GetCursorBounds(position, true).x();
// Use the selection start if it is left (when |direction| is CURSOR_LEFT)
// or right (when |direction| is CURSOR_RIGHT) of the selection end.
if (direction == CURSOR_RIGHT ? start_x > cursor_x : start_x < cursor_x)
position = selection_start;
// For word breaks, use the nearest word boundary in the appropriate
// |direction|.
if (break_type == WORD_BREAK)
position = GetAdjacentSelectionModel(position, break_type, direction);
} else {
position = GetAdjacentSelectionModel(position, break_type, direction);
}
if (select)
position.set_selection_start(selection().start());
MoveCursorTo(position);
}
bool RenderText::MoveCursorTo(const SelectionModel& model) {
// Enforce valid selection model components.
size_t text_length = text().length();
Range range(std::min(model.selection().start(), text_length),
std::min(model.caret_pos(), text_length));
// The current model only supports caret positions at valid character indices.
if (!IsCursorablePosition(range.start()) ||
!IsCursorablePosition(range.end()))
return false;
SelectionModel sel(range, model.caret_affinity());
bool changed = sel != selection_model_;
SetSelectionModel(sel);
return changed;
}
bool RenderText::MoveCursorTo(const Point& point, bool select) {
SelectionModel position = FindCursorPosition(point);
if (select)
position.set_selection_start(selection().start());
return MoveCursorTo(position);
}
bool RenderText::SelectRange(const Range& range) {
Range sel(std::min(range.start(), text().length()),
std::min(range.end(), text().length()));
if (!IsCursorablePosition(sel.start()) || !IsCursorablePosition(sel.end()))
return false;
LogicalCursorDirection affinity =
(sel.is_reversed() || sel.is_empty()) ? CURSOR_FORWARD : CURSOR_BACKWARD;
SetSelectionModel(SelectionModel(sel, affinity));
return true;
}
bool RenderText::IsPointInSelection(const Point& point) {
if (selection().is_empty())
return false;
SelectionModel cursor = FindCursorPosition(point);
return RangeContainsCaret(
selection(), cursor.caret_pos(), cursor.caret_affinity());
}
void RenderText::ClearSelection() {
SetSelectionModel(SelectionModel(cursor_position(),
selection_model_.caret_affinity()));
}
void RenderText::SelectAll(bool reversed) {
const size_t length = text().length();
const Range all = reversed ? Range(length, 0) : Range(0, length);
const bool success = SelectRange(all);
DCHECK(success);
}
void RenderText::SelectWord() {
if (obscured_) {
SelectAll(false);
return;
}
size_t selection_max = selection().GetMax();
base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
bool success = iter.Init();
DCHECK(success);
if (!success)
return;
size_t selection_min = selection().GetMin();
if (selection_min == text().length() && selection_min != 0)
--selection_min;
for (; selection_min != 0; --selection_min) {
if (iter.IsStartOfWord(selection_min) ||
iter.IsEndOfWord(selection_min))
break;
}
if (selection_min == selection_max && selection_max != text().length())
++selection_max;
for (; selection_max < text().length(); ++selection_max)
if (iter.IsEndOfWord(selection_max) || iter.IsStartOfWord(selection_max))
break;
const bool reversed = selection().is_reversed();
MoveCursorTo(reversed ? selection_max : selection_min, false);
MoveCursorTo(reversed ? selection_min : selection_max, true);
}
const Range& RenderText::GetCompositionRange() const {
return composition_range_;
}
void RenderText::SetCompositionRange(const Range& composition_range) {
CHECK(!composition_range.IsValid() ||
Range(0, text_.length()).Contains(composition_range));
composition_range_.set_end(composition_range.end());
composition_range_.set_start(composition_range.start());
ResetLayout();
}
void RenderText::SetColor(SkColor value) {
colors_.SetValue(value);
#if defined(OS_WIN)
// TODO(msw): Windows applies colors and decorations in the layout process.
