blob: 3d2916df408cdb53925dbc34365d28438dd7b387 [file] [log] [blame]
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h"
#include <string>
#include <utility>
#include "base/callback.h"
#include "base/strings/string_split.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/decoder_client.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/gpu_fence_manager.h"
#include "gpu/command_buffer/service/gpu_tracer.h"
#include "gpu/command_buffer/service/passthrough_discardable_manager.h"
#include "gpu/command_buffer/service/program_cache.h"
#include "gpu/command_buffer/service/shared_image_representation.h"
#include "ui/gl/gl_version_info.h"
namespace gpu {
namespace gles2 {
namespace {
template <typename ClientType, typename ServiceType, typename DeleteFunction>
void DeleteServiceObjects(ClientServiceMap<ClientType, ServiceType>* id_map,
bool have_context,
DeleteFunction delete_function) {
if (have_context) {
id_map->ForEach(delete_function);
}
id_map->Clear();
}
template <typename ClientType, typename ServiceType, typename ResultType>
bool GetClientID(const ClientServiceMap<ClientType, ServiceType>* map,
ResultType service_id,
ResultType* result) {
ClientType client_id = 0;
if (!map->GetClientID(static_cast<ServiceType>(service_id), &client_id)) {
return false;
}
*result = static_cast<ResultType>(client_id);
return true;
}
void ResizeRenderbuffer(gl::GLApi* api,
GLuint renderbuffer,
const gfx::Size& size,
GLsizei samples,
GLenum internal_format,
const FeatureInfo* feature_info) {
ScopedRenderbufferBindingReset scoped_renderbuffer_reset(api);
api->glBindRenderbufferEXTFn(GL_RENDERBUFFER, renderbuffer);
if (samples > 0) {
DCHECK(feature_info->feature_flags().chromium_framebuffer_multisample);
api->glRenderbufferStorageMultisampleFn(
GL_RENDERBUFFER, samples, internal_format, size.width(), size.height());
} else {
api->glRenderbufferStorageEXTFn(GL_RENDERBUFFER, internal_format,
size.width(), size.height());
}
}
void RequestExtensions(gl::GLApi* api,
const gfx::ExtensionSet& requestable_extensions,
const char* const* extensions_to_request,
size_t count) {
for (size_t i = 0; i < count; i++) {
if (gfx::HasExtension(requestable_extensions, extensions_to_request[i])) {
// Request the intersection of the two sets
api->glRequestExtensionANGLEFn(extensions_to_request[i]);
}
}
}
void APIENTRY PassthroughGLDebugMessageCallback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const GLvoid* user_param) {
DCHECK(user_param != nullptr);
GLES2DecoderPassthroughImpl* command_decoder =
static_cast<GLES2DecoderPassthroughImpl*>(const_cast<void*>(user_param));
command_decoder->OnDebugMessage(source, type, id, severity, length, message);
LogGLDebugMessage(source, type, id, severity, length, message,
command_decoder->GetLogger());
}
void RunCallbacks(std::vector<base::OnceClosure> callbacks) {
for (base::OnceClosure& callback : callbacks) {
std::move(callback).Run();
}
}
// Converts texture targets to texture binding types. Does not validate the
// input.
GLenum TextureTargetToTextureType(GLenum texture_target) {
switch (texture_target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return GL_TEXTURE_CUBE_MAP;
default:
return texture_target;
}
}
void UpdateBoundTexturePassthroughSize(gl::GLApi* api,
TexturePassthrough* texture) {
GLint texture_memory_size = 0;
api->glGetTexParameterivFn(texture->target(), GL_MEMORY_SIZE_ANGLE,
&texture_memory_size);
texture->SetEstimatedSize(texture_memory_size);
}
} // anonymous namespace
GLES2DecoderPassthroughImpl::TexturePendingBinding::TexturePendingBinding(
GLenum target,
GLuint unit,
base::WeakPtr<TexturePassthrough> texture)
: target(target), unit(unit), texture(std::move(texture)) {}
GLES2DecoderPassthroughImpl::TexturePendingBinding::TexturePendingBinding(
const TexturePendingBinding& other) = default;
GLES2DecoderPassthroughImpl::TexturePendingBinding::TexturePendingBinding(
TexturePendingBinding&& other) = default;
GLES2DecoderPassthroughImpl::TexturePendingBinding::~TexturePendingBinding() =
default;
GLES2DecoderPassthroughImpl::TexturePendingBinding&
GLES2DecoderPassthroughImpl::TexturePendingBinding::operator=(
const TexturePendingBinding& other) = default;
GLES2DecoderPassthroughImpl::TexturePendingBinding&
GLES2DecoderPassthroughImpl::TexturePendingBinding::operator=(
TexturePendingBinding&& other) = default;
PassthroughResources::PassthroughResources() : texture_object_map(nullptr) {}
PassthroughResources::~PassthroughResources() = default;
void PassthroughResources::DestroyPendingTextures(bool has_context) {
if (!has_context) {
for (scoped_refptr<TexturePassthrough> iter :
textures_pending_destruction) {
iter->MarkContextLost();
}
}
textures_pending_destruction.clear();
}
bool PassthroughResources::HasTexturesPendingDestruction() const {
return !textures_pending_destruction.empty();
}
void PassthroughResources::Destroy(gl::GLApi* api) {
bool have_context = !!api;
// Only delete textures that are not referenced by a TexturePassthrough
// object, they handle their own deletion once all references are lost
DeleteServiceObjects(&texture_id_map, have_context,
[this, api](GLuint client_id, GLuint texture) {
if (!texture_object_map.HasClientID(client_id)) {
api->glDeleteTexturesFn(1, &texture);
}
});
DeleteServiceObjects(&buffer_id_map, have_context,
[api](GLuint client_id, GLuint buffer) {
api->glDeleteBuffersARBFn(1, &buffer);
});
DeleteServiceObjects(&renderbuffer_id_map, have_context,
[api](GLuint client_id, GLuint renderbuffer) {
api->glDeleteRenderbuffersEXTFn(1, &renderbuffer);
});
DeleteServiceObjects(&sampler_id_map, have_context,
[api](GLuint client_id, GLuint sampler) {
api->glDeleteSamplersFn(1, &sampler);
});
DeleteServiceObjects(&program_id_map, have_context,
[api](GLuint client_id, GLuint program) {
api->glDeleteProgramFn(program);
});
DeleteServiceObjects(&shader_id_map, have_context,
[api](GLuint client_id, GLuint shader) {
api->glDeleteShaderFn(shader);
});
DeleteServiceObjects(&sync_id_map, have_context,
[api](GLuint client_id, uintptr_t sync) {
api->glDeleteSyncFn(reinterpret_cast<GLsync>(sync));
});
if (!have_context) {
texture_object_map.ForEach(
[](GLuint client_id, scoped_refptr<TexturePassthrough> texture) {
texture->MarkContextLost();
});
for (const auto& pair : texture_shared_image_map) {
pair.second->OnContextLost();
}
}
texture_object_map.Clear();
texture_shared_image_map.clear();
DestroyPendingTextures(have_context);
}
ScopedFramebufferBindingReset::ScopedFramebufferBindingReset(gl::GLApi* api)
: api_(api), draw_framebuffer_(0), read_framebuffer_(0) {
api_->glGetIntegervFn(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer_);
api_->glGetIntegervFn(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer_);
}
ScopedFramebufferBindingReset::~ScopedFramebufferBindingReset() {
api_->glBindFramebufferEXTFn(GL_DRAW_FRAMEBUFFER, draw_framebuffer_);
api_->glBindFramebufferEXTFn(GL_READ_FRAMEBUFFER, read_framebuffer_);
}
ScopedRenderbufferBindingReset::ScopedRenderbufferBindingReset(gl::GLApi* api)
: api_(api), renderbuffer_(0) {
api_->glGetIntegervFn(GL_RENDERBUFFER_BINDING, &renderbuffer_);
}
ScopedRenderbufferBindingReset::~ScopedRenderbufferBindingReset() {
api_->glBindRenderbufferEXTFn(GL_RENDERBUFFER, renderbuffer_);
}
ScopedTexture2DBindingReset::ScopedTexture2DBindingReset(gl::GLApi* api)
: api_(api), texture_(0) {
api_->glGetIntegervFn(GL_TEXTURE_2D_BINDING_EXT, &texture_);
}
ScopedTexture2DBindingReset::~ScopedTexture2DBindingReset() {
api_->glBindTextureFn(GL_TEXTURE_2D, texture_);
}
GLES2DecoderPassthroughImpl::PendingQuery::PendingQuery() = default;
GLES2DecoderPassthroughImpl::PendingQuery::~PendingQuery() {
// Run all callbacks when a query is destroyed even if it did not complete.
// This avoids leaks due to outstandsing callbacks.
