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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SHELF_VIEW_H_
#define ASH_SHELF_SHELF_VIEW_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "ash/app_list/views/app_list_drag_and_drop_host.h"
#include "ash/public/cpp/shelf_model_observer.h"
#include "ash/public/interfaces/shelf.mojom.h"
#include "ash/shelf/ink_drop_button_listener.h"
#include "ash/shelf/shelf_button_pressed_metric_tracker.h"
#include "ash/shelf/shelf_tooltip_manager.h"
#include "ash/wm/tablet_mode/tablet_mode_observer.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/views/animation/bounds_animator_observer.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/menu/menu_types.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view.h"
#include "ui/views/view_model.h"
namespace ui {
class SimpleMenuModel;
}
namespace views {
class BoundsAnimator;
class MenuRunner;
}
namespace ash {
class AppListButton;
class BackButton;
class DragImageView;
class OverflowBubble;
class OverflowButton;
class ScopedRootWindowForNewWindows;
class Shelf;
class ShelfButton;
class ShelfModel;
struct ShelfItem;
class ShelfMenuModelAdapter;
class ShelfWidget;
enum ShelfAlignmentUmaEnumValue {
SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
// Must be last entry in enum.
SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT,
};
// ShelfView contains the shelf items visible within an active user session.
// ShelfView and LoginShelfView should never be shown together.
// In the following example, there are 12 apps to place on the shelf, plus
// the app list and back buttons, which make 14 shelf items in total.
//
// If there is enough screen space, all icons can fit:
//
// -----------------------------------------------------------------
// | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 11 | 12 | 13 |
// -----------------------------------------------------------------
// ^ ^
// | |
// first_visible_index = 0 last_visible_index = 13
// (back button = 0 is hidden) last_hidden_index = 13
//
// Where:
// 0 = back button (only shown in tablet mode)
// 1 = app list button
//
// If screen space is more constrained, some icons are placed in an overflow
// menu (which holds its own instance of ShelfView):
//
// first_visible_index = 10 last_hidden_index = 13
// (for the overflow) last_visible_index = 13 (for overflow)
// | |
// v v
// ---------------------
// | 10 | 11 | 12 | 13 |
// ---------------------
// ^
// -------------------------------------------
// | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... |
// -------------------------------------------
// ^ ^
// | |
// first_visible_index = 0 last_visible_index = 10
// (for the main shelf) (the overflow button)
// (back button = 0
// is hidden)
//
// Note that last_visible_index is 10 (not 9) even though the overflow button
// doesn't shift the array of indices.
class ASH_EXPORT ShelfView : public views::View,
public ShelfModelObserver,
public InkDropButtonListener,
public views::ContextMenuController,
public views::FocusTraversable,
public views::BoundsAnimatorObserver,
public app_list::ApplicationDragAndDropHost {
public:
ShelfView(ShelfModel* model, Shelf* shelf, ShelfWidget* shelf_widget);
~ShelfView() override;
Shelf* shelf() const { return shelf_; }
ShelfModel* model() const { return model_; }
void Init();
void OnShelfAlignmentChanged();
// Returns the ideal bounds of the specified item, or an empty rect if id
// isn't know. If the item is in an overflow shelf, the overflow icon location
// will be returned.
gfx::Rect GetIdealBoundsOfItemIcon(const ShelfID& id);
// Repositions the icon for the specified item by the midpoint of the window.
void UpdatePanelIconPosition(const ShelfID& id, const gfx::Point& midpoint);
// Returns true if we're showing a menu.
bool IsShowingMenu() const;
// Returns true if we're showing a menu for |view|. |view| could be a
// ShelfButton or the ShelfView.
bool IsShowingMenuForView(views::View* view) const;
// Returns true if overflow bubble is shown.
bool IsShowingOverflowBubble() const;
// Sets owner overflow bubble instance from which this shelf view pops
// out as overflow.
void set_owner_overflow_bubble(OverflowBubble* owner) {
owner_overflow_bubble_ = owner;
}
AppListButton* GetAppListButton() const;
BackButton* GetBackButton() const;
// Returns true if the mouse cursor exits the area for launcher tooltip.
