blob: 4fcfdc7f0921c987b39201a91ca152c0b637ea94 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/test/event_generator.h"
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/location.h"
#include "base/macros.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/tick_clock.h"
#include "build/build_config.h"
#include "ui/events/event.h"
#include "ui/events/event_source.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/events_test_utils.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
#if defined(USE_X11)
#include "ui/events/test/events_test_utils_x11.h"
#include "ui/events/x/events_x_utils.h"
#include "ui/gfx/x/x11.h"
#endif
#if defined(OS_WIN)
#include "ui/events/keycodes/keyboard_code_conversion.h"
#endif
namespace ui {
namespace test {
// A TickClock that advances time by one millisecond on each call to NowTicks().
class TestTickClock : public base::TickClock {
public:
TestTickClock() = default;
// Unconditionally returns a tick count that is 1ms later than the previous
// call, starting at 1ms.
base::TimeTicks NowTicks() const override {
static constexpr base::TimeDelta kOneMillisecond =
base::TimeDelta::FromMilliseconds(1);
return ticks_ += kOneMillisecond;
}
private:
mutable base::TimeTicks ticks_;
DISALLOW_COPY_AND_ASSIGN(TestTickClock);
};
namespace {
void DummyCallback(EventType, const gfx::Vector2dF&) {}
class TestTouchEvent : public ui::TouchEvent {
public:
TestTouchEvent(ui::EventType type,
const gfx::Point& root_location,
int touch_id,
int flags,
base::TimeTicks timestamp)
: TouchEvent(type,
root_location,
timestamp,
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
/* pointer_id*/ touch_id,
/* radius_x */ 1.0f,
/* radius_y */ 1.0f,
/* force */ 0.0f),
flags) {}
private:
DISALLOW_COPY_AND_ASSIGN(TestTouchEvent);
};
const int kAllButtonMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON;
EventGeneratorDelegate::FactoryFunction g_event_generator_delegate_factory;
} // namespace
// static
void EventGeneratorDelegate::SetFactoryFunction(FactoryFunction factory) {
g_event_generator_delegate_factory = std::move(factory);
}
EventGenerator::EventGenerator(std::unique_ptr<EventGeneratorDelegate> delegate)
: delegate_(std::move(delegate)) {
Init(nullptr, nullptr);
}
EventGenerator::EventGenerator(gfx::NativeWindow root_window) {
Init(root_window, nullptr);
}
EventGenerator::EventGenerator(gfx::NativeWindow root_window,
const gfx::Point& point)
: current_screen_location_(point) {
Init(root_window, nullptr);
}
EventGenerator::EventGenerator(gfx::NativeWindow root_window,
gfx::NativeWindow window) {
Init(root_window, window);
}
EventGenerator::~EventGenerator() {
ui::SetEventTickClockForTesting(nullptr);
}
void EventGenerator::PressLeftButton() {
PressButton(ui::EF_LEFT_MOUSE_BUTTON);
}
void EventGenerator::ReleaseLeftButton() {
ReleaseButton(ui::EF_LEFT_MOUSE_BUTTON);
}
void EventGenerator::ClickLeftButton() {
PressLeftButton();
ReleaseLeftButton();
}
void EventGenerator::DoubleClickLeftButton() {
flags_ &= ~ui::EF_IS_DOUBLE_CLICK;
ClickLeftButton();
flags_ |= ui::EF_IS_DOUBLE_CLICK;
ClickLeftButton();
flags_ &= ~ui::EF_IS_DOUBLE_CLICK;
}
void EventGenerator::PressRightButton() {
PressButton(ui::EF_RIGHT_MOUSE_BUTTON);
}
void EventGenerator::ReleaseRightButton() {
ReleaseButton(ui::EF_RIGHT_MOUSE_BUTTON);
}
void EventGenerator::MoveMouseWheel(int delta_x, int delta_y) {
gfx::Point location = GetLocationInCurrentRoot();
ui::MouseWheelEvent wheelev(gfx::Vector2d(delta_x, delta_y), location,
location, ui::EventTimeForNow(), flags_, 0);
Dispatch(&wheelev);
}
void EventGenerator::SendMouseEnter() {
gfx::Point enter_location(current_screen_location_);
delegate()->ConvertPointToTarget(current_target_, &enter_location);
ui::MouseEvent mouseev(ui::ET_MOUSE_ENTERED, enter_location, enter_location,
ui::EventTimeForNow(), flags_, 0);
Dispatch(&mouseev);
}
void EventGenerator::SendMouseExit() {
gfx::Point exit_location(current_screen_location_);
delegate()->ConvertPointToTarget(current_target_, &exit_location);
ui::MouseEvent mouseev(ui::ET_MOUSE_EXITED, exit_location, exit_location,
ui::EventTimeForNow(), flags_, 0);
Dispatch(&mouseev);
}
#if defined(OS_CHROMEOS)
void EventGenerator::MoveMouseToWithNative(const gfx::Point& point_in_host,
const gfx::Point& point_for_native) {
// Ozone uses the location in native event as a system location.
