| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "modules/webgl/WebGLRenderingContextBase.h" |
| |
| #include "bindings/core/v8/ExceptionMessages.h" |
| #include "bindings/core/v8/ExceptionState.h" |
| #include "bindings/core/v8/V8BindingMacros.h" |
| #include "bindings/modules/v8/WebGLAny.h" |
| #include "core/dom/DOMArrayBuffer.h" |
| #include "core/dom/DOMTypedArray.h" |
| #include "core/dom/FlexibleArrayBufferView.h" |
| #include "core/fetch/ImageResource.h" |
| #include "core/frame/ImageBitmap.h" |
| #include "core/frame/LocalFrame.h" |
| #include "core/frame/Settings.h" |
| #include "core/html/HTMLCanvasElement.h" |
| #include "core/html/HTMLImageElement.h" |
| #include "core/html/HTMLVideoElement.h" |
| #include "core/html/ImageData.h" |
| #include "core/inspector/ConsoleMessage.h" |
| #include "core/inspector/InspectorInstrumentation.h" |
| #include "core/layout/LayoutBox.h" |
| #include "core/loader/FrameLoader.h" |
| #include "core/loader/FrameLoaderClient.h" |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "modules/webgl/ANGLEInstancedArrays.h" |
| #include "modules/webgl/EXTBlendMinMax.h" |
| #include "modules/webgl/EXTFragDepth.h" |
| #include "modules/webgl/EXTShaderTextureLOD.h" |
| #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
| #include "modules/webgl/GLStringQuery.h" |
| #include "modules/webgl/OESElementIndexUint.h" |
| #include "modules/webgl/OESStandardDerivatives.h" |
| #include "modules/webgl/OESTextureFloat.h" |
| #include "modules/webgl/OESTextureFloatLinear.h" |
| #include "modules/webgl/OESTextureHalfFloat.h" |
| #include "modules/webgl/OESTextureHalfFloatLinear.h" |
| #include "modules/webgl/OESVertexArrayObject.h" |
| #include "modules/webgl/WebGLActiveInfo.h" |
| #include "modules/webgl/WebGLBuffer.h" |
| #include "modules/webgl/WebGLCompressedTextureASTC.h" |
| #include "modules/webgl/WebGLCompressedTextureATC.h" |
| #include "modules/webgl/WebGLCompressedTextureETC1.h" |
| #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
| #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
| #include "modules/webgl/WebGLContextAttributeHelpers.h" |
| #include "modules/webgl/WebGLContextEvent.h" |
| #include "modules/webgl/WebGLContextGroup.h" |
| #include "modules/webgl/WebGLDebugRendererInfo.h" |
| #include "modules/webgl/WebGLDebugShaders.h" |
| #include "modules/webgl/WebGLDepthTexture.h" |
| #include "modules/webgl/WebGLDrawBuffers.h" |
| #include "modules/webgl/WebGLFramebuffer.h" |
| #include "modules/webgl/WebGLLoseContext.h" |
| #include "modules/webgl/WebGLProgram.h" |
| #include "modules/webgl/WebGLRenderbuffer.h" |
| #include "modules/webgl/WebGLShader.h" |
| #include "modules/webgl/WebGLShaderPrecisionFormat.h" |
| #include "modules/webgl/WebGLUniformLocation.h" |
| #include "modules/webgl/WebGLVertexArrayObject.h" |
| #include "modules/webgl/WebGLVertexArrayObjectOES.h" |
| #include "platform/CheckedInt.h" |
| #include "platform/RuntimeEnabledFeatures.h" |
| #include "platform/ThreadSafeFunctional.h" |
| #include "platform/WaitableEvent.h" |
| #include "platform/geometry/IntSize.h" |
| #include "platform/graphics/GraphicsContext.h" |
| #include "platform/graphics/UnacceleratedImageBufferSurface.h" |
| #include "platform/graphics/gpu/AcceleratedImageBufferSurface.h" |
| #include "public/platform/Platform.h" |
| #include "public/platform/functional/WebFunction.h" |
| #include "wtf/Functional.h" |
| #include "wtf/PtrUtil.h" |
| #include "wtf/text/StringBuilder.h" |
| #include "wtf/text/StringUTF8Adaptor.h" |
| #include "wtf/typed_arrays/ArrayBufferContents.h" |
| #include <memory> |
| |
| namespace blink { |
| |
| namespace { |
| |
| const double secondsBetweenRestoreAttempts = 1.0; |
| const int maxGLErrorsAllowedToConsole = 256; |
| const unsigned maxGLActiveContexts = 16; |
| const unsigned maxGLActiveContextsOnWorker = 4; |
| |
| unsigned currentMaxGLContexts() |
| { |
| return isMainThread() ? maxGLActiveContexts : maxGLActiveContextsOnWorker; |
| } |
| |
| using WebGLRenderingContextBaseSet = PersistentHeapHashSet<WeakMember<WebGLRenderingContextBase>>; |
| WebGLRenderingContextBaseSet& activeContexts() |
| { |
| DEFINE_THREAD_SAFE_STATIC_LOCAL(ThreadSpecific<WebGLRenderingContextBaseSet>, activeContexts, new ThreadSpecific<WebGLRenderingContextBaseSet>()); |
| if (!activeContexts.isSet()) |
| activeContexts->registerAsStaticReference(); |
| return *activeContexts; |
| } |
| |
| using WebGLRenderingContextBaseMap = PersistentHeapHashMap<WeakMember<WebGLRenderingContextBase>, int>; |
| WebGLRenderingContextBaseMap& forciblyEvictedContexts() |
| { |
| DEFINE_THREAD_SAFE_STATIC_LOCAL(ThreadSpecific<WebGLRenderingContextBaseMap>, forciblyEvictedContexts, new ThreadSpecific<WebGLRenderingContextBaseMap>()); |
| if (!forciblyEvictedContexts.isSet()) |
| forciblyEvictedContexts->registerAsStaticReference(); |
| return *forciblyEvictedContexts; |
| } |
| |
| } // namespace |
| |
| ScopedRGBEmulationColorMask::ScopedRGBEmulationColorMask(gpu::gles2::GLES2Interface* contextGL, GLboolean* colorMask, DrawingBuffer* drawingBuffer) |
| : m_contextGL(contextGL) |
| , m_requiresEmulation(drawingBuffer->requiresAlphaChannelToBePreserved()) |
| { |
| if (m_requiresEmulation) { |
| memcpy(m_colorMask, colorMask, 4 * sizeof(GLboolean)); |
| m_contextGL->ColorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2], false); |
| } |
| } |
| |
| ScopedRGBEmulationColorMask::~ScopedRGBEmulationColorMask() |
| { |
| if (m_requiresEmulation) |
| m_contextGL->ColorMask(m_colorMask[0], m_colorMask[1], m_colorMask[2], m_colorMask[3]); |
| } |
| |
| void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason) |
| { |
| WebGLRenderingContextBase* candidate = oldestContext(); |
| if (!candidate) |
| return; |
| |
| candidate->printWarningToConsole(reason); |
| InspectorInstrumentation::didFireWebGLWarning(candidate->canvas()); |
| |
| // This will call deactivateContext once the context has actually been lost. |
| candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::WhenAvailable); |
| } |
| |
| WebGLRenderingContextBase* WebGLRenderingContextBase::oldestContext() |
| { |
| if (activeContexts().isEmpty()) |
| return nullptr; |
| |
| WebGLRenderingContextBase* candidate = *(activeContexts().begin()); |
| ASSERT(!candidate->isContextLost()); |
| for (WebGLRenderingContextBase* context : activeContexts()) { |
| ASSERT(!context->isContextLost()); |
| if (context->contextGL()->GetLastFlushIdCHROMIUM() < candidate->contextGL()->GetLastFlushIdCHROMIUM()) { |
| candidate = context; |
| } |
| } |
| |
| return candidate; |
| } |
| |
| WebGLRenderingContextBase* WebGLRenderingContextBase::oldestEvictedContext() |
| { |
| if (forciblyEvictedContexts().isEmpty()) |
| return nullptr; |
| |
| WebGLRenderingContextBase* candidate = nullptr; |