// There are thin gaps between launcher buttons but the tooltip shouldn't hide
// in the gaps, but the tooltip should hide if the mouse moved totally outside
// of the buttons area.
bool ShouldHideTooltip(const gfx::Point& cursor_location) const;
// Returns true if a tooltip should be shown for the shelf item |view|.
bool ShouldShowTooltipForView(const views::View* view) const;
// Returns the title of the shelf item |view|.
base::string16 GetTitleForView(const views::View* view) const;
// Returns rectangle bounding all visible launcher items. Used screen
// coordinate system.
gfx::Rect GetVisibleItemsBoundsInScreen();
// InkDropButtonListener:
void ButtonPressed(views::Button* sender,
const ui::Event& event,
views::InkDrop* ink_drop) override;
// Overridden from FocusTraversable:
views::FocusSearch* GetFocusSearch() override;
FocusTraversable* GetFocusTraversableParent() override;
View* GetFocusTraversableParentView() override;
// Overridden from app_list::ApplicationDragAndDropHost:
void CreateDragIconProxy(const gfx::Point& location_in_screen_coordinates,
const gfx::ImageSkia& icon,
views::View* replaced_view,
const gfx::Vector2d& cursor_offset_from_center,
float scale_factor) override;
void CreateDragIconProxyByLocationWithNoAnimation(
const gfx::Point& origin_in_screen_coordinates,
const gfx::ImageSkia& icon,
views::View* replaced_view,
float scale_factor) override;
void UpdateDragIconProxy(
const gfx::Point& location_in_screen_coordinates) override;
void UpdateDragIconProxyByLocation(
const gfx::Point& origin_in_screen_coordinates) override;
void DestroyDragIconProxy() override;
bool StartDrag(const std::string& app_id,
const gfx::Point& location_in_screen_coordinates) override;
bool Drag(const gfx::Point& location_in_screen_coordinates) override;
void EndDrag(bool cancel) override;
// Returns true if |event| on the shelf item is going to activate the item.
// Used to determine whether a pending ink drop should be shown or not.
bool ShouldEventActivateButton(views::View* view, const ui::Event& event);
// The shelf buttons use the Pointer interface to enable item reordering.
enum Pointer { NONE, DRAG_AND_DROP, MOUSE, TOUCH };
void PointerPressedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event);
void PointerDraggedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event);
void PointerReleasedOnButton(views::View* view,
Pointer pointer,
bool canceled);
// Enumerates the shelf items that are centered in the new UI and returns
// the total size they occupy.
int GetDimensionOfCenteredShelfItemsInNewUi() const;
// Updates the background for the shelf items.
void UpdateShelfItemBackground(SkColor color);
// True if the current |drag_view_| is the given |drag_view|.
bool IsDraggedView(const ShelfButton* drag_view) const;
// Returns the list of open windows that correspond to the app represented by
// this shelf view.
const std::vector<aura::Window*> GetOpenWindowsForShelfView(
views::View* view);
// Return the view model for test purposes.
const views::ViewModel* view_model_for_test() const {
return view_model_.get();
}
// Return the main shelf. This will return nullptr if this is not called on
// the overflow shelf.
ShelfView* main_shelf() { return main_shelf_; }
const ShelfButton* drag_view() const { return drag_view_; }
// Returns true when this ShelfView is used for Overflow Bubble.
// In this mode, it does not show app list, panel and overflow button.