// Create a fake event with the point in host, which will be passed
// to the non native event, then update the native event with the native
// (root) one.
std::unique_ptr<ui::MouseEvent> native_event(
new ui::MouseEvent(ui::ET_MOUSE_MOVED, point_in_host, point_in_host,
ui::EventTimeForNow(), flags_, 0));
ui::MouseEvent mouseev(native_event.get());
native_event->set_location(point_for_native);
Dispatch(&mouseev);
current_screen_location_ = point_in_host;
delegate()->ConvertPointFromHost(current_target_, &current_screen_location_);
}
#endif
void EventGenerator::MoveMouseToInHost(const gfx::Point& point_in_host) {
const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ?
ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED;
ui::MouseEvent mouseev(event_type, point_in_host, point_in_host,
ui::EventTimeForNow(), flags_, 0);
Dispatch(&mouseev);
current_screen_location_ = point_in_host;
delegate()->ConvertPointFromHost(current_target_, &current_screen_location_);
}
void EventGenerator::MoveMouseTo(const gfx::Point& point_in_screen,
int count) {
DCHECK_GT(count, 0);
const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ?
ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED;
gfx::Vector2dF diff(point_in_screen - current_screen_location_);
for (float i = 1; i <= count; i++) {
gfx::Vector2dF step(diff);
step.Scale(i / count);
gfx::Point move_point =
current_screen_location_ + gfx::ToRoundedVector2d(step);
if (!grab_)
UpdateCurrentDispatcher(move_point);
delegate()->ConvertPointToTarget(current_target_, &move_point);
ui::MouseEvent mouseev(event_type, move_point, move_point,
ui::EventTimeForNow(), flags_, 0);
Dispatch(&mouseev);
}
current_screen_location_ = point_in_screen;
}
void EventGenerator::MoveMouseRelativeTo(const EventTarget* window,
const gfx::Point& point_in_parent) {
gfx::Point point(point_in_parent);
delegate()->ConvertPointFromTarget(window, &point);
MoveMouseTo(point);
}
void EventGenerator::DragMouseTo(const gfx::Point& point) {
PressLeftButton();
MoveMouseTo(point);
ReleaseLeftButton();
}
void EventGenerator::MoveMouseToCenterOf(EventTarget* window) {
MoveMouseTo(CenterOfWindow(window));
}
void EventGenerator::EnterPenPointerMode() {
touch_pointer_details_.pointer_type = ui::EventPointerType::POINTER_TYPE_PEN;
}
void EventGenerator::ExitPenPointerMode() {
touch_pointer_details_.pointer_type =
ui::EventPointerType::POINTER_TYPE_TOUCH;
}
void EventGenerator::SetTouchRadius(float x, float y) {
touch_pointer_details_.radius_x = x;
touch_pointer_details_.radius_y = y;
}
void EventGenerator::SetTouchTilt(float x, float y) {
touch_pointer_details_.tilt_x = x;
touch_pointer_details_.tilt_y = y;
}
void EventGenerator::PressTouch() {
PressTouchId(0);
}
void EventGenerator::PressTouchId(int touch_id) {
TestTouchEvent touchev(ui::ET_TOUCH_PRESSED, GetLocationInCurrentRoot(),
touch_id, flags_, ui::EventTimeForNow());
Dispatch(&touchev);
}
void EventGenerator::MoveTouch(const gfx::Point& point) {
MoveTouchId(point, 0);
}
void EventGenerator::MoveTouchId(const gfx::Point& point, int touch_id) {
current_screen_location_ = point;
TestTouchEvent touchev(ui::ET_TOUCH_MOVED, GetLocationInCurrentRoot(),
touch_id, flags_, ui::EventTimeForNow());
Dispatch(&touchev);
if (!grab_)
UpdateCurrentDispatcher(point);
}
void EventGenerator::ReleaseTouch() {
ReleaseTouchId(0);
}
void EventGenerator::ReleaseTouchId(int touch_id) {
TestTouchEvent touchev(ui::ET_TOUCH_RELEASED, GetLocationInCurrentRoot(),
touch_id, flags_, ui::EventTimeForNow());
Dispatch(&touchev);
}
void EventGenerator::PressMoveAndReleaseTouchTo(const gfx::Point& point) {
PressTouch();
MoveTouch(point);
ReleaseTouch();
}
void EventGenerator::PressMoveAndReleaseTouchToCenterOf(EventTarget* window) {
PressMoveAndReleaseTouchTo(CenterOfWindow(window));
}
void EventGenerator::GestureTapAt(const gfx::Point& location) {
UpdateCurrentDispatcher(location);
gfx::Point converted_location = location;
delegate()->ConvertPointToTarget(current_target_, &converted_location);
const int kTouchId = 2;
ui::TouchEvent press(
ui::ET_TOUCH_PRESSED, converted_location, ui::EventTimeForNow(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
Dispatch(&press);
