blob: 8fe5ddb4c1dbb214613721a5ed6154e840ae3a96 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/gestures/motion_event_aura.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/test/motion_event_test_utils.h"
#include "ui/gfx/geometry/angle_conversions.h"
namespace {
ui::TouchEvent TouchWithType(ui::EventType type, int id) {
return ui::TouchEvent(
type, gfx::Point(0, 0), base::TimeTicks(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, id));
}
ui::TouchEvent TouchWithPosition(ui::EventType type,
int id,
float x,
float y,
float raw_x,
float raw_y) {
ui::TouchEvent event(
type, gfx::Point(), base::TimeTicks(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, id));
event.set_location_f(gfx::PointF(x, y));
event.set_root_location_f(gfx::PointF(raw_x, raw_y));
return event;
}
ui::TouchEvent TouchWithTapParams(ui::EventType type,
int id,
float radius_x,
float radius_y,
float rotation_angle,
float pressure) {
ui::TouchEvent event(
type, gfx::Point(1, 1), base::TimeTicks(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, id, radius_x,
radius_y, pressure),
0, rotation_angle);
return event;
}
base::TimeTicks MsToTicks(int ms) {
return base::TimeTicks() + base::TimeDelta::FromMilliseconds(ms);
}
ui::TouchEvent TouchWithTime(ui::EventType type, int id, int ms) {
return ui::TouchEvent(
type, gfx::Point(0, 0), MsToTicks(ms),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, id));
}
} // namespace
namespace ui {
TEST(MotionEventAuraTest, PointerCountAndIds) {
// Test that |PointerCount()| returns the correct number of pointers, and ids
// are assigned correctly.
int ids[] = {4, 6, 1};
MotionEventAura event;
EXPECT_EQ(0U, event.GetPointerCount());
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
EXPECT_EQ(ids[1], event.GetPointerId(1));
TouchEvent press2 = TouchWithType(ET_TOUCH_PRESSED, ids[2]);
EXPECT_TRUE(event.OnTouch(press2));
EXPECT_EQ(3U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
EXPECT_EQ(ids[1], event.GetPointerId(1));
EXPECT_EQ(ids[2], event.GetPointerId(2));
TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]);
EXPECT_TRUE(event.OnTouch(release1));
event.CleanupRemovedTouchPoints(release1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
EXPECT_EQ(ids[2], event.GetPointerId(1));
// Test cloning of pointer count and id information.
// TODO(mustaq): Make a separate clone test, crbug.com/450655
std::unique_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(2U, clone->GetPointerCount());
EXPECT_EQ(ids[0], clone->GetPointerId(0));
EXPECT_EQ(ids[2], clone->GetPointerId(1));
EXPECT_EQ(event.GetUniqueEventId(), clone->GetUniqueEventId());
EXPECT_EQ(test::ToString(event), test::ToString(*clone));
TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[0]);
EXPECT_TRUE(event.OnTouch(release0));
event.CleanupRemovedTouchPoints(release0);
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(ids[2], event.GetPointerId(0));
TouchEvent release2 = TouchWithType(ET_TOUCH_RELEASED, ids[2]);
EXPECT_TRUE(event.OnTouch(release2));
event.CleanupRemovedTouchPoints(release2);
EXPECT_EQ(0U, event.GetPointerCount());
}
TEST(MotionEventAuraTest, GetActionIndexAfterRemoval) {
// Test that |GetActionIndex()| returns the correct index when points have
// been removed.
int ids[] = {4, 6, 9};
MotionEventAura event;
EXPECT_EQ(0U, event.GetPointerCount());
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
EXPECT_TRUE(event.OnTouch(press0));
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(1, event.GetActionIndex());
TouchEvent press2 = TouchWithType(ET_TOUCH_PRESSED, ids[2]);
EXPECT_TRUE(event.OnTouch(press2));
EXPECT_EQ(2, event.GetActionIndex());
EXPECT_EQ(3U, event.GetPointerCount());
TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]);
EXPECT_TRUE(event.OnTouch(release1));
EXPECT_EQ(1, event.GetActionIndex());
event.CleanupRemovedTouchPoints(release1);
EXPECT_EQ(2U, event.GetPointerCount());
TouchEvent release2 = TouchWithType(ET_TOUCH_RELEASED, ids[0]);
EXPECT_TRUE(event.OnTouch(release2));
EXPECT_EQ(0, event.GetActionIndex());
event.CleanupRemovedTouchPoints(release2);
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[2]);
EXPECT_TRUE(event.OnTouch(release0));
event.CleanupRemovedTouchPoints(release0);
EXPECT_EQ(0U, event.GetPointerCount());
}
TEST(MotionEventAuraTest, PointerLocations) {
// Test that location information is stored correctly.