// Note:
// * When Shelf can contain only one item (overflow button) due to very
// small resolution screen, overflow bubble can show app list and panel
// button.
bool is_overflow_mode() const { return overflow_mode_; }
int first_visible_index() const { return first_visible_index_; }
int last_visible_index() const { return last_visible_index_; }
ShelfWidget* shelf_widget() const { return shelf_widget_; }
OverflowBubble* overflow_bubble() { return overflow_bubble_.get(); }
views::ViewModel* view_model() { return view_model_.get(); }
private:
friend class ShelfViewTestAPI;
class FadeOutAnimationDelegate;
class StartFadeAnimationDelegate;
enum RemovableState {
REMOVABLE, // Item can be removed when dragged away.
DRAGGABLE, // Item can be dragged, but will snap always back to origin.
NOT_REMOVABLE, // Item is fixed and can never be removed.
};
// Minimum distance before drag starts.
static const int kMinimumDragDistance;
bool dragging() const { return drag_pointer_ != NONE; }
// Sets the bounds of each view to its ideal bounds.
void LayoutToIdealBounds();
// Update all button's visibility in overflow.
void UpdateAllButtonsVisibilityInOverflowMode();
// Calculates the ideal bounds. The bounds of each button corresponding to an
// item in the model is set in |view_model_|.
void CalculateIdealBounds(gfx::Rect* overflow_bounds) const;
// Returns the index of the last view whose max primary axis coordinate is
// less than |max_value|. Returns -1 if nothing fits, or there are no views.
int DetermineLastVisibleIndex(int max_value) const;
// Returns the index of the first panel whose min primary axis coordinate is
// at least |min_value|. Returns the index past the last panel if none fit.
int DetermineFirstVisiblePanelIndex(int min_value) const;
// Animates the bounds of each view to its ideal bounds.
void AnimateToIdealBounds();
// Creates the view used to represent |item|.
views::View* CreateViewForItem(const ShelfItem& item);
// Fades |view| from an opacity of 0 to 1. This is when adding a new item.
void FadeIn(views::View* view);
// Invoked when the pointer has moved enough to trigger a drag. Sets
// internal state in preparation for the drag.
void PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event);
// Invoked when the mouse is dragged. Updates the models as appropriate.
void ContinueDrag(const ui::LocatedEvent& event);
// Ends the drag on the other shelf. (ie if we are on main shelf, ends drag on
// the overflow shelf). Invoked when a shelf item is being dragged from one
// shelf to the other.
void EndDragOnOtherShelf(bool cancel);
// Handles ripping off an item from the shelf. Returns true when the item got
// removed.
bool HandleRipOffDrag(const ui::LocatedEvent& event);
// Finalize the rip off dragging by either |cancel| the action or validating.
void FinalizeRipOffDrag(bool cancel);
// Check if an item can be ripped off or not.
RemovableState RemovableByRipOff(int index) const;
// Returns true if |typea| and |typeb| should be in the same drag range.
bool SameDragType(ShelfItemType typea, ShelfItemType typeb) const;
// Returns the range (in the model) the item at the specified index can be
// dragged to.
std::pair<int, int> GetDragRange(int index);
// If there is a drag operation in progress it's canceled. If |modified_index|
// is valid, the new position of the corresponding item is returned.
int CancelDrag(int modified_index);
// Returns rectangle bounds used for drag insertion.
// Note:
// * When overflow button is visible, returns bounds from first item
// to overflow button.
// * When overflow button is visible and one or more panel items exists,
// returns bounds from first item to last panel item.
// * In the overflow mode, returns only bubble's bounds.
gfx::Rect GetBoundsForDragInsertInScreen();
// Common setup done for all children.
void ConfigureChildView(views::View* view);
// Toggles the overflow menu.
void ToggleOverflowBubble();
// Invoked after the fading out animation for item deletion is ended.
void OnFadeOutAnimationEnded();
// Fade in last visible item.
void StartFadeInLastVisibleItem();
// Updates the visible range of overflow items in |overflow_view|.
void UpdateOverflowRange(ShelfView* overflow_view) const;
// Gets the menu anchor rect for menus. |source| is the view that is
// asking for a menu, |location| is the location of the event, |context_menu|
// is whether the menu is for a context or application menu.
