| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/base/switches.h" |
| |
| #include "base/command_line.h" |
| |
| namespace cc { |
| namespace switches { |
| |
| const char kDisableThreadedAnimation[] = "disable-threaded-animation"; |
| |
| // Disables the use of a cached picture for raster in the renderer, |
| // making raster go directly from the display item list (this is the data |
| // structure surfaced to tracing). This is useful for debugging to remove |
| // the cached picture from the pipeline to narrow down bugs. |
| const char kDisableCachedPictureRaster[] = "disable-cached-picture-raster"; |
| |
| // Disables layer-edge anti-aliasing in the compositor. |
| const char kDisableCompositedAntialiasing[] = |
| "disable-composited-antialiasing"; |
| |
| // Disables sending the next BeginMainFrame before the previous commit |
| // activates. Overrides the kEnableMainFrameBeforeActivation flag. |
| const char kDisableMainFrameBeforeActivation[] = |
| "disable-main-frame-before-activation"; |
| |
| // Enables sending the next BeginMainFrame before the previous commit activates. |
| const char kEnableMainFrameBeforeActivation[] = |
| "enable-main-frame-before-activation"; |
| |
| // Percentage of the top controls need to be hidden before they will auto hide. |
| const char kTopControlsHideThreshold[] = "top-controls-hide-threshold"; |
| |
| // Percentage of the top controls need to be shown before they will auto show. |
| const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; |
| |
| // Re-rasters everything multiple times to simulate a much slower machine. |
| // Give a scale factor to cause raster to take that many times longer to |
| // complete, such as --slow-down-raster-scale-factor=25. |
| const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; |
| |
| // Compress tile textures for GPUs supporting it. |
| const char kEnableTileCompression[] = "enable-tile-compression"; |
| |
| // Use a BeginFrame signal from browser to renderer to schedule rendering. |
| const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling"; |
| |
| // Enables the GPU benchmarking extension |
| const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; |
| |
| // Renders a border around compositor layers to help debug and study |
| // layer compositing. |
| const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; |
| const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; |
| |
| // Draws a heads-up-display showing Frames Per Second as well as GPU memory |
| // usage. If you also use --enable-logging=stderr --vmodule="head*=1" then FPS |
| // will also be output to the console log. |
| const char kShowFPSCounter[] = "show-fps-counter"; |
| const char kUIShowFPSCounter[] = "ui-show-fps-counter"; |
| |
| // Renders a border that represents the bounding box for the layer's animation. |
| const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; |
| const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; |
| |
| // Show rects in the HUD around layers whose properties have changed. |
| const char kShowPropertyChangedRects[] = "show-property-changed-rects"; |
| const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; |
| |
| // Show rects in the HUD around damage as it is recorded into each render |
| // surface. |
| const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; |
| const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; |
| |
| // Show rects in the HUD around the screen-space transformed bounds of every |
| // layer. |
| const char kShowScreenSpaceRects[] = "show-screenspace-rects"; |
| const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; |
| |
| // Show rects in the HUD around the screen-space transformed bounds of every |
| // layer's replica, when they have one. |
| const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects"; |
| const char kUIShowReplicaScreenSpaceRects[] = |
| "ui-show-replica-screenspace-rects"; |
| |
| // Switches cc machinery to use layer lists instead of layer trees |
| const char kEnableLayerLists[] = "enable-layer-lists"; |
| const char kUIEnableLayerLists[] = "ui-enable-layer-lists"; |
| |
| // Prevents the layer tree unit tests from timing out. |
| const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; |
| |
| // Increases timeout for memory checkers. |
| const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; |
| |
| // Makes pixel tests write their output instead of read it. |
| const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; |
| |
| } // namespace switches |
| } // namespace cc |