| int generation = -1; |
| for (WebGLRenderingContextBase* context : forciblyEvictedContexts().keys()) { |
| if (!candidate || forciblyEvictedContexts().get(context) < generation) { |
| candidate = context; |
| generation = forciblyEvictedContexts().get(context); |
| } |
| } |
| |
| return candidate; |
| } |
| |
| void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context) |
| { |
| unsigned maxGLContexts = currentMaxGLContexts(); |
| unsigned removedContexts = 0; |
| while (activeContexts().size() >= maxGLContexts && removedContexts < maxGLContexts) { |
| forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost."); |
| removedContexts++; |
| } |
| |
| ASSERT(!context->isContextLost()); |
| activeContexts().add(context); |
| } |
| |
| void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context) |
| { |
| activeContexts().remove(context); |
| } |
| |
| void WebGLRenderingContextBase::addToEvictedList(WebGLRenderingContextBase* context) |
| { |
| static int generation = 0; |
| forciblyEvictedContexts().set(context, generation++); |
| } |
| |
| void WebGLRenderingContextBase::removeFromEvictedList(WebGLRenderingContextBase* context) |
| { |
| forciblyEvictedContexts().remove(context); |
| } |
| |
| void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context) |
| { |
| // These two sets keep weak references to their contexts; |
| // verify that the GC already removed the |context| entries. |
| ASSERT(!forciblyEvictedContexts().contains(context)); |
| ASSERT(!activeContexts().contains(context)); |
| |
| unsigned maxGLContexts = currentMaxGLContexts(); |
| // Try to re-enable the oldest inactive contexts. |
| while (activeContexts().size() < maxGLContexts && forciblyEvictedContexts().size()) { |
| WebGLRenderingContextBase* evictedContext = oldestEvictedContext(); |
| if (!evictedContext->m_restoreAllowed) { |
| forciblyEvictedContexts().remove(evictedContext); |
| continue; |
| } |
| |
| IntSize desiredSize = DrawingBuffer::adjustSize(evictedContext->clampedCanvasSize(), IntSize(), evictedContext->m_maxTextureSize); |
| |
| // If there's room in the pixel budget for this context, restore it. |
| if (!desiredSize.isEmpty()) { |
| forciblyEvictedContexts().remove(evictedContext); |
| evictedContext->forceRestoreContext(); |
| } |
| break; |
| } |
| } |
| |
| namespace { |
| |
| GLint clamp(GLint value, GLint min, GLint max) |
| { |
| if (value < min) |
| value = min; |
| if (value > max) |
| value = max; |
| return value; |
| } |
| |
| // Return true if a character belongs to the ASCII subset as defined in |
| // GLSL ES 1.0 spec section 3.1. |
| bool validateCharacter(unsigned char c) |
| { |
| // Printing characters are valid except " $ ` @ \ ' DEL. |
| if (c >= 32 && c <= 126 |
| && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') |
| return true; |
| // Horizontal tab, line feed, vertical tab, form feed, carriage return |
| // are also valid. |
| if (c >= 9 && c <= 13) |
| return true; |
| return false; |
| } |
| |
| bool isPrefixReserved(const String& name) |
| { |
| if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_")) |
| return true; |
| return false; |
| } |
| |
| // Strips comments from shader text. This allows non-ASCII characters |
| // to be used in comments without potentially breaking OpenGL |
| // implementations not expecting characters outside the GLSL ES set. |
| class StripComments { |
| public: |
| StripComments(const String& str) |
| : m_parseState(BeginningOfLine) |
| , m_sourceString(str) |
| , m_length(str.length()) |
| , m_position(0) |
| { |
| parse(); |
| } |
| |
| String result() |
| { |
| return m_builder.toString(); |
| } |
| |
| private: |
| bool hasMoreCharacters() const |
| { |
| return (m_position < m_length); |
| } |
| |
| void parse() |
| { |
| while (hasMoreCharacters()) { |
| process(current()); |
| // process() might advance the position. |
| if (hasMoreCharacters()) |
| advance(); |
| } |
| } |
| |
| void process(UChar); |
| |
| bool peek(UChar& character) const |
| { |
| if (m_position + 1 >= m_length) |
| return false; |
| character = m_sourceString[m_position + 1]; |
| return true; |
| } |
| |
| UChar current() |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); |
| return m_sourceString[m_position]; |
| } |
| |
| void advance() |
| { |
| ++m_position; |
| } |
| |
| static bool isNewline(UChar character) |
| { |
| // Don't attempt to canonicalize newline related characters. |
| return (character == '\n' || character == '\r'); |
| } |
| |
| void emit(UChar character) |
| { |
| m_builder.append(character); |
| } |
| |
| enum ParseState { |
| // Have not seen an ASCII non-whitespace character yet on |
| // this line. Possible that we might see a preprocessor |
| // directive. |
| BeginningOfLine, |
| |
| // Have seen at least one ASCII non-whitespace character |
| // on this line. |
| MiddleOfLine, |
| |
| // Handling a preprocessor directive. Passes through all |
| // characters up to the end of the line. Disables comment |
| // processing. |
| InPreprocessorDirective, |
| |
| // Handling a single-line comment. The comment text is |
| // replaced with a single space. |
| InSingleLineComment, |
| |
| // Handling a multi-line comment. Newlines are passed |
| // through to preserve line numbers. |
| InMultiLineComment |
| }; |
| |
| ParseState m_parseState; |
| String m_sourceString; |
| unsigned m_length; |
| unsigned m_position; |
| StringBuilder m_builder; |
| }; |
| |
| void StripComments::process(UChar c) |
| { |
| if (isNewline(c)) { |
| // No matter what state we are in, pass through newlines |
| // so we preserve line numbers. |
| emit(c); |
| |
| if (m_parseState != InMultiLineComment) |
| m_parseState = BeginningOfLine; |
| |
| return; |
| } |
| |
| UChar temp = 0; |
| switch (m_parseState) { |
| case BeginningOfLine: |
| if (WTF::isASCIISpace(c)) { |
| emit(c); |
| break; |
| } |
| |
| if (c == '#') { |
| m_parseState = InPreprocessorDirective; |
| emit(c); |
| break; |
| } |
| |
| // Transition to normal state and re-handle character. |
| m_parseState = MiddleOfLine; |
| process(c); |
| break; |
| |
| case MiddleOfLine: |
| if (c == '/' && peek(temp)) { |
| if (temp == '/') { |
| m_parseState = InSingleLineComment; |
| emit(' '); |
| advance(); |
| break; |
| } |
| |
| if (temp == '*') { |
| m_parseState = InMultiLineComment; |
| // Emit the comment start in case the user has |
| // an unclosed comment and we want to later |
| // signal an error. |
| emit('/'); |
| emit('*'); |
| advance(); |
| break; |
| } |
| } |
| |
| emit(c); |
| break; |
| |
| case InPreprocessorDirective: |
| // No matter what the character is, just pass it |
| // through. Do not parse comments in this state. This |
| // might not be the right thing to do long term, but it |
