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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_INPUT_HANDLER_H_
#define CC_INPUT_INPUT_HANDLER_H_
#include <memory>
#include "base/macros.h"
#include "base/time/time.h"
#include "cc/cc_export.h"
#include "cc/input/event_listener_properties.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/input/overscroll_behavior.h"
#include "cc/input/scroll_state.h"
#include "cc/input/scrollbar.h"
#include "cc/input/touch_action.h"
#include "cc/trees/element_id.h"
#include "cc/trees/swap_promise_monitor.h"
namespace gfx {
class Point;
class ScrollOffset;
class SizeF;
class Vector2dF;
}
namespace ui {
class LatencyInfo;
}
namespace cc {
class ScrollElasticityHelper;
struct CC_EXPORT InputHandlerScrollResult {
InputHandlerScrollResult();
// Did any layer scroll as a result this ScrollBy call?
bool did_scroll;
// Was any of the scroll delta argument to this ScrollBy call not used?
bool did_overscroll_root;
// The total overscroll that has been accumulated by all ScrollBy calls that
// have had overscroll since the last ScrollBegin call. This resets upon a
// ScrollBy with no overscroll.
gfx::Vector2dF accumulated_root_overscroll;
// The amount of the scroll delta argument to this ScrollBy call that was not
// used for scrolling.
gfx::Vector2dF unused_scroll_delta;
// How the browser should handle the overscroll navigation based on the css
// property scroll-boundary-behavior.
OverscrollBehavior overscroll_behavior;
// The current offset of the currently scrolling node. It is in DIP or
// physical pixels depending on the use-zoom-for-dsf flag. If the currently
// scrolling node is the viewport, this would be the sum of the scroll offsets
// of the inner and outer node, representing the visual scroll offset.
gfx::Vector2dF current_visual_offset;
};
class CC_EXPORT InputHandlerClient {
public:
virtual ~InputHandlerClient() {}
virtual void WillShutdown() = 0;
virtual void Animate(base::TimeTicks time) = 0;
virtual void ReconcileElasticOverscrollAndRootScroll() = 0;
virtual void UpdateRootLayerStateForSynchronousInputHandler(
const gfx::ScrollOffset& total_scroll_offset,
const gfx::ScrollOffset& max_scroll_offset,
const gfx::SizeF& scrollable_size,
float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) = 0;
virtual void DeliverInputForBeginFrame() = 0;
protected:
InputHandlerClient() {}
private:
DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
};
// The InputHandler is a way for the embedders to interact with the impl thread
// side of the compositor implementation. There is one InputHandler per
// LayerTreeHost. To use the input handler, implement the InputHanderClient
// interface and bind it to the handler on the compositor thread.
class CC_EXPORT InputHandler {
public:
// Note these are used in a histogram. Do not reorder or delete existing
// entries.
enum ScrollThread {
SCROLL_ON_MAIN_THREAD = 0,
SCROLL_ON_IMPL_THREAD,
SCROLL_IGNORED,
SCROLL_UNKNOWN,
LAST_SCROLL_STATUS = SCROLL_UNKNOWN
};
struct ScrollStatus {
ScrollStatus()
: thread(SCROLL_ON_IMPL_THREAD),
main_thread_scrolling_reasons(
MainThreadScrollingReason::kNotScrollingOnMain),
bubble(false) {}
ScrollStatus(ScrollThread thread, uint32_t main_thread_scrolling_reasons)
: thread(thread),
main_thread_scrolling_reasons(main_thread_scrolling_reasons) {}
ScrollThread thread;
uint32_t main_thread_scrolling_reasons;
bool bubble;
};
enum ScrollInputType {
TOUCHSCREEN,
WHEEL,
};
enum class TouchStartOrMoveEventListenerType {
NO_HANDLER,
HANDLER,
HANDLER_ON_SCROLLING_LAYER
};
// Binds a client to this handler to receive notifications. Only one client
// can be bound to an InputHandler. The client must live at least until the
// handler calls WillShutdown() on the client.
virtual void BindToClient(InputHandlerClient* client) = 0;
// Selects a layer to be scrolled using the |scroll_state| start position.
// Returns SCROLL_STARTED if the layer at the coordinates can be scrolled,
// SCROLL_ON_MAIN_THREAD if the scroll event should instead be delegated to
// the main thread, or SCROLL_IGNORED if there is nothing to be scrolled at
// the given coordinates.
virtual ScrollStatus ScrollBegin(ScrollState* scroll_state,
ScrollInputType type) = 0;
// Similar to ScrollBegin, except the hit test is skipped and scroll always
// targets at the root layer.
virtual ScrollStatus RootScrollBegin(ScrollState* scroll_state,
ScrollInputType type) = 0;
// Returns SCROLL_ON_IMPL_THREAD if a layer is actively being scrolled or
// a subsequent call to ScrollAnimated can begin on the impl thread.
virtual ScrollStatus ScrollAnimatedBegin(ScrollState* scroll_state) = 0;
// Returns SCROLL_ON_IMPL_THREAD if an animation is initiated on the impl
// thread. delayed_by is the delay that is taken into account when determining
// the duration of the animation.
virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
const gfx::Vector2dF& scroll_delta,
base::TimeDelta delayed_by) = 0;
// Scroll the layer selected by |ScrollBegin| by given |scroll_state| delta.
