blob: 18917fb75441c1698c26bda4f5c5b34ebd149312 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/common/wm/window_positioner.h"
#include "ash/common/wm/window_positioning_utils.h"
#include "ash/common/wm_shell.h"
#include "ash/common/wm_window.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "components/exo/buffer.h"
#include "components/exo/shell_surface.h"
#include "components/exo/surface.h"
#include "components/exo/test/exo_test_base.h"
#include "components/exo/test/exo_test_helper.h"
#include "components/exo/touch.h"
#include "components/exo/touch_delegate.h"
#include "components/exo/touch_stylus_delegate.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/widget/widget.h"
namespace exo {
namespace {
using TouchTest = test::ExoTestBase;
class MockTouchDelegate : public TouchDelegate {
public:
MockTouchDelegate() {}
// Overridden from TouchDelegate:
MOCK_METHOD1(OnTouchDestroying, void(Touch*));
MOCK_CONST_METHOD1(CanAcceptTouchEventsForSurface, bool(Surface*));
MOCK_METHOD4(OnTouchDown,
void(Surface*, base::TimeTicks, int, const gfx::PointF&));
MOCK_METHOD2(OnTouchUp, void(base::TimeTicks, int));
MOCK_METHOD3(OnTouchMotion, void(base::TimeTicks, int, const gfx::PointF&));
MOCK_METHOD3(OnTouchShape, void(int, float, float));
MOCK_METHOD0(OnTouchFrame, void());
MOCK_METHOD0(OnTouchCancel, void());
};
class MockTouchStylusDelegate : public TouchStylusDelegate {
public:
MockTouchStylusDelegate() {}
// Overridden from TouchStylusDelegate:
MOCK_METHOD1(OnTouchDestroying, void(Touch*));
MOCK_METHOD2(OnTouchTool, void(int, ui::EventPointerType));
MOCK_METHOD3(OnTouchForce, void(base::TimeTicks, int, float));
MOCK_METHOD3(OnTouchTilt, void(base::TimeTicks, int, const gfx::Vector2dF&));
};
TEST_F(TouchTest, OnTouchDown) {
MockTouchDelegate delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
auto bottom_window = exo_test_helper()->CreateWindow(10, 10, false);
auto top_window = exo_test_helper()->CreateWindow(8, 8, false);
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(top_window.surface()))
.WillRepeatedly(testing::Return(true));
EXPECT_CALL(delegate,
OnTouchDown(top_window.surface(), testing::_, 1, gfx::PointF()));
EXPECT_CALL(delegate, OnTouchFrame());
generator.set_current_location(top_window.origin());
generator.PressTouchId(1);
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(bottom_window.surface()))
.WillRepeatedly(testing::Return(true));
// Second touch point should be relative to the focus surface.
EXPECT_CALL(delegate, OnTouchDown(top_window.surface(), testing::_, 2,
gfx::PointF(-1, -1)));
EXPECT_CALL(delegate, OnTouchFrame());
generator.set_current_location(bottom_window.origin());
generator.PressTouchId(2);
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchUp) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()))
.Times(2);
EXPECT_CALL(delegate, OnTouchFrame()).Times(2);
generator.set_current_location(window.origin());
generator.PressTouchId(1);
generator.PressTouchId(2);
EXPECT_CALL(delegate, OnTouchUp(testing::_, 1));
EXPECT_CALL(delegate, OnTouchFrame());
generator.ReleaseTouchId(1);
EXPECT_CALL(delegate, OnTouchUp(testing::_, 2));
EXPECT_CALL(delegate, OnTouchFrame());
generator.ReleaseTouchId(2);
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchMotion) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(5, 5)));
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame()).Times(3);
generator.set_current_location(window.origin());
generator.PressMoveAndReleaseTouchBy(5, 5);
// Check if touch point motion outside focus surface is reported properly to
// the focus surface.
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(100, 100)));
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame()).Times(3);
generator.set_current_location(window.origin());
generator.PressMoveAndReleaseTouchBy(100, 100);
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchShape) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(delegate, OnTouchShape(testing::_, 1, 1));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(5, 5)));
EXPECT_CALL(delegate, OnTouchShape(testing::_, 1, 1));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(10, 10)));
EXPECT_CALL(delegate, OnTouchShape(testing::_, 20, 10));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame());
}
generator.set_current_location(window.origin());
generator.PressTouch();
generator.MoveTouchBy(5, 5);
generator.SetTouchRadius(20, 10);
generator.MoveTouchBy(5, 5);
generator.ReleaseTouch();
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchCancel) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()))
.Times(2);
EXPECT_CALL(delegate, OnTouchFrame()).Times(2);
generator.set_current_location(window.origin());
generator.PressTouchId(1);
generator.PressTouchId(2);
// One touch point being canceled is enough for OnTouchCancel to be called.
