blob: 7ac37b4d623ca359cde4e35be611d1f8232eef25 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/ozone/gamepad/generic_gamepad_mapping.h"
#include <errno.h>
#include <fcntl.h>
#include <linux/input.h>
#include <unistd.h>
#include <memory>
#include <queue>
#include <utility>
#include <vector>
#include "base/bind.h"
#include "base/files/file_util.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/posix/eintr_wrapper.h"
#include "base/run_loop.h"
#include "base/time/time.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/ozone/device/device_manager.h"
#include "ui/events/ozone/evdev/event_converter_test_util.h"
#include "ui/events/ozone/evdev/event_device_info.h"
#include "ui/events/ozone/evdev/event_device_test_util.h"
#include "ui/events/ozone/evdev/event_device_util.h"
#include "ui/events/ozone/evdev/event_factory_evdev.h"
#include "ui/events/ozone/gamepad/gamepad_event.h"
#include "ui/events/ozone/gamepad/gamepad_observer.h"
#include "ui/events/ozone/gamepad/gamepad_provider_ozone.h"
#include "ui/events/ozone/gamepad/static_gamepad_mapping.h"
#include "ui/events/ozone/gamepad/webgamepad_constants.h"
#include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/events/platform/platform_event_source.h"
namespace ui {
class GenericGamepadMappingTest : public testing::Test {
public:
GenericGamepadMappingTest() {}
void CompareGamepadMapper(const GamepadMapper* l_mapper,
const GamepadMapper* r_mapper) {
bool l_result, r_result;
GamepadEventType l_mapped_type, r_mapped_type;
uint16_t l_mapped_code, r_mapped_code;
for (uint16_t code = BTN_MISC; code < KEY_MAX; code++) {
l_result = l_mapper->Map(EV_KEY, code, &l_mapped_type, &l_mapped_code);
r_result = r_mapper->Map(EV_KEY, code, &r_mapped_type, &r_mapped_code);
EXPECT_EQ(l_result, r_result) << " Current Code: " << code;
if (l_result) {
EXPECT_EQ(l_mapped_type, r_mapped_type);
EXPECT_EQ(r_mapped_code, r_mapped_code);
}
}
for (uint16_t code = ABS_X; code < ABS_MAX; code++) {
l_result = l_mapper->Map(EV_ABS, code, &l_mapped_type, &l_mapped_code);
r_result = r_mapper->Map(EV_ABS, code, &r_mapped_type, &r_mapped_code);
EXPECT_EQ(l_result, r_result);
if (l_result) {
EXPECT_EQ(l_mapped_type, r_mapped_type);
EXPECT_EQ(r_mapped_code, r_mapped_code);
}
}
}
void TestCompatableWithCapabilities(const DeviceCapabilities& cap) {
ui::EventDeviceInfo devinfo;
CapabilitiesToDeviceInfo(cap, &devinfo);
std::unique_ptr<GamepadMapper> static_mapper(
GetStaticGamepadMapper(devinfo.vendor_id(), devinfo.product_id()));
std::unique_ptr<GamepadMapper> generic_mapper =
BuildGenericGamepadMapper(devinfo);
CompareGamepadMapper(static_mapper.get(), generic_mapper.get());
}
};
TEST_F(GenericGamepadMappingTest, XInputGamepad) {
TestCompatableWithCapabilities(kXboxGamepad);
}
TEST_F(GenericGamepadMappingTest, HJCGamepad) {
TestCompatableWithCapabilities(kHJCGamepad);
}
} // namespace ui