// Internally, the delta is transformed to local layer's coordinate space for
// scrolls gestures that are direct manipulation (e.g. touch). If there is no
// room to move the layer in the requested direction, its first ancestor layer
// that can be scrolled will be moved instead. The return value's |did_scroll|
// field is set to false if no layer can be moved in the requested direction
// at all, and set to true if any layer is moved. If the scroll delta hits the
// root layer, and the layer can no longer move, the root overscroll
// accumulated within this ScrollBegin() scope is reported in the return
// value's |accumulated_overscroll| field. Should only be called if
// ScrollBegin() returned SCROLL_STARTED.
virtual InputHandlerScrollResult ScrollBy(ScrollState* scroll_state) = 0;
virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
virtual void MouseDown() = 0;
virtual void MouseUp() = 0;
virtual void MouseLeave() = 0;
// Stop scrolling the selected layer. Should only be called if ScrollBegin()
// returned SCROLL_STARTED. Snap to a snap position if |should_snap| is true.
virtual void ScrollEnd(ScrollState* scroll_state, bool should_snap) = 0;
// Requests a callback to UpdateRootLayerStateForSynchronousInputHandler()
// giving the current root scroll and page scale information.
virtual void RequestUpdateForSynchronousInputHandler() = 0;
// Called when the root scroll offset has been changed in the synchronous
// input handler by the application (outside of input event handling).
virtual void SetSynchronousInputHandlerRootScrollOffset(
const gfx::ScrollOffset& root_offset) = 0;
virtual void PinchGestureBegin() = 0;
virtual void PinchGestureUpdate(float magnify_delta,
const gfx::Point& anchor) = 0;
virtual void PinchGestureEnd(const gfx::Point& anchor, bool snap_to_min) = 0;
// Request another callback to InputHandlerClient::Animate().
virtual void SetNeedsAnimateInput() = 0;
// Returns true if there is an active scroll on the viewport.
virtual bool IsCurrentlyScrollingViewport() const = 0;
// Whether the layer under |viewport_point| is the currently scrolling layer.
virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
ScrollInputType type) const = 0;
virtual EventListenerProperties GetEventListenerProperties(
EventListenerClass event_class) const = 0;
// Returns true if |viewport_point| hits a wheel event handler region that
// could block scrolling.
virtual bool HasBlockingWheelEventHandlerAt(
const gfx::Point& viewport_point) const = 0;
// It returns the type of a touch start or move event listener at
// |viewport_point|. Whether the page should be given the opportunity to
// suppress scrolling by consuming touch events that started at
// |viewport_point|, and whether |viewport_point| is on the currently
// scrolling layer.
// |out_touch_action| is assigned the whitelisted touch action for the
// |viewport_point|. In the case there are no touch handlers or touch action
// regions, |out_touch_action| is assigned kTouchActionAuto since the default
// touch action is auto.
virtual TouchStartOrMoveEventListenerType
EventListenerTypeForTouchStartOrMoveAt(const gfx::Point& viewport_point,
TouchAction* out_touch_action) = 0;
// Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
// LatencyInfoSwapPromiseMonitor. During the life time of the
// LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
// is called on LayerTreeHostImpl, the original latency info will be turned
// into a LatencyInfoSwapPromise.
virtual std::unique_ptr<SwapPromiseMonitor>
CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo* latency) = 0;
virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0;
// Called by the single-threaded UI Compositor to get or set the scroll offset
// on the impl side. Returns false if |element_id| isn't in the active tree.
virtual bool GetScrollOffsetForLayer(ElementId element_id,
gfx::ScrollOffset* offset) = 0;
virtual bool ScrollLayerTo(ElementId element_id,
const gfx::ScrollOffset& offset) = 0;
virtual bool ScrollingShouldSwitchtoMainThread() = 0;
// Sets the initial and target offset for scroll snapping for the currently
// scrolling node and the given natural displacement.
// |natural_displacement_in_viewport| is the estimated total scrolling for
// the active scroll sequence.
// Returns false if their is no position to snap to.
virtual bool GetSnapFlingInfo(
const gfx::Vector2dF& natural_displacement_in_viewport,
gfx::Vector2dF* initial_offset,
gfx::Vector2dF* target_offset) const = 0;
protected:
InputHandler() {}
virtual ~InputHandler() {}
private:
DISALLOW_COPY_AND_ASSIGN(InputHandler);
};
} // namespace cc
#endif // CC_INPUT_INPUT_HANDLER_H_