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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
#define UI_WM_CORE_WINDOW_ANIMATIONS_H_
#include <vector>
#include "base/macros.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/wm/wm_export.h"
namespace aura {
class Window;
}
namespace base {
class TimeDelta;
}
namespace gfx {
class Rect;
}
namespace ui {
class ImplicitAnimationObserver;
class Layer;
class LayerAnimationSequence;
}
namespace wm {
// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
// decide based on window
// type.
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.
// Downstream library animations start above this point.
WINDOW_VISIBILITY_ANIMATION_MAX
};
// Canned animations that take effect once but don't have a symmetric pair as
// visibility animations do.
enum WindowAnimationType {
WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
};
// Type of visibility change transition that a window should animate.
// Default behavior is to animate both show and hide.
enum WindowVisibilityAnimationTransition {
ANIMATE_SHOW = 0x1,
ANIMATE_HIDE = 0x2,
ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
ANIMATE_NONE = 0x4,
};
// These two methods use int for type rather than WindowVisibilityAnimationType
// since downstream libraries can extend the set of animations.
WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type);
WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
WM_EXPORT void SetWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
WM_EXPORT bool HasWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
WM_EXPORT void SetWindowVisibilityAnimationDuration(
aura::Window* window,
const base::TimeDelta& duration);
WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
const aura::Window& window);
WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
aura::Window* window,
float position);
class ImplicitHidingWindowAnimationObserver;
// A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
// Use this to ensure that the hiding animation is visible even after
// the window is deleted or deactivated, instead of using
// ui::ScopedLayerAnimationSettings directly.
class WM_EXPORT ScopedHidingAnimationSettings {
public:
explicit ScopedHidingAnimationSettings(aura::Window* window);
~ScopedHidingAnimationSettings();
// Returns the wrapped ScopedLayeAnimationSettings instance.
ui::ScopedLayerAnimationSettings* layer_animation_settings() {
return &layer_animation_settings_;
}
private:
ui::ScopedLayerAnimationSettings layer_animation_settings_;
ImplicitHidingWindowAnimationObserver* observer_;
DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
};
// Returns false if the |window| didn't animate.
WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
bool visible);
WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
// Returns true if window animations are disabled for |window|. Window
// animations are enabled by default. If |window| is NULL, this just checks
// if the global flag disabling window animations is present.
WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
} // namespace wm
#endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_