blob: 10ab44d5b25936ee595a43ab4c7c5a14c145af05 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/bind.h"
#include "ui/gfx/ozone/surface_factory_ozone.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_egl_api_implementation.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_implementation_linux.h"
#include "ui/gl/gl_osmesa_api_implementation.h"
#include "ui/ozone/ozone_platform.h"
namespace gfx {
namespace {
void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
glClearDepthf(static_cast<GLclampf>(depth));
}
void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
GLclampd z_far) {
glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
}
} // namespace
void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
impls->push_back(kGLImplementationEGLGLES2);
impls->push_back(kGLImplementationOSMesaGL);
}
bool InitializeGLBindings(GLImplementation implementation) {
// Prevent reinitialization with a different implementation. Once the gpu
// unit tests have initialized with kGLImplementationMock, we don't want to
// later switch to another GL implementation.
if (GetGLImplementation() != kGLImplementationNone)
return true;
switch (implementation) {
case kGLImplementationOSMesaGL:
return InitializeGLBindingsOSMesaGL();
case kGLImplementationEGLGLES2:
ui::OzonePlatform::Initialize();
if (!gfx::SurfaceFactoryOzone::GetInstance()->LoadEGLGLES2Bindings(
base::Bind(&AddGLNativeLibrary),
base::Bind(&SetGLGetProcAddressProc)))
return false;
SetGLImplementation(kGLImplementationEGLGLES2);
InitializeGLBindingsGL();
InitializeGLBindingsEGL();
// These two functions take single precision float rather than double
// precision float parameters in GLES.
::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
break;
case kGLImplementationMockGL: {
SetGLGetProcAddressProc(GetMockGLProcAddress);
SetGLImplementation(kGLImplementationMockGL);
InitializeGLBindingsGL();
break;
}
default:
NOTIMPLEMENTED()
<< "Unsupported GL type for Ozone surface implementation";
return false;
}
return true;
}
bool InitializeGLExtensionBindings(GLImplementation implementation,
GLContext* context) {
switch (implementation) {
case kGLImplementationOSMesaGL:
InitializeGLExtensionBindingsGL(context);
InitializeGLExtensionBindingsOSMESA(context);
break;
case kGLImplementationEGLGLES2:
InitializeGLExtensionBindingsGL(context);
InitializeGLExtensionBindingsEGL(context);
break;
case kGLImplementationMockGL:
InitializeGLExtensionBindingsGL(context);
break;
default:
return false;
}
return true;
}
void InitializeDebugGLBindings() {
}
void ClearGLBindings() {
ClearGLBindingsEGL();
ClearGLBindingsGL();
SetGLImplementation(kGLImplementationNone);
UnloadGLNativeLibraries();
}
bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
switch (GetGLImplementation()) {
case kGLImplementationEGLGLES2:
return GetGLWindowSystemBindingInfoEGL(info);
default:
return false;
}
return false;
}
} // namespace gfx