gfx::Rect GetMenuAnchorRect(const views::View& source,
const gfx::Point& location,
bool context_menu) const;
// Gets the menu anchor position for a menu. |for_item| is true if the menu is
// for an item on the shelf, or false if the menu is for the shelf view
// itself, |context_menu| is whether the menu will be an application menu or
// context menu, and |touch_menu| is whether the menu was initiated by touch.
views::MenuAnchorPosition GetMenuAnchorPosition(bool for_item,
bool context_menu) const;
// Overridden from views::View:
gfx::Size CalculatePreferredSize() const override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
void OnPaint(gfx::Canvas* canvas) override;
FocusTraversable* GetPaneFocusTraversable() override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) override;
// Overridden from ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override;
bool OnMouseWheel(const ui::MouseWheelEvent& event) override;
// Overridden from ShelfModelObserver:
void ShelfItemAdded(int model_index) override;
void ShelfItemRemoved(int model_index, const ShelfItem& old_item) override;
void ShelfItemChanged(int model_index, const ShelfItem& old_item) override;
void ShelfItemMoved(int start_index, int target_index) override;
void ShelfItemDelegateChanged(const ShelfID& id,
ShelfItemDelegate* old_delegate,
ShelfItemDelegate* delegate) override;
// Handles the result when querying ShelfItemDelegates for context menu items.
// Shows a default shelf context menu with optional extra custom |menu_items|.
void AfterGetContextMenuItems(const ShelfID& shelf_id,
const gfx::Point& point,
views::View* source,
ui::MenuSourceType source_type,
std::vector<mojom::MenuItemPtr> menu_items);
// Handles the result of an item selection, records the |action| taken and
// optionally shows an application menu with the given |menu_items|.
void AfterItemSelected(
const ShelfItem& item,
views::Button* sender,
std::unique_ptr<ui::Event> event,
views::InkDrop* ink_drop,
ShelfAction action,
base::Optional<std::vector<mojom::MenuItemPtr>> menu_items);
// Overridden from views::ContextMenuController:
void ShowContextMenuForView(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
// Show either a context or normal click menu of given |menu_model|.
// If |context_menu| is set, the displayed menu is a context menu and not
// a menu listing one or more running applications.
// The |click_point| is only used for |context_menu|'s.
void ShowMenu(std::unique_ptr<ui::SimpleMenuModel> menu_model,
views::View* source,
const gfx::Point& click_point,
bool context_menu,
ui::MenuSourceType source_type);
// Callback for MenuRunner.
void OnMenuClosed(views::View* source);
// Overridden from views::BoundsAnimatorObserver:
void OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) override;
void OnBoundsAnimatorDone(views::BoundsAnimator* animator) override;
// Returns true if the (press down) |event| is a repost event from an event
// which just closed the menu of a shelf item. If it occurs on the same shelf
// item, we should ignore the call.
bool IsRepostEvent(const ui::Event& event);
// Returns true if the given |item| is supposed to be shown to the user.
bool ShouldShowShelfItem(const ShelfItem& item);
// Convenience accessor to model_->items().
const ShelfItem* ShelfItemForView(const views::View* view) const;
// Get the distance from the given |coordinate| to the closest point on this
// launcher/shelf.
int CalculateShelfDistance(const gfx::Point& coordinate) const;
bool CanPrepareForDrag(Pointer pointer, const ui::LocatedEvent& event);
// Updates the back button opacity and focus behavior based on tablet mode.
void UpdateBackButton();
// The model; owned by Launcher.
ShelfModel* model_;
// The shelf controller; owned by RootWindowController.
Shelf* shelf_;
// The shelf widget for this view. For overflow bubbles, this is the widget
// for the shelf, not for the bubble.