cached_bounds_and_offset_valid_ = false;
ResetLayout();
#endif
}
void RenderText::ApplyColor(SkColor value, const Range& range) {
colors_.ApplyValue(value, range);
#if defined(OS_WIN)
// TODO(msw): Windows applies colors and decorations in the layout process.
cached_bounds_and_offset_valid_ = false;
ResetLayout();
#endif
}
void RenderText::SetStyle(TextStyle style, bool value) {
styles_[style].SetValue(value);
// Only invalidate the layout on font changes; not for colors or decorations.
bool invalidate = (style == BOLD) || (style == ITALIC);
#if defined(OS_WIN)
// TODO(msw): Windows applies colors and decorations in the layout process.
invalidate = true;
#endif
if (invalidate) {
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
}
void RenderText::ApplyStyle(TextStyle style, bool value, const Range& range) {
styles_[style].ApplyValue(value, range);
// Only invalidate the layout on font changes; not for colors or decorations.
bool invalidate = (style == BOLD) || (style == ITALIC);
#if defined(OS_WIN)
// TODO(msw): Windows applies colors and decorations in the layout process.
invalidate = true;
#endif
if (invalidate) {
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
}
bool RenderText::GetStyle(TextStyle style) const {
return (styles_[style].breaks().size() == 1) &&
styles_[style].breaks().front().second;
}
void RenderText::SetDirectionalityMode(DirectionalityMode mode) {
if (mode == directionality_mode_)
return;
directionality_mode_ = mode;
text_direction_ = base::i18n::UNKNOWN_DIRECTION;
cached_bounds_and_offset_valid_ = false;
ResetLayout();
}
base::i18n::TextDirection RenderText::GetTextDirection() {
if (text_direction_ == base::i18n::UNKNOWN_DIRECTION) {
switch (directionality_mode_) {
case DIRECTIONALITY_FROM_TEXT:
// Derive the direction from the display text, which differs from text()
// in the case of obscured (password) textfields.
text_direction_ =
base::i18n::GetFirstStrongCharacterDirection(GetLayoutText());
break;
case DIRECTIONALITY_FROM_UI:
text_direction_ = base::i18n::IsRTL() ? base::i18n::RIGHT_TO_LEFT :
base::i18n::LEFT_TO_RIGHT;
break;
case DIRECTIONALITY_FORCE_LTR:
text_direction_ = base::i18n::LEFT_TO_RIGHT;
break;
case DIRECTIONALITY_FORCE_RTL:
text_direction_ = base::i18n::RIGHT_TO_LEFT;
break;
default:
NOTREACHED();
}
}
return text_direction_;
}
VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() {
return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ?
CURSOR_RIGHT : CURSOR_LEFT;
}
SizeF RenderText::GetStringSizeF() {
const Size size = GetStringSize();
return SizeF(size.width(), size.height());
}
int RenderText::GetContentWidth() {
return GetStringSize().width() + (cursor_enabled_ ? 1 : 0);
}
int RenderText::GetBaseline() {
if (baseline_ == kInvalidBaseline)
baseline_ = DetermineBaselineCenteringText(display_rect(), font_list());
DCHECK_NE(kInvalidBaseline, baseline_);
return baseline_;
}
void RenderText::Draw(Canvas* canvas) {
EnsureLayout();
if (clip_to_display_rect()) {
Rect clip_rect(display_rect());
clip_rect.Inset(ShadowValue::GetMargin(text_shadows_));
canvas->Save();
canvas->ClipRect(clip_rect);
}
if (!text().empty() && focused())
DrawSelection(canvas);
if (cursor_enabled() && cursor_visible() && focused())
DrawCursor(canvas, selection_model_);
if (!text().empty())
DrawVisualText(canvas);
if (clip_to_display_rect())
canvas->Restore();
}
void RenderText::DrawCursor(Canvas* canvas, const SelectionModel& position) {
// Paint cursor. Replace cursor is drawn as rectangle for now.