| // should handle the #error preprocessor directive. |
| emit(c); |
| break; |
| |
| case InSingleLineComment: |
| // The newline code at the top of this function takes care |
| // of resetting our state when we get out of the |
| // single-line comment. Swallow all other characters. |
| break; |
| |
| case InMultiLineComment: |
| if (c == '*' && peek(temp) && temp == '/') { |
| emit('*'); |
| emit('/'); |
| m_parseState = MiddleOfLine; |
| advance(); |
| break; |
| } |
| |
| // Swallow all other characters. Unclear whether we may |
| // want or need to just emit a space per character to try |
| // to preserve column numbers for debugging purposes. |
| break; |
| } |
| } |
| |
| static bool shouldFailContextCreationForTesting = false; |
| } // namespace |
| |
| class ScopedTexture2DRestorer { |
| STACK_ALLOCATED(); |
| public: |
| explicit ScopedTexture2DRestorer(WebGLRenderingContextBase* context) |
| : m_context(context) |
| { |
| } |
| |
| ~ScopedTexture2DRestorer() |
| { |
| m_context->restoreCurrentTexture2D(); |
| } |
| |
| private: |
| Member<WebGLRenderingContextBase> m_context; |
| }; |
| |
| class ScopedFramebufferRestorer { |
| STACK_ALLOCATED(); |
| public: |
| explicit ScopedFramebufferRestorer(WebGLRenderingContextBase* context) |
| : m_context(context) |
| { |
| } |
| |
| ~ScopedFramebufferRestorer() |
| { |
| m_context->restoreCurrentFramebuffer(); |
| } |
| |
| private: |
| Member<WebGLRenderingContextBase> m_context; |
| }; |
| |
| static void formatWebGLStatusString(const String& glInfo, const String& infostring, String& statusMessage) |
| { |
| if (!infostring.isEmpty()) |
| statusMessage.append(", " + glInfo + " = " + infostring); |
| } |
| |
| static String extractWebGLContextCreationError(const Platform::GraphicsInfo& info) |
| { |
| String statusMessage("Could not create a WebGL context"); |
| formatWebGLStatusString("VENDOR", info.vendorId ? String::format("0x%04x", info.vendorId).utf8().data() : "0xffff", statusMessage); |
| formatWebGLStatusString("DEVICE", info.deviceId ? String::format("0x%04x", info.deviceId).utf8().data() : "0xffff", statusMessage); |
| formatWebGLStatusString("GL_VENDOR", info.vendorInfo.utf8().data(), statusMessage); |
| formatWebGLStatusString("GL_RENDERER", info.rendererInfo.utf8().data(), statusMessage); |
| formatWebGLStatusString("GL_VERSION", info.driverVersion.utf8().data(), statusMessage); |
| formatWebGLStatusString("Sandboxed", info.sandboxed ? "yes" : "no", statusMessage); |
| formatWebGLStatusString("Optimus", info.optimus ? "yes" : "no", statusMessage); |
| formatWebGLStatusString("AMD switchable", info.amdSwitchable ? "yes" : "no", statusMessage); |
| formatWebGLStatusString("Reset notification strategy", String::format("0x%04x", info.resetNotificationStrategy).utf8().data(), statusMessage); |
| formatWebGLStatusString("GPU process crash count", String::number(info.processCrashCount).utf8().data(), statusMessage); |
| formatWebGLStatusString("ErrorMessage", info.errorMessage.utf8().data(), statusMessage); |
| statusMessage.append("."); |
| return statusMessage; |
| } |
| |
| struct ContextProviderCreationInfo { |
| // Inputs. |
| Platform::ContextAttributes contextAttributes; |
| Platform::GraphicsInfo* glInfo; |
| ScriptState* scriptState; |
| // Outputs. |
| std::unique_ptr<WebGraphicsContext3DProvider> createdContextProvider; |
| }; |
| |
| static void createContextProviderOnMainThread(ContextProviderCreationInfo* creationInfo, WaitableEvent* waitableEvent) |
| { |
| ASSERT(isMainThread()); |
| creationInfo->createdContextProvider = wrapUnique(Platform::current()->createOffscreenGraphicsContext3DProvider( |
| creationInfo->contextAttributes, creationInfo->scriptState->getExecutionContext()->url(), 0, creationInfo->glInfo)); |
| waitableEvent->signal(); |
| } |
| |
| static std::unique_ptr<WebGraphicsContext3DProvider> createContextProviderOnWorkerThread(Platform::ContextAttributes contextAttributes, Platform::GraphicsInfo* glInfo, ScriptState* scriptState) |
| { |
| WaitableEvent waitableEvent; |
| ContextProviderCreationInfo creationInfo; |
| creationInfo.contextAttributes = contextAttributes; |
| creationInfo.glInfo = glInfo; |
| creationInfo.scriptState = scriptState; |
| WebTaskRunner* taskRunner = Platform::current()->mainThread()->getWebTaskRunner(); |
| taskRunner->postTask(BLINK_FROM_HERE, threadSafeBind(&createContextProviderOnMainThread, AllowCrossThreadAccess(&creationInfo), AllowCrossThreadAccess(&waitableEvent))); |
| waitableEvent.wait(); |
| return std::move(creationInfo.createdContextProvider); |
| } |
| |
| std::unique_ptr<WebGraphicsContext3DProvider> WebGLRenderingContextBase::createContextProviderInternal(HTMLCanvasElement* canvas, ScriptState* scriptState, WebGLContextAttributes attributes, unsigned webGLVersion) |
| { |
| // Exactly one of these must be provided. |
| DCHECK_EQ(!canvas, !!scriptState); |
| // The canvas is only given on the main thread. |
| DCHECK(!canvas || isMainThread()); |
| |
| Platform::ContextAttributes contextAttributes = toPlatformContextAttributes(attributes, webGLVersion); |
| Platform::GraphicsInfo glInfo; |
| std::unique_ptr<WebGraphicsContext3DProvider> contextProvider; |
| if (isMainThread()) { |
| const auto& url = canvas ? canvas->document().topDocument().url() : scriptState->getExecutionContext()->url(); |
| contextProvider = wrapUnique(Platform::current()->createOffscreenGraphicsContext3DProvider( |
| contextAttributes, url, 0, &glInfo)); |
| } else { |
| contextProvider = createContextProviderOnWorkerThread(contextAttributes, &glInfo, scriptState); |
| } |
| if (contextProvider && !contextProvider->bindToCurrentThread()) { |
| contextProvider = nullptr; |
| String errorString(glInfo.errorMessage.utf8().data()); |
| errorString.insert("bindToCurrentThread failed: ", 0); |
| glInfo.errorMessage = errorString; |
| } |
| if (!contextProvider || shouldFailContextCreationForTesting) { |
| shouldFailContextCreationForTesting = false; |
| if (canvas) |
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, extractWebGLContextCreationError(glInfo))); |
| return nullptr; |
| } |
| gpu::gles2::GLES2Interface* gl = contextProvider->contextGL(); |
| if (!String(gl->GetString(GL_EXTENSIONS)).contains("GL_OES_packed_depth_stencil")) { |
| if (canvas) |
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "OES_packed_depth_stencil support is required.")); |
| return nullptr; |
| } |
| return contextProvider; |
| } |
| |
| std::unique_ptr<WebGraphicsContext3DProvider> WebGLRenderingContextBase::createWebGraphicsContext3DProvider(HTMLCanvasElement* canvas, WebGLContextAttributes attributes, unsigned webGLVersion) |
| { |
| Document& document = canvas->document(); |
| LocalFrame* frame = document.frame(); |
| if (!frame) { |