MotionEventAura event;
const float kRawOffsetX = 11.1f;
const float kRawOffsetY = 13.3f;
int ids[] = {15, 13};
float x;
float y;
float raw_x;
float raw_y;
x = 14.4f;
y = 17.3f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent press0 =
TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_FLOAT_EQ(x, event.GetX(0));
EXPECT_FLOAT_EQ(y, event.GetY(0));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0));
x = 17.8f;
y = 12.1f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent press1 =
TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(x, event.GetX(1));
EXPECT_FLOAT_EQ(y, event.GetY(1));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
// Test cloning of pointer location information.
std::unique_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(event.GetUniqueEventId(), clone->GetUniqueEventId());
EXPECT_EQ(test::ToString(event), test::ToString(*clone));
EXPECT_EQ(2U, clone->GetPointerCount());
EXPECT_FLOAT_EQ(x, clone->GetX(1));
EXPECT_FLOAT_EQ(y, clone->GetY(1));
EXPECT_FLOAT_EQ(raw_x, clone->GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, clone->GetRawY(1));
x = 27.9f;
y = 22.3f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent move1 =
TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y);
EXPECT_TRUE(event.OnTouch(move1));
EXPECT_FLOAT_EQ(x, event.GetX(1));
EXPECT_FLOAT_EQ(y, event.GetY(1));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
x = 34.6f;
y = 23.8f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent move0 =
TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y);
EXPECT_TRUE(event.OnTouch(move0));
EXPECT_FLOAT_EQ(x, event.GetX(0));
EXPECT_FLOAT_EQ(y, event.GetY(0));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0));
}
TEST(MotionEventAuraTest, TapParams) {
// Test that touch params are stored correctly.
MotionEventAura event;
int ids[] = {15, 13, 25, 23};
float radius_x;
float radius_y;
float rotation_angle;
float pressure;
// Test case: radius_x > radius_y, rotation_angle < 90
radius_x = 123.45f;
radius_y = 67.89f;
rotation_angle = 23.f;
pressure = 0.123f;
TouchEvent press0 = TouchWithTapParams(
ET_TOUCH_PRESSED, ids[0], radius_x, radius_y, rotation_angle, pressure);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMajor(0) / 2);
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(0) / 2);
EXPECT_FLOAT_EQ(rotation_angle, gfx::RadToDeg(event.GetOrientation(0)) + 90);
EXPECT_FLOAT_EQ(pressure, event.GetPressure(0));
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, event.GetToolType(0));
// Test case: radius_x < radius_y, rotation_angle < 90
radius_x = 67.89f;
radius_y = 123.45f;
rotation_angle = 46.f;
pressure = 0.456f;
TouchEvent press1 = TouchWithTapParams(
ET_TOUCH_PRESSED, ids[1], radius_x, radius_y, rotation_angle, pressure);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2);
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
EXPECT_FLOAT_EQ(rotation_angle, gfx::RadToDeg(event.GetOrientation(1)));
EXPECT_FLOAT_EQ(pressure, event.GetPressure(1));
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, event.GetToolType(1));
// Test cloning of tap params
// TODO(mustaq): Make a separate clone test, crbug.com/450655
std::unique_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(event.GetUniqueEventId(), clone->GetUniqueEventId());
EXPECT_EQ(test::ToString(event), test::ToString(*clone));
EXPECT_EQ(2U, clone->GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, clone->GetTouchMajor(1) / 2);
EXPECT_FLOAT_EQ(radius_x, clone->GetTouchMinor(1) / 2);
EXPECT_FLOAT_EQ(rotation_angle, gfx::RadToDeg(clone->GetOrientation(1)));
EXPECT_FLOAT_EQ(pressure, clone->GetPressure(1));
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, clone->GetToolType(1));
// TODO(mustaq): The move test seems out-of-scope here, crbug.com/450655
radius_x = 76.98f;
radius_y = 321.54f;
rotation_angle = 64.f;
pressure = 0.654f;
TouchEvent move1 = TouchWithTapParams(
ET_TOUCH_MOVED, ids[1], radius_x, radius_y, rotation_angle, pressure);
move1.set_location(gfx::Point(20, 21));
EXPECT_TRUE(event.OnTouch(move1));
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2);