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, converted_location,
press.time_stamp() + base::TimeDelta::FromMilliseconds(50),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
Dispatch(&release);
}
void EventGenerator::GestureTapDownAndUp(const gfx::Point& location) {
const int kTouchId = 3;
ui::TouchEvent press(
ui::ET_TOUCH_PRESSED, location, ui::EventTimeForNow(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
Dispatch(&press);
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, location,
press.time_stamp() + base::TimeDelta::FromMilliseconds(1000),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, kTouchId));
Dispatch(&release);
}
base::TimeDelta EventGenerator::CalculateScrollDurationForFlingVelocity(
const gfx::Point& start,
const gfx::Point& end,
float velocity,
int steps) {
const float kGestureDistance = (start - end).Length();
const float kFlingStepDelay = (kGestureDistance / velocity) / steps * 1000000;
return base::TimeDelta::FromMicroseconds(kFlingStepDelay);
}
void EventGenerator::GestureScrollSequence(const gfx::Point& start,
const gfx::Point& end,
const base::TimeDelta& step_delay,
int steps) {
GestureScrollSequenceWithCallback(start, end, step_delay, steps,
base::Bind(&DummyCallback));
}
void EventGenerator::GestureScrollSequenceWithCallback(
const gfx::Point& start,
const gfx::Point& end,
const base::TimeDelta& step_delay,
int steps,
const ScrollStepCallback& callback) {
const int kTouchId = 5;
base::TimeTicks timestamp = ui::EventTimeForNow();
ui::TouchEvent press(ui::ET_TOUCH_PRESSED, start, timestamp,
PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
/* pointer_id*/ kTouchId,
/* radius_x */ 5.0f,
/* radius_y */ 5.0f,
/* force */ 1.0f));
Dispatch(&press);
callback.Run(ui::ET_GESTURE_SCROLL_BEGIN, gfx::Vector2dF());
float dx = static_cast<float>(end.x() - start.x()) / steps;
float dy = static_cast<float>(end.y() - start.y()) / steps;
gfx::PointF location(start);
for (int i = 0; i < steps; ++i) {
location.Offset(dx, dy);
timestamp += step_delay;
ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(), timestamp,
PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
/* pointer_id*/ kTouchId,
/* radius_x */ 5.0f,
/* radius_y */ 5.0f,
/* force */ 1.0f));
move.set_location_f(location);
move.set_root_location_f(location);
Dispatch(&move);
callback.Run(ui::ET_GESTURE_SCROLL_UPDATE, gfx::Vector2dF(dx, dy));
}
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, end, timestamp,
PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
/* pointer_id*/ kTouchId,
/* radius_x */ 5.0f,
/* radius_y */ 5.0f,
/* force */ 1.0f));
Dispatch(&release);
callback.Run(ui::ET_GESTURE_SCROLL_END, gfx::Vector2dF());
}
void EventGenerator::GestureMultiFingerScrollWithDelays(
int count,
const gfx::Point start[],
const gfx::Vector2d delta[],
const int delay_adding_finger_ms[],
const int delay_releasing_finger_ms[],
int event_separation_time_ms,
int steps) {
const int kMaxTouchPoints = 10;
CHECK_LE(count, kMaxTouchPoints);
CHECK_GT(steps, 0);
gfx::Point points[kMaxTouchPoints];
gfx::Vector2d delta_per_step[kMaxTouchPoints];
for (int i = 0; i < count; ++i) {
points[i] = start[i];
delta_per_step[i].set_x(delta[i].x() / steps);
delta_per_step[i].set_y(delta[i].y() / steps);
}
base::TimeTicks press_time_first = ui::EventTimeForNow();
base::TimeTicks press_time[kMaxTouchPoints];
base::TimeTicks release_time[kMaxTouchPoints];
bool pressed[kMaxTouchPoints];
for (int i = 0; i < count; ++i) {
pressed[i] = false;
press_time[i] = press_time_first +
base::TimeDelta::FromMilliseconds(delay_adding_finger_ms[i]);
release_time[i] = press_time_first + base::TimeDelta::FromMilliseconds(
delay_releasing_finger_ms[i]);
DCHECK_LE(press_time[i], release_time[i]);
}
for (int step = 0; step < steps; ++step) {
base::TimeTicks move_time =
press_time_first +
base::TimeDelta::FromMilliseconds(event_separation_time_ms * step);
for (int i = 0; i < count; ++i) {
if (!pressed[i] && move_time >= press_time[i]) {
ui::TouchEvent press(
ui::ET_TOUCH_PRESSED, points[i], press_time[i],
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, i));
Dispatch(&press);
pressed[i] = true;
}
}
// All touch release events should occur at the end if
// |event_separation_time_ms| is 0.