ShelfWidget* shelf_widget_;
// Used to manage the set of active launcher buttons. There is a view per
// item in |model_|.
std::unique_ptr<views::ViewModel> view_model_;
// Index of first visible launcher item.
int first_visible_index_ = 0;
// Last index of a launcher button that is visible
// (does not go into overflow).
mutable int last_visible_index_ = -1;
std::unique_ptr<views::BoundsAnimator> bounds_animator_;
OverflowButton* overflow_button_ = nullptr;
std::unique_ptr<OverflowBubble> overflow_bubble_;
OverflowBubble* owner_overflow_bubble_ = nullptr;
ShelfTooltipManager tooltip_;
// Pointer device that initiated the current drag operation. If there is no
// current dragging operation, this is NONE.
Pointer drag_pointer_ = NONE;
// The view being dragged. This is set immediately when the mouse is pressed.
// |dragging_| is set only if the mouse is dragged far enough.
ShelfButton* drag_view_ = nullptr;
// The view showing a context menu. This can be either a ShelfView or
// ShelfButton.
views::View* menu_owner_ = nullptr;
// Position of the mouse down event in |drag_view_|'s coordinates.
gfx::Point drag_origin_;
// Index |drag_view_| was initially at.
int start_drag_index_ = -1;
// Used for the context menu of a particular item.
ShelfID context_menu_id_;
std::unique_ptr<views::FocusSearch> focus_search_;
// Responsible for building and running all menus.
std::unique_ptr<ShelfMenuModelAdapter> shelf_menu_model_adapter_;
std::unique_ptr<ScopedRootWindowForNewWindows>
scoped_root_window_for_new_windows_;
// True when an item being inserted or removed in the model cancels a drag.
bool cancelling_drag_model_changed_ = false;
// Index of the last hidden launcher item. If there are no hidden items this
// will be equal to last_visible_index_ + 1.
mutable int last_hidden_index_ = 0;
// The timestamp of the event which closed the last menu - or 0.
base::TimeTicks closing_event_time_;
// True if a drag and drop operation created/pinned the item in the launcher
// and it needs to be deleted/unpinned again if the operation gets cancelled.
bool drag_and_drop_item_pinned_ = false;
// The ShelfItem currently used for drag and drop; empty if none.
ShelfID drag_and_drop_shelf_id_;
// The original launcher item's size before the dragging operation.
gfx::Size pre_drag_and_drop_size_;
// The image proxy for drag operations when a drag and drop host exists and
// the item can be dragged outside the app grid.
std::unique_ptr<ash::DragImageView> drag_image_;
// The cursor offset to the middle of the dragged item.
gfx::Vector2d drag_image_offset_;
// The view which gets replaced by our drag icon proxy.
views::View* drag_replaced_view_ = nullptr;
// True when the icon was dragged off the shelf.
bool dragged_off_shelf_ = false;
// True when an item is dragged from one shelf to another (eg. overflow).
bool dragged_to_another_shelf_ = false;
// The rip off view when a snap back operation is underway.
views::View* snap_back_from_rip_off_view_ = nullptr;
// True when this ShelfView is used for Overflow Bubble.
bool overflow_mode_ = false;
// Holds a pointer to main ShelfView when a ShelfView is in overflow mode.
ShelfView* main_shelf_ = nullptr;
// True when ripped item from overflow bubble is entered into Shelf.
bool dragged_off_from_overflow_to_shelf_ = false;
// True if the event is a repost event from a event which has just closed the
// menu of the same shelf item.
bool is_repost_event_on_same_item_ = false;
// Record the index for the last pressed shelf item. This variable is used to
// check if a repost event occurs on the same shelf item as previous one. If
// so, the repost event should be ignored.
int last_pressed_index_ = -1;
// Tracks UMA metrics based on shelf button press actions.
ShelfButtonPressedMetricTracker shelf_button_pressed_metric_tracker_;
// Color used to paint the background behind the app list button and back
// button.
SkColor shelf_item_background_color_;
base::WeakPtrFactory<ShelfView> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(ShelfView);
};
} // namespace ash
#endif // ASH_SHELF_SHELF_VIEW_H_