| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/vr/elements/transient_element.h" |
| |
| namespace vr { |
| |
| TransientElement::TransientElement(const base::TimeDelta& timeout) |
| : timeout_(timeout) { |
| SetVisibleImmediately(false); |
| } |
| |
| TransientElement::~TransientElement() {} |
| |
| void TransientElement::SetVisible(bool visible) { |
| bool will_be_visible = GetTargetOpacity() == opacity_when_visible(); |
| // We're already at the desired visibility, no-op. |
| if (visible == will_be_visible) |
| return; |
| |
| if (visible) |
| set_visible_time_ = base::TimeTicks(); |
| |
| super::SetVisible(visible); |
| } |
| |
| void TransientElement::SetVisibleImmediately(bool visible) { |
| bool will_be_visible = GetTargetOpacity() == opacity_when_visible(); |
| if (!will_be_visible && visible) |
| set_visible_time_ = base::TimeTicks(); |
| |
| super::SetVisibleImmediately(visible); |
| } |
| |
| void TransientElement::RefreshVisible() { |
| // Do nothing if we're not going to be visible. |
| if (GetTargetOpacity() != opacity_when_visible()) |
| return; |
| |
| set_visible_time_ = base::TimeTicks(); |
| } |
| |
| SimpleTransientElement::SimpleTransientElement(const base::TimeDelta& timeout) |
| : super(timeout) {} |
| |
| SimpleTransientElement::~SimpleTransientElement() {} |
| |
| bool SimpleTransientElement::OnBeginFrame(const base::TimeTicks& time, |
| const gfx::Transform& head_pose) { |
| // Do nothing if we're not going to be visible. |
| if (GetTargetOpacity() != opacity_when_visible()) |
| return false; |
| |
| // SetVisible may have been called during initialization which means that the |
| // last frame time would be zero. |
| if (set_visible_time_.is_null() && opacity() > 0.0f) |
| set_visible_time_ = last_frame_time(); |
| |
| base::TimeDelta duration = time - set_visible_time_; |
| |
| if (!set_visible_time_.is_null() && duration >= timeout_) { |
| super::SetVisible(false); |
| return true; |
| } |
| return false; |
| } |
| |
| ShowUntilSignalTransientElement::ShowUntilSignalTransientElement( |
| const base::TimeDelta& min_duration, |
| const base::TimeDelta& timeout, |
| const base::Callback<void(TransientElementHideReason)>& callback) |
| : super(timeout), min_duration_(min_duration), callback_(callback) { |
| SetVisibleImmediately(false); |
| } |
| |
| ShowUntilSignalTransientElement::~ShowUntilSignalTransientElement() {} |
| |
| bool ShowUntilSignalTransientElement::OnBeginFrame( |
| const base::TimeTicks& time, |
| const gfx::Transform& head_pose) { |
| // Do nothing if we're not going to be visible. |
| if (GetTargetOpacity() != opacity_when_visible()) |
| return false; |
| |
| // SetVisible may have been called during initialization which means that the |
| // last frame time would be zero. |
| if (set_visible_time_.is_null() && opacity() > 0.0f) |
| set_visible_time_ = last_frame_time(); |
| |
| bool set_invisible = false; |
| |
| base::TimeDelta duration = time - set_visible_time_; |
| |
| if (!set_visible_time_.is_null() && duration > timeout_) { |
| callback_.Run(TransientElementHideReason::kTimeout); |
| set_invisible = true; |
| } else if (!set_visible_time_.is_null() && duration >= min_duration_ && |
| signaled_) { |
| callback_.Run(TransientElementHideReason::kSignal); |
| set_invisible = true; |
| } |
| if (set_invisible) { |
| super::SetVisible(false); |
| return true; |
| } |
| return false; |
| } |
| |
| void ShowUntilSignalTransientElement::Signal(bool value) { |
| signaled_ = value; |
| } |
| |
| } // namespace vr |