// TODO(msw): Draw a better cursor with a better indication of association.
canvas->FillRect(GetCursorBounds(position, true), cursor_color_);
}
void RenderText::DrawSelectedTextForDrag(Canvas* canvas) {
EnsureLayout();
const std::vector<Rect> sel = GetSubstringBounds(selection());
// Override the selection color with black, and force the background to be
// transparent so that it's rendered without subpixel antialiasing.
const bool saved_background_is_transparent = background_is_transparent();
const SkColor saved_selection_color = selection_color();
set_background_is_transparent(true);
set_selection_color(SK_ColorBLACK);
for (size_t i = 0; i < sel.size(); ++i) {
canvas->Save();
canvas->ClipRect(sel[i]);
DrawVisualText(canvas);
canvas->Restore();
}
// Restore saved transparency and selection color.
set_selection_color(saved_selection_color);
set_background_is_transparent(saved_background_is_transparent);
}
Rect RenderText::GetCursorBounds(const SelectionModel& caret,
bool insert_mode) {
// TODO(ckocagil): Support multiline. This function should return the height
// of the line the cursor is on. |GetStringSize()| now returns
// the multiline size, eliminate its use here.
EnsureLayout();
size_t caret_pos = caret.caret_pos();
DCHECK(IsCursorablePosition(caret_pos));
// In overtype mode, ignore the affinity and always indicate that we will
// overtype the next character.
LogicalCursorDirection caret_affinity =
insert_mode ? caret.caret_affinity() : CURSOR_FORWARD;
int x = 0, width = 1;
Size size = GetStringSize();
if (caret_pos == (caret_affinity == CURSOR_BACKWARD ? 0 : text().length())) {
// The caret is attached to the boundary. Always return a 1-dip width caret,
// since there is nothing to overtype.
if ((GetTextDirection() == base::i18n::RIGHT_TO_LEFT) == (caret_pos == 0))
x = size.width();
} else {
size_t grapheme_start = (caret_affinity == CURSOR_FORWARD) ?
caret_pos : IndexOfAdjacentGrapheme(caret_pos, CURSOR_BACKWARD);
Range xspan(GetGlyphBounds(grapheme_start));
if (insert_mode) {
x = (caret_affinity == CURSOR_BACKWARD) ? xspan.end() : xspan.start();
} else { // overtype mode
x = xspan.GetMin();
width = xspan.length();
}
}
return Rect(ToViewPoint(Point(x, 0)), Size(width, size.height()));
}
const Rect& RenderText::GetUpdatedCursorBounds() {
UpdateCachedBoundsAndOffset();
return cursor_bounds_;
}
size_t RenderText::IndexOfAdjacentGrapheme(size_t index,
LogicalCursorDirection direction) {
if (index > text().length())
return text().length();
EnsureLayout();
if (direction == CURSOR_FORWARD) {
while (index < text().length()) {
index++;
if (IsCursorablePosition(index))
return index;
}
return text().length();
}
while (index > 0) {
index--;
if (IsCursorablePosition(index))
return index;
}
return 0;
}
SelectionModel RenderText::GetSelectionModelForSelectionStart() {
const Range& sel = selection();
if (sel.is_empty())
return selection_model_;
return SelectionModel(sel.start(),
sel.is_reversed() ? CURSOR_BACKWARD : CURSOR_FORWARD);
}
void RenderText::SetTextShadows(const ShadowValues& shadows) {
text_shadows_ = shadows;
}
RenderText::RenderText()
: horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT),
directionality_mode_(DIRECTIONALITY_FROM_TEXT),
text_direction_(base::i18n::UNKNOWN_DIRECTION),
cursor_enabled_(true),
cursor_visible_(false),
insert_mode_(true),
cursor_color_(kDefaultColor),
selection_color_(kDefaultColor),
selection_background_focused_color_(kDefaultSelectionBackgroundColor),
focused_(false),
composition_range_(Range::InvalidRange()),
colors_(kDefaultColor),
styles_(NUM_TEXT_STYLES),
composition_and_selection_styles_applied_(false),
