blob: 6b25d2a175097b5ba71239e8ec781c6202baa117 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "base/macros.h"
#include "components/ui_devtools/devtools_export.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
namespace ui_devtools {
class UIElementDelegate;
namespace protocol {
template <typename T>
class Array;
// UIElement type.
using UIElements = std::vector<UIElement*>;
virtual ~UIElement();
int node_id() const { return node_id_; }
std::string GetTypeName() const;
UIElement* parent() const { return parent_; }
void set_parent(UIElement* parent) { parent_ = parent; }
UIElementDelegate* delegate() const { return delegate_; }
UIElementType type() const { return type_; }
const UIElements& children() const { return children_; }
bool is_updating() const { return is_updating_; }
void set_is_updating(bool is_updating) { is_updating_ = is_updating; }
void set_owns_children(bool owns_children) { owns_children_ = owns_children; }
using ElementCompare = bool (*)(const UIElement*, const UIElement*);
// Inserts |child| in front of |before|. If |before| is null, it is inserted
// at the end. Parent takes ownership of the added child.
void AddChild(UIElement* child, UIElement* before = nullptr);
// Inserts |child| according to a custom ordering function. |notify_delegate|
// calls OnUIElementAdded(), which creates the subtree of UIElements at
// |child|, and the corresponding DOM nodes.
void AddOrderedChild(UIElement* child,
ElementCompare compare,
bool notify_delegate = true);
// Removes all elements from |children_|. Caller is responsible for destroying
// children.
void ClearChildren();
// Removes |child| out of |children_| without destroying |child|. The caller
// is responsible for destroying |child|. |notify_delegate| calls
// OnUIElementRemoved(), which destroys the DOM node for |child|.
void RemoveChild(UIElement* child, bool notify_delegate = true);
// Moves |child| to position |index| in |children_|.
void ReorderChild(UIElement* child, int index);
template <class T>
int FindUIElementIdForBackendElement(T* element) const;
// Returns properties' names and values.
virtual std::vector<std::pair<std::string, std::string>> GetCustomProperties()
const = 0;
virtual void GetBounds(gfx::Rect* bounds) const = 0;
virtual void SetBounds(const gfx::Rect& bounds) = 0;
virtual void GetVisible(bool* visible) const = 0;
virtual void SetVisible(bool visible) = 0;
// Set this element's property values according to |text|.
// |text| is the string passed in through StyleDeclarationEdit::text from
// the frontend.
virtual bool SetPropertiesFromString(const std::string& text);
// If element exists, returns its associated native window and its screen
// bounds. Otherwise, returns null and empty bounds.
virtual std::pair<gfx::NativeWindow, gfx::Rect> GetNodeWindowAndScreenBounds()
const = 0;
// Returns a list of interleaved keys and values of attributes to be displayed
// on the element in the dev tools hierarchy view.
virtual std::unique_ptr<protocol::Array<std::string>> GetAttributes()
const = 0;
template <typename BackingT, typename T>
static BackingT* GetBackingElement(const UIElement* element) {
return T::From(element);
UIElement(const UIElementType type,
UIElementDelegate* delegate,
UIElement* parent);
const int node_id_;
const UIElementType type_;
UIElements children_;
UIElement* parent_;
UIElementDelegate* delegate_;
bool is_updating_ = false;
bool owns_children_ = true;
} // namespace ui_devtools