RunCallbacks(std::move(callbacks));
}
GLES2DecoderPassthroughImpl::PendingQuery::PendingQuery(PendingQuery&&) =
default;
GLES2DecoderPassthroughImpl::PendingQuery&
GLES2DecoderPassthroughImpl::PendingQuery::operator=(PendingQuery&&) = default;
GLES2DecoderPassthroughImpl::ActiveQuery::ActiveQuery() = default;
GLES2DecoderPassthroughImpl::ActiveQuery::~ActiveQuery() = default;
GLES2DecoderPassthroughImpl::ActiveQuery::ActiveQuery(ActiveQuery&&) = default;
GLES2DecoderPassthroughImpl::ActiveQuery&
GLES2DecoderPassthroughImpl::ActiveQuery::operator=(ActiveQuery&&) = default;
GLES2DecoderPassthroughImpl::BoundTexture::BoundTexture() = default;
GLES2DecoderPassthroughImpl::BoundTexture::~BoundTexture() = default;
GLES2DecoderPassthroughImpl::BoundTexture::BoundTexture(const BoundTexture&) =
default;
GLES2DecoderPassthroughImpl::BoundTexture::BoundTexture(BoundTexture&&) =
default;
GLES2DecoderPassthroughImpl::BoundTexture&
GLES2DecoderPassthroughImpl::BoundTexture::operator=(const BoundTexture&) =
default;
GLES2DecoderPassthroughImpl::BoundTexture&
GLES2DecoderPassthroughImpl::BoundTexture::operator=(BoundTexture&&) = default;
GLES2DecoderPassthroughImpl::PendingReadPixels::PendingReadPixels() = default;
GLES2DecoderPassthroughImpl::PendingReadPixels::~PendingReadPixels() = default;
GLES2DecoderPassthroughImpl::PendingReadPixels::PendingReadPixels(
PendingReadPixels&&) = default;
GLES2DecoderPassthroughImpl::PendingReadPixels&
GLES2DecoderPassthroughImpl::PendingReadPixels::operator=(PendingReadPixels&&) =
default;
GLES2DecoderPassthroughImpl::BufferShadowUpdate::BufferShadowUpdate() = default;
GLES2DecoderPassthroughImpl::BufferShadowUpdate::~BufferShadowUpdate() =
default;
GLES2DecoderPassthroughImpl::BufferShadowUpdate::BufferShadowUpdate(
BufferShadowUpdate&&) = default;
GLES2DecoderPassthroughImpl::BufferShadowUpdate&
GLES2DecoderPassthroughImpl::BufferShadowUpdate::operator=(
BufferShadowUpdate&&) = default;
GLES2DecoderPassthroughImpl::EmulatedColorBuffer::EmulatedColorBuffer(
gl::GLApi* api,
const EmulatedDefaultFramebufferFormat& format_in)
: api(api), format(format_in) {
ScopedTexture2DBindingReset scoped_texture_reset(api);
GLuint color_buffer_texture = 0;
api->glGenTexturesFn(1, &color_buffer_texture);
api->glBindTextureFn(GL_TEXTURE_2D, color_buffer_texture);
api->glTexParameteriFn(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
api->glTexParameteriFn(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
api->glTexParameteriFn(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
api->glTexParameteriFn(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
texture = new TexturePassthrough(color_buffer_texture, GL_TEXTURE_2D);
}
GLES2DecoderPassthroughImpl::EmulatedColorBuffer::~EmulatedColorBuffer() =
default;
void GLES2DecoderPassthroughImpl::EmulatedColorBuffer::Resize(
const gfx::Size& new_size) {
if (size == new_size)
return;
size = new_size;
ScopedTexture2DBindingReset scoped_texture_reset(api);
DCHECK(texture);
DCHECK(texture->target() == GL_TEXTURE_2D);
api->glBindTextureFn(texture->target(), texture->service_id());
api->glTexImage2DFn(texture->target(), 0,
format.color_texture_internal_format, size.width(),
size.height(), 0, format.color_texture_format,
format.color_texture_type, nullptr);
UpdateBoundTexturePassthroughSize(api, texture.get());
}
void GLES2DecoderPassthroughImpl::EmulatedColorBuffer::Destroy(
bool have_context) {
if (!have_context) {
texture->MarkContextLost();
}
texture = nullptr;
}
GLES2DecoderPassthroughImpl::EmulatedDefaultFramebuffer::
EmulatedDefaultFramebuffer(
gl::GLApi* api,
const EmulatedDefaultFramebufferFormat& format_in,
const FeatureInfo* feature_info)
: api(api), format(format_in) {
ScopedFramebufferBindingReset scoped_fbo_reset(api);
ScopedRenderbufferBindingReset scoped_renderbuffer_reset(api);
api->glGenFramebuffersEXTFn(1, &framebuffer_service_id);
api->glBindFramebufferEXTFn(GL_FRAMEBUFFER, framebuffer_service_id);
if (format.samples > 0) {
api->glGenRenderbuffersEXTFn(1, &color_buffer_service_id);
api->glBindRenderbufferEXTFn(GL_RENDERBUFFER, color_buffer_service_id);
api->glFramebufferRenderbufferEXTFn(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
color_buffer_service_id);
} else {
color_texture.reset(new EmulatedColorBuffer(api, format));
api->glFramebufferTexture2DEXTFn(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
color_texture->texture->service_id(), 0);
}
if (format.depth_stencil_internal_format != GL_NONE) {
DCHECK(format.depth_internal_format == GL_NONE &&
format.stencil_internal_format == GL_NONE);
api->glGenRenderbuffersEXTFn(1, &depth_stencil_buffer_service_id);
api->glBindRenderbufferEXTFn(GL_RENDERBUFFER,
depth_stencil_buffer_service_id);
if (feature_info->gl_version_info().IsAtLeastGLES(3, 0) ||
feature_info->feature_flags().angle_webgl_compatibility) {
api->glFramebufferRenderbufferEXTFn(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depth_stencil_buffer_service_id);
} else {
api->glFramebufferRenderbufferEXTFn(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
depth_stencil_buffer_service_id);
api->glFramebufferRenderbufferEXTFn(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
depth_stencil_buffer_service_id);
}
} else {
if (format.depth_internal_format != GL_NONE) {
api->glGenRenderbuffersEXTFn(1, &depth_buffer_service_id);
api->glBindRenderbufferEXTFn(GL_RENDERBUFFER, depth_buffer_service_id);
api->glFramebufferRenderbufferEXTFn(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
depth_buffer_service_id);
}
if (format.stencil_internal_format != GL_NONE) {
api->glGenRenderbuffersEXTFn(1, &stencil_buffer_service_id);
api->glBindRenderbufferEXTFn(GL_RENDERBUFFER, stencil_buffer_service_id);
api->glFramebufferRenderbufferEXTFn(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
stencil_buffer_service_id);
}
}
}
GLES2DecoderPassthroughImpl::EmulatedDefaultFramebuffer::
~EmulatedDefaultFramebuffer() = default;
std::unique_ptr<GLES2DecoderPassthroughImpl::EmulatedColorBuffer>
GLES2DecoderPassthroughImpl::EmulatedDefaultFramebuffer::SetColorBuffer(
std::unique_ptr<EmulatedColorBuffer> new_color_buffer) {
DCHECK(color_texture != nullptr && new_color_buffer != nullptr);
DCHECK(color_texture->size == new_color_buffer->size);
std::unique_ptr<EmulatedColorBuffer> old_buffer(std::move(color_texture));
color_texture = std::move(new_color_buffer);
// Bind the new texture to this FBO
ScopedFramebufferBindingReset scoped_fbo_reset(api);
api->glBindFramebufferEXTFn(GL_FRAMEBUFFER, framebuffer_service_id);
api->glFramebufferTexture2DEXTFn(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
color_texture->texture->service_id(), 0);
return old_buffer;
}
void GLES2DecoderPassthroughImpl::EmulatedDefaultFramebuffer::Blit(
EmulatedColorBuffer* target) {
DCHECK(target != nullptr);
DCHECK(target->size == size);
ScopedFramebufferBindingReset scoped_fbo_reset(api);
api->glBindFramebufferEXTFn(GL_READ_FRAMEBUFFER, framebuffer_service_id);
GLuint temp_fbo;
api->glGenFramebuffersEXTFn(1, &temp_fbo);
api->glBindFramebufferEXTFn(GL_DRAW_FRAMEBUFFER, temp_fbo);
api->glFramebufferTexture2DEXTFn(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, target->texture->service_id(),
0);
api->glBlitFramebufferFn(0, 0, size.width(), size.height(), 0, 0,
target->size.width(), target->size.height(),
GL_COLOR_BUFFER_BIT, GL_NEAREST);
api->glDeleteFramebuffersEXTFn(1, &temp_fbo);
}
bool GLES2DecoderPassthroughImpl::EmulatedDefaultFramebuffer::Resize(
const gfx::Size& new_size,
const FeatureInfo* feature_info) {
DCHECK(!new_size.IsEmpty());
if (size == new_size) {
return true;
}
size = new_size;
if (color_buffer_service_id != 0) {
ResizeRenderbuffer(api, color_buffer_service_id, size, format.samples,
format.color_renderbuffer_internal_format, feature_info);
}
if (color_texture)
color_texture->Resize(size);
if (depth_stencil_buffer_service_id != 0) {
ResizeRenderbuffer(api, depth_stencil_buffer_service_id, size,
format.samples, format.depth_stencil_internal_format,
feature_info);
}
if (depth_buffer_service_id != 0) {
ResizeRenderbuffer(api, depth_buffer_service_id, size, format.samples,
format.depth_internal_format, feature_info);
}
if (stencil_buffer_service_id != 0) {
ResizeRenderbuffer(api, stencil_buffer_service_id, size, format.samples,
format.stencil_internal_format, feature_info);
}
// Check that the framebuffer is complete
{
ScopedFramebufferBindingReset scoped_fbo_reset(api);
api->glBindFramebufferEXTFn(GL_FRAMEBUFFER, framebuffer_service_id);
if (api->glCheckFramebufferStatusEXTFn(GL_FRAMEBUFFER) !=
GL_FRAMEBUFFER_COMPLETE) {
LOG(ERROR)
<< "GLES2DecoderPassthroughImpl::ResizeOffscreenFramebuffer failed "
<< "because the resulting framebuffer was not complete.";
return false;
}
}
DCHECK(color_texture == nullptr || color_texture->size == size);
return true;
}
void GLES2DecoderPassthroughImpl::EmulatedDefaultFramebuffer::Destroy(
bool have_context) {
if (have_context) {
api->glDeleteFramebuffersEXTFn(1, &framebuffer_service_id);
framebuffer_service_id = 0;
api->glDeleteRenderbuffersEXTFn(1, &color_buffer_service_id);
color_buffer_service_id = 0;
api->glDeleteRenderbuffersEXTFn(1, &depth_stencil_buffer_service_id);
color_buffer_service_id = 0;
api->glDeleteRenderbuffersEXTFn(1, &depth_buffer_service_id);
depth_buffer_service_id = 0;
api->glDeleteRenderbuffersEXTFn(1, &stencil_buffer_service_id);
stencil_buffer_service_id = 0;
}
if (color_texture) {
color_texture->Destroy(have_context);
}
}
GLES2DecoderPassthroughImpl::GLES2DecoderPassthroughImpl(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group)
: GLES2Decoder(command_buffer_service, outputter),
client_(client),
commands_to_process_(0),
debug_marker_manager_(),
logger_(&debug_marker_manager_,
base::BindRepeating(&DecoderClient::OnConsoleMessage,
base::Unretained(client_),
0)),
surface_(),
context_(),
offscreen_(false),
group_(group),
feature_info_(new FeatureInfo(group->feature_info()->workarounds(),
group->gpu_feature_info())),
emulated_back_buffer_(nullptr),
offscreen_single_buffer_(false),
offscreen_target_buffer_preserved_(false),
create_color_buffer_count_for_test_(0),
max_2d_texture_size_(0),
bound_draw_framebuffer_(0),
bound_read_framebuffer_(0),
gpu_decoder_category_(TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED(
TRACE_DISABLED_BY_DEFAULT("gpu.decoder"))),
gpu_trace_level_(2),
gpu_trace_commands_(false),
gpu_debug_commands_(false),
has_robustness_extension_(false),
context_lost_(false),
reset_by_robustness_extension_(false),
lose_context_when_out_of_memory_(false),
weak_ptr_factory_(this) {
DCHECK(client);
DCHECK(group);
}
GLES2DecoderPassthroughImpl::~GLES2DecoderPassthroughImpl() = default;
GLES2Decoder::Error GLES2DecoderPassthroughImpl::DoCommands(
unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) {
if (gpu_debug_commands_) {
return DoCommandsImpl<true>(num_commands, buffer, num_entries,
entries_processed);
} else {
return DoCommandsImpl<false>(num_commands, buffer, num_entries,
entries_processed);
}
}
template <bool DebugImpl>
GLES2Decoder::Error GLES2DecoderPassthroughImpl::DoCommandsImpl(
unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) {
commands_to_process_ = num_commands;
error::Error result = error::kNoError;
const volatile CommandBufferEntry* cmd_data =
static_cast<const volatile CommandBufferEntry*>(buffer);
int process_pos = 0;
unsigned int command = 0;
while (process_pos < num_entries && result == error::kNoError &&
commands_to_process_--) {
const unsigned int size = cmd_data->value_header.size;
command = cmd_data->value_header.command;
if (size == 0) {
result = error::kInvalidSize;
break;
}
// size can't overflow because it is 21 bits.
