blob: ca991c79ec542a7a56c2c8de334610f257cb0563 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/skia_util.h"
#include <stddef.h>
#include <stdint.h>
#include "base/numerics/safe_conversions.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkUnPreMultiply.h"
#include "third_party/skia/include/effects/SkBlurMaskFilter.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "third_party/skia/include/effects/SkLayerDrawLooper.h"
#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/image/image_skia_rep.h"
#include "ui/gfx/shadow_value.h"
#include "ui/gfx/transform.h"
namespace gfx {
SkPoint PointToSkPoint(const Point& point) {
return SkPoint::Make(SkIntToScalar(point.x()), SkIntToScalar(point.y()));
}
SkIPoint PointToSkIPoint(const Point& point) {
return SkIPoint::Make(point.x(), point.y());
}
SkPoint PointFToSkPoint(const PointF& point) {
return SkPoint::Make(SkFloatToScalar(point.x()), SkFloatToScalar(point.y()));
}
SkRect RectToSkRect(const Rect& rect) {
return SkRect::MakeXYWH(
SkIntToScalar(rect.x()), SkIntToScalar(rect.y()),
SkIntToScalar(rect.width()), SkIntToScalar(rect.height()));
}
SkIRect RectToSkIRect(const Rect& rect) {
return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height());
}
Rect SkIRectToRect(const SkIRect& rect) {
return Rect(rect.x(), rect.y(), rect.width(), rect.height());
}
SkRect RectFToSkRect(const RectF& rect) {
return SkRect::MakeXYWH(SkFloatToScalar(rect.x()),
SkFloatToScalar(rect.y()),
SkFloatToScalar(rect.width()),
SkFloatToScalar(rect.height()));
}
RectF SkRectToRectF(const SkRect& rect) {
return RectF(SkScalarToFloat(rect.x()),
SkScalarToFloat(rect.y()),
SkScalarToFloat(rect.width()),
SkScalarToFloat(rect.height()));
}
SkSize SizeFToSkSize(const SizeF& size) {
return SkSize::Make(SkFloatToScalar(size.width()),
SkFloatToScalar(size.height()));
}
SizeF SkSizeToSizeF(const SkSize& size) {
return SizeF(SkScalarToFloat(size.width()), SkScalarToFloat(size.height()));
}
Size SkISizeToSize(const SkISize& size) {
return Size(size.width(), size.height());
}
void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
SkMatrix* flattened) {
// Convert from 4x4 to 3x3 by dropping the third row and column.
flattened->set(0, SkMScalarToScalar(transform.matrix().get(0, 0)));
flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1)));
flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3)));
flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0)));
flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1)));
flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3)));
flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0)));
flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1)));
flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3)));
}
sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
SkShader::TileMode tile_mode,
const SkMatrix& local_matrix) {
return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix,
image_rep.scale());
}
sk_sp<SkShader> CreateImageRepShaderForScale(
const gfx::ImageSkiaRep& image_rep,
SkShader::TileMode tile_mode,
const SkMatrix& local_matrix,
SkScalar scale) {
// Unscale matrix by |scale| such that the bitmap is drawn at the
// correct density.
// Convert skew and translation to pixel coordinates.
// Thus, for |bitmap_scale| = 2:
// x scale = 2, x translation = 1 DIP,
// should be converted to
// x scale = 1, x translation = 2 pixels.
SkMatrix shader_scale = local_matrix;
shader_scale.preScale(scale, scale);
shader_scale.setScaleX(local_matrix.getScaleX() / scale);
shader_scale.setScaleY(local_matrix.getScaleY() / scale);
return SkShader::MakeBitmapShader(
image_rep.sk_bitmap(), tile_mode, tile_mode, &shader_scale);
}
sk_sp<SkShader> CreateGradientShader(int start_point,
int end_point,
SkColor start_color,
SkColor end_color) {
SkColor grad_colors[2] = { start_color, end_color};
SkPoint grad_points[2];
grad_points[0].iset(0, start_point);
grad_points[1].iset(0, end_point);
return SkGradientShader::MakeLinear(
grad_points, grad_colors, NULL, 2, SkShader::kClamp_TileMode);
}
// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper.
static SkScalar DeprecatedRadiusToSigma(double radius) {
// This captures historically what skia did under the hood. Now skia accepts
// sigma, not radius, so we perform the conversion.
return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0;
}
// This is copied from
// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h
static SkScalar RadiusToSigma(double radius) {
return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0;
}
sk_sp<SkDrawLooper> CreateShadowDrawLooper(
const std::vector<ShadowValue>& shadows) {
if (shadows.empty())
return nullptr;
SkLayerDrawLooper::Builder looper_builder;
looper_builder.addLayer(); // top layer of the original.
