blob: 99fb43843105ece60a3ac000cbd3236ce601c003 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/raster/staging_buffer_pool.h"
#include <memory>
#include "base/memory/ptr_util.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/memory_dump_manager.h"
#include "cc/base/container_util.h"
#include "cc/debug/traced_value.h"
#include "cc/resources/scoped_resource.h"
#include "gpu/command_buffer/client/gles2_interface.h"
namespace cc {
namespace {
// Delay between checking for query result to be available.
const int kCheckForQueryResultAvailableTickRateMs = 1;
// Number of attempts to allow before we perform a check that will wait for
// query to complete.
const int kMaxCheckForQueryResultAvailableAttempts = 256;
// Delay before a staging buffer might be released.
const int kStagingBufferExpirationDelayMs = 1000;
bool CheckForQueryResult(gpu::gles2::GLES2Interface* gl, unsigned query_id) {
unsigned complete = 1;
gl->GetQueryObjectuivEXT(query_id, GL_QUERY_RESULT_AVAILABLE_EXT, &complete);
return !!complete;
}
void WaitForQueryResult(gpu::gles2::GLES2Interface* gl, unsigned query_id) {
TRACE_EVENT0("cc", "WaitForQueryResult");
int attempts_left = kMaxCheckForQueryResultAvailableAttempts;
while (attempts_left--) {
if (CheckForQueryResult(gl, query_id))
break;
// We have to flush the context to be guaranteed that a query result will
// be available in a finite amount of time.
gl->ShallowFlushCHROMIUM();
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(
kCheckForQueryResultAvailableTickRateMs));
}
unsigned result = 0;
gl->GetQueryObjectuivEXT(query_id, GL_QUERY_RESULT_EXT, &result);
}
} // namespace
StagingBuffer::StagingBuffer(const gfx::Size& size, ResourceFormat format)
: size(size),
format(format),
texture_id(0),
image_id(0),
query_id(0),
content_id(0) {}
StagingBuffer::~StagingBuffer() {
DCHECK_EQ(texture_id, 0u);
DCHECK_EQ(image_id, 0u);
DCHECK_EQ(query_id, 0u);
}
void StagingBuffer::DestroyGLResources(gpu::gles2::GLES2Interface* gl) {
if (query_id) {
gl->DeleteQueriesEXT(1, &query_id);
query_id = 0;
}
if (image_id) {
gl->DestroyImageCHROMIUM(image_id);
image_id = 0;
}
if (texture_id) {
gl->DeleteTextures(1, &texture_id);
texture_id = 0;
}
}
void StagingBuffer::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
ResourceFormat format,
bool in_free_list) const {
if (!gpu_memory_buffer)
return;
gfx::GpuMemoryBufferId buffer_id = gpu_memory_buffer->GetId();
std::string buffer_dump_name =
base::StringPrintf("cc/one_copy/staging_memory/buffer_%d", buffer_id.id);
base::trace_event::MemoryAllocatorDump* buffer_dump =
pmd->CreateAllocatorDump(buffer_dump_name);
uint64_t buffer_size_in_bytes =
ResourceUtil::UncheckedSizeInBytes<uint64_t>(size, format);
buffer_dump->AddScalar(base::trace_event::MemoryAllocatorDump::kNameSize,
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
buffer_size_in_bytes);
buffer_dump->AddScalar("free_size",
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
in_free_list ? buffer_size_in_bytes : 0);
// Emit an ownership edge towards a global allocator dump node.
const uint64_t tracing_process_id =
base::trace_event::MemoryDumpManager::GetInstance()
->GetTracingProcessId();
base::trace_event::MemoryAllocatorDumpGuid shared_buffer_guid =
gfx::GetGpuMemoryBufferGUIDForTracing(tracing_process_id, buffer_id);
pmd->CreateSharedGlobalAllocatorDump(shared_buffer_guid);
// By creating an edge with a higher |importance| (w.r.t. browser-side dumps)
// the tracing UI will account the effective size of the buffer to the child.