if (static_cast<int>(size) + process_pos > num_entries) {
result = error::kOutOfBounds;
break;
}
if (DebugImpl && log_commands()) {
LOG(ERROR) << "[" << logger_.GetLogPrefix() << "]"
<< "cmd: " << GetCommandName(command);
}
const unsigned int arg_count = size - 1;
unsigned int command_index = command - kFirstGLES2Command;
if (command_index < arraysize(command_info)) {
const CommandInfo& info = command_info[command_index];
unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count);
if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) ||
(info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) {
bool doing_gpu_trace = false;
if (DebugImpl && gpu_trace_commands_) {
if (CMD_FLAG_GET_TRACE_LEVEL(info.cmd_flags) <= gpu_trace_level_) {
doing_gpu_trace = true;
gpu_tracer_->Begin(TRACE_DISABLED_BY_DEFAULT("gpu.decoder"),
GetCommandName(command), kTraceDecoder);
}
}
if (DebugImpl) {
VerifyServiceTextureObjectsExist();
}
uint32_t immediate_data_size = (arg_count - info_arg_count) *
sizeof(CommandBufferEntry); // NOLINT
if (info.cmd_handler) {
result = (this->*info.cmd_handler)(immediate_data_size, cmd_data);
} else {
result = error::kUnknownCommand;
}
if (DebugImpl && doing_gpu_trace) {
gpu_tracer_->End(kTraceDecoder);
}
} else {
result = error::kInvalidArguments;
}
} else {
result = DoCommonCommand(command, arg_count, cmd_data);
}
if (result == error::kNoError && context_lost_) {
result = error::kLostContext;
}
if (result != error::kDeferCommandUntilLater) {
process_pos += size;
cmd_data += size;
}
}
if (entries_processed)
*entries_processed = process_pos;
return result;
}
base::WeakPtr<DecoderContext> GLES2DecoderPassthroughImpl::AsWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
gpu::ContextResult GLES2DecoderPassthroughImpl::Initialize(
const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
const DisallowedFeatures& disallowed_features,
const ContextCreationAttribs& attrib_helper) {
TRACE_EVENT0("gpu", "GLES2DecoderPassthroughImpl::Initialize");
DCHECK(context->IsCurrent(surface.get()));
api_ = gl::g_current_gl_context;
// Take ownership of the context and surface. The surface can be replaced
// with SetSurface.
context_ = context;
surface_ = surface;
offscreen_ = offscreen;
// Create GPU Tracer for timing values.
gpu_tracer_.reset(new GPUTracer(this));
gpu_fence_manager_.reset(new GpuFenceManager());
auto result =
group_->Initialize(this, attrib_helper.context_type, disallowed_features);
if (result != gpu::ContextResult::kSuccess) {
// Must not destroy ContextGroup if it is not initialized.
group_ = nullptr;
Destroy(true);
return result;
}
// Extensions that are enabled via emulation on the client side or needed for
// basic command buffer functionality. Make sure they are always enabled.
if (IsWebGLContextType(attrib_helper.context_type)) {
// Grab the extensions that are requestable
gfx::ExtensionSet requestable_extensions(
gl::GetRequestableGLExtensionsFromCurrentContext());
static constexpr const char* kRequiredFunctionalityExtensions[] = {
"GL_ANGLE_memory_size", "GL_CHROMIUM_bind_uniform_location",
"GL_CHROMIUM_sync_query", "GL_EXT_debug_marker",
"GL_KHR_debug", "GL_NV_fence",
};
RequestExtensions(api(), requestable_extensions,
kRequiredFunctionalityExtensions,
arraysize(kRequiredFunctionalityExtensions));
if (request_optional_extensions_) {
static constexpr const char* kOptionalFunctionalityExtensions[] = {
"GL_ANGLE_depth_texture",
"GL_ANGLE_framebuffer_blit",
"GL_ANGLE_framebuffer_multisample",
"GL_ANGLE_instanced_arrays",
"GL_ANGLE_pack_reverse_row_order",
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_ANGLE_texture_usage",
"GL_ANGLE_translated_shader_source",
"GL_CHROMIUM_framebuffer_mixed_samples",
"GL_CHROMIUM_path_rendering",
"GL_EXT_blend_minmax",
"GL_EXT_discard_framebuffer",
"GL_EXT_disjoint_timer_query",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_sRGB",
"GL_EXT_sRGB_write_control",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_compression_s3tc_srgb",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_norm16",
"GL_EXT_texture_rg",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_storage",
"GL_EXT_unpack_subimage",
"GL_KHR_parallel_shader_compile",
"GL_KHR_robust_buffer_access_behavior",
"GL_KHR_texture_compression_astc_hdr",
"GL_KHR_texture_compression_astc_ldr",
"GL_NV_pack_subimage",
"GL_OES_compressed_ETC1_RGB8_texture",
"GL_OES_depth32",
"GL_OES_EGL_image",
"GL_OES_EGL_image_external",
"GL_OES_EGL_image_external_essl3",
"GL_OES_fbo_render_mipmap",
"GL_OES_packed_depth_stencil",
"GL_OES_rgb8_rgba8",
"GL_OES_vertex_array_object",
"NV_EGL_stream_consumer_external",
};
RequestExtensions(api(), requestable_extensions,
kOptionalFunctionalityExtensions,
arraysize(kOptionalFunctionalityExtensions));
}
context->ReinitializeDynamicBindings();
}
// Each context initializes its own feature info because some extensions may
// be enabled dynamically. Don't disallow any features, leave it up to ANGLE
// to dynamically enable extensions.
feature_info_->Initialize(attrib_helper.context_type,
true /* is_passthrough_cmd_decoder */,
DisallowedFeatures());
// Check for required extensions
// TODO(geofflang): verify
// feature_info_->feature_flags().angle_robust_resource_initialization and
// api()->glIsEnabledFn(GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE)
#define FAIL_INIT_IF_NOT(feature, message) \
if (!(feature)) { \
Destroy(true); \
LOG(ERROR) << "ContextResult::kFatalFailure: " << (message); \
return gpu::ContextResult::kFatalFailure; \
}
FAIL_INIT_IF_NOT(feature_info_->feature_flags().angle_robust_client_memory,
"missing GL_ANGLE_robust_client_memory");
FAIL_INIT_IF_NOT(
feature_info_->feature_flags().chromium_bind_generates_resource,
"missing GL_CHROMIUM_bind_generates_resource");
FAIL_INIT_IF_NOT(feature_info_->feature_flags().chromium_copy_texture,
"missing GL_CHROMIUM_copy_texture");
FAIL_INIT_IF_NOT(feature_info_->feature_flags().angle_client_arrays,
"missing GL_ANGLE_client_arrays");
FAIL_INIT_IF_NOT(api()->glIsEnabledFn(GL_CLIENT_ARRAYS_ANGLE) == GL_FALSE,
"GL_ANGLE_client_arrays shouldn't be enabled");
FAIL_INIT_IF_NOT(feature_info_->feature_flags().angle_webgl_compatibility ==
IsWebGLContextType(attrib_helper.context_type),
"missing GL_ANGLE_webgl_compatibility");
FAIL_INIT_IF_NOT(feature_info_->feature_flags().angle_request_extension,
"missing GL_ANGLE_request_extension");
FAIL_INIT_IF_NOT(feature_info_->feature_flags().khr_debug,
"missing GL_KHR_debug");
FAIL_INIT_IF_NOT(
!IsWebGL2ComputeContextType(attrib_helper.context_type) ||
feature_info_->feature_flags().khr_robust_buffer_access_behavior,
"missing GL_KHR_robust_buffer_access_behavior");
FAIL_INIT_IF_NOT(!attrib_helper.enable_oop_rasterization,
"oop rasterization not supported");
#undef FAIL_INIT_IF_NOT
bind_generates_resource_ = group_->bind_generates_resource();
resources_ = group_->passthrough_resources();
mailbox_manager_ = group_->mailbox_manager();
// Query information about the texture units
GLint num_texture_units = 0;
api()->glGetIntegervFn(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
&num_texture_units);
if (num_texture_units > static_cast<GLint>(kMaxTextureUnits)) {
Destroy(true);
LOG(ERROR) << "kMaxTextureUnits (" << kMaxTextureUnits
<< ") must be at least GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
<< num_texture_units << ").";
return gpu::ContextResult::kFatalFailure;
}
active_texture_unit_ = 0;
// Initialize the tracked buffer bindings
bound_buffers_[GL_ARRAY_BUFFER] = 0;
bound_buffers_[GL_ELEMENT_ARRAY_BUFFER] = 0;
if (feature_info_->gl_version_info().IsAtLeastGLES(3, 0) ||
feature_info_->feature_flags().ext_pixel_buffer_object) {
bound_buffers_[GL_PIXEL_PACK_BUFFER] = 0;
bound_buffers_[GL_PIXEL_UNPACK_BUFFER] = 0;
}
if (feature_info_->gl_version_info().IsAtLeastGLES(3, 0)) {
bound_buffers_[GL_COPY_READ_BUFFER] = 0;
bound_buffers_[GL_COPY_WRITE_BUFFER] = 0;
bound_buffers_[GL_TRANSFORM_FEEDBACK_BUFFER] = 0;
bound_buffers_[GL_UNIFORM_BUFFER] = 0;
}
if (feature_info_->gl_version_info().IsAtLeastGLES(3, 1)) {
bound_buffers_[GL_ATOMIC_COUNTER_BUFFER] = 0;
bound_buffers_[GL_SHADER_STORAGE_BUFFER] = 0;
bound_buffers_[GL_DRAW_INDIRECT_BUFFER] = 0;
bound_buffers_[GL_DISPATCH_INDIRECT_BUFFER] = 0;
}
// For WebGL contexts, log GL errors so they appear in devtools. Otherwise
// only enable debug logging if requested.
bool log_non_errors =
group_->gpu_preferences().enable_gpu_driver_debug_logging;
InitializeGLDebugLogging(log_non_errors, PassthroughGLDebugMessageCallback,
this);
if (feature_info_->feature_flags().chromium_texture_filtering_hint &&
feature_info_->feature_flags().is_swiftshader) {
api()->glHintFn(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_NICEST);
}
has_robustness_extension_ = feature_info_->feature_flags().khr_robustness ||
feature_info_->feature_flags().ext_robustness;
lose_context_when_out_of_memory_ =
attrib_helper.lose_context_when_out_of_memory;
api()->glGetIntegervFn(GL_MAX_TEXTURE_SIZE, &max_2d_texture_size_);
api()->glGetIntegervFn(GL_MAX_RENDERBUFFER_SIZE, &max_renderbuffer_size_);
max_offscreen_framebuffer_size_ =
std::min(max_2d_texture_size_, max_renderbuffer_size_);
if (offscreen_) {
offscreen_single_buffer_ = attrib_helper.single_buffer;
offscreen_target_buffer_preserved_ = attrib_helper.buffer_preserved;
const bool multisampled_framebuffers_supported =
feature_info_->feature_flags().chromium_framebuffer_multisample;
if (attrib_helper.samples > 0 && attrib_helper.sample_buffers > 0 &&
multisampled_framebuffers_supported && !offscreen_single_buffer_) {
GLint max_sample_count = 0;
api()->glGetIntegervFn(GL_MAX_SAMPLES_EXT, &max_sample_count);
emulated_default_framebuffer_format_.samples =
std::min(attrib_helper.samples, max_sample_count);
}
const bool rgb8_supported = feature_info_->feature_flags().oes_rgb8_rgba8;
const bool alpha_channel_requested = attrib_helper.alpha_size > 0;
// The only available default render buffer formats in GLES2 have very
// little precision. Don't enable multisampling unless 8-bit render
// buffer formats are available--instead fall back to 8-bit textures.