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
EXPECT_FLOAT_EQ(rotation_angle, gfx::RadToDeg(event.GetOrientation(1)));
EXPECT_FLOAT_EQ(pressure, event.GetPressure(1));
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, event.GetToolType(1));
// Test case: radius_x > radius_y, rotation_angle > 90
radius_x = 123.45f;
radius_y = 67.89f;
rotation_angle = 92.f;
pressure = 0.789f;
TouchEvent press2 = TouchWithTapParams(
ET_TOUCH_PRESSED, ids[2], radius_x, radius_y, rotation_angle, pressure);
EXPECT_TRUE(event.OnTouch(press2));
EXPECT_EQ(3U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMajor(2) / 2);
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(2) / 2);
EXPECT_FLOAT_EQ(rotation_angle, gfx::RadToDeg(event.GetOrientation(2)) + 90);
EXPECT_FLOAT_EQ(pressure, event.GetPressure(2));
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, event.GetToolType(2));
// Test case: radius_x < radius_y, rotation_angle > 90
radius_x = 67.89f;
radius_y = 123.45f;
rotation_angle = 135.f;
pressure = 0.012f;
TouchEvent press3 = TouchWithTapParams(
ET_TOUCH_PRESSED, ids[3], radius_x, radius_y, rotation_angle, pressure);
EXPECT_TRUE(event.OnTouch(press3));
EXPECT_EQ(4U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(3) / 2);
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(3) / 2);
EXPECT_FLOAT_EQ(rotation_angle, gfx::RadToDeg(event.GetOrientation(3)) + 180);
EXPECT_FLOAT_EQ(pressure, event.GetPressure(3));
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, event.GetToolType(3));
}
TEST(MotionEventAuraTest, Timestamps) {
// Test that timestamp information is stored and converted correctly.
MotionEventAura event;
int ids[] = {7, 13};
int times_in_ms[] = {59436, 60263, 82175};
TouchEvent press0 = TouchWithTime(
ui::ET_TOUCH_PRESSED, ids[0], times_in_ms[0]);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(MsToTicks(times_in_ms[0]), event.GetEventTime());
TouchEvent press1 = TouchWithTime(
ui::ET_TOUCH_PRESSED, ids[1], times_in_ms[1]);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(MsToTicks(times_in_ms[1]), event.GetEventTime());
TouchEvent move0 = TouchWithTime(
ui::ET_TOUCH_MOVED, ids[0], times_in_ms[2]);
move0.set_location(gfx::Point(12, 21));
EXPECT_TRUE(event.OnTouch(move0));
EXPECT_EQ(MsToTicks(times_in_ms[2]), event.GetEventTime());
// Test cloning of timestamp information.
std::unique_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(MsToTicks(times_in_ms[2]), clone->GetEventTime());
}
TEST(MotionEventAuraTest, CachedAction) {
// Test that the cached action and cached action index are correct.
int ids[] = {4, 6};
MotionEventAura event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(MotionEvent::ACTION_DOWN, event.GetAction());
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, event.GetAction());
EXPECT_EQ(1, event.GetActionIndex());
EXPECT_EQ(2U, event.GetPointerCount());
// Test cloning of CachedAction information.
std::unique_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, clone->GetAction());
EXPECT_EQ(1, clone->GetActionIndex());
TouchEvent move0 = TouchWithType(ET_TOUCH_MOVED, ids[0]);
move0.set_location(gfx::Point(10, 12));
EXPECT_TRUE(event.OnTouch(move0));
EXPECT_EQ(MotionEvent::ACTION_MOVE, event.GetAction());
EXPECT_EQ(2U, event.GetPointerCount());
TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[0]);
EXPECT_TRUE(event.OnTouch(release0));
EXPECT_EQ(MotionEvent::ACTION_POINTER_UP, event.GetAction());
EXPECT_EQ(2U, event.GetPointerCount());
event.CleanupRemovedTouchPoints(release0);
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]);
EXPECT_TRUE(event.OnTouch(release1));
EXPECT_EQ(MotionEvent::ACTION_UP, event.GetAction());
EXPECT_EQ(1U, event.GetPointerCount());
event.CleanupRemovedTouchPoints(release1);
EXPECT_EQ(0U, event.GetPointerCount());
}
TEST(MotionEventAuraTest, Cancel) {
int ids[] = {4, 6};
MotionEventAura event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(MotionEvent::ACTION_DOWN, event.GetAction());
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, event.GetAction());
EXPECT_EQ(1, event.GetActionIndex());
