blob: 01ffff7bf251a1cfc6caf855327569781ce04c75 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/in_process_renderer_thread.h"
#include "build/build_config.h"
#include "content/renderer/render_process.h"
#include "content/renderer/render_process_impl.h"
#include "content/renderer/render_thread_impl.h"
#include "third_party/blink/public/platform/scheduler/web_thread_scheduler.h"
#if defined(OS_ANDROID)
#include "base/android/jni_android.h"
#endif
namespace content {
#if defined(OS_ANDROID)
extern bool g_browser_main_loop_shutting_down;
#endif
InProcessRendererThread::InProcessRendererThread(
const InProcessChildThreadParams& params)
: Thread("Chrome_InProcRendererThread"), params_(params) {
}
InProcessRendererThread::~InProcessRendererThread() {
#if defined(OS_ANDROID)
// Don't allow the render thread to be shut down in single process mode on
// Android unless the browser is shutting down.
// Temporary CHECK() to debug http://crbug.com/514141
CHECK(g_browser_main_loop_shutting_down);
#endif
Stop();
}
void InProcessRendererThread::Init() {
// Call AttachCurrentThreadWithName, before any other AttachCurrentThread()
// calls. The latter causes Java VM to assign Thread-??? to the thread name.
// Please note calls to AttachCurrentThreadWithName after AttachCurrentThread
// will not change the thread name kept in Java VM.
#if defined(OS_ANDROID)
base::android::AttachCurrentThreadWithName(thread_name());
// Make sure we aren't somehow reinitialising the inprocess renderer thread on
// Android. Temporary CHECK() to debug http://crbug.com/514141
CHECK(!render_process_);
#endif
std::unique_ptr<blink::scheduler::WebThreadScheduler> main_thread_scheduler =
blink::scheduler::WebThreadScheduler::CreateMainThreadScheduler();
render_process_ = RenderProcessImpl::Create();
// RenderThreadImpl doesn't currently support a proper shutdown sequence
// and it's okay when we're running in multi-process mode because renderers
// get killed by the OS. In-process mode is used for test and debug only.
new RenderThreadImpl(params_, std::move(main_thread_scheduler));
}
void InProcessRendererThread::CleanUp() {
#if defined(OS_ANDROID)
// Don't allow the render thread to be shut down in single process mode on
// Android unless the browser is shutting down.
// Temporary CHECK() to debug http://crbug.com/514141
CHECK(g_browser_main_loop_shutting_down);
#endif
render_process_.reset();
// It's a little lame to manually set this flag. But the single process
// RendererThread will receive the WM_QUIT. We don't need to assert on
// this thread, so just force the flag manually.
// If we want to avoid this, we could create the InProcRendererThread
// directly with _beginthreadex() rather than using the Thread class.
// We used to set this flag in the Init function above. However there
// other threads like WebThread which are created by this thread
// which resets this flag. Please see Thread::StartWithOptions. Setting
// this flag to true in Cleanup works around these problems.
SetThreadWasQuitProperly(true);
}
base::Thread* CreateInProcessRendererThread(
const InProcessChildThreadParams& params) {
return new InProcessRendererThread(params);
}
} // namespace content