if (rgb8_supported && emulated_default_framebuffer_format_.samples > 0) {
emulated_default_framebuffer_format_.color_renderbuffer_internal_format =
alpha_channel_requested ? GL_RGBA8 : GL_RGB8;
} else {
emulated_default_framebuffer_format_.samples = 0;
}
emulated_default_framebuffer_format_.color_texture_internal_format =
alpha_channel_requested ? GL_RGBA : GL_RGB;
emulated_default_framebuffer_format_.color_texture_format =
emulated_default_framebuffer_format_.color_texture_internal_format;
emulated_default_framebuffer_format_.color_texture_type = GL_UNSIGNED_BYTE;
const bool depth24_stencil8_supported =
feature_info_->feature_flags().packed_depth24_stencil8;
if ((attrib_helper.depth_size > 0 || attrib_helper.stencil_size > 0) &&
depth24_stencil8_supported) {
emulated_default_framebuffer_format_.depth_stencil_internal_format =
GL_DEPTH24_STENCIL8;
} else {
// It may be the case that this depth/stencil combination is not
// supported, but this will be checked later by CheckFramebufferStatus.
if (attrib_helper.depth_size > 0) {
emulated_default_framebuffer_format_.depth_internal_format =
GL_DEPTH_COMPONENT16;
}
if (attrib_helper.stencil_size > 0) {
emulated_default_framebuffer_format_.stencil_internal_format =
GL_STENCIL_INDEX8;
}
}
CheckErrorCallbackState();
emulated_back_buffer_ = std::make_unique<EmulatedDefaultFramebuffer>(
api(), emulated_default_framebuffer_format_, feature_info_.get());
// Make sure to use a non-empty offscreen surface so that the framebuffer is
// complete.
gfx::Size initial_size(
std::max(1, attrib_helper.offscreen_framebuffer_size.width()),
std::max(1, attrib_helper.offscreen_framebuffer_size.height()));
if (!emulated_back_buffer_->Resize(initial_size, feature_info_.get())) {
bool was_lost = CheckResetStatus();
Destroy(true);
LOG(ERROR) << (was_lost ? "ContextResult::kTransientFailure: "
: "ContextResult::kFatalFailure: ")
<< "Resize of emulated back buffer failed";
return was_lost ? gpu::ContextResult::kTransientFailure
: gpu::ContextResult::kFatalFailure;
}
if (CheckErrorCallbackState()) {
Destroy(true);
// Errors are considered fatal, including OOM.
LOG(ERROR)
<< "ContextResult::kFatalFailure: "
"Creation of the offscreen framebuffer failed because errors were "
"generated.";
return gpu::ContextResult::kFatalFailure;
}
framebuffer_id_map_.SetIDMapping(
0, emulated_back_buffer_->framebuffer_service_id);
// Bind the emulated default framebuffer and initialize the viewport
api()->glBindFramebufferEXTFn(
GL_FRAMEBUFFER, emulated_back_buffer_->framebuffer_service_id);
api()->glViewportFn(0, 0, attrib_helper.offscreen_framebuffer_size.width(),
attrib_helper.offscreen_framebuffer_size.height());
}
// Initialize the tracked scissor and viewport state and then apply the
// surface offsets if needed.
api()->glGetIntegervFn(GL_VIEWPORT, viewport_);
api()->glGetIntegervFn(GL_SCISSOR_BOX, scissor_);
ApplySurfaceDrawOffset();
set_initialized();
return gpu::ContextResult::kSuccess;
}
void GLES2DecoderPassthroughImpl::Destroy(bool have_context) {
if (have_context) {
FlushErrors();
}
// Destroy all pending read pixels operations
for (PendingReadPixels& pending_read_pixels : pending_read_pixels_) {
if (have_context) {
api()->glDeleteBuffersARBFn(1, &pending_read_pixels.buffer_service_id);
} else {
pending_read_pixels.fence->Invalidate();
}
}
pending_read_pixels_.clear();
for (auto& bound_texture_type : bound_textures_) {
for (auto& bound_texture : bound_texture_type) {
if (!have_context && bound_texture.texture) {
bound_texture.texture->MarkContextLost();
}
bound_texture.texture = nullptr;
}
}
if (resources_) { // Initialize may not have been called yet.
for (PassthroughAbstractTextureImpl* iter : abstract_textures_) {
resources_->textures_pending_destruction.insert(
iter->OnDecoderWillDestroy());
}
abstract_textures_.clear();
if (have_context) {
resources_->DestroyPendingTextures(/*has_context=*/true);
}
}
DeleteServiceObjects(&framebuffer_id_map_, have_context,
[this](GLuint client_id, GLuint framebuffer) {
api()->glDeleteFramebuffersEXTFn(1, &framebuffer);
});
DeleteServiceObjects(&transform_feedback_id_map_, have_context,
[this](GLuint client_id, GLuint transform_feedback) {
api()->glDeleteTransformFeedbacksFn(
1, &transform_feedback);
});
DeleteServiceObjects(&query_id_map_, have_context,
[this](GLuint client_id, GLuint query) {
api()->glDeleteQueriesFn(1, &query);
});
DeleteServiceObjects(&vertex_array_id_map_, have_context,
[this](GLuint client_id, GLuint vertex_array) {
api()->glDeleteVertexArraysOESFn(1, &vertex_array);
});
// Destroy the emulated backbuffer
if (emulated_back_buffer_) {
emulated_back_buffer_->Destroy(have_context);
emulated_back_buffer_.reset();
}
if (emulated_front_buffer_) {
emulated_front_buffer_->Destroy(have_context);
emulated_front_buffer_.reset();
}
for (auto& in_use_color_texture : in_use_color_textures_) {
in_use_color_texture->Destroy(have_context);
}
in_use_color_textures_.clear();
for (auto& available_color_texture : available_color_textures_) {
available_color_texture->Destroy(have_context);
}
available_color_textures_.clear();
if (gpu_fence_manager_.get()) {
gpu_fence_manager_->Destroy(have_context);
gpu_fence_manager_.reset();
}
// Destroy the GPU Tracer which may own some in process GPU Timings.
if (gpu_tracer_) {
gpu_tracer_->Destroy(have_context);
gpu_tracer_.reset();
}
if (!have_context) {
for (auto& fence : deschedule_until_finished_fences_) {
fence->Invalidate();
}
}
deschedule_until_finished_fences_.clear();
// Destroy the surface before the context, some surface destructors make GL
// calls.
surface_ = nullptr;
if (group_) {
if (group_->has_program_cache()) {
group_->get_program_cache()->ResetCacheProgramCallback();
}
group_->Destroy(this, have_context);
group_ = nullptr;
}
if (context_.get()) {
context_->ReleaseCurrent(nullptr);
context_ = nullptr;
}
}
void GLES2DecoderPassthroughImpl::SetSurface(
const scoped_refptr<gl::GLSurface>& surface) {
DCHECK(context_->IsCurrent(nullptr));
DCHECK(surface_.get());
surface_ = surface;
}
void GLES2DecoderPassthroughImpl::ReleaseSurface() {
if (!context_.get())
return;
if (WasContextLost()) {
DLOG(ERROR) << " GLES2DecoderImpl: Trying to release lost context.";
return;
}
context_->ReleaseCurrent(surface_.get());
surface_ = nullptr;
}
void GLES2DecoderPassthroughImpl::TakeFrontBuffer(const Mailbox& mailbox) {
if (offscreen_single_buffer_) {
DCHECK(emulated_back_buffer_->color_texture != nullptr);
mailbox_manager_->ProduceTexture(
mailbox, emulated_back_buffer_->color_texture->texture.get());
return;
}
if (!emulated_front_buffer_) {
DLOG(ERROR) << "Called TakeFrontBuffer on a non-offscreen context";
return;
}
mailbox_manager_->ProduceTexture(mailbox,
emulated_front_buffer_->texture.get());
in_use_color_textures_.push_back(std::move(emulated_front_buffer_));
emulated_front_buffer_ = nullptr;
if (available_color_textures_.empty()) {
// Create a new color texture to use as the front buffer
emulated_front_buffer_ = std::make_unique<EmulatedColorBuffer>(
api(), emulated_default_framebuffer_format_);
emulated_front_buffer_->Resize(emulated_back_buffer_->size);
create_color_buffer_count_for_test_++;
} else {
emulated_front_buffer_ = std::move(available_color_textures_.back());
available_color_textures_.pop_back();
}
}
void GLES2DecoderPassthroughImpl::ReturnFrontBuffer(const Mailbox& mailbox,
bool is_lost) {
TextureBase* texture = mailbox_manager_->ConsumeTexture(mailbox);
mailbox_manager_->TextureDeleted(texture);
if (offscreen_single_buffer_) {
return;
}
auto it = in_use_color_textures_.begin();
while (it != in_use_color_textures_.end()) {
if ((*it)->texture == texture) {
break;
}
it++;
}
if (it == in_use_color_textures_.end()) {
DLOG(ERROR) << "Attempting to return a frontbuffer that was not saved.";
return;
}
if (is_lost) {
(*it)->texture->MarkContextLost();
(*it)->Destroy(false);
} else if ((*it)->size != emulated_back_buffer_->size) {
(*it)->Destroy(true);
} else {
available_color_textures_.push_back(std::move(*it));
}
in_use_color_textures_.erase(it);
}
bool GLES2DecoderPassthroughImpl::ResizeOffscreenFramebuffer(
const gfx::Size& size) {
DCHECK(offscreen_);
if (!emulated_back_buffer_) {
LOG(ERROR)
<< "GLES2DecoderPassthroughImpl::ResizeOffscreenFramebuffer called "
<< " with an onscreen framebuffer.";
return false;
}
if (emulated_back_buffer_->size == size) {
return true;
}
if (size.width() < 0 || size.height() < 0 ||
size.width() > max_offscreen_framebuffer_size_ ||
size.height() > max_offscreen_framebuffer_size_) {
LOG(ERROR) << "GLES2DecoderPassthroughImpl::ResizeOffscreenFramebuffer "
"failed to allocate storage due to excessive dimensions.";
return false;
}
CheckErrorCallbackState();
if (!emulated_back_buffer_->Resize(size, feature_info_.get())) {
LOG(ERROR) << "GLES2DecoderPassthroughImpl::ResizeOffscreenFramebuffer "
"failed to resize the emulated framebuffer.";
return false;
}
if (CheckErrorCallbackState()) {
LOG(ERROR) << "GLES2DecoderPassthroughImpl::ResizeOffscreenFramebuffer "
"failed to resize the emulated framebuffer because errors "
"were generated.";
return false;
}
// Destroy all the available color textures, they should not be the same size
// as the back buffer
for (auto& available_color_texture : available_color_textures_) {
DCHECK(available_color_texture->size != size);
available_color_texture->Destroy(true);
}
available_color_textures_.clear();
return true;
}
bool GLES2DecoderPassthroughImpl::MakeCurrent() {
if (!context_.get())
return false;
if (WasContextLost()) {
LOG(ERROR) << " GLES2DecoderPassthroughImpl: Trying to make lost context "
"current.";
return false;
}
if (!context_->MakeCurrent(surface_.get())) {
LOG(ERROR)
<< " GLES2DecoderPassthroughImpl: Context lost during MakeCurrent.";
MarkContextLost(error::kMakeCurrentFailed);
group_->LoseContexts(error::kUnknown);
return false;
}
DCHECK_EQ(api(), gl::g_current_gl_context);
if (CheckResetStatus()) {
LOG(ERROR) << " GLES2DecoderPassthroughImpl: Context reset detected after "
"MakeCurrent.";
group_->LoseContexts(error::kUnknown);
return false;
}
// Establish the program binary caching callback.
