blob: 5786b098e5e3aff8d0fa5b9e4159f1c6c55432e2 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/vr/renderers/external_textured_quad_renderer.h"
#include "chrome/browser/vr/vr_gl_util.h"
#include "ui/gfx/transform.h"
namespace vr {
namespace {
// clang-format off
static constexpr char const* kFragmentShader = OEIE_SHADER(
precision highp float;
uniform samplerExternalOES u_Texture;
uniform vec4 u_CopyRect;
varying vec2 v_TexCoordinate;
varying vec2 v_CornerPosition;
uniform mediump float u_Opacity;
void main() {
vec2 scaledTex =
vec2(u_CopyRect[0] + v_TexCoordinate.x * u_CopyRect[2],
u_CopyRect[1] + v_TexCoordinate.y * u_CopyRect[3]);
lowp vec4 color = texture2D(u_Texture, scaledTex);
float mask = 1.0 - step(1.0, length(v_CornerPosition));
gl_FragColor = color * u_Opacity * mask;
}
);
// clang-format on
} // namespace
ExternalTexturedQuadRenderer::ExternalTexturedQuadRenderer()
: TexturedQuadRenderer(TexturedQuadRenderer::VertexShader(),
kFragmentShader) {}
ExternalTexturedQuadRenderer::~ExternalTexturedQuadRenderer() = default;
GLenum ExternalTexturedQuadRenderer::TextureType() const {
return GL_TEXTURE_EXTERNAL_OES;
}
} // namespace vr