EXPECT_CALL(delegate, OnTouchCancel());
EXPECT_CALL(delegate, OnTouchFrame());
ui::TouchEvent cancel_event(ui::ET_TOUCH_CANCELLED, gfx::Point(), 1,
ui::EventTimeForNow());
generator.Dispatch(&cancel_event);
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, IgnoreTouchEventDuringModal) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
auto modal = exo_test_helper()->CreateWindow(5, 5, true);
MockTouchDelegate delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Make the window modal.
modal.shell_surface()->SetSystemModal(true);
EXPECT_TRUE(ash::WmShell::Get()->IsSystemModalWindowOpen());
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(modal.surface()))
.WillRepeatedly(testing::Return(true));
// Check if touch events on modal window are registered.
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(modal.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(1, 1)));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame());
}
generator.set_current_location(modal.origin());
generator.PressMoveAndReleaseTouchBy(1, 1);
// Check if touch events on non-modal window are ignored.
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()))
.Times(0);
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(1, 1)))
.Times(0);
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_)).Times(0);
EXPECT_CALL(delegate, OnTouchFrame()).Times(0);
}
generator.set_current_location(window.origin());
generator.PressMoveAndReleaseTouchBy(1, 1);
// Make the window non-modal.
modal.shell_surface()->SetSystemModal(false);
EXPECT_FALSE(ash::WmShell::Get()->IsSystemModalWindowOpen());
// Check if touch events on non-modal window are registered.
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate,
OnTouchMotion(testing::_, testing::_, gfx::PointF(1, 1)));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame());
}
generator.set_current_location(window.origin());
generator.PressMoveAndReleaseTouchBy(1, 1);
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchTool) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
MockTouchStylusDelegate stylus_delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
touch->SetStylusDelegate(&stylus_delegate);
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
// Expect tool change to happen before frame of down event.
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(stylus_delegate,
OnTouchTool(0, ui::EventPointerType::POINTER_TYPE_PEN));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame());
}
generator.set_current_location(window.origin());
generator.SetTouchPointerType(ui::EventPointerType::POINTER_TYPE_PEN);
generator.PressTouch();
generator.ReleaseTouch();
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchForce) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
MockTouchStylusDelegate stylus_delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
touch->SetStylusDelegate(&stylus_delegate);
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
// Expect tool change to happen before frame of down event.
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(stylus_delegate,
OnTouchTool(0, ui::EventPointerType::POINTER_TYPE_PEN));
EXPECT_CALL(stylus_delegate, OnTouchForce(testing::_, 0, 1.0));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame());
}
generator.set_current_location(window.origin());
generator.SetTouchPointerType(ui::EventPointerType::POINTER_TYPE_PEN);
generator.SetTouchForce(1.0);
generator.PressTouch();
generator.ReleaseTouch();
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
TEST_F(TouchTest, OnTouchTilt) {
auto window = exo_test_helper()->CreateWindow(10, 10, false);
MockTouchDelegate delegate;
MockTouchStylusDelegate stylus_delegate;
std::unique_ptr<Touch> touch(new Touch(&delegate));
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
touch->SetStylusDelegate(&stylus_delegate);
EXPECT_CALL(delegate, OnTouchShape(testing::_, testing::_, testing::_))
.Times(testing::AnyNumber());
EXPECT_CALL(delegate, CanAcceptTouchEventsForSurface(window.surface()))
.WillRepeatedly(testing::Return(true));
// Expect tool change to happen before frame of down event.
{
testing::InSequence sequence;
EXPECT_CALL(delegate, OnTouchDown(window.surface(), testing::_, testing::_,
gfx::PointF()));
EXPECT_CALL(stylus_delegate,
OnTouchTool(0, ui::EventPointerType::POINTER_TYPE_PEN));
EXPECT_CALL(stylus_delegate,
OnTouchTilt(testing::_, 0, gfx::Vector2dF(1.0, 2.0)));
EXPECT_CALL(delegate, OnTouchFrame());
EXPECT_CALL(delegate, OnTouchUp(testing::_, testing::_));
EXPECT_CALL(delegate, OnTouchFrame());
}
generator.set_current_location(window.origin());
generator.SetTouchPointerType(ui::EventPointerType::POINTER_TYPE_PEN);
generator.SetTouchTilt(1.0, 2.0);
generator.PressTouch();
generator.ReleaseTouch();
EXPECT_CALL(delegate, OnTouchDestroying(touch.get()));
touch.reset();
}
} // namespace
} // namespace exo