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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_BROWSER_API_MESSAGING_MESSAGE_SERVICE_H_
#define EXTENSIONS_BROWSER_API_MESSAGING_MESSAGE_SERVICE_H_
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "extensions/browser/api/messaging/message_port.h"
#include "extensions/browser/api/messaging/native_message_host.h"
#include "extensions/browser/browser_context_keyed_api_factory.h"
#include "extensions/browser/lazy_context_id.h"
#include "extensions/browser/lazy_context_task_queue.h"
#include "extensions/common/api/messaging/message.h"
#include "extensions/common/api/messaging/port_id.h"
#include "extensions/common/extension_id.h"
class GURL;
namespace content {
class BrowserContext;
}
namespace extensions {
class Extension;
class ExtensionHost;
class MessagingDelegate;
// This class manages message and event passing between renderer processes.
// It maintains a list of processes that are listening to events and a set of
// open channels.
//
// Messaging works this way:
// - An extension-owned script context (like a background page or a content
// script) adds an event listener to the "onConnect" event.
// - Another context calls "runtime.connect()" to open a channel to the
// extension process, or an extension context calls "tabs.connect(tabId)" to
// open a channel to the content scripts for the given tab. The EMS notifies
// the target process/tab, which then calls the onConnect event in every
// context owned by the connecting extension in that process/tab.
// - Once the channel is established, either side can call postMessage to send
// a message to the opposite side of the channel, which may have multiple
// listeners.
//
// Terminology:
// channel: connection between two ports
// port: One sender or receiver tied to one or more RenderFrameHost instances.
class MessageService : public BrowserContextKeyedAPI,
public MessagePort::ChannelDelegate {
public:
// A messaging channel. Note that the opening port can be the same as the
// receiver, if an extension background page wants to talk to its tab (for
// example).
struct MessageChannel;
explicit MessageService(content::BrowserContext* context);
~MessageService() override;
// BrowserContextKeyedAPI implementation.
static BrowserContextKeyedAPIFactory<MessageService>* GetFactoryInstance();
// MessagePort::ChannelDelegate implementation.
void CloseChannel(const PortId& port_id,
const std::string& error_message) override;
void PostMessage(const PortId& port_id, const Message& message) override;
// Convenience method to get the MessageService for a browser context.
static MessageService* Get(content::BrowserContext* context);
// Given an extension's ID, opens a channel between the given renderer "port"
// and every listening context owned by that extension. |channel_name| is
// an optional identifier for use by extension developers.
void OpenChannelToExtension(int source_process_id,
int source_routing_id,
const PortId& source_port_id,
const std::string& source_extension_id,
const std::string& target_extension_id,
const GURL& source_url,
const std::string& channel_name);
// Same as above, but opens a channel to the tab with the given ID. Messages
// are restricted to that tab, so if there are multiple tabs in that process,
// only the targeted tab will receive messages.
void OpenChannelToTab(int source_process_id,
int source_routing_id,
const PortId& source_port_id,
int tab_id,
int frame_id,
const std::string& extension_id,
const std::string& channel_name);
void OpenChannelToNativeApp(int source_process_id,
int source_routing_id,
const PortId& source_port_id,
const std::string& native_app_name);
// Mark the given port as opened by the frame identified by
// (process_id, routing_id).
void OpenPort(const PortId& port_id, int process_id, int routing_id);
// Closes the given port in the given frame. If this was the last frame or if
// |force_close| is true, then the other side is closed as well.
void ClosePort(const PortId& port_id,
int process_id,
int routing_id,
bool force_close);
private:
friend class MockMessageService;
friend class BrowserContextKeyedAPIFactory<MessageService>;
struct OpenChannelParams;
// A map of channel ID to its channel object.
using MessageChannelMap =
std::map<ChannelId, std::unique_ptr<MessageChannel>>;
using PendingMessage = std::pair<PortId, Message>;
using PendingMessagesQueue = std::vector<PendingMessage>;
// A set of channel IDs waiting to complete opening, and any pending messages
// queued to be sent on those channels.
using PendingChannelMap = std::map<ChannelId, PendingMessagesQueue>;
// A map of channel ID to information about the extension that is waiting
// for that channel to open. Used for lazy background pages.
using PendingLazyBackgroundPageChannel = LazyContextId;
using PendingLazyBackgroundPageChannelMap =
std::map<ChannelId, PendingLazyBackgroundPageChannel>;
// Common implementation for opening a channel configured by |params|.