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context.")); |
| return nullptr; |
| } |
| Settings* settings = frame->settings(); |
| |
| // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in |
| // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension. |
| if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) { |
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context.")); |
| return nullptr; |
| } |
| |
| return createContextProviderInternal(canvas, nullptr, attributes, webGLVersion); |
| } |
| |
| std::unique_ptr<WebGraphicsContext3DProvider> WebGLRenderingContextBase::createWebGraphicsContext3DProvider(ScriptState* scriptState, WebGLContextAttributes attributes, unsigned webGLVersion) |
| { |
| return createContextProviderInternal(nullptr, scriptState, attributes, webGLVersion); |
| } |
| |
| void WebGLRenderingContextBase::forceNextWebGLContextCreationToFail() |
| { |
| shouldFailContextCreationForTesting = true; |
| } |
| |
| ImageBitmap* WebGLRenderingContextBase::transferToImageBitmapBase() |
| { |
| if (!drawingBuffer()) |
| return nullptr; |
| WebExternalTextureMailbox mailbox; |
| drawingBuffer()->prepareMailbox(&mailbox, 0); |
| ImageBitmap* imageBitmap = ImageBitmap::create(mailbox); |
| // TODO(xidachen): Create a small pool of recycled textures from ImageBitmapRenderingContext's |
| // transferFromImageBitmap, and try to use them in DrawingBuffer. |
| return imageBitmap; |
| } |
| |
| namespace { |
| |
| // ES2 enums |
| static const GLenum kSupportedInternalFormatsES2[] = { |
| GL_RGB, |
| GL_RGBA, |
| GL_LUMINANCE_ALPHA, |
| GL_LUMINANCE, |
| GL_ALPHA, |
| }; |
| |
| // Exposed by GL_ANGLE_depth_texture |
| static const GLenum kSupportedInternalFormatsOESDepthTex[] = { |
| GL_DEPTH_COMPONENT, |
| GL_DEPTH_STENCIL, |
| }; |
| |
| // Exposed by GL_EXT_sRGB |
| static const GLenum kSupportedInternalFormatsEXTsRGB[] = { |
| GL_SRGB, |
| GL_SRGB_ALPHA_EXT, |
| }; |
| |
| // ES3 enums supported by both CopyTexImage and TexImage. |
| static const GLenum kSupportedInternalFormatsES3[] = { |
| GL_R8, |
| GL_RG8, |
| GL_RGB565, |
| GL_RGB8, |
| GL_RGBA4, |
| GL_RGB5_A1, |
| GL_RGBA8, |
| GL_RGB10_A2, |
| GL_RGB10_A2UI, |
| GL_SRGB8, |
| GL_SRGB8_ALPHA8, |
| GL_R8I, |
| GL_R8UI, |
| GL_R16I, |
| GL_R16UI, |
| GL_R32I, |
| GL_R32UI, |
| GL_RG8I, |
| GL_RG8UI, |
| GL_RG16I, |
| GL_RG16UI, |
| GL_RG32I, |
| GL_RG32UI, |
| GL_RGBA8I, |
| GL_RGBA8UI, |
| GL_RGBA16I, |
| GL_RGBA16UI, |
| GL_RGBA32I, |
| GL_RGBA32UI, |
| }; |
| |
| // ES3 enums only supported by TexImage |
| static const GLenum kSupportedInternalFormatsTexImageES3[] = { |
| GL_R8_SNORM, |
| GL_R16F, |
| GL_R32F, |
| GL_RG8_SNORM, |
| GL_RG16F, |
| GL_RG32F, |
| GL_RGB8_SNORM, |
| GL_R11F_G11F_B10F, |
| GL_RGB9_E5, |
| GL_RGB16F, |
| GL_RGB32F, |
| GL_RGB8UI, |
| GL_RGB8I, |
| GL_RGB16UI, |
| GL_RGB16I, |
| GL_RGB32UI, |
| GL_RGB32I, |
| GL_RGBA8_SNORM, |
| GL_RGBA16F, |
| GL_RGBA32F, |
| GL_DEPTH_COMPONENT16, |
| GL_DEPTH_COMPONENT24, |
| GL_DEPTH_COMPONENT32F, |
| GL_DEPTH24_STENCIL8, |
| GL_DEPTH32F_STENCIL8, |
| }; |
| |
| // ES2 enums |
| static const GLenum kSupportedFormatsES2[] = { |
| GL_RGB, |
| GL_RGBA, |
| GL_LUMINANCE_ALPHA, |
| GL_LUMINANCE, |
| GL_ALPHA, |
| }; |
| |
| // Exposed by GL_ANGLE_depth_texture |
| static const GLenum kSupportedFormatsOESDepthTex[] = { |
| GL_DEPTH_COMPONENT, |
| GL_DEPTH_STENCIL, |
| }; |
| |
| // Exposed by GL_EXT_sRGB |
| static const GLenum kSupportedFormatsEXTsRGB[] = { |
| GL_SRGB, |
| GL_SRGB_ALPHA_EXT, |
| }; |
| |
| // ES3 enums |
| static const GLenum kSupportedFormatsES3[] = { |
| GL_RED, |
| GL_RED_INTEGER, |
| GL_RG, |
| GL_RG_INTEGER, |
| GL_RGB, |
| GL_RGB_INTEGER, |
| GL_RGBA, |
| GL_RGBA_INTEGER, |
| GL_DEPTH_COMPONENT, |
| GL_DEPTH_STENCIL, |
| }; |
| |
| // ES2 enums |
| static const GLenum kSupportedTypesES2[] = { |
| GL_UNSIGNED_BYTE, |
| GL_UNSIGNED_SHORT_5_6_5, |
| GL_UNSIGNED_SHORT_4_4_4_4, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| }; |
| |
| // Exposed by GL_OES_texture_float |
| static const GLenum kSupportedTypesOESTexFloat[] = { |
| GL_FLOAT, |
| }; |
| |
| // Exposed by GL_OES_texture_half_float |
| static const GLenum kSupportedTypesOESTexHalfFloat[] = { |
| GL_HALF_FLOAT_OES, |
| }; |
| |
| // Exposed by GL_ANGLE_depth_texture |
| static const GLenum kSupportedTypesOESDepthTex[] = { |
| GL_UNSIGNED_SHORT, |
| GL_UNSIGNED_INT, |
| GL_UNSIGNED_INT_24_8, |
| }; |
| |
| // ES3 enums |
| static const GLenum kSupportedTypesES3[] = { |
| GL_BYTE, |
| GL_UNSIGNED_SHORT, |
| GL_SHORT, |
| GL_UNSIGNED_INT, |
| GL_INT, |
| GL_HALF_FLOAT, |
| GL_FLOAT, |
| GL_UNSIGNED_INT_2_10_10_10_REV, |
| GL_UNSIGNED_INT_10F_11F_11F_REV, |
| GL_UNSIGNED_INT_5_9_9_9_REV, |
| GL_UNSIGNED_INT_24_8, |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
| }; |
| |
| bool isUnsignedIntegerFormat(GLenum internalformat) |
| { |
| switch (internalformat) { |
| case GL_R8UI: |
| case GL_R16UI: |
| case GL_R32UI: |
| case GL_RG8UI: |
| case GL_RG16UI: |
| case GL_RG32UI: |
| case GL_RGB8UI: |
| case GL_RGB16UI: |
| case GL_RGB32UI: |
| case GL_RGBA8UI: |
| case GL_RGB10_A2UI: |
| case GL_RGBA16UI: |
| case GL_RGBA32UI: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isSignedIntegerFormat(GLenum internalformat) |
| { |
| switch (internalformat) { |
| case GL_R8I: |
| case GL_R16I: |
| case GL_R32I: |
| case GL_RG8I: |
| case GL_RG16I: |
| case GL_RG32I: |
| case GL_RGB8I: |
| case GL_RGB16I: |
| case GL_RGB32I: |
| case GL_RGBA8I: |
| case GL_RGBA16I: |
| case GL_RGBA32I: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isIntegerFormat(GLenum internalformat) |
| { |
| return (isUnsignedIntegerFormat(internalformat) || isSignedIntegerFormat(internalformat)); |
| } |
| |
| bool isFloatType(GLenum type) |
| { |
| switch (type) { |
| case GL_FLOAT: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isSRGBFormat(GLenum internalformat) |
| { |
| switch (internalformat) { |
| case GL_SRGB_EXT: |
| case GL_SRGB_ALPHA_EXT: |
| case GL_SRGB8: |
| case GL_SRGB8_ALPHA8: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| } // namespace |
| |
| WebGLRenderingContextBase::WebGLRenderingContextBase(OffscreenCanvas* passedOffscreenCanvas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttributes& requestedAttributes) |
| : WebGLRenderingContextBase(nullptr, passedOffscreenCanvas, std::move(contextProvider), requestedAttributes) |
| { } |
| |
| WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttributes& requestedAttributes) |
| : WebGLRenderingContextBase(passedCanvas, nullptr, std::move(contextProvider), requestedAttributes) |
| { } |
| |
| WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, OffscreenCanvas* passedOffscreenCanvas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttributes& requestedAttributes) |
