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$$ This is a pump file for generating file templates. Pump is a python
$$ script that is part of the Google Test suite of utilities. Description
$$ can be found here:
$$
$$ http://code.google.com/p/googletest/wiki/PumpManual
$$
$$ See comment for MAX_ARITY in base/bind.h.pump.
$var MAX_ARITY = 7
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_CALLBACK_H_
#define BASE_CALLBACK_H_
#pragma once
#include "base/callback_forward.h"
#include "base/callback_internal.h"
#include "base/template_util.h"
// NOTE: Header files that do not require the full definition of Callback or
// Closure should #include "base/callback_forward.h" instead of this file.
// WHAT IS THIS:
//
// The templated Callback class is a generalized function object. Together
// with the Bind() function in bind.h, they provide a type-safe method for
// performing currying of arguments, and creating a "closure."
//
// In programming languages, a closure is a first-class function where all its
// parameters have been bound (usually via currying). Closures are well
// suited for representing, and passing around a unit of delayed execution.
// They are used in Chromium code to schedule tasks on different MessageLoops.
//
//
// MEMORY MANAGEMENT AND PASSING
//
// The Callback objects themselves should be passed by const-reference, and
// stored by copy. They internally store their state via a refcounted class
// and thus do not need to be deleted.
//
// The reason to pass via a const-reference is to avoid unnecessary
// AddRef/Release pairs to the internal state.
//
//
// EXAMPLE USAGE:
//
// /* Binding a normal function. */
// int Return5() { return 5; }
// base::Callback<int(void)> func_cb = base::Bind(&Return5);
// LOG(INFO) << func_cb.Run(); // Prints 5.
//
// void PrintHi() { LOG(INFO) << "hi."; }
// base::Closure void_func_cb = base::Bind(&PrintHi);
// void_func_cb.Run(); // Prints: hi.
//
// /* Binding a class method. */
// class Ref : public RefCountedThreadSafe<Ref> {
// public:
// int Foo() { return 3; }
// void PrintBye() { LOG(INFO) << "bye."; }
// };
// scoped_refptr<Ref> ref = new Ref();
// base::Callback<int(void)> ref_cb = base::Bind(&Ref::Foo, ref.get());
// LOG(INFO) << ref_cb.Run(); // Prints out 3.
//
// base::Closure void_ref_cb = base::Bind(&Ref::PrintBye, ref.get());
// void_ref_cb.Run(); // Prints: bye.
//
// /* Binding a class method in a non-refcounted class.
// *
// * WARNING: You must be sure the referee outlives the callback!
// * This is particularly important if you post a closure to a
// * MessageLoop because then it becomes hard to know what the
// * lifetime of the referee needs to be.
// */
// class NoRef {
// public:
// int Foo() { return 4; }
// void PrintWhy() { LOG(INFO) << "why???"; }
// };
// NoRef no_ref;
// base::Callback<int(void)> base::no_ref_cb =
// base::Bind(&NoRef::Foo, base::Unretained(&no_ref));
// LOG(INFO) << ref_cb.Run(); // Prints out 4.
//
// base::Closure void_no_ref_cb =
// base::Bind(&NoRef::PrintWhy, base::Unretained(no_ref));
// void_no_ref_cb.Run(); // Prints: why???
//
// /* Binding a reference. */
// int Identity(int n) { return n; }
// int value = 1;
// base::Callback<int(void)> bound_copy_cb = base::Bind(&Identity, value);
// base::Callback<int(void)> bound_ref_cb =
// base::Bind(&Identity, base::ConstRef(value));
// LOG(INFO) << bound_copy_cb.Run(); // Prints 1.
// LOG(INFO) << bound_ref_cb.Run(); // Prints 1.
// value = 2;
// LOG(INFO) << bound_copy_cb.Run(); // Prints 1.
// LOG(INFO) << bound_ref_cb.Run(); // Prints 2.
