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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_PATH_BLENDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_PATH_BLENDER_H_
#include "base/macros.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class SVGPathConsumer;
class SVGPathByteStreamSource;
class SVGPathBlender final {
STACK_ALLOCATED();
public:
SVGPathBlender(SVGPathByteStreamSource* from_source,
SVGPathByteStreamSource* to_source,
SVGPathConsumer*);
bool AddAnimatedPath(unsigned repeat_count);
bool BlendAnimatedPath(float);
private:
class BlendState;
bool BlendAnimatedPath(BlendState&);
SVGPathByteStreamSource* from_source_;
SVGPathByteStreamSource* to_source_;
SVGPathConsumer* consumer_;
DISALLOW_COPY_AND_ASSIGN(SVGPathBlender);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_PATH_BLENDER_H_