const int kImportance = 2;
pmd->AddOwnershipEdge(buffer_dump->guid(), shared_buffer_guid, kImportance);
}
StagingBufferPool::StagingBufferPool(base::SequencedTaskRunner* task_runner,
ContextProvider* worker_context_provider,
ResourceProvider* resource_provider,
bool use_partial_raster,
int max_staging_buffer_usage_in_bytes)
: task_runner_(task_runner),
worker_context_provider_(worker_context_provider),
resource_provider_(resource_provider),
use_partial_raster_(use_partial_raster),
max_staging_buffer_usage_in_bytes_(max_staging_buffer_usage_in_bytes),
staging_buffer_usage_in_bytes_(0),
free_staging_buffer_usage_in_bytes_(0),
staging_buffer_expiration_delay_(
base::TimeDelta::FromMilliseconds(kStagingBufferExpirationDelayMs)),
reduce_memory_usage_pending_(false),
weak_ptr_factory_(this) {
DCHECK(worker_context_provider_);
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "cc::StagingBufferPool", base::ThreadTaskRunnerHandle::Get());
reduce_memory_usage_callback_ = base::Bind(
&StagingBufferPool::ReduceMemoryUsage, weak_ptr_factory_.GetWeakPtr());
}
StagingBufferPool::~StagingBufferPool() {
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
void StagingBufferPool::Shutdown() {
base::AutoLock lock(lock_);
if (buffers_.empty())
return;
ReleaseBuffersNotUsedSince(base::TimeTicks() + base::TimeDelta::Max());
DCHECK_EQ(staging_buffer_usage_in_bytes_, 0);
DCHECK_EQ(free_staging_buffer_usage_in_bytes_, 0);
}
void StagingBufferPool::ReleaseStagingBuffer(
std::unique_ptr<StagingBuffer> staging_buffer) {
base::AutoLock lock(lock_);
staging_buffer->last_usage = base::TimeTicks::Now();
busy_buffers_.push_back(std::move(staging_buffer));
ScheduleReduceMemoryUsage();
}
bool StagingBufferPool::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
base::AutoLock lock(lock_);
for (const auto* buffer : buffers_) {
auto in_free_buffers =
std::find_if(free_buffers_.begin(), free_buffers_.end(),
[buffer](const std::unique_ptr<StagingBuffer>& b) {
return b.get() == buffer;
});
buffer->OnMemoryDump(pmd, buffer->format,
in_free_buffers != free_buffers_.end());
}
return true;
}
void StagingBufferPool::AddStagingBuffer(const StagingBuffer* staging_buffer,
ResourceFormat format) {
lock_.AssertAcquired();
DCHECK(buffers_.find(staging_buffer) == buffers_.end());
buffers_.insert(staging_buffer);
int buffer_usage_in_bytes =
ResourceUtil::UncheckedSizeInBytes<int>(staging_buffer->size, format);
staging_buffer_usage_in_bytes_ += buffer_usage_in_bytes;
}
void StagingBufferPool::RemoveStagingBuffer(
const StagingBuffer* staging_buffer) {
lock_.AssertAcquired();
DCHECK(buffers_.find(staging_buffer) != buffers_.end());
buffers_.erase(staging_buffer);
int buffer_usage_in_bytes = ResourceUtil::UncheckedSizeInBytes<int>(
staging_buffer->size, staging_buffer->format);
DCHECK_GE(staging_buffer_usage_in_bytes_, buffer_usage_in_bytes);
staging_buffer_usage_in_bytes_ -= buffer_usage_in_bytes;
}
void StagingBufferPool::MarkStagingBufferAsFree(
const StagingBuffer* staging_buffer) {
lock_.AssertAcquired();
int buffer_usage_in_bytes = ResourceUtil::UncheckedSizeInBytes<int>(
staging_buffer->size, staging_buffer->format);
free_staging_buffer_usage_in_bytes_ += buffer_usage_in_bytes;
}
void StagingBufferPool::MarkStagingBufferAsBusy(
const StagingBuffer* staging_buffer) {
lock_.AssertAcquired();
int buffer_usage_in_bytes = ResourceUtil::UncheckedSizeInBytes<int>(
staging_buffer->size, staging_buffer->format);
DCHECK_GE(free_staging_buffer_usage_in_bytes_, buffer_usage_in_bytes);
free_staging_buffer_usage_in_bytes_ -= buffer_usage_in_bytes;
}
std::unique_ptr<StagingBuffer> StagingBufferPool::AcquireStagingBuffer(
const Resource* resource,
uint64_t previous_content_id) {
base::AutoLock lock(lock_);
std::unique_ptr<StagingBuffer> staging_buffer;
ContextProvider::ScopedContextLock scoped_context(worker_context_provider_);
gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
DCHECK(gl);
// Check if any busy buffers have become available.
if (resource_provider_->use_sync_query()) {
while (!busy_buffers_.empty()) {
if (!CheckForQueryResult(gl, busy_buffers_.front()->query_id))
break;
MarkStagingBufferAsFree(busy_buffers_.front().get());
free_buffers_.push_back(PopFront(&busy_buffers_));
}
}
// Wait for memory usage of non-free buffers to become less than the limit.
while (
(staging_buffer_usage_in_bytes_ - free_staging_buffer_usage_in_bytes_) >=
max_staging_buffer_usage_in_bytes_) {
// Stop when there are no more busy buffers to wait for.
if (busy_buffers_.empty())
break;
if (resource_provider_->use_sync_query()) {
WaitForQueryResult(gl, busy_buffers_.front()->query_id);
MarkStagingBufferAsFree(busy_buffers_.front().get());
free_buffers_.push_back(PopFront(&busy_buffers_));
} else {
// Fall-back to glFinish if CHROMIUM_sync_query is not available.