if (group_->has_program_cache()) {
auto program_callback = base::BindRepeating(&DecoderClient::CacheShader,
base::Unretained(client_));
group_->get_program_cache()->SetCacheProgramCallback(program_callback);
}
ProcessReadPixels(false);
ProcessQueries(false);
resources_->DestroyPendingTextures(/*has_context=*/true);
return true;
}
gpu::gles2::GLES2Util* GLES2DecoderPassthroughImpl::GetGLES2Util() {
return nullptr;
}
gl::GLContext* GLES2DecoderPassthroughImpl::GetGLContext() {
return context_.get();
}
gl::GLSurface* GLES2DecoderPassthroughImpl::GetGLSurface() {
return surface_.get();
}
gpu::gles2::ContextGroup* GLES2DecoderPassthroughImpl::GetContextGroup() {
return group_.get();
}
const FeatureInfo* GLES2DecoderPassthroughImpl::GetFeatureInfo() const {
return group_->feature_info();
}
gpu::Capabilities GLES2DecoderPassthroughImpl::GetCapabilities() {
DCHECK(initialized());
Capabilities caps;
PopulateNumericCapabilities(&caps, feature_info_.get());
api()->glGetIntegervFn(GL_BIND_GENERATES_RESOURCE_CHROMIUM,
&caps.bind_generates_resource_chromium);
DCHECK_EQ(caps.bind_generates_resource_chromium != GL_FALSE,
group_->bind_generates_resource());
caps.egl_image_external =
feature_info_->feature_flags().oes_egl_image_external;
caps.texture_format_astc =
feature_info_->feature_flags().ext_texture_format_astc;
caps.texture_format_atc =
feature_info_->feature_flags().ext_texture_format_atc;
caps.texture_format_bgra8888 =
feature_info_->feature_flags().ext_texture_format_bgra8888;
caps.texture_format_dxt1 =
feature_info_->feature_flags().ext_texture_format_dxt1;
caps.texture_format_dxt5 =
feature_info_->feature_flags().ext_texture_format_dxt5;
caps.texture_format_etc1 =
feature_info_->feature_flags().oes_compressed_etc1_rgb8_texture;
caps.texture_format_etc1_npot = caps.texture_format_etc1;
caps.texture_rectangle = feature_info_->feature_flags().arb_texture_rectangle;
caps.texture_usage = feature_info_->feature_flags().angle_texture_usage;
caps.texture_storage = feature_info_->feature_flags().ext_texture_storage;
caps.discard_framebuffer =
feature_info_->feature_flags().ext_discard_framebuffer;
caps.sync_query = feature_info_->feature_flags().chromium_sync_query;
#if defined(OS_MACOSX)
// This is unconditionally true on mac, no need to test for it at runtime.
caps.iosurface = true;
#endif
caps.blend_equation_advanced =
feature_info_->feature_flags().blend_equation_advanced;
caps.blend_equation_advanced_coherent =
feature_info_->feature_flags().blend_equation_advanced_coherent;
caps.texture_rg = feature_info_->feature_flags().ext_texture_rg;
caps.texture_norm16 = feature_info_->feature_flags().ext_texture_norm16;
caps.texture_half_float_linear =
feature_info_->feature_flags().enable_texture_half_float_linear;
caps.color_buffer_half_float_rgba =
feature_info_->ext_color_buffer_float_available() ||
feature_info_->ext_color_buffer_half_float_available();
caps.image_ycbcr_422 =
feature_info_->feature_flags().chromium_image_ycbcr_422;
caps.image_ycbcr_420v =
feature_info_->feature_flags().chromium_image_ycbcr_420v;
caps.image_ycbcr_420v_disabled_for_video_frames =
group_->gpu_preferences()
.disable_biplanar_gpu_memory_buffers_for_video_frames;
caps.image_xr30 = feature_info_->feature_flags().chromium_image_xr30;
caps.image_xb30 = feature_info_->feature_flags().chromium_image_xb30;
caps.max_copy_texture_chromium_size =
feature_info_->workarounds().max_copy_texture_chromium_size;
caps.render_buffer_format_bgra8888 =
feature_info_->feature_flags().ext_render_buffer_format_bgra8888;
caps.occlusion_query_boolean =
feature_info_->feature_flags().occlusion_query_boolean;
caps.timer_queries = feature_info_->feature_flags().ext_disjoint_timer_query;
caps.gpu_rasterization =
group_->gpu_feature_info()
.status_values[GPU_FEATURE_TYPE_GPU_RASTERIZATION] ==
kGpuFeatureStatusEnabled;
caps.post_sub_buffer = surface_->SupportsPostSubBuffer();
caps.surfaceless = !offscreen_ && surface_->IsSurfaceless();
caps.flips_vertically = !offscreen_ && surface_->FlipsVertically();
caps.msaa_is_slow = feature_info_->workarounds().msaa_is_slow;
caps.avoid_stencil_buffers =
feature_info_->workarounds().avoid_stencil_buffers;
caps.multisample_compatibility =
feature_info_->feature_flags().ext_multisample_compatibility;
caps.dc_layers = !offscreen_ && surface_->SupportsDCLayers();
caps.commit_overlay_planes = surface_->SupportsCommitOverlayPlanes();
caps.use_dc_overlays_for_video = surface_->UseOverlaysForVideo();
caps.protected_video_swap_chain = surface_->SupportsProtectedVideo();
caps.texture_npot = feature_info_->feature_flags().npot_ok;
caps.chromium_gpu_fence = feature_info_->feature_flags().chromium_gpu_fence;
caps.chromium_nonblocking_readback = true;
caps.num_surface_buffers = surface_->GetBufferCount();
caps.gpu_memory_buffer_formats =
feature_info_->feature_flags().gpu_memory_buffer_formats;
caps.texture_target_exception_list =
group_->gpu_preferences().texture_target_exception_list;
return caps;
}
void GLES2DecoderPassthroughImpl::RestoreState(const ContextState* prev_state) {
}
void GLES2DecoderPassthroughImpl::RestoreActiveTexture() const {}
void GLES2DecoderPassthroughImpl::RestoreAllTextureUnitAndSamplerBindings(
const ContextState* prev_state) const {}
void GLES2DecoderPassthroughImpl::RestoreActiveTextureUnitBinding(
unsigned int target) const {}
void GLES2DecoderPassthroughImpl::RestoreBufferBinding(unsigned int target) {}
void GLES2DecoderPassthroughImpl::RestoreBufferBindings() const {}
void GLES2DecoderPassthroughImpl::RestoreFramebufferBindings() const {}
void GLES2DecoderPassthroughImpl::RestoreRenderbufferBindings() {}
void GLES2DecoderPassthroughImpl::RestoreGlobalState() const {}
void GLES2DecoderPassthroughImpl::RestoreProgramBindings() const {}
void GLES2DecoderPassthroughImpl::RestoreTextureState(
unsigned service_id) const {}
void GLES2DecoderPassthroughImpl::RestoreTextureUnitBindings(
unsigned unit) const {}
void GLES2DecoderPassthroughImpl::RestoreVertexAttribArray(unsigned index) {}
void GLES2DecoderPassthroughImpl::RestoreAllExternalTextureBindingsIfNeeded() {}
void GLES2DecoderPassthroughImpl::RestoreDeviceWindowRectangles() const {}
void GLES2DecoderPassthroughImpl::ClearAllAttributes() const {}
void GLES2DecoderPassthroughImpl::RestoreAllAttributes() const {}
void GLES2DecoderPassthroughImpl::SetIgnoreCachedStateForTest(bool ignore) {}
void GLES2DecoderPassthroughImpl::SetForceShaderNameHashingForTest(bool force) {
}
size_t GLES2DecoderPassthroughImpl::GetSavedBackTextureCountForTest() {
return in_use_color_textures_.size() + available_color_textures_.size();
}
size_t GLES2DecoderPassthroughImpl::GetCreatedBackTextureCountForTest() {
return create_color_buffer_count_for_test_;
}
gpu::QueryManager* GLES2DecoderPassthroughImpl::GetQueryManager() {
return nullptr;
}
void GLES2DecoderPassthroughImpl::SetQueryCallback(unsigned int query_client_id,
base::OnceClosure callback) {
GLuint service_id = query_id_map_.GetServiceIDOrInvalid(query_client_id);
for (auto& pending_query : pending_queries_) {
if (pending_query.service_id == service_id) {
pending_query.callbacks.push_back(std::move(callback));
return;
}
}
VLOG(1) << "GLES2DecoderPassthroughImpl::SetQueryCallback: No pending query "
"with ID "
<< query_client_id << ". Running the callback immediately.";
std::move(callback).Run();
}
gpu::gles2::GpuFenceManager* GLES2DecoderPassthroughImpl::GetGpuFenceManager() {
return gpu_fence_manager_.get();
}
gpu::gles2::FramebufferManager*
GLES2DecoderPassthroughImpl::GetFramebufferManager() {
return nullptr;
}
gpu::gles2::TransformFeedbackManager*
GLES2DecoderPassthroughImpl::GetTransformFeedbackManager() {
return nullptr;
}
gpu::gles2::VertexArrayManager*
GLES2DecoderPassthroughImpl::GetVertexArrayManager() {
return nullptr;
}
gpu::gles2::ImageManager*
GLES2DecoderPassthroughImpl::GetImageManagerForTest() {
return group_->image_manager();
}
bool GLES2DecoderPassthroughImpl::HasPendingQueries() const {
return !pending_queries_.empty();
}
void GLES2DecoderPassthroughImpl::ProcessPendingQueries(bool did_finish) {
// TODO(geofflang): If this returned an error, store it somewhere.
