blob: 0c0575f5c7b69ad9712db6a2673f09956dc54358 [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/macros.h"
#include "gpu/command_buffer/service/common_decoder.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "gpu/gpu_gles2_export.h"
namespace gpu {
class DecoderClient;
struct GpuFeatureInfo;
struct GpuPreferences;
class MemoryTracker;
class ServiceTransferCache;
class SharedContextState;
class SharedImageManager;
namespace gles2 {
class CopyTextureCHROMIUMResourceManager;
class GLES2Util;
class ImageManager;
class Logger;
class Outputter;
} // namespace gles2
namespace raster {
// This class implements the AsyncAPIInterface interface, decoding
// RasterInterface commands and calling GL.
class GPU_GLES2_EXPORT RasterDecoder : public DecoderContext,
public CommonDecoder {
static RasterDecoder* Create(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
gles2::Outputter* outputter,
const GpuFeatureInfo& gpu_feature_info,
const GpuPreferences& gpu_preferences,
MemoryTracker* memory_tracker,
SharedImageManager* shared_image_manager,
scoped_refptr<SharedContextState> shared_context_state);
~RasterDecoder() override;
// DecoderContext implementation.
bool initialized() const override;
TextureBase* GetTextureBase(uint32_t client_id) override;
void SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) override;
void BeginDecoding() override;
void EndDecoding() override;
base::StringPiece GetLogPrefix() override;
virtual gles2::GLES2Util* GetGLES2Util() = 0;
virtual gles2::Logger* GetLogger() = 0;
virtual void SetIgnoreCachedStateForTest(bool ignore) = 0;
// Gets the ImageManager for this context.
virtual gles2::ImageManager* GetImageManagerForTest() = 0;
void set_initialized() { initialized_ = true; }
// Set to true to call glGetError after every command.
void set_debug(bool debug) { debug_ = debug; }
bool debug() const { return debug_; }
// Set to true to LOG every command.
void SetLogCommands(bool log_commands) override;
gles2::Outputter* outputter() const override;
bool log_commands() const { return log_commands_; }
virtual void SetCopyTextureResourceManagerForTest(
copy_texture_resource_manager) = 0;
virtual int DecoderIdForTest() = 0;
virtual ServiceTransferCache* GetTransferCacheForTest() = 0;
virtual void SetUpForRasterCHROMIUMForTest() = 0;
virtual void SetOOMErrorForTest() = 0;
virtual void DisableFlushWorkaroundForTest() = 0;
RasterDecoder(CommandBufferServiceBase* command_buffer_service,
gles2::Outputter* outputter);
bool initialized_ = false;
bool debug_ = false;
bool log_commands_ = false;
gles2::Outputter* outputter_ = nullptr;
} // namespace raster
} // namespace gpu