for (int i = 0; i < count && event_separation_time_ms > 0; ++i) {
if (pressed[i] && move_time >= release_time[i]) {
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, points[i], release_time[i],
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, i));
Dispatch(&release);
pressed[i] = false;
}
}
for (int i = 0; i < count; ++i) {
points[i] += delta_per_step[i];
if (pressed[i]) {
ui::TouchEvent move(
ui::ET_TOUCH_MOVED, points[i], move_time,
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, i));
Dispatch(&move);
}
}
}
base::TimeTicks default_release_time =
press_time_first +
base::TimeDelta::FromMilliseconds(event_separation_time_ms * steps);
// Ensures that all pressed fingers are released in the end.
for (int i = 0; i < count; ++i) {
if (pressed[i]) {
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, points[i], default_release_time,
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, i));
Dispatch(&release);
pressed[i] = false;
}
}
}
void EventGenerator::GestureMultiFingerScrollWithDelays(
int count,
const gfx::Point start[],
const int delay_adding_finger_ms[],
int event_separation_time_ms,
int steps,
int move_x,
int move_y) {
const int kMaxTouchPoints = 10;
int delay_releasing_finger_ms[kMaxTouchPoints];
gfx::Vector2d delta[kMaxTouchPoints];
for (int i = 0; i < kMaxTouchPoints; ++i) {
delay_releasing_finger_ms[i] = event_separation_time_ms * steps;
delta[i].set_x(move_x);
delta[i].set_y(move_y);
}
GestureMultiFingerScrollWithDelays(
count, start, delta, delay_adding_finger_ms, delay_releasing_finger_ms,
event_separation_time_ms, steps);
}
void EventGenerator::GestureMultiFingerScroll(int count,
const gfx::Point start[],
int event_separation_time_ms,
int steps,
int move_x,
int move_y) {
const int kMaxTouchPoints = 10;
int delays[kMaxTouchPoints] = {0};
GestureMultiFingerScrollWithDelays(
count, start, delays, event_separation_time_ms, steps, move_x, move_y);
}
void EventGenerator::ScrollSequence(const gfx::Point& start,
const base::TimeDelta& step_delay,
float x_offset,
float y_offset,
int steps,
int num_fingers) {
base::TimeTicks timestamp = ui::EventTimeForNow();
ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL,
start,
timestamp,
0,
0, 0,
0, 0,
num_fingers);
Dispatch(&fling_cancel);
float dx = x_offset / steps;
float dy = y_offset / steps;
for (int i = 0; i < steps; ++i) {
timestamp += step_delay;
ui::ScrollEvent move(ui::ET_SCROLL,
start,
timestamp,
0,
dx, dy,
dx, dy,
num_fingers);
Dispatch(&move);
}
ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START,
start,
timestamp,
0,
x_offset, y_offset,
x_offset, y_offset,
num_fingers);
Dispatch(&fling_start);
}
void EventGenerator::GenerateTrackpadRest() {
int num_fingers = 2;
ui::ScrollEvent scroll(ui::ET_SCROLL, current_screen_location_,
ui::EventTimeForNow(), 0, 0, 0, 0, 0, num_fingers,
EventMomentumPhase::MAY_BEGIN);
Dispatch(&scroll);
}
void EventGenerator::CancelTrackpadRest() {
int num_fingers = 2;
ui::ScrollEvent scroll(ui::ET_SCROLL, current_screen_location_,
ui::EventTimeForNow(), 0, 0, 0, 0, 0, num_fingers,
EventMomentumPhase::END);
Dispatch(&scroll);
}
void EventGenerator::PressKey(ui::KeyboardCode key_code, int flags) {
DispatchKeyEvent(true, key_code, flags);
}
void EventGenerator::ReleaseKey(ui::KeyboardCode key_code, int flags) {
DispatchKeyEvent(false, key_code, flags);
}
void EventGenerator::Dispatch(ui::Event* event) {
if (event->IsTouchEvent()) {
ui::TouchEvent* touch_event = static_cast<ui::TouchEvent*>(event);
