Note: it is not possible to build a binary functionally equivalent to a Chromecast. This is to build a single-page content embedder with similar functionality to Cast products.
Are you a Google employee? See go/building-android-cast instead.
Most development is done on Ubuntu. Other distros may or may not work; see the Linux instructions for some suggestions.
Building the Android client on Windows or Mac is not supported and doesn't work.
$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
depot_tools to the end of your PATH (you will probably want to put this in your
~/.zshrc). Assuming you cloned
$ export PATH="$PATH:/path/to/depot_tools"
chromium directory for the checkout and change to it (you can call this whatever you like and put it wherever you like, as long as the full path has no spaces):
$ mkdir ~/chromium && cd ~/chromium $ fetch --nohooks android
If you don't want the full repo history, you can save a lot of time by adding the
--no-history flag to
Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones.
If you've already installed the build dependencies on the machine (from another checkout, for example), you can omit the
--nohooks flag and
fetch will automatically execute
gclient runhooks at the end.
fetch completes, it will have created a hidden
.gclient file and a directory called
src in the working directory. The remaining instructions assume you have switched to the
$ cd src
If you have an existing Linux checkout, you can add Android support by appending
target_os = ['android'] to your
.gclient file (in the directory above
$ echo "target_os = [ 'android' ]" >> ../.gclient
gclient sync to pull the new Android dependencies:
$ gclient sync
(This is the only difference between
fetch android and
Once you have checked out the code, run
to get all of the dependencies you need to build on Linux, plus all of the Android-specific dependencies (you need some of the regular Linux dependencies because an Android build includes a bunch of the Linux tools and utilities).
Once you've run
install-build-deps at least once, you can now run the Chromium-specific hooks, which will download additional binaries and other things you might need:
$ gclient runhooks
Optional: You can also install API keys if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes.
Chromium uses Ninja as its main build tool along with a tool called GN to generate
.ninja files. You can create any number of build directories with different configurations. To create a build directory which builds Chrome for Android, run:
$ gn gen --args='target_os="android" is_chromecast=true' out/Default
Defaultwith another name, but it should be a subdirectory of
gn helpon the command line or read the quick start guide.
Also be aware that some scripts (e.g.
adb_gdb.py) require you to set
cast_shell_apk with Ninja using the command:
$ ninja -C out/Default cast_shell_apk
Prepare the environment:
$ . build/android/envsetup.sh
Make sure your Android device is plugged in via USB, and USB Debugging is enabled.
To enable USB Debugging:
You may also be prompted to allow access to your PC once your device is plugged in.
You can check if the device is connected by running:
Which prints a list of connected devices. If not connected, try unplugging and reattaching your device.
ninja -C out/Release cast_shell_apk
And deploy it to your Android device:
out/Default/bin/cast_shell_apk install # Or to install and run: out/Default/bin/cast_shell_apk run "http://google.com"
The app will appear on the device as “Chromium”.
For information on running tests, see Android Test Instructions.