| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/shell/browser/shell_javascript_dialog_manager.h" |
| |
| #include "base/command_line.h" |
| #include "base/logging.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "build/build_config.h" |
| #include "components/url_formatter/url_formatter.h" |
| #include "content/public/browser/web_contents.h" |
| #include "content/shell/browser/shell_javascript_dialog.h" |
| #include "content/shell/common/shell_switches.h" |
| |
| namespace content { |
| |
| ShellJavaScriptDialogManager::ShellJavaScriptDialogManager() |
| : should_proceed_on_beforeunload_(true) {} |
| |
| ShellJavaScriptDialogManager::~ShellJavaScriptDialogManager() { |
| } |
| |
| void ShellJavaScriptDialogManager::RunJavaScriptDialog( |
| WebContents* web_contents, |
| const GURL& origin_url, |
| JavaScriptMessageType javascript_message_type, |
| const base::string16& message_text, |
| const base::string16& default_prompt_text, |
| const DialogClosedCallback& callback, |
| bool* did_suppress_message) { |
| if (!dialog_request_callback_.is_null()) { |
| dialog_request_callback_.Run(); |
| callback.Run(true, base::string16()); |
| dialog_request_callback_.Reset(); |
| return; |
| } |
| |
| #if defined(OS_MACOSX) || defined(OS_WIN) |
| *did_suppress_message = false; |
| |
| if (dialog_) { |
| // One dialog at a time, please. |
| *did_suppress_message = true; |
| return; |
| } |
| |
| base::string16 new_message_text = |
| url_formatter::FormatUrl(origin_url) + |
| base::ASCIIToUTF16("\n\n") + message_text; |
| gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow(); |
| |
| dialog_.reset(new ShellJavaScriptDialog(this, |
| parent_window, |
| javascript_message_type, |
| new_message_text, |
| default_prompt_text, |
| callback)); |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| *did_suppress_message = true; |
| return; |
| #endif |
| } |
| |
| void ShellJavaScriptDialogManager::RunBeforeUnloadDialog( |
| WebContents* web_contents, |
| bool is_reload, |
| const DialogClosedCallback& callback) { |
| // During tests, if the BeforeUnload should not proceed automatically, store |
| // the callback and return. |
| if (!dialog_request_callback_.is_null()) { |
| dialog_request_callback_.Run(); |
| if (should_proceed_on_beforeunload_) |
| callback.Run(true, base::string16()); |
| else |
| before_unload_callback_ = callback; |
| dialog_request_callback_.Reset(); |
| return; |
| } |
| |
| #if defined(OS_MACOSX) || defined(OS_WIN) |
| if (dialog_) { |
| // Seriously!? |
| callback.Run(true, base::string16()); |
| return; |
| } |
| |
| base::string16 message_text = |
| base::ASCIIToUTF16("Is it OK to leave/reload this page?"); |
| |
| gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow(); |
| |
| dialog_.reset(new ShellJavaScriptDialog(this, |
| parent_window, |
| JAVASCRIPT_MESSAGE_TYPE_CONFIRM, |
| message_text, |
| base::string16(), // default |
| callback)); |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| callback.Run(true, base::string16()); |
| return; |
| #endif |
| } |
| |
| void ShellJavaScriptDialogManager::CancelActiveAndPendingDialogs( |
| WebContents* web_contents) { |
| #if defined(OS_MACOSX) || defined(OS_WIN) |
| if (dialog_) { |
| dialog_->Cancel(); |
| dialog_.reset(); |
| } |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| #endif |
| } |
| |
| void ShellJavaScriptDialogManager::ResetDialogState(WebContents* web_contents) { |
| if (before_unload_callback_.is_null()) |
| return; |
| before_unload_callback_.Run(false, base::string16()); |
| before_unload_callback_.Reset(); |
| } |
| |
| void ShellJavaScriptDialogManager::DialogClosed(ShellJavaScriptDialog* dialog) { |
| #if defined(OS_MACOSX) || defined(OS_WIN) |
| DCHECK_EQ(dialog, dialog_.get()); |
| dialog_.reset(); |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| #endif |
| } |
| |
| } // namespace content |