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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_DATA_CHANNEL_MANAGER_H_
#define REMOTING_PROTOCOL_DATA_CHANNEL_MANAGER_H_
#include <memory>
#include <string>
#include <vector>
#include "base/callback.h"
namespace remoting {
namespace protocol {
class MessagePipe;
// DataChannelManager helps to manage optional data channels. Consumers can
// register a function to handle data from a named data channel.
class DataChannelManager final {
public:
using CreateHandlerCallback = base::Callback<void(
const std::string& name,
std::unique_ptr<MessagePipe> pipe)>;
DataChannelManager();
~DataChannelManager();
// Registers a factory function to handle a new incoming data channel with a
// name matching |prefix|. Both |constructor| and |prefix| cannot be empty.
void RegisterCreateHandlerCallback(const std::string& prefix,
CreateHandlerCallback constructor);
// Executes the registered callback to handle the new incoming data channel.
// Returns true if a handler of the new data channel has been executed.
bool OnIncomingDataChannel(const std::string& name,
std::unique_ptr<MessagePipe> pipe);
private:
std::vector<std::pair<std::string, CreateHandlerCallback>> constructors_;
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_DATA_CHANNEL_MANAGER_H_