ProcessQueries(did_finish);
}
bool GLES2DecoderPassthroughImpl::HasMoreIdleWork() const {
return gpu_tracer_->HasTracesToProcess() || !pending_read_pixels_.empty() ||
resources_->HasTexturesPendingDestruction();
}
void GLES2DecoderPassthroughImpl::PerformIdleWork() {
gpu_tracer_->ProcessTraces();
ProcessReadPixels(false);
}
bool GLES2DecoderPassthroughImpl::HasPollingWork() const {
return deschedule_until_finished_fences_.size() >= 2;
}
void GLES2DecoderPassthroughImpl::PerformPollingWork() {
ProcessDescheduleUntilFinished();
}
bool GLES2DecoderPassthroughImpl::GetServiceTextureId(
uint32_t client_texture_id,
uint32_t* service_texture_id) {
return resources_->texture_id_map.GetServiceID(client_texture_id,
service_texture_id);
}
TextureBase* GLES2DecoderPassthroughImpl::GetTextureBase(uint32_t client_id) {
scoped_refptr<TexturePassthrough> texture = nullptr;
if (resources_->texture_object_map.GetServiceID(client_id, &texture)) {
return texture.get();
} else {
return nullptr;
}
}
bool GLES2DecoderPassthroughImpl::ClearLevel(Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
int width,
int height) {
return true;
}
bool GLES2DecoderPassthroughImpl::ClearCompressedTextureLevel(Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height) {
return true;
}
bool GLES2DecoderPassthroughImpl::IsCompressedTextureFormat(unsigned format) {
return false;
}
bool GLES2DecoderPassthroughImpl::ClearLevel3D(Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int width,
int height,
int depth) {
return true;
}
gpu::gles2::ErrorState* GLES2DecoderPassthroughImpl::GetErrorState() {
return nullptr;
}
void GLES2DecoderPassthroughImpl::WaitForReadPixels(
base::OnceClosure callback) {}
std::unique_ptr<AbstractTexture>
GLES2DecoderPassthroughImpl::CreateAbstractTexture(GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type) {
// We can't support cube maps because the abstract texture does not allow it.
DCHECK(target != GL_TEXTURE_CUBE_MAP);
GLuint service_id = 0;
api()->glGenTexturesFn(1, &service_id);
scoped_refptr<TexturePassthrough> texture(
new TexturePassthrough(service_id, target));
// Unretained is safe, because of the destruction cb.
std::unique_ptr<PassthroughAbstractTextureImpl> abstract_texture =
std::make_unique<PassthroughAbstractTextureImpl>(texture, this);
abstract_textures_.insert(abstract_texture.get());
return abstract_texture;
}
void GLES2DecoderPassthroughImpl::OnAbstractTextureDestroyed(
PassthroughAbstractTextureImpl* abstract_texture,
scoped_refptr<TexturePassthrough> texture) {
DCHECK(texture);
abstract_textures_.erase(abstract_texture);
if (context_->IsCurrent(nullptr)) {
resources_->DestroyPendingTextures(true);
} else {
resources_->textures_pending_destruction.insert(std::move(texture));
}
}
bool GLES2DecoderPassthroughImpl::WasContextLost() const {
return context_lost_;
}
bool GLES2DecoderPassthroughImpl::WasContextLostByRobustnessExtension() const {
return WasContextLost() && reset_by_robustness_extension_;
}
void GLES2DecoderPassthroughImpl::MarkContextLost(
error::ContextLostReason reason) {
// Only lose the context once.
if (WasContextLost()) {
return;
}
// Don't make GL calls in here, the context might not be current.
command_buffer_service()->SetContextLostReason(reason);
context_lost_ = true;
}
gpu::gles2::Logger* GLES2DecoderPassthroughImpl::GetLogger() {
return &logger_;
}
void GLES2DecoderPassthroughImpl::BeginDecoding() {
gpu_tracer_->BeginDecoding();
gpu_trace_commands_ = gpu_tracer_->IsTracing() && *gpu_decoder_category_;
gpu_debug_commands_ = log_commands() || debug() || gpu_trace_commands_;
}
void GLES2DecoderPassthroughImpl::EndDecoding() {
gpu_tracer_->EndDecoding();
}
const gpu::gles2::ContextState* GLES2DecoderPassthroughImpl::GetContextState() {
return nullptr;
}
scoped_refptr<ShaderTranslatorInterface>
GLES2DecoderPassthroughImpl::GetTranslator(GLenum type) {
return nullptr;
}
void GLES2DecoderPassthroughImpl::BindImage(uint32_t client_texture_id,
uint32_t texture_target,
gl::GLImage* image,
bool can_bind_to_sampler) {
scoped_refptr<TexturePassthrough> passthrough_texture = nullptr;
if (!resources_->texture_object_map.GetServiceID(client_texture_id,
&passthrough_texture)) {
return;
}
DCHECK(passthrough_texture != nullptr);
// |can_bind_to_sampler| indicates that we don't need to take any action.
// Otherwise, we do it when the texture is first used for drawing.
passthrough_texture->set_is_bind_pending(!can_bind_to_sampler);
GLenum bind_target = GLES2Util::GLFaceTargetToTextureTarget(texture_target);
if (passthrough_texture->target() != bind_target) {
return;
}
// Reference the image even if it is not bound as a sampler.
passthrough_texture->SetLevelImage(texture_target, 0, image);
}
void GLES2DecoderPassthroughImpl::BindOnePendingImage(
GLenum target,
TexturePassthrough* texture) {
// It's possible that this texture was processed by some other decoder
// while it was also bound here, or that it has been destroyed. In
// either case, do nothing.
if (!texture || !texture->is_bind_pending())
return;
// TODO(liberato): make this work for non-0 levels.
gl::GLImage* image = texture->GetLevelImage(target, 0);
// Note that we might not have an image anymore, if it was unbound from
// the texture by some other decoder while the texture was still bound
// here. In that case, just ignore it.
//
// Similarly, we might not even get here if an image was bound to a
// texture that requries bind/copy, but that texture was already bound
// to a sampler in this decoder.
if (!image)
return;
// TODO: internalformat?
if (!image->BindTexImage(target))
image->CopyTexImage(target);
// If copy / bind fail, then we could keep the bind state the same.
// However, for now, we only try once.
texture->set_is_bind_pending(false);
// No client ID available here, can this texture already be discardable?
UpdateTextureSizeFromTexturePassthrough(texture, 0);
}
void GLES2DecoderPassthroughImpl::BindPendingImagesForSamplers() {
for (TexturePendingBinding& pending : textures_pending_binding_)
BindOnePendingImage(pending.target, pending.texture.get());
// Note that we clear the texures even if they fail. We could keep
// them around.
textures_pending_binding_.clear();
}
void GLES2DecoderPassthroughImpl::OnDebugMessage(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message) {
if (type == GL_DEBUG_TYPE_ERROR && source == GL_DEBUG_SOURCE_API) {
had_error_callback_ = true;
}
}
void GLES2DecoderPassthroughImpl::SetCopyTextureResourceManagerForTest(
CopyTextureCHROMIUMResourceManager* copy_texture_resource_manager) {
NOTIMPLEMENTED();
}
void GLES2DecoderPassthroughImpl::SetCopyTexImageBlitterForTest(
CopyTexImageResourceManager* copy_tex_image_blit) {
NOTIMPLEMENTED();
}
const char* GLES2DecoderPassthroughImpl::GetCommandName(
unsigned int command_id) const {
if (command_id >= kFirstGLES2Command && command_id < kNumCommands) {
return gles2::GetCommandName(static_cast<CommandId>(command_id));
}
return GetCommonCommandName(static_cast<cmd::CommandId>(command_id));
}
void GLES2DecoderPassthroughImpl::SetOptionalExtensionsRequestedForTesting(
bool request_extensions) {
request_optional_extensions_ = request_extensions;
}
void* GLES2DecoderPassthroughImpl::GetScratchMemory(size_t size) {
if (scratch_memory_.size() < size) {
scratch_memory_.resize(size, 0);
}
return scratch_memory_.data();
}
template <typename T>
error::Error GLES2DecoderPassthroughImpl::PatchGetNumericResults(GLenum pname,
GLsizei length,
T* params) {
// Likely a gl error if no parameters were returned
if (length < 1) {
return error::kNoError;
}
switch (pname) {
case GL_NUM_EXTENSIONS:
// Currently handled on the client side.
params[0] = 0;
break;
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_TEXTURE_BINDING_2D_ARRAY:
case GL_TEXTURE_BINDING_3D:
if (*params != 0 &&
!GetClientID(&resources_->texture_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_ARRAY_BUFFER_BINDING:
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
case GL_PIXEL_PACK_BUFFER_BINDING:
case GL_PIXEL_UNPACK_BUFFER_BINDING:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_COPY_READ_BUFFER_BINDING:
case GL_COPY_WRITE_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_BINDING:
if (*params != 0 &&
!GetClientID(&resources_->buffer_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_RENDERBUFFER_BINDING:
if (*params != 0 &&
!GetClientID(&resources_->renderbuffer_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_SAMPLER_BINDING:
if (*params != 0 &&
!GetClientID(&resources_->sampler_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_ACTIVE_PROGRAM:
if (*params != 0 &&
!GetClientID(&resources_->program_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_FRAMEBUFFER_BINDING:
case GL_READ_FRAMEBUFFER_BINDING:
if (*params != 0 && !GetClientID(&framebuffer_id_map_, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_TRANSFORM_FEEDBACK_BINDING:
if (*params != 0 &&
!GetClientID(&transform_feedback_id_map_, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_VERTEX_ARRAY_BINDING:
if (*params != 0 &&
!GetClientID(&vertex_array_id_map_, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_VIEWPORT:
// The applied viewport and scissor could be offset by the current
// surface, return the tracked values instead
if (length < 4) {
return error::kInvalidArguments;
}
std::copy(std::begin(viewport_), std::end(viewport_), params);
break;
case GL_SCISSOR_BOX:
// The applied viewport and scissor could be offset by the current
// surface, return the tracked values instead
if (length < 4) {
return error::kInvalidArguments;
}
std::copy(std::begin(scissor_), std::end(scissor_), params);
break;
default:
break;
}
return error::kNoError;
}
// Instantiate templated functions
#define INSTANTIATE_PATCH_NUMERIC_RESULTS(type) \
template error::Error GLES2DecoderPassthroughImpl::PatchGetNumericResults( \
GLenum, GLsizei, type*)
INSTANTIATE_PATCH_NUMERIC_RESULTS(GLint);
INSTANTIATE_PATCH_NUMERIC_RESULTS(GLint64);
INSTANTIATE_PATCH_NUMERIC_RESULTS(GLfloat);
INSTANTIATE_PATCH_NUMERIC_RESULTS(GLboolean);
#undef INSTANTIATE_PATCH_NUMERIC_RESULTS
template <typename T>
error::Error GLES2DecoderPassthroughImpl::PatchGetBufferResults(GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
T* params) {
if (pname != GL_BUFFER_ACCESS_FLAGS) {
return error::kNoError;
}
// If there was no error, the buffer target should exist
DCHECK(bound_buffers_.find(target) != bound_buffers_.end());
GLuint current_client_buffer = bound_buffers_[target];
auto mapped_buffer_info_iter =
resources_->mapped_buffer_map.find(current_client_buffer);
if (mapped_buffer_info_iter == resources_->mapped_buffer_map.end()) {
// Buffer is not mapped, nothing to do
return error::kNoError;
}
// Buffer is mapped, patch the result with the original access flags
DCHECK_GE(bufsize, 1);
DCHECK_EQ(*length, 1);
params[0] = mapped_buffer_info_iter->second.original_access;
return error::kNoError;
}
template error::Error GLES2DecoderPassthroughImpl::PatchGetBufferResults(
GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint64* params);
template error::Error GLES2DecoderPassthroughImpl::PatchGetBufferResults(
GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error
GLES2DecoderPassthroughImpl::PatchGetFramebufferAttachmentParameter(
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei length,
GLint* params) {
// Likely a gl error if no parameters were returned
if (length < 1) {
return error::kNoError;
}
switch (pname) {
// If the attached object name was requested, it needs to be converted back
// to a client id.