//
// /* Currying parameters. This also works for methods. */
// int Sum(int a, int b, int c) {
// return a + b + c;
// }
// base::Callback<int(int, int)> sum3_cb = base::Bind(&Sum, 3);
// LOG(INFO) << sum3_cb.Run(4, 5); // Prints 12.
//
// base::Callback<int(int)> sum7_cb = base::Bind(&Sum, 3, 4);
// LOG(INFO) << sum7_cb.Run(10); // Prints 17.
//
//
// WHERE IS THIS DESIGN FROM:
//
// The design Callback and Bind is heavily influenced by C++'s
// tr1::function/tr1::bind, and by the "Google Callback" system used inside
// Google.
//
//
// HOW THE IMPLEMENTATION WORKS:
//
// There are three main components to the system:
// 1) The Callback classes.
// 2) The Bind() functions.
// 3) The arguments wrappers (e.g., Unretained() and ConstRef()).
//
// The Callback classes represent a generic function pointer. Internally,
// it stores a refcounted piece of state that represents the target function
// and all its bound parameters. Each Callback specialization has a templated
// constructor that takes an BindState<>*. In the context of the constructor,
// the static type of this BindState<> pointer uniquely identifies the
// function it is representing, all its bound parameters, and a Run() method
// that is capable of invoking the target.
//
// Callback's constructor takes the BindState<>* that has the full static type
// and erases the target function type as well as the types of the bound
// parameters. It does this by storing a pointer to the specific Run()
// function, and upcasting the state of BindState<>* to a
// BindStateBase*. This is safe as long as this BindStateBase pointer
// is only used with the stored Run() pointer.
//
// To BindState<> objects are created inside the Bind() functions.
// These functions, along with a set of internal templates, are responsible for
//
// - Unwrapping the function signature into return type, and parameters
// - Determining the number of parameters that are bound
// - Creating the BindState storing the bound parameters
// - Performing compile-time asserts to avoid error-prone behavior
// - Returning an Callback<> with an arity matching the number of unbound
// parameters and that knows the correct refcounting semantics for the
// target object if we are binding a method.
//
// The Bind functions do the above using type-inference, and template
// specializations.
//
// By default Bind() will store copies of all bound parameters, and attempt
// to refcount a target object if the function being bound is a class method.
//
// To change this behavior, we introduce a set of argument wrappers
// (e.g., Unretained(), and ConstRef()). These are simple container templates
// that are passed by value, and wrap a pointer to argument. See the
// file-level comment in base/bind_helpers.h for more info.
//
// These types are passed to the Unwrap() functions, and the MaybeRefcount()
// functions respectively to modify the behavior of Bind(). The Unwrap()
// and MaybeRefcount() functions change behavior by doing partial
// specialization based on whether or not a parameter is a wrapper type.
//
// ConstRef() is similar to tr1::cref. Unretained() is specific to Chromium.
//
//
// WHY NOT TR1 FUNCTION/BIND?
//
// Direct use of tr1::function and tr1::bind was considered, but ultimately
// rejected because of the number of copy constructors invocations involved
// in the binding of arguments during construction, and the forwarding of
// arguments during invocation. These copies will no longer be an issue in
// C++0x because C++0x will support rvalue reference allowing for the compiler
// to avoid these copies. However, waiting for C++0x is not an option.
//
// Measured with valgrind on gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5), the
// tr1::bind call itself will invoke a non-trivial copy constructor three times
// for each bound parameter. Also, each when passing a tr1::function, each
// bound argument will be copied again.
//
// In addition to the copies taken at binding and invocation, copying a
// tr1::function causes a copy to be made of all the bound parameters and
// state.
//
// Furthermore, in Chromium, it is desirable for the Callback to take a
// reference on a target object when representing a class method call. This
// is not supported by tr1.
//
// Lastly, tr1::function and tr1::bind has a more general and flexible API.