| : CanvasRenderingContext(passedCanvas, passedOffscreenCanvas) |
| , m_isHidden(false) |
| , m_contextLostMode(NotLostContext) |
| , m_autoRecoveryMethod(Manual) |
| , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent) |
| , m_restoreAllowed(false) |
| , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext) |
| , m_preservedDefaultVAOObjectWrapper(false) |
| , m_generatedImageCache(4) |
| , m_requestedAttributes(requestedAttributes) |
| , m_synthesizedErrorsToConsole(true) |
| , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) |
| , m_onePlusMaxNonDefaultTextureUnit(0) |
| , m_isWebGL2FormatsTypesAdded(false) |
| , m_isWebGL2InternalFormatsCopyTexImageAdded(false) |
| , m_isOESTextureFloatFormatsTypesAdded(false) |
| , m_isOESTextureHalfFloatFormatsTypesAdded(false) |
| , m_isWebGLDepthTextureFormatsTypesAdded(false) |
| , m_isEXTsRGBFormatsTypesAdded(false) |
| { |
| ASSERT(contextProvider); |
| |
| m_contextGroup = WebGLContextGroup::create(); |
| m_contextGroup->addContext(this); |
| |
| m_maxViewportDims[0] = m_maxViewportDims[1] = 0; |
| contextProvider->contextGL()->GetIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); |
| |
| RefPtr<DrawingBuffer> buffer = createDrawingBuffer(std::move(contextProvider)); |
| if (!buffer) { |
| m_contextLostMode = SyntheticLostContext; |
| return; |
| } |
| |
| m_drawingBuffer = buffer.release(); |
| m_drawingBuffer->addNewMailboxCallback(WTF::bind(&WebGLRenderingContextBase::notifyCanvasContextChanged, createWeakThisPointer())); |
| drawingBuffer()->bind(GL_FRAMEBUFFER); |
| setupFlags(); |
| |
| #define ADD_VALUES_TO_SET(set, values) \ |
| for (size_t i = 0; i < WTF_ARRAY_LENGTH(values); ++i) { \ |
| set.insert(values[i]); \ |
| } |
| |
| ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsES2); |
| ADD_VALUES_TO_SET(m_supportedInternalFormatsCopyTexImage, kSupportedInternalFormatsES2); |
| ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsES2); |
| ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesES2); |
| } |
| |
| PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(std::unique_ptr<WebGraphicsContext3DProvider> contextProvider) |
| { |
| bool premultipliedAlpha = m_requestedAttributes.premultipliedAlpha(); |
| bool wantAlphaChannel = m_requestedAttributes.alpha(); |
| bool wantDepthBuffer = m_requestedAttributes.depth(); |
| bool wantStencilBuffer = m_requestedAttributes.stencil(); |
| bool wantAntialiasing = m_requestedAttributes.antialias(); |
| DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes.preserveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard; |
| return DrawingBuffer::create( |
| std::move(contextProvider), |
| clampedCanvasSize(), |
| premultipliedAlpha, |
| wantAlphaChannel, |
| wantDepthBuffer, |
| wantStencilBuffer, |
| wantAntialiasing, |
| preserve); |
| } |
| |
| void WebGLRenderingContextBase::initializeNewContext() |
| { |
| ASSERT(!isContextLost()); |
| ASSERT(drawingBuffer()); |
| |
| m_markedCanvasDirty = false; |
| m_activeTextureUnit = 0; |
| m_packAlignment = 4; |
| m_unpackAlignment = 4; |
| m_unpackFlipY = false; |
| m_unpackPremultiplyAlpha = false; |
| m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL; |
| m_boundArrayBuffer = nullptr; |
| m_currentProgram = nullptr; |
| m_framebufferBinding = nullptr; |
| m_renderbufferBinding = nullptr; |
| m_depthMask = true; |
| m_stencilEnabled = false; |
| m_stencilMask = 0xFFFFFFFF; |
| m_stencilMaskBack = 0xFFFFFFFF; |
| m_stencilFuncRef = 0; |
| m_stencilFuncRefBack = 0; |
| m_stencilFuncMask = 0xFFFFFFFF; |
| m_stencilFuncMaskBack = 0xFFFFFFFF; |
| m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; |
| |
| m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; |
| drawingBuffer()->setClearColor(m_clearColor); |
| m_scissorEnabled = false; |
| m_clearDepth = 1; |
| m_clearStencil = 0; |
| m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; |
| drawingBuffer()->setColorMask(m_colorMask); |
| |
| GLint numCombinedTextureImageUnits = 0; |
| contextGL()->GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); |
| m_textureUnits.clear(); |
| m_textureUnits.resize(numCombinedTextureImageUnits); |
| |
| GLint numVertexAttribs = 0; |
| contextGL()->GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
| m_maxVertexAttribs = numVertexAttribs; |
| |
| m_maxTextureSize = 0; |
| contextGL()->GetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); |
| m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize, 1); |
| m_maxCubeMapTextureSize = 0; |
| contextGL()->GetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); |
| m_max3DTextureSize = 0; |
| m_max3DTextureLevel = 0; |
| m_maxArrayTextureLayers = 0; |
| if (isWebGL2OrHigher()) { |
| contextGL()->GetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &m_max3DTextureSize); |
| m_max3DTextureLevel = WebGLTexture::computeLevelCount(m_max3DTextureSize, m_max3DTextureSize, m_max3DTextureSize); |
| contextGL()->GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &m_maxArrayTextureLayers); |
| } |
| m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize, 1); |
| m_maxRenderbufferSize = 0; |
| contextGL()->GetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); |
| |
| // These two values from EXT_draw_buffers are lazily queried. |
| m_maxDrawBuffers = 0; |
| m_maxColorAttachments = 0; |
| |
| m_backDrawBuffer = GL_BACK; |
| |
| m_readBufferOfDefaultFramebuffer = GL_BACK; |
| |
| m_defaultVertexArrayObject = WebGLVertexArrayObject::create(this, WebGLVertexArrayObjectBase::VaoTypeDefault); |
| addContextObject(m_defaultVertexArrayObject.get()); |
| // It's not convenient or necessary to pass a ScriptState this far down; while one is available |
| // during WebGLRenderingContext construction, the wrapper for the context itself hasn't been |
| // created yet. It's simpler to instead lazily instantiate and preserve the JavaScript wrapper |
| // for the default VAO. (This object is never exposed to JavaScript, but we need to link other |
| // JavaScript wrappers to it.) |
| m_preservedDefaultVAOObjectWrapper = false; |
| m_boundVertexArrayObject = m_defaultVertexArrayObject; |
| |
| m_vertexAttribType.resize(m_maxVertexAttribs); |
| |
| contextGL()->Viewport(0, 0, drawingBufferWidth(), drawingBufferHeight()); |
| contextGL()->Scissor(0, 0, drawingBufferWidth(), drawingBufferHeight()); |
| |
| drawingBuffer()->contextProvider()->setLostContextCallback( |
| WebClosure(bind( |
| &WebGLRenderingContextBase::forceLostContext, |
| createWeakThisPointer(), |
| WebGLRenderingContextBase::RealLostContext, |
| WebGLRenderingContextBase::Auto))); |
| drawingBuffer()->contextProvider()->setErrorMessageCallback( |
| WebFunction<void(const char*, int32_t)>(bind( |
| &WebGLRenderingContextBase::onErrorMessage, |
| createWeakThisPointer()))); |
| |
| // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled. |
| // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec: |
| // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4 |
| if (isWebGL2OrHigher()) |
| contextGL()->Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| |
| // This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context. |
| contextGL()->Flush(); |
| |
| for (int i = 0; i < WebGLExtensionNameCount; ++i) |
| m_extensionEnabled[i] = false; |
| |
| m_isWebGL2FormatsTypesAdded = false; |
| m_isWebGL2InternalFormatsCopyTexImageAdded = false; |
| m_isOESTextureFloatFormatsTypesAdded = false; |
| m_isOESTextureHalfFloatFormatsTypesAdded = false; |
| m_isWebGLDepthTextureFormatsTypesAdded = false; |
| m_isEXTsRGBFormatsTypesAdded = false; |
| |
| m_supportedInternalFormats.clear(); |
| ADD_VALUES_TO_SET(m_supportedInternalFormats, kSupportedInternalFormatsES2); |
| m_supportedInternalFormatsCopyTexImage.clear(); |
| ADD_VALUES_TO_SET(m_supportedInternalFormatsCopyTexImage, kSupportedInternalFormatsES2); |
| m_supportedFormats.clear(); |
| ADD_VALUES_TO_SET(m_supportedFormats, kSupportedFormatsES2); |
| m_supportedTypes.clear(); |
| ADD_VALUES_TO_SET(m_supportedTypes, kSupportedTypesES2); |
| |
| activateContext(this); |
| } |
| |
| void WebGLRenderingContextBase::setupFlags() |
| { |
| ASSERT(drawingBuffer()); |
| if (canvas()) { |
| if (Page* p = canvas()->document().page()) { |
| m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled(); |
| } |
| } |
| |
| m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil"); |
| } |
| |
| void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format) |
| { |
| if (!m_compressedTextureFormats.contains(format)) |
| m_compressedTextureFormats.append(format); |
| } |
| |
| void WebGLRenderingContextBase::removeAllCompressedTextureFormats() |
| { |
| m_compressedTextureFormats.clear(); |
| } |
| |
| // Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports. |
| unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context) |
| { |
| if (!context->is3d()) |
| return 0; |
| return static_cast<const WebGLRenderingContextBase*>(context)->version(); |
| } |
| |
| WebGLRenderingContextBase::~WebGLRenderingContextBase() |
| { |
| // Remove all references to WebGLObjects so if they are the last reference |
| // they will be freed before the last context is removed from the context group. |
| m_boundArrayBuffer = nullptr; |
| m_defaultVertexArrayObject = nullptr; |
| m_boundVertexArrayObject = nullptr; |
| m_currentProgram = nullptr; |
| m_framebufferBinding = nullptr; |
| m_renderbufferBinding = nullptr; |
| |
| // WebGLTexture shared objects will be detached and deleted |
| // m_contextGroup->removeContext(this), which will bring about deleteTexture() calls. |
| // We null these out to avoid accessing those members in deleteTexture(). |
| for (size_t i = 0; i < m_textureUnits.size(); ++i) { |
| m_textureUnits[i].m_texture2DBinding = nullptr; |
| m_textureUnits[i].m_textureCubeMapBinding = nullptr; |
| m_textureUnits[i].m_texture3DBinding = nullptr; |
| m_textureUnits[i].m_texture2DArrayBinding = nullptr; |
| } |
| |
| detachAndRemoveAllObjects(); |
| |
| // Release all extensions now. |
| for (ExtensionTracker* tracker : m_extensions) { |
| tracker->loseExtension(true); |
| } |
| m_extensions.clear(); |
| |
| // Context must be removed from the group prior to the destruction of the |
| // GL context, otherwise shared objects may not be properly deleted. |
| m_contextGroup->removeContext(this); |
| |
| destroyContext(); |
| |
| willDestroyContext(this); |
| } |
| |
| void WebGLRenderingContextBase::destroyContext() |
| { |
| if (!drawingBuffer()) |
| return; |
| |
| m_extensionsUtil.reset(); |
| |
| drawingBuffer()->contextProvider()->setLostContextCallback(WebClosure()); |
| drawingBuffer()->contextProvider()->setErrorMessageCallback(WebFunction<void(const char*, int32_t)>()); |
| |
| ASSERT(drawingBuffer()); |
| m_drawingBuffer->beginDestruction(); |
| m_drawingBuffer.clear(); |
| } |
| |
| void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType) |
| { |
| if (m_framebufferBinding || isContextLost()) |
| return; |
| |
| drawingBuffer()->markContentsChanged(); |
| |
| if (!canvas()) |
| return; |
| |
| LayoutBox* layoutBox = canvas()->layoutBox(); |
| if (layoutBox && layoutBox->hasAcceleratedCompositing()) { |
| m_markedCanvasDirty = true; |
| canvas()->clearCopiedImage(); |
| layoutBox->contentChanged(changeType); |
| } else { |
| if (!m_markedCanvasDirty) { |
| m_markedCanvasDirty = true; |
| canvas()->didDraw(FloatRect(FloatPoint(0, 0), FloatSize(clampedCanvasSize()))); |
| } |
| } |
| } |
| |
| void WebGLRenderingContextBase::onErrorMessage(const char* message, int32_t id) |
| { |
| if (m_synthesizedErrorsToConsole) |
| printGLErrorToConsole(message); |
| InspectorInstrumentation::didFireWebGLErrorOrWarning(canvas(), message); |
| } |
| |
| void WebGLRenderingContextBase::notifyCanvasContextChanged() |
| { |
| if (!canvas()) |
| return; |
| |
| canvas()->notifyListenersCanvasChanged(); |
| } |
| |
| WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::clearIfComposited(GLbitfield mask) |
| { |
| if (isContextLost()) |
| return Skipped; |
| |
| if (!drawingBuffer()->bufferClearNeeded() || (mask && m_framebufferBinding)) |
| return Skipped; |
| |
| Nullable<WebGLContextAttributes> contextAttributes; |
| getContextAttributes(contextAttributes); |
| if (contextAttributes.isNull()) { |
| // Unlikely, but context was lost. |
| return Skipped; |
| } |
| |
| // Determine if it's possible to combine the clear the user asked for and this clear. |
| bool combinedClear = mask && !m_scissorEnabled; |
| |
| contextGL()->Disable(GL_SCISSOR_TEST); |
| if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) { |
| contextGL()->ClearColor(m_colorMask[0] ? m_clearColor[0] : 0, |
| m_colorMask[1] ? m_clearColor[1] : 0, |
| m_colorMask[2] ? m_clearColor[2] : 0, |
| m_colorMask[3] ? m_clearColor[3] : 0); |
| } else { |
| contextGL()->ClearColor(0, 0, 0, 0); |
| } |
| contextGL()->ColorMask(true, true, true, !drawingBuffer()->requiresAlphaChannelToBePreserved()); |
| GLbitfield clearMask = GL_COLOR_BUFFER_BIT; |
| if (contextAttributes.get().depth()) { |
| if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT)) |
| contextGL()->ClearDepthf(1.0f); |
| clearMask |= GL_DEPTH_BUFFER_BIT; |
| contextGL()->DepthMask(true); |
| } |
| if (contextAttributes.get().stencil() || drawingBuffer()->hasImplicitStencilBuffer()) { |
| if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT)) |
| contextGL()->ClearStencil(m_clearStencil & m_stencilMask); |
| else |
| contextGL()->ClearStencil(0); |
| clearMask |= GL_STENCIL_BUFFER_BIT; |
| contextGL()->StencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); |
