blob: ed176162457f48fcf4b0981b4e35006e6b647a88 [file] [log] [blame]
// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef APP_RESOURCE_BUNDLE_H_
#define APP_RESOURCE_BUNDLE_H_
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
#endif
#include <map>
#include <string>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/lock.h"
#include "base/scoped_ptr.h"
#include "base/string16.h"
#if defined(OS_LINUX) || defined(OS_MACOSX)
namespace base {
class DataPack;
}
#endif
#if defined(OS_LINUX)
typedef struct _GdkPixbuf GdkPixbuf;
#endif
namespace gfx{
class Font;
}
class SkBitmap;
typedef uint32 SkColor;
class StringPiece;
// ResourceBundle is a central facility to load images and other resources,
// such as theme graphics.
// Every resource is loaded only once.
class ResourceBundle {
public:
// An enumeration of the various font styles used throughout Chrome.
// The following holds true for the font sizes:
// Small <= Base <= Medium <= MediumBold <= Large.
enum FontStyle {
SmallFont,
BaseFont,
MediumFont,
// NOTE: depending upon the locale, this may *not* result in a bold font.
MediumBoldFont,
LargeFont,
};
// Initialize the ResourceBundle for this process.
// NOTE: Mac ignores this and always loads up resources for the language
// defined by the Cocoa UI (ie-NSBundle does the langange work).
static void InitSharedInstance(const std::wstring& pref_locale);
// Delete the ResourceBundle for this process if it exists.
static void CleanupSharedInstance();
// Return the global resource loader instance.
static ResourceBundle& GetSharedInstance();
// Load the data file that contains theme resources if present.
void LoadThemeResources();
// Gets the bitmap with the specified resource_id, first by looking into the
// theme data, than in the current module data if applicable.
// Returns a pointer to a shared instance of the SkBitmap. This shared bitmap
// is owned by the resource bundle and should not be freed.
//
// The bitmap is assumed to exist. This function will log in release, and
// assert in debug mode if it does not. On failure, this will return a
// pointer to a shared empty placeholder bitmap so it will be visible what
// is missing.
SkBitmap* GetBitmapNamed(int resource_id);
// Loads the raw bytes of an image resource into |bytes|,
// without doing any processing or interpretation of
// the resource. Returns whether we successfully read the resource.
bool LoadImageResourceBytes(int resource_id,
std::vector<unsigned char>* bytes);
// Loads the raw bytes of a data resource into |bytes|,
// without doing any processing or interpretation of
// the resource. Returns whether we successfully read the resource.
bool LoadDataResourceBytes(int resource_id,
std::vector<unsigned char>* bytes);
// Return the contents of a file in a string given the resource id.
// This will copy the data from the resource and return it as a string.
// TODO(port): deprecate this and replace with GetRawDataResource to avoid
// needless copying.
std::string GetDataResource(int resource_id);
// Like GetDataResource(), but avoids copying the resource. Instead, it
// returns a StringPiece which points into the actual resource in the image.
StringPiece GetRawDataResource(int resource_id);
// Get a localized string given a message id. Returns an empty
// string if the message_id is not found.
string16 GetLocalizedString(int message_id);
// Returns the font for the specified style.
gfx::Font GetFont(FontStyle style);
#if defined(OS_WIN)
// Loads and returns an icon from the theme dll.
HICON LoadThemeIcon(int icon_id);
// Loads and returns a cursor from the app module.
HCURSOR LoadCursor(int cursor_id);
#elif defined(OS_LINUX)
// Gets the GdkPixbuf with the specified resource_id, first by looking into
// the theme data, than in the current module data if applicable. Returns a
// pointer to a shared instance of the GdkPixbuf. This shared GdkPixbuf is
// owned by the resource bundle and should not be freed.
//
// The bitmap is assumed to exist. This function will log in release, and
// assert in debug mode if it does not. On failure, this will return a
// pointer to a shared empty placeholder bitmap so it will be visible what
// is missing.
GdkPixbuf* GetPixbufNamed(int resource_id);
#endif
// TODO(glen): Move these into theme provider (dialogs still depend on
// ResourceBundle).
static const SkColor frame_color;
static const SkColor frame_color_inactive;
static const SkColor frame_color_incognito;
static const SkColor frame_color_incognito_inactive;
static const SkColor toolbar_color;
static const SkColor toolbar_separator_color;
private:
// We define a DataHandle typedef to abstract across how data is stored
// across platforms.
#if defined(OS_WIN)
// Windows stores resources in DLLs, which are managed by HINSTANCE.
typedef HINSTANCE DataHandle;
#elif defined(OS_LINUX) || defined(OS_MACOSX)
// Linux uses base::DataPack.
typedef base::DataPack* DataHandle;
#endif
// Ctor/dtor are private, since we're a singleton.
ResourceBundle();
~ResourceBundle();
// Free skia_images_.
void FreeImages();
// Try to load the main resources and the locale specific strings from an
// external data module.
void LoadResources(const std::wstring& pref_locale);
// Initialize all the gfx::Font members if they haven't yet been initialized.
void LoadFontsIfNecessary();
// Returns the full pathname of the locale file to load. May return an empty
// string if no locale data files are found.
FilePath GetLocaleFilePath(const std::wstring& pref_locale);
// Loads the raw bytes of a resource from |module| into |bytes|,
// without doing any processing or interpretation of
// the resource. Returns whether we successfully read the resource.
static bool LoadResourceBytes(DataHandle module,
int resource_id,
std::vector<unsigned char>* bytes);
// Creates and returns a new SkBitmap given the data file to look in and the
// resource id. It's up to the caller to free the returned bitmap when
// done.
static SkBitmap* LoadBitmap(DataHandle dll_inst, int resource_id);
// Class level lock. Used to protect internal data structures that may be
// accessed from other threads (e.g., skia_images_).
Lock lock_;
// Handles for data sources.
DataHandle resources_data_;
DataHandle locale_resources_data_;
DataHandle theme_data_;
// Cached images. The ResourceBundle caches all retrieved bitmaps and keeps
// ownership of the pointers.
typedef std::map<int, SkBitmap*> SkImageMap;
SkImageMap skia_images_;
#if defined(OS_LINUX)
typedef std::map<int, GdkPixbuf*> GdkPixbufMap;
GdkPixbufMap gdk_pixbufs_;
#endif
// The various fonts used. Cached to avoid repeated GDI creation/destruction.
scoped_ptr<gfx::Font> base_font_;
scoped_ptr<gfx::Font> small_font_;
scoped_ptr<gfx::Font> medium_font_;
scoped_ptr<gfx::Font> medium_bold_font_;
scoped_ptr<gfx::Font> large_font_;
scoped_ptr<gfx::Font> web_font_;
static ResourceBundle* g_shared_instance_;
DISALLOW_EVIL_CONSTRUCTORS(ResourceBundle);
};
#endif // APP_RESOURCE_BUNDLE_H_