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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <string>
#include "base/macros.h"
#include "gin/object_template_builder.h"
#include "gin/wrappable.h"
#include "third_party/WebKit/public/web/WebAXObject.h"
#include "v8/include/v8-util.h"
#include "v8/include/v8.h"
namespace blink {
class WebFrame;
namespace test_runner {
class WebAXObjectProxy : public gin::Wrappable<WebAXObjectProxy> {
class Factory {
virtual ~Factory() { }
virtual v8::Local<v8::Object> GetOrCreate(
const blink::WebAXObject& object) = 0;
static gin::WrapperInfo kWrapperInfo;
WebAXObjectProxy(const blink::WebAXObject& object, Factory* factory);
~WebAXObjectProxy() override;
// gin::Wrappable:
gin::ObjectTemplateBuilder GetObjectTemplateBuilder(
v8::Isolate* isolate) override;
virtual v8::Local<v8::Object> GetChildAtIndex(unsigned index);
virtual bool IsRoot() const;
bool IsEqualToObject(const blink::WebAXObject& object);
void NotificationReceived(blink::WebFrame* frame,
const std::string& notification_name);
void Reset();
const blink::WebAXObject& accessibility_object() const {
return accessibility_object_;
Factory* factory() const { return factory_; }
friend class WebAXObjectProxyBindings;
// Bound properties.
std::string Role();
std::string StringValue();
std::string Language();
int X();
int Y();
int Width();
int Height();
int IntValue();
int MinValue();
int MaxValue();
std::string ValueDescription();
int ChildrenCount();
// The following selection functions return global information about the
// current selection and can be called on any object in the tree.
v8::Local<v8::Value> SelectionAnchorObject();
int SelectionAnchorOffset();
std::string SelectionAnchorAffinity();
v8::Local<v8::Value> SelectionFocusObject();
int SelectionFocusOffset();
std::string SelectionFocusAffinity();
// The following selection functions return text offsets calculated starting
// at this object. They only report on a selection that is placed on the
// current object or on any of its descendants.
// For example, they can be used to retrieve the selection in an input or
// a textarea.
int SelectionStart();
int SelectionEnd();
int SelectionStartLineNumber();
int SelectionEndLineNumber();
bool IsEnabled();
bool IsRequired();
bool IsEditable();
bool IsRichlyEditable();
bool IsFocused();
bool IsFocusable();
bool IsModal();
bool IsSelected();
bool IsSelectable();
bool IsMultiSelectable();
bool IsSelectedOptionActive();
bool IsExpanded();
bool IsChecked();
bool IsVisible();
bool IsOffScreen();
bool IsCollapsed();
bool HasPopup();
bool IsValid();
bool IsReadOnly();
unsigned int BackgroundColor();
unsigned int Color();
// For input elements of type color.
unsigned int ColorValue();
std::string FontFamily();
float FontSize();
std::string Orientation();
int PosInSet();
int SetSize();
int ClickPointX();
int ClickPointY();
int32_t RowCount();
int32_t RowHeadersCount();
int32_t ColumnCount();
int32_t ColumnHeadersCount();
bool IsClickable();
bool IsButtonStateMixed();
float BoundsX();
float BoundsY();
float BoundsWidth();
float BoundsHeight();
// Bound methods.
v8::Local<v8::Object> AriaControlsElementAtIndex(unsigned index);
v8::Local<v8::Object> AriaFlowToElementAtIndex(unsigned index);
v8::Local<v8::Object> AriaOwnsElementAtIndex(unsigned index);
std::string AllAttributes();
std::string AttributesOfChildren();
int LineForIndex(int index);
std::string BoundsForRange(int start, int end);
v8::Local<v8::Object> ChildAtIndex(int index);
v8::Local<v8::Object> ElementAtPoint(int x, int y);
v8::Local<v8::Object> TableHeader();
v8::Local<v8::Object> RowHeaderAtIndex(unsigned index);
v8::Local<v8::Object> ColumnHeaderAtIndex(unsigned index);
std::string RowIndexRange();
std::string ColumnIndexRange();
v8::Local<v8::Object> CellForColumnAndRow(int column, int row);
void SetSelectedTextRange(int selection_start, int length);
void SetSelection(v8::Local<v8::Value> anchor_object, int anchor_offset,
v8::Local<v8::Value> focus_object, int focus_offset);
bool IsAttributeSettable(const std::string& attribute);
bool IsPressActionSupported();
bool IsIncrementActionSupported();
bool IsDecrementActionSupported();
v8::Local<v8::Object> ParentElement();
void Increment();
void Decrement();
void ShowMenu();
void Press();
bool SetValue(const std::string& value);
bool IsEqual(v8::Local<v8::Object> proxy);
void SetNotificationListener(v8::Local<v8::Function> callback);
void UnsetNotificationListener();
void TakeFocus();
void ScrollToMakeVisible();
void ScrollToMakeVisibleWithSubFocus(int x, int y, int width, int height);
void ScrollToGlobalPoint(int x, int y);
int ScrollX();
int ScrollY();
int WordStart(int character_index);
int WordEnd(int character_index);
v8::Local<v8::Object> NextOnLine();
v8::Local<v8::Object> PreviousOnLine();
std::string MisspellingAtIndex(int index);
v8::Local<v8::Object> OffsetContainer();
float BoundsInContainerX();
float BoundsInContainerY();
float BoundsInContainerWidth();
float BoundsInContainerHeight();
bool HasNonIdentityTransform();
std::string Name();
std::string NameFrom();
int NameElementCount();
v8::Local<v8::Object> NameElementAtIndex(unsigned index);
std::string Description();
std::string DescriptionFrom();
int MisspellingsCount();
int DescriptionElementCount();
v8::Local<v8::Object> DescriptionElementAtIndex(unsigned index);
std::string Placeholder();
blink::WebAXObject accessibility_object_;
Factory* factory_;
v8::Persistent<v8::Function> notification_callback_;
class RootWebAXObjectProxy : public WebAXObjectProxy {
RootWebAXObjectProxy(const blink::WebAXObject&, Factory*);
v8::Local<v8::Object> GetChildAtIndex(unsigned index) override;
bool IsRoot() const override;
// Provides simple lifetime management of the WebAXObjectProxy instances: all
// WebAXObjectProxys ever created from the controller are stored in a list and
// cleared explicitly.
class WebAXObjectProxyList : public WebAXObjectProxy::Factory {
~WebAXObjectProxyList() override;
void Clear();
v8::Local<v8::Object> GetOrCreate(const blink::WebAXObject&) override;
typedef v8::PersistentValueVector<v8::Object> ElementList;
ElementList elements_;
} // namespace test_runner