//
// |target_extension| will be non-null if |params->target_extension_id| is
// non-empty, that is, if the target is an extension, it must exist.
//
// |did_enqueue| will be true if the channel opening was delayed while
// waiting for an event page to start, false otherwise.
void OpenChannelImpl(content::BrowserContext* browser_context,
std::unique_ptr<OpenChannelParams> params,
const Extension* target_extension,
bool did_enqueue);
void ClosePortImpl(const PortId& port_id,
int process_id,
int routing_id,
bool force_close,
const std::string& error_message);
void CloseChannelImpl(MessageChannelMap::iterator channel_iter,
const PortId& port_id,
const std::string& error_message,
bool notify_other_port);
// Have MessageService take ownership of |channel|, and remove any pending
// channels with the same id.
void AddChannel(std::unique_ptr<MessageChannel> channel,
const PortId& receiver_port_id);
// If the channel is being opened from an incognito tab the user must allow
// the connection.
void OnOpenChannelAllowed(std::unique_ptr<OpenChannelParams> params,
bool allowed);
// Enqueues a message on a pending channel.
void EnqueuePendingMessage(const PortId& port_id,
const ChannelId& channel_id,
const Message& message);
// Enqueues a message on a channel pending on a lazy background page load.
void EnqueuePendingMessageForLazyBackgroundLoad(const PortId& port_id,
const ChannelId& channel_id,
const Message& message);
// Immediately sends a message to the given port.
void DispatchMessage(const PortId& port_id,
MessageChannel* channel,
const Message& message);
// Potentially registers a pending task with the background task queue
// to open a channel. Returns true if a task was queued.
// Takes ownership of |params| if true is returned.
bool MaybeAddPendingLazyBackgroundPageOpenChannelTask(
content::BrowserContext* context,
const Extension* extension,
std::unique_ptr<OpenChannelParams>* params,
const PendingMessagesQueue& pending_messages);
// Callbacks for background task queue tasks. The queue passes in an
// ExtensionHost to its task callbacks, though some of our callbacks don't
// use that argument.
void PendingLazyBackgroundPageOpenChannel(
std::unique_ptr<OpenChannelParams> params,
int source_process_id,
std::unique_ptr<LazyContextTaskQueue::ContextInfo> context_info);
void PendingLazyBackgroundPageClosePort(
const PortId& port_id,
int process_id,
int routing_id,
bool force_close,
const std::string& error_message,
std::unique_ptr<LazyContextTaskQueue::ContextInfo> context_info) {
if (context_info)
ClosePortImpl(port_id, process_id, routing_id, force_close,
error_message);
}
void PendingLazyBackgroundPagePostMessage(
const PortId& port_id,
const Message& message,
std::unique_ptr<LazyContextTaskQueue::ContextInfo> context_info) {
if (context_info)
PostMessage(port_id, message);
}
// Immediate dispatches a disconnect to |source| for |port_id|. Sets source's
// runtime.lastMessage to |error_message|, if any.
void DispatchOnDisconnect(content::RenderFrameHost* source,
const PortId& port_id,
const std::string& error_message);
void DispatchPendingMessages(const PendingMessagesQueue& queue,
const ChannelId& channel_id);
// BrowserContextKeyedAPI implementation.
static const char* service_name() { return "MessageService"; }
static const bool kServiceRedirectedInIncognito = true;
static const bool kServiceIsCreatedWithBrowserContext = false;
static const bool kServiceIsNULLWhileTesting = true;
// Delegate for embedder-specific messaging, e.g. for Chrome tabs.
// Owned by the ExtensionsAPIClient and guaranteed to outlive |this|.
MessagingDelegate* messaging_delegate_;
MessageChannelMap channels_;
// A set of channel IDs waiting for user permission to cross the border
// between an incognito page and an app or extension, and any pending messages
// queued to be sent on those channels.
PendingChannelMap pending_incognito_channels_;
PendingLazyBackgroundPageChannelMap pending_lazy_background_page_channels_;
base::WeakPtrFactory<MessageService> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(MessageService);
};
} // namespace extensions
#endif // EXTENSIONS_BROWSER_API_MESSAGING_MESSAGE_SERVICE_H_