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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_BLIMP_CLIENT_PICTURE_CACHE_H_
#define CC_BLIMP_CLIENT_PICTURE_CACHE_H_
#include <vector>
#include "third_party/skia/include/core/SkRefCnt.h"
class SkPicture;
namespace cc {
struct PictureData;
// ClientPictureCache provides functionaltiy for marking when SkPictures are in
// use an when they stop being in use. PictureCacheUpdates are provided
// with all new SkPictures that a client needs and the respective unique IDs
// used on the engine. The SkPictures are kept in memory until they are no
// longer in use.
class ClientPictureCache {
public:
virtual ~ClientPictureCache() {}
// MarkUsed must be called when the client has started using an SkPicture that
// was sent to from the engine.
virtual void MarkUsed(uint32_t engine_picture_id) = 0;
// Retrieves an SkPicture from the in-memory cache. It is required that the
// provided ID is the same as the unique ID that is given through the cache
// update.
virtual sk_sp<const SkPicture> GetPicture(uint32_t engine_picture_id) = 0;
// Called when a PictureCacheUpdate has been retrieved from the engine. This
// must contain all the new SkPictures that are in use.
virtual void ApplyCacheUpdate(const std::vector<PictureData>& pictures) = 0;
// Flushes the current state of the cache, removing unused SkPictures. Must be
// called after deserialization is finished.
virtual void Flush() = 0;
};
} // namespace cc
#endif // CC_BLIMP_CLIENT_PICTURE_CACHE_H_