gl->Finish();
while (!busy_buffers_.empty()) {
MarkStagingBufferAsFree(busy_buffers_.front().get());
free_buffers_.push_back(PopFront(&busy_buffers_));
}
}
}
// Find a staging buffer that allows us to perform partial raster when
// using persistent GpuMemoryBuffers.
if (use_partial_raster_ && previous_content_id) {
StagingBufferDeque::iterator it = std::find_if(
free_buffers_.begin(), free_buffers_.end(),
[previous_content_id](const std::unique_ptr<StagingBuffer>& buffer) {
return buffer->content_id == previous_content_id;
});
if (it != free_buffers_.end()) {
staging_buffer = std::move(*it);
free_buffers_.erase(it);
MarkStagingBufferAsBusy(staging_buffer.get());
}
}
// Find staging buffer of correct size and format.
if (!staging_buffer) {
StagingBufferDeque::iterator it =
std::find_if(free_buffers_.begin(), free_buffers_.end(),
[resource](const std::unique_ptr<StagingBuffer>& buffer) {
return buffer->size == resource->size() &&
buffer->format == resource->format();
});
if (it != free_buffers_.end()) {
staging_buffer = std::move(*it);
free_buffers_.erase(it);
MarkStagingBufferAsBusy(staging_buffer.get());
}
}
// Create new staging buffer if necessary.
if (!staging_buffer) {
staging_buffer = base::WrapUnique(
new StagingBuffer(resource->size(), resource->format()));
AddStagingBuffer(staging_buffer.get(), resource->format());
}
// Release enough free buffers to stay within the limit.
while (staging_buffer_usage_in_bytes_ > max_staging_buffer_usage_in_bytes_) {
if (free_buffers_.empty())
break;
free_buffers_.front()->DestroyGLResources(gl);
MarkStagingBufferAsBusy(free_buffers_.front().get());
RemoveStagingBuffer(free_buffers_.front().get());
free_buffers_.pop_front();
}
return staging_buffer;
}
base::TimeTicks StagingBufferPool::GetUsageTimeForLRUBuffer() {
lock_.AssertAcquired();
if (!free_buffers_.empty())
return free_buffers_.front()->last_usage;
if (!busy_buffers_.empty())
return busy_buffers_.front()->last_usage;
return base::TimeTicks();
}
void StagingBufferPool::ScheduleReduceMemoryUsage() {
lock_.AssertAcquired();
if (reduce_memory_usage_pending_)
return;
reduce_memory_usage_pending_ = true;
// Schedule a call to ReduceMemoryUsage at the time when the LRU buffer
// should be released.
base::TimeTicks reduce_memory_usage_time =
GetUsageTimeForLRUBuffer() + staging_buffer_expiration_delay_;
task_runner_->PostDelayedTask(
FROM_HERE, reduce_memory_usage_callback_,
reduce_memory_usage_time - base::TimeTicks::Now());
}
void StagingBufferPool::ReduceMemoryUsage() {
base::AutoLock lock(lock_);
reduce_memory_usage_pending_ = false;
if (free_buffers_.empty() && busy_buffers_.empty())
return;
base::TimeTicks current_time = base::TimeTicks::Now();
ReleaseBuffersNotUsedSince(current_time - staging_buffer_expiration_delay_);
if (free_buffers_.empty() && busy_buffers_.empty())
return;
reduce_memory_usage_pending_ = true;
// Schedule another call to ReduceMemoryUsage at the time when the next
// buffer should be released.
base::TimeTicks reduce_memory_usage_time =
GetUsageTimeForLRUBuffer() + staging_buffer_expiration_delay_;
task_runner_->PostDelayedTask(FROM_HERE, reduce_memory_usage_callback_,
reduce_memory_usage_time - current_time);
}
void StagingBufferPool::ReleaseBuffersNotUsedSince(base::TimeTicks time) {
lock_.AssertAcquired();
{
ContextProvider::ScopedContextLock scoped_context(worker_context_provider_);
gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
DCHECK(gl);
// Note: Front buffer is guaranteed to be LRU so we can stop releasing
// buffers as soon as we find a buffer that has been used since |time|.
while (!free_buffers_.empty()) {
if (free_buffers_.front()->last_usage > time)
return;
free_buffers_.front()->DestroyGLResources(gl);
MarkStagingBufferAsBusy(free_buffers_.front().get());
RemoveStagingBuffer(free_buffers_.front().get());
free_buffers_.pop_front();
}
while (!busy_buffers_.empty()) {
if (busy_buffers_.front()->last_usage > time)
return;
busy_buffers_.front()->DestroyGLResources(gl);
RemoveStagingBuffer(busy_buffers_.front().get());
busy_buffers_.pop_front();
}
}
}
} // namespace cc