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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_DEFAULT_FRAME_HEADER_H_
#define ASH_FRAME_DEFAULT_FRAME_HEADER_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/frame/frame_header.h"
#include "ash/public/interfaces/window_style.mojom.h"
#include "base/compiler_specific.h" // override
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/animation/animation_delegate.h"
namespace gfx {
class Rect;
class SlideAnimation;
} // namespace gfx
namespace views {
class View;
class Widget;
} // namespace views
namespace ash {
class FrameCaptionButton;
class FrameCaptionButtonContainerView;
// Helper class for managing the default window header.
class ASH_EXPORT DefaultFrameHeader : public FrameHeader,
public gfx::AnimationDelegate {
public:
// DefaultFrameHeader does not take ownership of any of the parameters.
DefaultFrameHeader(
views::Widget* frame,
views::View* header_view,
FrameCaptionButtonContainerView* caption_button_container,
mojom::WindowStyle window_style = mojom::WindowStyle::DEFAULT);
~DefaultFrameHeader() override;
// FrameHeader overrides:
int GetMinimumHeaderWidth() const override;
void PaintHeader(gfx::Canvas* canvas, Mode mode) override;
void LayoutHeader() override;
int GetHeaderHeight() const override;
int GetHeaderHeightForPainting() const override;
void SetHeaderHeightForPainting(int height) override;
void SchedulePaintForTitle() override;
void SetPaintAsActive(bool paint_as_active) override;
void set_left_header_view(views::View* left_header_view) {
left_header_view_ = left_header_view;
}
void set_back_button(FrameCaptionButton* back_button) {
back_button_ = back_button;
}
// Sets the active and inactive frame colors. Note the inactive frame color
// will have some transparency added when the frame is drawn.
void SetFrameColors(SkColor active_frame_color, SkColor inactive_frame_color);
SkColor GetActiveFrameColor() const;
SkColor GetInactiveFrameColor() const;
// Gets the color of the title text.
SkColor GetTitleColor() const;
// Whether light caption images should be used. This is the case when the
// background of the frame is dark.
bool ShouldUseLightImages() const;
protected:
// Paints the title bar, primarily the title string.
virtual void PaintTitleBar(gfx::Canvas* canvas);
// Returns the bounds for the title.
gfx::Rect GetAvailableTitleBounds() const;
views::View* view() { return view_; }
private:
FRIEND_TEST_ALL_PREFIXES(DefaultFrameHeaderTest, BackButtonAlignment);
FRIEND_TEST_ALL_PREFIXES(DefaultFrameHeaderTest, TitleIconAlignment);
FRIEND_TEST_ALL_PREFIXES(DefaultFrameHeaderTest, LightIcons);
// gfx::AnimationDelegate override:
void AnimationProgressed(const gfx::Animation* animation) override;
// Paints highlight around the edge of the header for inactive restored
// windows.
void PaintHighlightForInactiveRestoredWindow(gfx::Canvas* canvas);
// Paints the header/content separator.
void PaintHeaderContentSeparator(gfx::Canvas* canvas);
// Update all the images in the caption buttons.
void UpdateAllButtonImages();
// Updates the size button's images.
void UpdateSizeButtonImages();
// Returns the header bounds in the coordinates of |view_|. The header is
// assumed to be positioned at the top left corner of |view_| and to have the
// same width as |view_|.
gfx::Rect GetLocalBounds() const;
// Returns whether the frame uses custom frame coloring.
bool UsesCustomFrameColors() const;
const mojom::WindowStyle window_style_;
views::Widget* frame_;
views::View* view_;
FrameCaptionButton* back_button_; // May be nullptr.
views::View* left_header_view_; // May be nullptr.
SkColor active_frame_color_;
SkColor inactive_frame_color_;
FrameCaptionButtonContainerView* caption_button_container_;
// The height of the header to paint.
int painted_height_;
// Whether the header should be painted as active.
Mode mode_;
// Whether the header is painted for the first time.
bool initial_paint_;
std::unique_ptr<gfx::SlideAnimation> activation_animation_;
DISALLOW_COPY_AND_ASSIGN(DefaultFrameHeader);
};
} // namespace ash
#endif // ASH_FRAME_DEFAULT_FRAME_HEADER_H_