SkLayerDrawLooper::LayerInfo layer_info;
layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
layer_info.fColorMode = SkXfermode::kSrc_Mode;
for (size_t i = 0; i < shadows.size(); ++i) {
const ShadowValue& shadow = shadows[i];
layer_info.fOffset.set(SkIntToScalar(shadow.x()),
SkIntToScalar(shadow.y()));
SkPaint* paint = looper_builder.addLayer(layer_info);
// SkBlurMaskFilter's blur radius defines the range to extend the blur from
// original mask, which is half of blur amount as defined in ShadowValue.
// Note that because this function uses DeprecatedRadiusToSigma, it actually
// creates a draw looper with roughly twice the desired blur.
paint->setMaskFilter(SkBlurMaskFilter::Make(
kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2),
SkBlurMaskFilter::kHighQuality_BlurFlag));
paint->setColorFilter(
SkColorFilter::MakeModeFilter(shadow.color(),
SkXfermode::kSrcIn_Mode));
}
return looper_builder.detach();
}
sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
const std::vector<ShadowValue>& shadows) {
if (shadows.empty())
return nullptr;
SkLayerDrawLooper::Builder looper_builder;
looper_builder.addLayer(); // top layer of the original.
SkLayerDrawLooper::LayerInfo layer_info;
layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
layer_info.fColorMode = SkXfermode::kSrc_Mode;
for (size_t i = 0; i < shadows.size(); ++i) {
const ShadowValue& shadow = shadows[i];
layer_info.fOffset.set(SkIntToScalar(shadow.x()),
SkIntToScalar(shadow.y()));
SkPaint* paint = looper_builder.addLayer(layer_info);
// SkBlurMaskFilter's blur radius defines the range to extend the blur from
// original mask, which is half of blur amount as defined in ShadowValue.
paint->setMaskFilter(SkBlurMaskFilter::Make(
kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2),
SkBlurMaskFilter::kHighQuality_BlurFlag));
paint->setColorFilter(
SkColorFilter::MakeModeFilter(shadow.color(),
SkXfermode::kSrcIn_Mode));
}
return looper_builder.detach();
}
bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) {
void* addr1 = NULL;
void* addr2 = NULL;
size_t size1 = 0;
size_t size2 = 0;
bitmap1.lockPixels();
addr1 = bitmap1.getAddr32(0, 0);
size1 = bitmap1.getSize();
bitmap1.unlockPixels();
bitmap2.lockPixels();
addr2 = bitmap2.getAddr32(0, 0);
size2 = bitmap2.getSize();
bitmap2.unlockPixels();
return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize()));
}
void ConvertSkiaToRGBA(const unsigned char* skia,
int pixel_width,
unsigned char* rgba) {
int total_length = pixel_width * 4;
for (int i = 0; i < total_length; i += 4) {
const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]);
// Pack the components here.
SkAlpha alpha = SkGetPackedA32(pixel_in);
if (alpha != 0 && alpha != 255) {
SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in);
rgba[i + 0] = SkColorGetR(unmultiplied);
rgba[i + 1] = SkColorGetG(unmultiplied);
rgba[i + 2] = SkColorGetB(unmultiplied);
rgba[i + 3] = alpha;
} else {
rgba[i + 0] = SkGetPackedR32(pixel_in);
rgba[i + 1] = SkGetPackedG32(pixel_in);
rgba[i + 2] = SkGetPackedB32(pixel_in);
rgba[i + 3] = alpha;
}
}
}
void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) {
points[0] = PointFToSkPoint(quad.p1());
points[1] = PointFToSkPoint(quad.p2());
points[2] = PointFToSkPoint(quad.p3());
points[3] = PointFToSkPoint(quad.p4());
}
// We treat HarfBuzz ints as 16.16 fixed-point.
static const int kHbUnit1 = 1 << 16;
int SkiaScalarToHarfBuzzUnits(SkScalar value) {
return base::saturated_cast<int>(value * kHbUnit1);
}
SkScalar HarfBuzzUnitsToSkiaScalar(int value) {
static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1;
return kSkToHbRatio * value;
}
float HarfBuzzUnitsToFloat(int value) {
static const float kFloatToHbRatio = 1.0f / kHbUnit1;
return kFloatToHbRatio * value;
}
} // namespace gfx