blob: 822a78d77efe2ea61826f4223669a338cecfa7b1 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GL_OUTPUT_SURFACE_BUFFER_QUEUE_ANDROID_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GL_OUTPUT_SURFACE_BUFFER_QUEUE_ANDROID_H_
#include "components/viz/service/display_embedder/gl_output_surface_buffer_queue.h"
#include "ui/gfx/buffer_types.h"
namespace viz {
class GLOutputSurfaceBufferQueueAndroid : public GLOutputSurfaceBufferQueue {
public:
GLOutputSurfaceBufferQueueAndroid(
scoped_refptr<VizProcessContextProvider> context_provider,
gpu::SurfaceHandle surface_handle,
SyntheticBeginFrameSource* synthetic_begin_frame_source,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
gfx::BufferFormat buffer_format);
~GLOutputSurfaceBufferQueueAndroid() override;
// GLOutputSurfaceBufferQueue implementation:
void HandlePartialSwap(
const gfx::Rect& sub_buffer_rect,
uint32_t flags,
gpu::ContextSupport::SwapCompletedCallback swap_callback,
gpu::ContextSupport::PresentationCallback presentation_callback) override;
OverlayCandidateValidator* GetOverlayCandidateValidator() const override;
private:
std::unique_ptr<OverlayCandidateValidator> overlay_candidate_validator_;
DISALLOW_COPY_AND_ASSIGN(GLOutputSurfaceBufferQueueAndroid);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_GL_OUTPUT_SURFACE_BUFFER_QUEUE_ANDROID_H_