blob: d16d8b4bc705ab26841e52d5dcd478a31c72ec6a [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <string>
#include "base/containers/span.h"
#include "gpu/gpu_export.h"
#include "url/gurl.h"
namespace gpu {
class GPU_EXPORT DecoderClient {
virtual ~DecoderClient() = default;
// Prints a message (error/warning) to the console.
virtual void OnConsoleMessage(int32_t id, const std::string& message) = 0;
// Cache a newly linked shader.
virtual void CacheShader(const std::string& key,
const std::string& shader) = 0;
// Called when the decoder releases a fence sync. Allows the client to
// reschedule waiting decoders.
virtual void OnFenceSyncRelease(uint64_t release) = 0;
// Called when the decoder needs to be descheduled while waiting for a fence
// completion. The client is responsible for descheduling the command buffer
// before returning, and then calling PerformPollingWork periodically to test
// for the fence completion and possibly reschedule.
virtual void OnDescheduleUntilFinished() = 0;
// Called from PerformPollingWork when the decoder needs to be rescheduled
// because the fence completed.
virtual void OnRescheduleAfterFinished() = 0;
// Called when SwapBuffers, PostSubBufferCHROMIUM,
// SwapBuffersWithBoundsCHROMIUM or CommitOverlayPlanesCHROMIUM is called.
virtual void OnSwapBuffers(uint64_t swap_id, uint32_t flags) = 0;
// Notifies the client that the shared GrContext may have been used by this
// decoder and its GPU memory should be cleaned up.
virtual void ScheduleGrContextCleanup() = 0;
virtual void SetActiveURL(GURL url) {}
// Called by the decoder to pass a variable-size block of data to the client.
virtual void HandleReturnData(base::span<const uint8_t> data) = 0;
} // namespace gpu