obscured_(false),
obscured_reveal_index_(-1),
truncate_length_(0),
multiline_(false),
fade_head_(false),
fade_tail_(false),
background_is_transparent_(false),
clip_to_display_rect_(true),
baseline_(kInvalidBaseline),
cached_bounds_and_offset_valid_(false) {
}
const Vector2d& RenderText::GetUpdatedDisplayOffset() {
UpdateCachedBoundsAndOffset();
return display_offset_;
}
SelectionModel RenderText::GetAdjacentSelectionModel(
const SelectionModel& current,
BreakType break_type,
VisualCursorDirection direction) {
EnsureLayout();
if (break_type == LINE_BREAK || text().empty())
return EdgeSelectionModel(direction);
if (break_type == CHARACTER_BREAK)
return AdjacentCharSelectionModel(current, direction);
DCHECK(break_type == WORD_BREAK);
return AdjacentWordSelectionModel(current, direction);
}
SelectionModel RenderText::EdgeSelectionModel(
VisualCursorDirection direction) {
if (direction == GetVisualDirectionOfLogicalEnd())
return SelectionModel(text().length(), CURSOR_FORWARD);
return SelectionModel(0, CURSOR_BACKWARD);
}
void RenderText::SetSelectionModel(const SelectionModel& model) {
DCHECK_LE(model.selection().GetMax(), text().length());
selection_model_ = model;
cached_bounds_and_offset_valid_ = false;
}
const base::string16& RenderText::GetLayoutText() const {
return layout_text_.empty() ? text_ : layout_text_;
}
const BreakList<size_t>& RenderText::GetLineBreaks() {
if (line_breaks_.max() != 0)
return line_breaks_;
const string16& layout_text = GetLayoutText();
const size_t text_length = layout_text.length();
line_breaks_.SetValue(0);
line_breaks_.SetMax(text_length);
base::i18n::BreakIterator iter(layout_text,
base::i18n::BreakIterator::BREAK_LINE);
const bool success = iter.Init();
DCHECK(success);
if (success) {
do {
line_breaks_.ApplyValue(iter.pos(), Range(iter.pos(), text_length));
} while (iter.Advance());
}
return line_breaks_;
}
void RenderText::ApplyCompositionAndSelectionStyles() {
// Save the underline and color breaks to undo the temporary styles later.
DCHECK(!composition_and_selection_styles_applied_);
saved_colors_ = colors_;
saved_underlines_ = styles_[UNDERLINE];
// Apply an underline to the composition range in |underlines|.
if (composition_range_.IsValid() && !composition_range_.is_empty())
styles_[UNDERLINE].ApplyValue(true, composition_range_);
// Apply the selected text color to the [un-reversed] selection range.
if (!selection().is_empty() && focused()) {
const Range range(selection().GetMin(), selection().GetMax());
colors_.ApplyValue(selection_color_, range);
}
composition_and_selection_styles_applied_ = true;
}
void RenderText::UndoCompositionAndSelectionStyles() {
// Restore the underline and color breaks to undo the temporary styles.
DCHECK(composition_and_selection_styles_applied_);
colors_ = saved_colors_;
styles_[UNDERLINE] = saved_underlines_;
composition_and_selection_styles_applied_ = false;
}
Vector2d RenderText::GetLineOffset(size_t line_number) {
Vector2d offset = display_rect().OffsetFromOrigin();
// TODO(ckocagil): Apply the display offset for multiline scrolling.
if (!multiline())
offset.Add(GetUpdatedDisplayOffset());
else
offset.Add(Vector2d(0, lines_[line_number].preceding_heights));
offset.Add(GetAlignmentOffset(line_number));
return offset;
}
Point RenderText::ToTextPoint(const Point& point) {
return point - GetLineOffset(0);
// TODO(ckocagil): Convert multiline view space points to text space.
}
Point RenderText::ToViewPoint(const Point& point) {
if (!multiline())
return point + GetLineOffset(0);
// TODO(ckocagil): Traverse individual line segments for RTL support.