touch_pointer_details_.id = touch_event->pointer_details().id;
touch_event->SetPointerDetailsForTest(touch_pointer_details_);
}
if (!event->handled()) {
ui::EventSource* event_source = delegate()->GetEventSource(current_target_);
ui::EventSourceTestApi event_source_test(event_source);
ui::EventDispatchDetails details = event_source_test.SendEventToSink(event);
if (details.dispatcher_destroyed)
current_target_ = nullptr;
}
}
void EventGenerator::Init(gfx::NativeWindow root_window,
gfx::NativeWindow window_context) {
tick_clock_ = std::make_unique<TestTickClock>();
ui::SetEventTickClockForTesting(tick_clock_.get());
if (!delegate_) {
DCHECK(g_event_generator_delegate_factory);
delegate_ = g_event_generator_delegate_factory.Run(this, root_window,
window_context);
}
if (window_context)
current_screen_location_ = delegate()->CenterOfWindow(window_context);
else if (root_window)
delegate()->ConvertPointFromWindow(root_window, &current_screen_location_);
current_target_ = delegate()->GetTargetAt(current_screen_location_);
touch_pointer_details_ =
PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH,
/* pointer_id*/ 0,
/* radius_x */ 1.0f,
/* radius_y */ 1.0f,
/* force */ 0.0f);
}
void EventGenerator::DispatchKeyEvent(bool is_press,
ui::KeyboardCode key_code,
int flags) {
#if defined(OS_WIN)
UINT key_press = WM_KEYDOWN;
uint16_t character = ui::DomCodeToUsLayoutCharacter(
ui::UsLayoutKeyboardCodeToDomCode(key_code), flags);
if (is_press && character) {
MSG native_event = { NULL, WM_KEYDOWN, key_code, 0 };
ui::KeyEvent keyev(native_event, flags);
Dispatch(&keyev);
// On Windows, WM_KEYDOWN event is followed by WM_CHAR with a character
// if the key event cooresponds to a real character.
key_press = WM_CHAR;
key_code = static_cast<ui::KeyboardCode>(character);
}
MSG native_event =
{ NULL, (is_press ? key_press : WM_KEYUP), key_code, 0 };
native_event.time =
(ui::EventTimeForNow() - base::TimeTicks()).InMilliseconds() & UINT32_MAX;
ui::KeyEvent keyev(native_event, flags);
#elif defined(USE_X11)
ui::ScopedXI2Event xevent;
xevent.InitKeyEvent(is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED,
key_code,
flags);
static_cast<XEvent*>(xevent)->xkey.time =
(ui::EventTimeForNow() - base::TimeTicks()).InMilliseconds() & UINT32_MAX;
ui::KeyEvent keyev(xevent);
#else
ui::EventType type = is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED;
ui::KeyEvent keyev(type, key_code, flags);
#endif // OS_WIN
Dispatch(&keyev);
}
void EventGenerator::UpdateCurrentDispatcher(const gfx::Point& point) {
current_target_ = delegate()->GetTargetAt(point);
}
void EventGenerator::PressButton(int flag) {
if (!(flags_ & flag)) {
flags_ |= flag;
grab_ = (flags_ & kAllButtonMask) != 0;
gfx::Point location = GetLocationInCurrentRoot();
ui::MouseEvent mouseev(ui::ET_MOUSE_PRESSED, location, location,
ui::EventTimeForNow(), flags_, flag);
Dispatch(&mouseev);
}
}
void EventGenerator::ReleaseButton(int flag) {
if (flags_ & flag) {
gfx::Point location = GetLocationInCurrentRoot();
ui::MouseEvent mouseev(ui::ET_MOUSE_RELEASED, location, location,
ui::EventTimeForNow(), flags_, flag);
Dispatch(&mouseev);
flags_ ^= flag;
}
grab_ = (flags_ & kAllButtonMask) != 0;
}
gfx::Point EventGenerator::GetLocationInCurrentRoot() const {
gfx::Point p = current_screen_location_;
delegate()->ConvertPointToTarget(current_target_, &p);
return p;
}
gfx::Point EventGenerator::CenterOfWindow(const EventTarget* window) const {
return delegate()->CenterOfTarget(window);
}
} // namespace test
} // namespace ui