| } |
| |
| contextGL()->ColorMask(true, true, true, !drawingBuffer()->defaultBufferRequiresAlphaChannelToBePreserved()); |
| drawingBuffer()->clearFramebuffers(clearMask); |
| |
| restoreStateAfterClear(); |
| drawingBuffer()->restoreFramebufferBindings(); |
| drawingBuffer()->setBufferClearNeeded(false); |
| |
| return combinedClear ? CombinedClear : JustClear; |
| } |
| |
| void WebGLRenderingContextBase::restoreStateAfterClear() |
| { |
| if (isContextLost()) |
| return; |
| |
| // Restore the state that the context set. |
| if (m_scissorEnabled) |
| contextGL()->Enable(GL_SCISSOR_TEST); |
| contextGL()->ClearColor(m_clearColor[0], m_clearColor[1], |
| m_clearColor[2], m_clearColor[3]); |
| contextGL()->ColorMask(m_colorMask[0], m_colorMask[1], |
| m_colorMask[2], m_colorMask[3]); |
| contextGL()->ClearDepthf(m_clearDepth); |
| contextGL()->ClearStencil(m_clearStencil); |
| contextGL()->StencilMaskSeparate(GL_FRONT, m_stencilMask); |
| contextGL()->DepthMask(m_depthMask); |
| } |
| |
| void WebGLRenderingContextBase::markLayerComposited() |
| { |
| if (!isContextLost()) |
| drawingBuffer()->setBufferClearNeeded(true); |
| } |
| |
| void WebGLRenderingContextBase::setIsHidden(bool hidden) |
| { |
| m_isHidden = hidden; |
| if (drawingBuffer()) |
| drawingBuffer()->setIsHidden(hidden); |
| |
| if (!hidden && isContextLost() && m_restoreAllowed && m_autoRecoveryMethod == Auto) { |
| ASSERT(!m_restoreTimer.isActive()); |
| m_restoreTimer.startOneShot(0, BLINK_FROM_HERE); |
| } |
| } |
| |
| bool WebGLRenderingContextBase::paintRenderingResultsToCanvas(SourceDrawingBuffer sourceBuffer) |
| { |
| if (isContextLost()) |
| return false; |
| |
| bool mustClearNow = clearIfComposited() != Skipped; |
| if (!m_markedCanvasDirty && !mustClearNow) |
| return false; |
| |
| canvas()->clearCopiedImage(); |
| m_markedCanvasDirty = false; |
| |
| if (!canvas()->buffer()) |
| return false; |
| |
| ScopedTexture2DRestorer restorer(this); |
| ScopedFramebufferRestorer fboRestorer(this); |
| |
| drawingBuffer()->commit(); |
| if (!canvas()->buffer()->copyRenderingResultsFromDrawingBuffer(drawingBuffer(), sourceBuffer)) { |
| // Currently, copyRenderingResultsFromDrawingBuffer is expected to always succeed because cases |
| // where canvas()-buffer() is not accelerated are handle before reaching this point. |
| // If that assumption ever stops holding true, we may need to implement a fallback right here. |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| ImageData* WebGLRenderingContextBase::paintRenderingResultsToImageData(SourceDrawingBuffer sourceBuffer) |
| { |
| if (isContextLost()) |
| return nullptr; |
| if (m_requestedAttributes.premultipliedAlpha()) |
| return nullptr; |
| |
| clearIfComposited(); |
| drawingBuffer()->commit(); |
| ScopedFramebufferRestorer restorer(this); |
| int width, height; |
| WTF::ArrayBufferContents contents; |
| if (!drawingBuffer()->paintRenderingResultsToImageData(width, height, sourceBuffer, contents)) |
| return nullptr; |
| DOMArrayBuffer* imageDataPixels = DOMArrayBuffer::create(contents); |
| |
| return ImageData::create( |
| IntSize(width, height), |
| DOMUint8ClampedArray::create(imageDataPixels, 0, imageDataPixels->byteLength())); |
| } |
| |
| void WebGLRenderingContextBase::reshape(int width, int height) |
| { |
| if (isContextLost()) |
| return; |
| |
| // This is an approximation because at WebGLRenderingContextBase level we don't |
| // know if the underlying FBO uses textures or renderbuffers. |
| GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); |
| GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); |
| GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); |
| width = clamp(width, 1, maxWidth); |
| height = clamp(height, 1, maxHeight); |
| |
| // Limit drawing buffer area to 4k*4k to avoid memory exhaustion. Width or height may be larger than |
| // 4k as long as it's within the max viewport dimensions and total area remains within the limit. |
| // For example: 5120x2880 should be fine. |
| const int maxArea = 4096 * 4096; |
| int currentArea = width * height; |
| if (currentArea > maxArea) { |
| // If we've exceeded the area limit scale the buffer down, preserving ascpect ratio, until it fits. |
| float scaleFactor = sqrtf(static_cast<float>(maxArea) / static_cast<float>(currentArea)); |
| width = std::max(1, static_cast<int>(width * scaleFactor)); |
| height = std::max(1, static_cast<int>(height * scaleFactor)); |
| } |
| |
| // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off |
| // clear (and this matches what reshape will do). |
| drawingBuffer()->reset(IntSize(width, height)); |
| restoreStateAfterClear(); |
| |
| contextGL()->BindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
| contextGL()->BindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
| drawingBuffer()->restoreFramebufferBindings(); |
| } |
| |
| int WebGLRenderingContextBase::drawingBufferWidth() const |
| { |
| return isContextLost() ? 0 : drawingBuffer()->size().width(); |
| } |
| |
| int WebGLRenderingContextBase::drawingBufferHeight() const |
| { |
| return isContextLost() ? 0 : drawingBuffer()->size().height(); |
| } |
| |
| void WebGLRenderingContextBase::activeTexture(GLenum texture) |
| { |
| if (isContextLost()) |
| return; |
| if (texture - GL_TEXTURE0 >= m_textureUnits.size()) { |
| synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range"); |
| return; |
| } |
| m_activeTextureUnit = texture - GL_TEXTURE0; |
| contextGL()->ActiveTexture(texture); |
| |
| drawingBuffer()->setActiveTextureUnit(texture); |
| |
| } |
| |
| void WebGLRenderingContextBase::attachShader(ScriptState* scriptState, WebGLProgram* program, WebGLShader* shader) |
| { |
| if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader)) |
| return; |
| if (!program->attachShader(shader)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader"); |
| return; |
| } |
| contextGL()->AttachShader(objectOrZero(program), objectOrZero(shader)); |
| shader->onAttached(); |
| preserveObjectWrapper(scriptState, program, V8HiddenValue::webglShaders(scriptState->isolate()), program->getPersistentCache(), static_cast<uint32_t>(shader->type()), shader); |
| } |
| |
| void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name) |
| { |
| if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) |
| return; |
| if (!validateLocationLength("bindAttribLocation", name)) |
| return; |
| if (isPrefixReserved(name)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); |
| return; |
| } |
| contextGL()->BindAttribLocation(objectOrZero(program), index, name.utf8().data()); |
| } |
| |
| bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted) |
| { |
| deleted = false; |
| if (isContextLost()) |
| return false; |
| if (object) { |
