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// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_VULKAN_VULKAN_COMMAND_POOL_H_
#define GPU_VULKAN_VULKAN_COMMAND_POOL_H_
#include <vulkan/vulkan.h>
#include <memory>
#include "base/macros.h"
#include "gpu/vulkan/vulkan_export.h"
namespace gpu {
class VulkanCommandBuffer;
class VulkanDeviceQueue;
class VULKAN_EXPORT VulkanCommandPool {
public:
explicit VulkanCommandPool(VulkanDeviceQueue* device_queue);
~VulkanCommandPool();
bool Initialize();
// Destroy() should be called when all related GPU tasks have been finished.
void Destroy();
std::unique_ptr<VulkanCommandBuffer> CreatePrimaryCommandBuffer();
std::unique_ptr<VulkanCommandBuffer> CreateSecondaryCommandBuffer();
VkCommandPool handle() { return handle_; }
private:
friend class VulkanCommandBuffer;
void IncrementCommandBufferCount();
void DecrementCommandBufferCount();
VulkanDeviceQueue* device_queue_;
VkCommandPool handle_ = VK_NULL_HANDLE;
uint32_t command_buffer_count_ = 0;
DISALLOW_COPY_AND_ASSIGN(VulkanCommandPool);
};
} // namespace gpu
#endif // GPU_VULKAN_VULKAN_COMMAND_POOL_H_