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: {
GLint object_type = GL_NONE;
api()->glGetFramebufferAttachmentParameterivEXTFn(
target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&object_type);
switch (object_type) {
case GL_TEXTURE:
if (!GetClientID(&resources_->texture_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_RENDERBUFFER:
if (!GetClientID(&resources_->renderbuffer_id_map, *params, params)) {
return error::kInvalidArguments;
}
break;
case GL_NONE:
// Default framebuffer, don't transform the result
break;
default:
NOTREACHED();
break;
}
} break;
// If the framebuffer is an emulated default framebuffer, all attachment
// object types are GL_FRAMEBUFFER_DEFAULT
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
if (IsEmulatedFramebufferBound(target)) {
*params = GL_FRAMEBUFFER_DEFAULT;
}
break;
default:
break;
}
return error::kNoError;
}
void GLES2DecoderPassthroughImpl::InsertError(GLenum error,
const std::string& message) {
errors_.insert(error);
LogGLDebugMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error,
GL_DEBUG_SEVERITY_HIGH, message.length(), message.c_str(),
GetLogger());
}
GLenum GLES2DecoderPassthroughImpl::PopError() {
GLenum error = GL_NO_ERROR;
if (!errors_.empty()) {
error = *errors_.begin();
errors_.erase(errors_.begin());
}
return error;
}
bool GLES2DecoderPassthroughImpl::FlushErrors() {
bool had_error = false;
GLenum error = glGetError();
while (error != GL_NO_ERROR) {
errors_.insert(error);
had_error = true;
// Check for context loss on out-of-memory errors
if (error == GL_OUT_OF_MEMORY && !WasContextLost() &&
lose_context_when_out_of_memory_) {
error::ContextLostReason other = error::kOutOfMemory;
if (CheckResetStatus()) {
other = error::kUnknown;
} else {
// Need to lose current context before broadcasting!
MarkContextLost(error::kOutOfMemory);
}
group_->LoseContexts(other);
break;
}
error = glGetError();
}
return had_error;
}
bool GLES2DecoderPassthroughImpl::CheckResetStatus() {
DCHECK(!WasContextLost());
DCHECK(context_->IsCurrent(nullptr));
if (IsRobustnessSupported()) {
// If the reason for the call was a GL error, we can try to determine the
// reset status more accurately.
GLenum driver_status = api()->glGetGraphicsResetStatusARBFn();
if (driver_status == GL_NO_ERROR) {
return false;
}
switch (driver_status) {
case GL_GUILTY_CONTEXT_RESET_ARB:
MarkContextLost(error::kGuilty);
break;
case GL_INNOCENT_CONTEXT_RESET_ARB:
MarkContextLost(error::kInnocent);
break;
case GL_UNKNOWN_CONTEXT_RESET_ARB:
MarkContextLost(error::kUnknown);
break;
default:
NOTREACHED();
return false;
}
reset_by_robustness_extension_ = true;
return true;
}
return false;
}
bool GLES2DecoderPassthroughImpl::IsRobustnessSupported() {
return has_robustness_extension_ &&
context_->WasAllocatedUsingRobustnessExtension();
}
bool GLES2DecoderPassthroughImpl::IsEmulatedQueryTarget(GLenum target) const {
switch (target) {
case GL_COMMANDS_COMPLETED_CHROMIUM:
case GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM:
case GL_COMMANDS_ISSUED_CHROMIUM:
case GL_LATENCY_QUERY_CHROMIUM:
case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM:
case GL_GET_ERROR_QUERY_CHROMIUM:
return true;
default:
return false;
}
}
error::Error GLES2DecoderPassthroughImpl::ProcessQueries(bool did_finish) {
while (!pending_queries_.empty()) {
const PendingQuery& query = pending_queries_.front();
GLuint result_available = GL_FALSE;
GLuint64 result = 0;
switch (query.target) {
case GL_COMMANDS_COMPLETED_CHROMIUM:
DCHECK(query.commands_completed_fence != nullptr);
// Note: |did_finish| guarantees that the GPU has passed the fence but
// we cannot assume that GLFence::HasCompleted() will return true yet as
// that's not guaranteed by all GLFence implementations.
result_available =
did_finish || query.commands_completed_fence->HasCompleted();
result = result_available;
break;
case GL_COMMANDS_ISSUED_CHROMIUM:
result_available = GL_TRUE;
result = GL_TRUE;
break;
case GL_LATENCY_QUERY_CHROMIUM:
result_available = GL_TRUE;
// TODO: time from when the query is ended?
result = (base::TimeTicks::Now() - base::TimeTicks()).InMilliseconds();
break;
case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM:
// Initialize the result to being available. Will be marked as
// unavailable if any pending read pixels operations reference this
// query.
result_available = GL_TRUE;
result = GL_TRUE;
for (const PendingReadPixels& pending_read_pixels :
pending_read_pixels_) {
if (pending_read_pixels.waiting_async_pack_queries.count(
query.service_id) > 0) {
// Async read pixel processing happens before query processing. If
// there was a finish then there should be no pending read pixels.
DCHECK(!did_finish);
result_available = GL_FALSE;
result = GL_FALSE;
break;
}
}
break;
case GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM:
DCHECK(query.buffer_shadow_update_fence);
if (did_finish || query.buffer_shadow_update_fence->HasCompleted()) {
ReadBackBuffersIntoShadowCopies(query.buffer_shadow_updates);
result_available = GL_TRUE;
result = 0;
}
break;
case GL_GET_ERROR_QUERY_CHROMIUM:
result_available = GL_TRUE;
FlushErrors();
result = PopError();
break;
default:
DCHECK(!IsEmulatedQueryTarget(query.target));
if (did_finish) {
result_available = GL_TRUE;
} else {
api()->glGetQueryObjectuivFn(
query.service_id, GL_QUERY_RESULT_AVAILABLE, &result_available);
}
if (result_available == GL_TRUE) {
if (feature_info_->feature_flags().ext_disjoint_timer_query) {
api()->glGetQueryObjectui64vFn(query.service_id, GL_QUERY_RESULT,
&result);
} else {
GLuint temp_result = 0;
api()->glGetQueryObjectuivFn(query.service_id, GL_QUERY_RESULT,
&temp_result);
result = temp_result;
}
}
break;
}
if (!result_available) {
break;
}
// Mark the query as complete
query.sync->result = result;
base::subtle::Release_Store(&query.sync->process_count, query.submit_count);
pending_queries_.pop_front();
}
// If api()->glFinishFn() has been called, all of our queries should be
// completed.
DCHECK(!did_finish || pending_queries_.empty());
return error::kNoError;
}
void GLES2DecoderPassthroughImpl::RemovePendingQuery(GLuint service_id) {
auto pending_iter =
std::find_if(pending_queries_.begin(), pending_queries_.end(),
[service_id](const PendingQuery& pending_query) {
return pending_query.service_id == service_id;
});
if (pending_iter != pending_queries_.end()) {
QuerySync* sync = pending_iter->sync;
sync->result = 0;
base::subtle::Release_Store(&sync->process_count,
pending_iter->submit_count);
pending_queries_.erase(pending_iter);
}
}
void GLES2DecoderPassthroughImpl::ReadBackBuffersIntoShadowCopies(
const BufferShadowUpdateMap& updates) {
GLint old_binding = 0;
api()->glGetIntegervFn(GL_ARRAY_BUFFER_BINDING, &old_binding);
for (const auto& u : updates) {
GLuint service_id = u.first;
const auto& update = u.second;
void* shadow = update.shm->GetDataAddress(update.shm_offset, update.size);
DCHECK(shadow);
api()->glBindBufferFn(GL_ARRAY_BUFFER, service_id);
GLint already_mapped = GL_TRUE;
api()->glGetBufferParameterivFn(GL_ARRAY_BUFFER, GL_BUFFER_MAPPED,
&already_mapped);
if (already_mapped) {
// The buffer is already mapped by the client. It's okay that the shadow
// copy will be out-of-date, because the client will never read it:
// * Client issues READBACK_SHADOW_COPIES_UPDATED_CHROMIUM query
// * Client maps buffer
// * Client receives signal that the query completed
// * Client unmaps buffer - invalidating the shadow copy
// * Client maps buffer to read back - hits the round-trip path
continue;
}
void* mapped = api()->glMapBufferRangeFn(GL_ARRAY_BUFFER, 0, update.size,
GL_MAP_READ_BIT);
if (!mapped) {
DLOG(ERROR) << "glMapBufferRange unexpectedly returned NULL";
MarkContextLost(error::kOutOfMemory);
group_->LoseContexts(error::kUnknown);
return;
}
memcpy(shadow, mapped, update.size);
bool unmap_ok = api()->glUnmapBufferFn(GL_ARRAY_BUFFER);
if (unmap_ok == GL_FALSE) {
DLOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
MarkContextLost(error::kUnknown);
group_->LoseContexts(error::kUnknown);
return;
}
}
// Restore original GL_ARRAY_BUFFER binding
api()->glBindBufferFn(GL_ARRAY_BUFFER, old_binding);
}
error::Error GLES2DecoderPassthroughImpl::ProcessReadPixels(bool did_finish) {
while (!pending_read_pixels_.empty()) {
const PendingReadPixels& pending_read_pixels = pending_read_pixels_.front();
if (did_finish || pending_read_pixels.fence->HasCompleted()) {
using Result = cmds::ReadPixels::Result;
Result* result = nullptr;
if (pending_read_pixels.result_shm_id != 0) {
result = GetSharedMemoryAs<Result*>(
pending_read_pixels.result_shm_id,
pending_read_pixels.result_shm_offset, sizeof(*result));
if (!result) {
api()->glDeleteBuffersARBFn(1,
&pending_read_pixels.buffer_service_id);
pending_read_pixels_.pop_front();
break;
}
}
void* pixels =
GetSharedMemoryAs<void*>(pending_read_pixels.pixels_shm_id,
pending_read_pixels.pixels_shm_offset,
pending_read_pixels.pixels_size);
if (!pixels) {
api()->glDeleteBuffersARBFn(1, &pending_read_pixels.buffer_service_id);
pending_read_pixels_.pop_front();
break;
}
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER_ARB,
pending_read_pixels.buffer_service_id);
void* data = nullptr;
if (feature_info_->feature_flags().map_buffer_range) {
data = api()->glMapBufferRangeFn(GL_PIXEL_PACK_BUFFER_ARB, 0,
pending_read_pixels.pixels_size,
GL_MAP_READ_BIT);
} else {
data = api()->glMapBufferFn(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
}
if (!data) {
InsertError(GL_OUT_OF_MEMORY, "Failed to map pixel pack buffer.");
pending_read_pixels_.pop_front();
break;
}
memcpy(pixels, data, pending_read_pixels.pixels_size);
api()->glUnmapBufferFn(GL_PIXEL_PACK_BUFFER_ARB);
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER_ARB,
resources_->buffer_id_map.GetServiceIDOrInvalid(
bound_buffers_[GL_PIXEL_PACK_BUFFER_ARB]));
api()->glDeleteBuffersARBFn(1, &pending_read_pixels.buffer_service_id);
if (result != nullptr) {
result->success = 1;
}
pending_read_pixels_.pop_front();
}
}
// If api()->glFinishFn() has been called, all of our fences should be
// completed.
