blob: 3b26986ef430de56a87d06850f197d34c6afcae7 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "modules/webgl/WebGLBuffer.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
namespace blink {
WebGLBuffer* WebGLBuffer::create(WebGLRenderingContextBase* ctx)
{
return new WebGLBuffer(ctx);
}
WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx)
: WebGLSharedPlatform3DObject(ctx)
, m_initialTarget(0)
, m_size(0)
{
GLuint buffer;
ctx->contextGL()->GenBuffers(1, &buffer);
setObject(buffer);
}
WebGLBuffer::~WebGLBuffer()
{
// See the comment in WebGLObject::detachAndDeleteObject().
detachAndDeleteObject();
}
void WebGLBuffer::deleteObjectImpl(gpu::gles2::GLES2Interface* gl)
{
gl->DeleteBuffers(1, &m_object);
m_object = 0;
}
void WebGLBuffer::setInitialTarget(GLenum target)
{
// WebGL restricts the ability to bind buffers to multiple targets based on
// it's initial bind point.
ASSERT(!m_initialTarget);
m_initialTarget = target;
}
} // namespace blink