// This includes things like argument reordering by use of
// tr1::bind::placeholder, support for non-const reference parameters, and some
// limited amount of subtyping of the tr1::function object (e.g.,
// tr1::function<int(int)> is convertible to tr1::function<void(int)>).
//
// These are not features that are required in Chromium. Some of them, such as
// allowing for reference parameters, and subtyping of functions, may actually
// become a source of errors. Removing support for these features actually
// allows for a simpler implementation, and a terser Currying API.
//
//
// WHY NOT GOOGLE CALLBACKS?
//
// The Google callback system also does not support refcounting. Furthermore,
// its implementation has a number of strange edge cases with respect to type
// conversion of its arguments. In particular, the argument's constness must
// at times match exactly the function signature, or the type-inference might
// break. Given the above, writing a custom solution was easier.
//
//
// MISSING FUNCTIONALITY
// - Invoking the return of Bind. Bind(&foo).Run() does not work;
// - Binding arrays to functions that take a non-const pointer.
// Example:
// void Foo(const char* ptr);
// void Bar(char* ptr);
// Bind(&Foo, "test");
// Bind(&Bar, "test"); // This fails because ptr is not const.
namespace base {
// First, we forward declare the Callback class template. This informs the
// compiler that the template only has 1 type parameter which is the function
// signature that the Callback is representing.
//
// After this, create template specializations for 0-$(MAX_ARITY) parameters. Note that
// even though the template typelist grows, the specialization still
// only has one type: the function signature.
//
// If you are thinking of forward declaring Callback in your own header file,
// please include "base/callback_forward.h" instead.
template <typename Sig>
class Callback;
namespace internal {
template <typename Runnable, typename RunType, typename BoundArgsType>
struct BindState;
} // namespace internal
$range ARITY 0..MAX_ARITY
$for ARITY [[
$range ARG 1..ARITY
$if ARITY == 0 [[
template <typename R>
class Callback<R(void)> : public internal::CallbackBase {
]] $else [[
template <typename R, $for ARG , [[typename A$(ARG)]]>
class Callback<R($for ARG , [[A$(ARG)]])> : public internal::CallbackBase {
]]
public:
typedef R(RunType)($for ARG , [[A$(ARG)]]);
Callback() : CallbackBase(NULL) { }
// Note that this constructor CANNOT be explicit, and that Bind() CANNOT
// return the exact Callback<> type. See base/bind.h for details.
template <typename Runnable, typename RunType, typename BoundArgsType>
Callback(internal::BindState<Runnable, RunType, BoundArgsType>* bind_state)
: CallbackBase(bind_state) {
// Force the assignment to a local variable of PolymorphicInvoke
// so the compiler will typecheck that the passed in Run() method has
// the correct type.
PolymorphicInvoke invoke_func =
&internal::BindState<Runnable, RunType, BoundArgsType>
::InvokerType::Run;
polymorphic_invoke_ = reinterpret_cast<InvokeFuncStorage>(invoke_func);
}
bool Equals(const Callback& other) const {
return CallbackBase::Equals(other);
}
R Run($for ARG ,
[[typename internal::CallbackParamTraits<A$(ARG)>::ForwardType a$(ARG)]]) const {
PolymorphicInvoke f =
reinterpret_cast<PolymorphicInvoke>(polymorphic_invoke_);
return f(bind_state_.get()[[]]
$if ARITY != 0 [[, ]]
$for ARG ,
[[internal::CallbackForward(a$(ARG))]]);
}
private:
typedef R(*PolymorphicInvoke)(
internal::BindStateBase*[[]]
$if ARITY != 0 [[, ]]
$for ARG , [[typename internal::CallbackParamTraits<A$(ARG)>::ForwardType]]);
};
]] $$ for ARITY
// Syntactic sugar to make Callbacks<void(void)> easier to declare since it
// will be used in a lot of APIs with delayed execution.
typedef Callback<void(void)> Closure;
} // namespace base
#endif // BASE_CALLBACK_H