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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKIA_EXT_IMAGE_OPERATIONS_H_
#define SKIA_EXT_IMAGE_OPERATIONS_H_
#include "base/basictypes.h"
#include "base/gfx/rect.h"
#include "skia/ext/skia_utils.h"
#include "third_party/skia/include/core/SkColor.h"
class SkBitmap;
namespace skia {
class ImageOperations {
public:
enum ResizeMethod {
// Box filter. This is a weighted average of all of the pixels touching
// the destination pixel. For enlargement, this is nearest neighbor.
//
// You probably don't want this, it is here for testing since it is easy to
// compute. Use RESIZE_LANCZOS3 instead.
RESIZE_BOX,
// 3-cycle Lanczos filter. This is tall in the middle, goes negative on
// each side, then oscillates 2 more times. It gives nice sharp edges.
RESIZE_LANCZOS3,
};
// Resizes the given source bitmap using the specified resize method, so that
// the entire image is (dest_size) big. The dest_subset is the rectangle in
// this destination image that should actually be returned.
//
// The output image will be (dest_subset.width(), dest_subset.height()). This
// will save work if you do not need the entire bitmap.
//
// The destination subset must be smaller than the destination image.
static SkBitmap Resize(const SkBitmap& source,
ResizeMethod method,
int dest_width, int dest_height,
const gfx::Rect& dest_subset);
// Alternate version for resizing and returning the entire bitmap rather than
// a subset.
static SkBitmap Resize(const SkBitmap& source,
ResizeMethod method,
int dest_width, int dest_height);
// Create a bitmap that is a blend of two others. The alpha argument
// specifies the opacity of the second bitmap. The provided bitmaps must
// use have the kARGB_8888_Config config and be of equal dimensions.
static SkBitmap CreateBlendedBitmap(const SkBitmap& first,
const SkBitmap& second,
double alpha);
// Create a bitmap that is the original bitmap masked out by the mask defined
// in the alpha bitmap. The images must use the kARGB_8888_Config config and
// be of equal dimensions.
static SkBitmap CreateMaskedBitmap(const SkBitmap& first,
const SkBitmap& alpha);
// We create a button background image by compositing the color and image
// together, then applying the mask. This is a highly specialized composite
// operation that is the equivalent of drawing a background in |color|,
// tiling |image| over the top, and then masking the result out with |mask|.
// The images must use kARGB_8888_Config config.
static SkBitmap CreateButtonBackground(SkColor color,
const SkBitmap& image,
const SkBitmap& mask);
// Blur a bitmap using an average-blur algorithm over the rectangle defined
// by |blur_amount|. The blur will wrap around image edges.
static SkBitmap CreateBlurredBitmap(const SkBitmap& bitmap, int blur_amount);
// Shift a bitmap's HSL values. The shift values are in the range of 0-1,
// with the option to specify -1 for 'no change'. The shift values are
// defined as:
// hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map
// to 0 and 360 on the hue color wheel (red).
// hsl_shift[1] (saturation): A saturation shift for the image, with the
// following key values:
// 0 = remove all color.
// 0.5 = leave unchanged.
// 1 = fully saturate the image.
// hsl_shift[2] (lightness): A lightness shift for the image, with the
// following key values:
// 0 = remove all lightness (make all pixels black).
// 0.5 = leave unchanged.
// 1 = full lightness (make all pixels white).
static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap,
HSL hsl_shift);
// Create a bitmap that is cropped from another bitmap. This is special
// because it tiles the original bitmap, so your coordinates can extend
// outside the bounds of the original image.
static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap,
int src_x, int src_y,
int dst_w, int dst_h);
// Makes a bitmap half has large in each direction by averaging groups of
// 4 pixels. This is one step in generating a mipmap.
static SkBitmap DownsampleByTwo(const SkBitmap& bitmap);
// Iteratively downsamples by 2 until the bitmap is no smaller than the
// input size. The normal use of this is to downsample the bitmap "close" to
// the final size, and then use traditional resampling on the result.
// Because the bitmap will be closer to the final size, it will be faster,
// and linear interpolation will generally work well as a second step.
static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap,
int min_w, int min_h);
private:
ImageOperations(); // Class for scoping only.
};
} // namespace skia
#endif // SKIA_EXT_IMAGE_OPERATIONS_H_