blob: 4dc5cbb3701b6e4f9cc579cbc33473f8525f06a2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <memory>
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_service_test.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::testing::Pointee;
using ::testing::_;
namespace gpu {
namespace gles2 {
class VertexArrayManagerTest : public GpuServiceTest {
public:
static const uint32_t kNumVertexAttribs = 8;
VertexArrayManagerTest() = default;
~VertexArrayManagerTest() override = default;
protected:
void SetUp() override {
GpuServiceTest::SetUpWithGLVersion("2.1", "GL_ARB_vertex_array_object");
manager_.reset(new VertexArrayManager());
}
void TearDown() override {
manager_.reset();
GpuServiceTest::TearDown();
}
std::unique_ptr<VertexArrayManager> manager_;
};
// GCC requires these declarations, but MSVC requires they not be present
#ifndef COMPILER_MSVC
const uint32_t VertexArrayManagerTest::kNumVertexAttribs;
#endif
TEST_F(VertexArrayManagerTest, Basic) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
const GLuint kClient2Id = 2;
// Check we can create
manager_->CreateVertexAttribManager(kClient1Id, kService1Id,
kNumVertexAttribs, true, false);
// Check creation success
VertexAttribManager* info1 = manager_->GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 != nullptr);
EXPECT_EQ(kService1Id, info1->service_id());
GLuint client_id = 0;
EXPECT_TRUE(manager_->GetClientId(info1->service_id(), &client_id));
EXPECT_EQ(kClient1Id, client_id);
// Check we get nothing for a non-existent name.
EXPECT_TRUE(manager_->GetVertexAttribManager(kClient2Id) == nullptr);
// Check trying to a remove non-existent name does not crash.
manager_->RemoveVertexAttribManager(kClient2Id);
// Check that it gets deleted when the last reference is released.
EXPECT_CALL(*gl_, DeleteVertexArraysOES(1, ::testing::Pointee(kService1Id)))
.Times(1)
.RetiresOnSaturation();
// Check we can't get the texture after we remove it.
manager_->RemoveVertexAttribManager(kClient1Id);
EXPECT_TRUE(manager_->GetVertexAttribManager(kClient1Id) == nullptr);
}
TEST_F(VertexArrayManagerTest, Destroy) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
VertexArrayManager manager;
// Check we can create
manager.CreateVertexAttribManager(kClient1Id, kService1Id, kNumVertexAttribs,
true, false);
// Check creation success
VertexAttribManager* info1 = manager.GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 != nullptr);
EXPECT_CALL(*gl_, DeleteVertexArraysOES(1, ::testing::Pointee(kService1Id)))
.Times(1)
.RetiresOnSaturation();
manager.Destroy(true);
// Check that resources got freed.
info1 = manager.GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 == nullptr);
}
} // namespace gles2
} // namespace gpu