blob: 00de1a0e1b8c979ecb6bb5fc380cbef830b603a1 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_
#define CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_
#include <memory>
#include "base/macros.h"
#include "ui/gfx/geometry/point.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/button/image_button.h"
class Profile;
namespace test {
class ToolbarButtonTestApi;
}
namespace ui {
class MenuModel;
}
namespace views {
class MenuModelAdapter;
class MenuRunner;
}
// This class provides basic drawing and mouse-over behavior for buttons
// appearing in the toolbar.
class ToolbarButton : public views::ImageButton,
public views::ContextMenuController {
public:
// Padding inside the border (around the image).
static constexpr int kInteriorPadding = 6;
// The profile and listener pointers must outlive this class. The model can
// be null if no menu is to be shown.
ToolbarButton(Profile* profile,
views::ButtonListener* listener,
std::unique_ptr<ui::MenuModel> model);
~ToolbarButton() override;
// Set up basic mouseover border behavior.
// Should be called before first paint.
void Init();
// Sets |margin_leading_| when the browser is maximized and updates layout
// to make the focus rectangle centered.
void SetLeadingMargin(int margin);
// Methods for handling ButtonDropDown-style menus.
void ClearPendingMenu();
bool IsMenuShowing() const;
// views::ImageButton:
bool OnMousePressed(const ui::MouseEvent& event) override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
// Showing the drop down results in a MouseCaptureLost, we need to ignore it.
void OnMouseCaptureLost() override;
void OnMouseExited(const ui::MouseEvent& event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
// views::ContextMenuController:
void ShowContextMenuForView(View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
protected:
// Returns if menu should be shown. Override this to change default behavior.
virtual bool ShouldShowMenu();
// Function to show the dropdown menu.
virtual void ShowDropDownMenu(ui::MenuSourceType source_type);
private:
friend test::ToolbarButtonTestApi;
// Callback for MenuModelAdapter.
void OnMenuClosed();
// views::ImageButton:
const char* GetClassName() const override;
// The associated profile. The browser theme affects rendering.
Profile* profile_;
// The model that populates the attached menu.
std::unique_ptr<ui::MenuModel> model_;
// Indicates if menu is currently showing.
bool menu_showing_ = false;
// Y position of mouse when left mouse button is pressed.
int y_position_on_lbuttondown_ = 0;
// The model adapter for the drop down menu.
std::unique_ptr<views::MenuModelAdapter> menu_model_adapter_;
// Menu runner to display drop down menu.
std::unique_ptr<views::MenuRunner> menu_runner_;
// A factory for tasks that show the dropdown context menu for the button.
base::WeakPtrFactory<ToolbarButton> show_menu_factory_;
DISALLOW_COPY_AND_ASSIGN(ToolbarButton);
};
#endif // CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_