EXPECT_EQ(2U, event.GetPointerCount());
std::unique_ptr<MotionEvent> cancel = event.Cancel();
EXPECT_EQ(MotionEvent::ACTION_CANCEL, cancel->GetAction());
EXPECT_EQ(2U, cancel->GetPointerCount());
}
TEST(MotionEventAuraTest, ToolType) {
MotionEventAura event;
TouchEvent touch_event = TouchWithType(ET_TOUCH_PRESSED, 7);
EXPECT_TRUE(event.OnTouch(touch_event));
ASSERT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(MotionEvent::TOOL_TYPE_FINGER, event.GetToolType(0));
touch_event = TouchWithType(ET_TOUCH_RELEASED, 7);
PointerDetails pointer_details(EventPointerType::POINTER_TYPE_PEN,
/* pointer_id*/ 7,
/* radius_x */ 5.0f,
/* radius_y */ 5.0f,
/* force */ 1.0f);
touch_event.set_pointer_details(pointer_details);
EXPECT_TRUE(event.OnTouch(touch_event));
EXPECT_EQ(MotionEvent::TOOL_TYPE_STYLUS, event.GetToolType(0));
}
TEST(MotionEventAuraTest, Flags) {
int ids[] = {7, 11};
MotionEventAura event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
press0.set_flags(EF_CONTROL_DOWN);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON, event.GetFlags());
}
TEST(MotionEventAuraTest, IgnoresRedundantPresses) {
const int id = 7;
const int position_1 = 10;
const int position_2 = 23;
MotionEventAura event;
TouchEvent press1 = TouchWithPosition(ET_TOUCH_PRESSED, id, position_1,
position_1, position_1, position_1);
EXPECT_TRUE(event.OnTouch(press1));
TouchEvent press2 = TouchWithPosition(ET_TOUCH_PRESSED, id, position_2,
position_2, position_2, position_2);
EXPECT_FALSE(event.OnTouch(press2));
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_FLOAT_EQ(position_1, event.GetX(0));
}
TEST(MotionEventAuraTest, IgnoresEventsWithoutPress) {
int id = 7;
MotionEventAura event;
EXPECT_FALSE(event.OnTouch(TouchWithType(ET_TOUCH_MOVED, id)));
}
TEST(MotionEventAuraTest, IgnoresStationaryMoves) {
int id = 7;
MotionEventAura event;
EXPECT_TRUE(event.OnTouch(TouchWithType(ET_TOUCH_PRESSED, id)));
TouchEvent move0 = TouchWithPosition(ET_TOUCH_MOVED, id, 10, 20, 10, 20);
EXPECT_TRUE(event.OnTouch(move0));
TouchEvent move1 = TouchWithPosition(ET_TOUCH_MOVED, id, 11, 21, 11, 21);
EXPECT_TRUE(event.OnTouch(move1));
EXPECT_FALSE(event.OnTouch(move1));
}
// Test after converting touch events into motion events, motion events should
// have the same unique_event_id as touch events.
TEST(MotionEventAuraTest, UniqueEventID) {
MotionEventAura event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, 3);
EXPECT_TRUE(event.OnTouch(press0));
EXPECT_EQ(MotionEvent::ACTION_DOWN, event.GetAction());
ASSERT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(event.GetUniqueEventId(), press0.unique_event_id());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, 6);
EXPECT_TRUE(event.OnTouch(press1));
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, event.GetAction());
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_EQ(event.GetUniqueEventId(), press1.unique_event_id());
}
// If we have too many active touches, start to ignore new ones.
TEST(MotionEventAuraTest, IgnoresTouchesOverCapacity) {
const int kExtraTouches = 5;
const int kIdOffset = 5;
MotionEventAura event;
for (int i = 0; i < MotionEvent::MAX_TOUCH_POINT_COUNT + kExtraTouches; ++i) {
int id = i + kIdOffset;
TouchEvent press = TouchWithType(ET_TOUCH_PRESSED, id);
if (i < MotionEvent::MAX_TOUCH_POINT_COUNT)
EXPECT_TRUE(event.OnTouch(press));
else
EXPECT_FALSE(event.OnTouch(press));
}
for (int i = 0; i < MotionEvent::MAX_TOUCH_POINT_COUNT + kExtraTouches; ++i) {
int id = i + kIdOffset;
TouchEvent release = TouchWithType(ET_TOUCH_RELEASED, id);
if (i < MotionEvent::MAX_TOUCH_POINT_COUNT)
EXPECT_TRUE(event.OnTouch(release));
else
EXPECT_FALSE(event.OnTouch(release));
}
}
TEST(MotionEventAuraTest, PenRadiusDefault) {
MotionEventAura event;
TouchEvent touch_event = ui::TouchEvent(
ET_TOUCH_PRESSED, gfx::Point(0, 0), base::TimeTicks(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_PEN, 7));
EXPECT_TRUE(event.OnTouch(touch_event));
EXPECT_EQ(MotionEvent::TOOL_TYPE_STYLUS, event.GetToolType(0));
EXPECT_EQ(1u, event.GetTouchMajor(0));
EXPECT_EQ(1u, event.GetTouchMinor(0));
}
} // namespace ui