DCHECK(!lines_.empty());
int x = point.x();
size_t line = 0;
for (; line < lines_.size() && x > lines_[line].size.width(); ++line)
x -= lines_[line].size.width();
return Point(x, point.y()) + GetLineOffset(line);
}
std::vector<Rect> RenderText::TextBoundsToViewBounds(const Range& x) {
std::vector<Rect> rects;
if (!multiline()) {
rects.push_back(Rect(ToViewPoint(Point(x.GetMin(), 0)),
Size(x.length(), GetStringSize().height())));
return rects;
}
EnsureLayout();
// Each line segment keeps its position in text coordinates. Traverse all line
// segments and if the segment intersects with the given range, add the view
// rect corresponding to the intersection to |rects|.
for (size_t line = 0; line < lines_.size(); ++line) {
int line_x = 0;
const Vector2d offset = GetLineOffset(line);
for (size_t i = 0; i < lines_[line].segments.size(); ++i) {
const internal::LineSegment* segment = &lines_[line].segments[i];
const Range intersection = segment->x_range.Intersect(x);
if (!intersection.is_empty()) {
Rect rect(line_x + intersection.start() - segment->x_range.start(),
0, intersection.length(), lines_[line].size.height());
rects.push_back(rect + offset);
}
line_x += segment->x_range.length();
}
}
return rects;
}
Vector2d RenderText::GetAlignmentOffset(size_t line_number) {
// TODO(ckocagil): Enable |lines_| usage in other platforms.
#if defined(OS_WIN)
DCHECK_LT(line_number, lines_.size());
#endif
Vector2d offset;
if (horizontal_alignment_ != ALIGN_LEFT) {
#if defined(OS_WIN)
const int width = lines_[line_number].size.width() +
(cursor_enabled_ ? 1 : 0);
#else
const int width = GetContentWidth();
#endif
offset.set_x(display_rect().width() - width);
if (horizontal_alignment_ == ALIGN_CENTER)
offset.set_x(offset.x() / 2);
}
// Vertically center the text.
if (multiline_) {
const int text_height = lines_.back().preceding_heights +
lines_.back().size.height();
offset.set_y((display_rect_.height() - text_height) / 2);
} else {
offset.set_y(GetBaseline() - GetLayoutTextBaseline());
}
return offset;
}
void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) {
if (multiline() || (!fade_head() && !fade_tail()))
return;
const int display_width = display_rect().width();
// If the text fits as-is, no need to fade.
if (GetStringSize().width() <= display_width)
return;
int gradient_width = CalculateFadeGradientWidth(GetPrimaryFont(),
display_width);
if (gradient_width == 0)
return;
bool fade_left = fade_head();
bool fade_right = fade_tail();
// Under RTL, |fade_right| == |fade_head|.
// TODO(asvitkine): This is currently not based on GetTextDirection() because
// RenderTextWin does not return a direction that's based on
// the text content.
if (horizontal_alignment_ == ALIGN_RIGHT)
std::swap(fade_left, fade_right);
Rect solid_part = display_rect();
Rect left_part;
Rect right_part;
if (fade_left) {
left_part = solid_part;
left_part.Inset(0, 0, solid_part.width() - gradient_width, 0);
solid_part.Inset(gradient_width, 0, 0, 0);
}
if (fade_right) {
right_part = solid_part;
right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0);
solid_part.Inset(0, 0, gradient_width, 0);
}
Rect text_rect = display_rect();
text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0);
// TODO(msw): Use the actual text colors corresponding to each faded part.
skia::RefPtr<SkShader> shader = CreateFadeShader(
text_rect, left_part, right_part, colors_.breaks().front().second);
if (shader)
renderer->SetShader(shader.get(), display_rect());
}
void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) {
skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(text_shadows_);
renderer->SetDrawLooper(looper.get());
}
// static
bool RenderText::RangeContainsCaret(const Range& range,
size_t caret_pos,
LogicalCursorDirection caret_affinity) {
// NB: exploits unsigned wraparound (WG14/N1124 section 6.2.5 paragraph 9).
size_t adjacent = (caret_affinity == CURSOR_BACKWARD) ?