DCHECK(!did_finish || pending_read_pixels_.empty());
return error::kNoError;
}
void GLES2DecoderPassthroughImpl::ProcessDescheduleUntilFinished() {
if (deschedule_until_finished_fences_.size() < 2) {
return;
}
DCHECK_EQ(2u, deschedule_until_finished_fences_.size());
if (!deschedule_until_finished_fences_[0]->HasCompleted()) {
return;
}
TRACE_EVENT_ASYNC_END0(
"cc", "GLES2DecoderPassthroughImpl::DescheduleUntilFinished", this);
deschedule_until_finished_fences_.erase(
deschedule_until_finished_fences_.begin());
client_->OnRescheduleAfterFinished();
}
void GLES2DecoderPassthroughImpl::UpdateTextureBinding(
GLenum target,
GLuint client_id,
TexturePassthrough* texture) {
GLuint texture_service_id = texture ? texture->service_id() : 0;
size_t cur_texture_unit = active_texture_unit_;
auto& target_bound_textures =
bound_textures_[static_cast<size_t>(GLenumToTextureTarget(target))];
for (size_t bound_texture_index = 0;
bound_texture_index < target_bound_textures.size();
bound_texture_index++) {
if (target_bound_textures[bound_texture_index].client_id == client_id) {
// Update the active texture unit if needed
if (bound_texture_index != cur_texture_unit) {
api()->glActiveTextureFn(
static_cast<GLenum>(GL_TEXTURE0 + bound_texture_index));
cur_texture_unit = bound_texture_index;
}
// Update the texture binding
api()->glBindTextureFn(target, texture_service_id);
target_bound_textures[bound_texture_index].texture = texture;
}
}
// Reset the active texture unit if it was changed
if (cur_texture_unit != active_texture_unit_) {
api()->glActiveTextureFn(
static_cast<GLenum>(GL_TEXTURE0 + active_texture_unit_));
}
}
void GLES2DecoderPassthroughImpl::UpdateTextureSizeFromTexturePassthrough(
TexturePassthrough* texture,
GLuint client_id) {
if (texture == nullptr) {
return;
}
CheckErrorCallbackState();
GLenum target = texture->target();
TextureTarget internal_texture_type = GLenumToTextureTarget(target);
BoundTexture& bound_texture =
bound_textures_[static_cast<size_t>(internal_texture_type)]
[active_texture_unit_];
bool needs_rebind = bound_texture.texture == texture;
if (needs_rebind) {
glBindTexture(target, texture->service_id());
}
UpdateBoundTexturePassthroughSize(api(), texture);
// If a client ID is available, notify the discardable manager of the size
// change
if (client_id != 0) {
group_->passthrough_discardable_manager()->UpdateTextureSize(
client_id, group_.get(), texture->estimated_size());
}
if (needs_rebind) {
GLuint old_texture =
bound_texture.texture ? bound_texture.texture->service_id() : 0;
glBindTexture(target, old_texture);
}
DCHECK(!CheckErrorCallbackState());
}
void GLES2DecoderPassthroughImpl::UpdateTextureSizeFromTarget(GLenum target) {
GLenum texture_type = TextureTargetToTextureType(target);
TextureTarget internal_texture_type = GLenumToTextureTarget(texture_type);
DCHECK(internal_texture_type != TextureTarget::kUnkown);
BoundTexture& bound_texture =
bound_textures_[static_cast<size_t>(internal_texture_type)]
[active_texture_unit_];
UpdateTextureSizeFromTexturePassthrough(bound_texture.texture.get(),
bound_texture.client_id);
}
void GLES2DecoderPassthroughImpl::UpdateTextureSizeFromClientID(
GLuint client_id) {
scoped_refptr<TexturePassthrough> texture = nullptr;
if (resources_->texture_object_map.GetServiceID(client_id, &texture)) {
UpdateTextureSizeFromTexturePassthrough(texture.get(), client_id);
}
}
error::Error GLES2DecoderPassthroughImpl::HandleSetActiveURLCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile cmds::SetActiveURLCHROMIUM& c =
*static_cast<const volatile cmds::SetActiveURLCHROMIUM*>(cmd_data);
Bucket* url_bucket = GetBucket(c.url_bucket_id);
static constexpr size_t kMaxStrLen = 1024;
if (!url_bucket || url_bucket->size() == 0 ||
url_bucket->size() > kMaxStrLen + 1) {
return error::kInvalidArguments;
}
size_t size = url_bucket->size() - 1;
const char* url_str = url_bucket->GetDataAs<const char*>(0, size);
if (!url_str)
return error::kInvalidArguments;
GURL url(base::StringPiece(url_str, size));
client_->SetActiveURL(std::move(url));
return error::kNoError;
}
error::Error GLES2DecoderPassthroughImpl::BindTexImage2DCHROMIUMImpl(
GLenum target,
GLenum internalformat,
GLint imageId) {
if (target != GL_TEXTURE_2D) {
InsertError(GL_INVALID_ENUM, "Invalid target");
return error::kNoError;
}
gl::GLImage* image = group_->image_manager()->LookupImage(imageId);
if (image == nullptr) {
InsertError(GL_INVALID_OPERATION, "No image found with the given ID");
return error::kNoError;
}
const BoundTexture& bound_texture =
bound_textures_[static_cast<size_t>(TextureTarget::k2D)]
[active_texture_unit_];
if (bound_texture.texture == nullptr) {
InsertError(GL_INVALID_OPERATION, "No texture bound");
return error::kNoError;
}
if (internalformat) {
if (!image->BindTexImageWithInternalformat(target, internalformat)) {
image->CopyTexImage(target);
}
} else {
if (!image->BindTexImage(target)) {
image->CopyTexImage(target);
}
}
// Target is already validated
UpdateTextureSizeFromTarget(target);
DCHECK(bound_texture.texture != nullptr);
bound_texture.texture->SetLevelImage(target, 0, image);
// If there was any GLImage bound to |target| on this texture unit, then
// forget it.
RemovePendingBindingTexture(target, active_texture_unit_);
return error::kNoError;
}
void GLES2DecoderPassthroughImpl::VerifyServiceTextureObjectsExist() {
resources_->texture_object_map.ForEach(
[this](GLuint client_id, scoped_refptr<TexturePassthrough> texture) {
DCHECK_EQ(GL_TRUE, api()->glIsTextureFn(texture->service_id()));
});
}
bool GLES2DecoderPassthroughImpl::IsEmulatedFramebufferBound(
GLenum target) const {
if (!emulated_back_buffer_) {
return false;
}
if ((target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER) &&
bound_draw_framebuffer_ == 0) {
return true;
}
if (target == GL_READ_FRAMEBUFFER && bound_read_framebuffer_ == 0) {
return true;
}
return false;
}
error::Error GLES2DecoderPassthroughImpl::CheckSwapBuffersResult(
gfx::SwapResult result,
const char* function_name) {
if (result == gfx::SwapResult::SWAP_FAILED) {
LOG(ERROR) << "Context lost because " << function_name << " failed.";
if (!CheckResetStatus()) {
MarkContextLost(error::kUnknown);
group_->LoseContexts(error::kUnknown);
return error::kLostContext;
}
}
return error::kNoError;
}
// static
GLES2DecoderPassthroughImpl::TextureTarget
GLES2DecoderPassthroughImpl::GLenumToTextureTarget(GLenum target) {
switch (target) {
case GL_TEXTURE_2D:
return TextureTarget::k2D;
case GL_TEXTURE_CUBE_MAP:
return TextureTarget::kCubeMap;
case GL_TEXTURE_2D_ARRAY:
return TextureTarget::k2DArray;
case GL_TEXTURE_3D:
return TextureTarget::k3D;
case GL_TEXTURE_2D_MULTISAMPLE:
return TextureTarget::k2DMultisample;
case GL_TEXTURE_EXTERNAL_OES:
return TextureTarget::kExternal;
case GL_TEXTURE_RECTANGLE_ARB:
return TextureTarget::kRectangle;
default:
return TextureTarget::kUnkown;
}
}
gfx::Vector2d GLES2DecoderPassthroughImpl::GetSurfaceDrawOffset() const {
if (bound_draw_framebuffer_ != 0 || offscreen_) {
return gfx::Vector2d();
}
return surface_->GetDrawOffset();
}
void GLES2DecoderPassthroughImpl::ApplySurfaceDrawOffset() {
if (offscreen_ || !surface_->SupportsDCLayers()) {
return;
}
gfx::Vector2d framebuffer_offset = GetSurfaceDrawOffset();
api()->glViewportFn(viewport_[0] + framebuffer_offset.x(),
viewport_[1] + framebuffer_offset.y(), viewport_[2],
viewport_[3]);
api()->glScissorFn(scissor_[0] + framebuffer_offset.x(),
scissor_[1] + framebuffer_offset.y(), scissor_[2],
scissor_[3]);
}
bool GLES2DecoderPassthroughImpl::CheckErrorCallbackState() {
bool had_error_ = had_error_callback_;
had_error_callback_ = false;
if (had_error_) {
// Make sure lose-context-on-OOM logic is triggered as early as possible.
FlushErrors();
}
return had_error_;
}
#define GLES2_CMD_OP(name) \
{ \
&GLES2DecoderPassthroughImpl::Handle##name, cmds::name::kArgFlags, \
cmds::name::cmd_flags, \
sizeof(cmds::name) / sizeof(CommandBufferEntry) - 1, \
}, /* NOLINT */
constexpr GLES2DecoderPassthroughImpl::CommandInfo
GLES2DecoderPassthroughImpl::command_info[] = {
GLES2_COMMAND_LIST(GLES2_CMD_OP)};
#undef GLES2_CMD_OP
} // namespace gles2
} // namespace gpu