caret_pos - 1 : caret_pos + 1;
return range.Contains(Range(caret_pos, adjacent));
}
void RenderText::MoveCursorTo(size_t position, bool select) {
size_t cursor = std::min(position, text().length());
if (IsCursorablePosition(cursor))
SetSelectionModel(SelectionModel(
Range(select ? selection().start() : cursor, cursor),
(cursor == 0) ? CURSOR_FORWARD : CURSOR_BACKWARD));
}
void RenderText::UpdateLayoutText() {
layout_text_.clear();
line_breaks_.SetMax(0);
if (obscured_) {
size_t obscured_text_length =
static_cast<size_t>(gfx::UTF16IndexToOffset(text_, 0, text_.length()));
layout_text_.assign(obscured_text_length, kPasswordReplacementChar);
if (obscured_reveal_index_ >= 0 &&
obscured_reveal_index_ < static_cast<int>(text_.length())) {
// Gets the index range in |text_| to be revealed.
size_t start = obscured_reveal_index_;
U16_SET_CP_START(text_.data(), 0, start);
size_t end = start;
UChar32 unused_char;
U16_NEXT(text_.data(), end, text_.length(), unused_char);
// Gets the index in |layout_text_| to be replaced.
const size_t cp_start =
static_cast<size_t>(gfx::UTF16IndexToOffset(text_, 0, start));
if (layout_text_.length() > cp_start)
layout_text_.replace(cp_start, 1, text_.substr(start, end - start));
}
}
const base::string16& text = obscured_ ? layout_text_ : text_;
if (truncate_length_ > 0 && truncate_length_ < text.length()) {
// Truncate the text at a valid character break and append an ellipsis.
icu::StringCharacterIterator iter(text.c_str());
iter.setIndex32(truncate_length_ - 1);
layout_text_.assign(text.substr(0, iter.getIndex()) + gfx::kEllipsisUTF16);
}
}
void RenderText::UpdateCachedBoundsAndOffset() {
if (cached_bounds_and_offset_valid_)
return;
// TODO(ckocagil): Add support for scrolling multiline text.
// First, set the valid flag true to calculate the current cursor bounds using
// the stale |display_offset_|. Applying |delta_offset| at the end of this
// function will set |cursor_bounds_| and |display_offset_| to correct values.
cached_bounds_and_offset_valid_ = true;
cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode_);
// Update |display_offset_| to ensure the current cursor is visible.
const int display_width = display_rect_.width();
const int content_width = GetContentWidth();
int delta_x = 0;
if (content_width <= display_width || !cursor_enabled()) {
// Don't pan if the text fits in the display width or when the cursor is
// disabled.
delta_x = -display_offset_.x();
} else if (cursor_bounds_.right() > display_rect_.right()) {
// TODO(xji): when the character overflow is a RTL character, currently, if
// we pan cursor at the rightmost position, the entered RTL character is not
// displayed. Should pan cursor to show the last logical characters.
//
// Pan to show the cursor when it overflows to the right.
delta_x = display_rect_.right() - cursor_bounds_.right();
} else if (cursor_bounds_.x() < display_rect_.x()) {
// TODO(xji): have similar problem as above when overflow character is a
// LTR character.
//
// Pan to show the cursor when it overflows to the left.
delta_x = display_rect_.x() - cursor_bounds_.x();
} else if (display_offset_.x() != 0) {
// Reduce the pan offset to show additional overflow text when the display
// width increases.
const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1;
const int offset = negate_rtl * display_offset_.x();
if (display_width > (content_width + offset)) {
delta_x = negate_rtl * (display_width - (content_width + offset));
}
}
Vector2d delta_offset(delta_x, 0);
display_offset_ += delta_offset;
cursor_bounds_ += delta_offset;
}
void RenderText::DrawSelection(Canvas* canvas) {
const std::vector<Rect> sel = GetSubstringBounds(selection());
for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i)
canvas->FillRect(*i, selection_background_focused_color_);
}
} // namespace gfx