| if (!object->validate(contextGroup(), this)) { |
| synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context"); |
| return false; |
| } |
| deleted = !object->hasObject(); |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContextBase::validateAndUpdateBufferBindTarget(const char* functionName, GLenum target, WebGLBuffer* buffer) |
| { |
| if (!validateBufferTarget(functionName, target)) |
| return false; |
| |
| if (buffer && buffer->getInitialTarget() && buffer->getInitialTarget() != target) { |
| synthesizeGLError(GL_INVALID_OPERATION, functionName, "buffers can not be used with multiple targets"); |
| return false; |
| } |
| |
| switch (target) { |
| case GL_ARRAY_BUFFER: |
| m_boundArrayBuffer = buffer; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| m_boundVertexArrayObject->setElementArrayBuffer(buffer); |
| break; |
| default: |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| if (buffer && !buffer->getInitialTarget()) |
| buffer->setInitialTarget(target); |
| return true; |
| } |
| |
| void WebGLRenderingContextBase::bindBuffer(ScriptState* scriptState, GLenum target, WebGLBuffer* buffer) |
| { |
| bool deleted; |
| if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) |
| return; |
| if (deleted) |
| buffer = 0; |
| if (!validateAndUpdateBufferBindTarget("bindBuffer", target, buffer)) |
| return; |
| |
| contextGL()->BindBuffer(target, objectOrZero(buffer)); |
| PreservedWrapperIndex idx = PreservedArrayBuffer; |
| switch (target) { |
| case GL_ARRAY_BUFFER: |
| idx = PreservedArrayBuffer; |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| idx = PreservedElementArrayBuffer; |
| break; |
| } |
| |
| preserveObjectWrapper(scriptState, this, V8HiddenValue::webglMisc(scriptState->isolate()), &m_miscWrappers, static_cast<uint32_t>(idx), buffer); |
| maybePreserveDefaultVAOObjectWrapper(scriptState); |
| } |
| |
| void WebGLRenderingContextBase::bindFramebuffer(ScriptState* scriptState, GLenum target, WebGLFramebuffer* buffer) |
| { |
| bool deleted; |
| if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) |
| return; |
| |
| if (deleted) |
| buffer = 0; |
| |
| if (target != GL_FRAMEBUFFER) { |
| synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); |
| return; |
| } |
| |
| setFramebuffer(target, buffer); |
| // This is called both internally and externally (from JavaScript). We only update which wrapper |
| // is preserved when it's called from JavaScript. |
| if (scriptState) { |
| preserveObjectWrapper(scriptState, this, V8HiddenValue::webglMisc(scriptState->isolate()), &m_miscWrappers, static_cast<uint32_t>(PreservedFramebuffer), buffer); |
| } |
| } |
| |
| void WebGLRenderingContextBase::bindRenderbuffer(ScriptState* scriptState, GLenum target, WebGLRenderbuffer* renderBuffer) |
| { |
| bool deleted; |
| if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) |
| return; |
| if (deleted) |
| renderBuffer = 0; |
| if (target != GL_RENDERBUFFER) { |
| synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target"); |
| return; |
| } |
| m_renderbufferBinding = renderBuffer; |
| contextGL()->BindRenderbuffer(target, objectOrZero(renderBuffer)); |
| preserveObjectWrapper(scriptState, this, V8HiddenValue::webglMisc(scriptState->isolate()), &m_miscWrappers, PreservedRenderbuffer, renderBuffer); |
| |
| drawingBuffer()->setRenderbufferBinding(objectOrZero(renderBuffer)); |
| |
| if (renderBuffer) |
| renderBuffer->setHasEverBeenBound(); |
| } |
| |
| void WebGLRenderingContextBase::bindTexture(ScriptState* scriptState, GLenum target, WebGLTexture* texture) |
| { |
| bool deleted; |
| if (!checkObjectToBeBound("bindTexture", texture, deleted)) |
| return; |
| if (deleted) |
| texture = 0; |
| if (texture && texture->getTarget() && texture->getTarget() != target) { |
| synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); |
| return; |
| } |
| |
| // ScriptState may be null if this method is called internally |
| // during restoration of texture unit bindings. Skip the |
| // preserveObjectWrapper work in this case. |
| v8::Local<v8::String> hiddenValueName; |
| ScopedPersistent<v8::Array>* persistentCache = nullptr; |
| if (target == GL_TEXTURE_2D) { |
| m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; |
| |
| if (!m_activeTextureUnit) |
| drawingBuffer()->setTexture2DBinding(objectOrZero(texture)); |
| if (scriptState) { |
| hiddenValueName = V8HiddenValue::webgl2DTextures(scriptState->isolate()); |
| persistentCache = &m_2DTextureWrappers; |
| } |
| } else if (target == GL_TEXTURE_CUBE_MAP) { |
| m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; |
| if (scriptState) { |
| hiddenValueName = V8HiddenValue::webglCubeMapTextures(scriptState->isolate()); |
| persistentCache = &m_cubeMapTextureWrappers; |
| } |
| } else if (isWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) { |
| m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding = texture; |
| if (scriptState) { |
| hiddenValueName = V8HiddenValue::webgl2DArrayTextures(scriptState->isolate()); |
| persistentCache = &m_2DArrayTextureWrappers; |
| } |
| } else if (isWebGL2OrHigher() && target == GL_TEXTURE_3D) { |
| m_textureUnits[m_activeTextureUnit].m_texture3DBinding = texture; |
| if (scriptState) { |
| hiddenValueName = V8HiddenValue::webgl3DTextures(scriptState->isolate()); |
| persistentCache = &m_3DTextureWrappers; |
| } |
| } else { |
| synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); |
| return; |
| } |
| |
| contextGL()->BindTexture(target, objectOrZero(texture)); |
| // This is called both internally and externally (from JavaScript). We only update which wrapper |
| // is preserved when it's called from JavaScript. |
| if (scriptState) { |
| preserveObjectWrapper(scriptState, this, hiddenValueName, persistentCache, m_activeTextureUnit, texture); |
| } |
| if (texture) { |
| texture->setTarget(target); |
| m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit); |
| } else { |
| // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index |
| if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) { |
| findNewMaxNonDefaultTextureUnit(); |
| } |
| } |
| |
| // Note: previously we used to automatically set the TEXTURE_WRAP_R |
| // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL |
| // ES 2.0 doesn't expose this flag (a bug in the specification) and |
| // otherwise the application has no control over the seams in this |
| // dimension. However, it appears that supporting this properly on all |
| // platforms is fairly involved (will require a HashMap from texture ID |
| // in all ports), and we have not had any complaints, so the logic has |
| // been removed. |
| |
| } |
| |
| void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| if (isContextLost()) |
| return; |
| contextGL()->BlendColor(red, green, blue, alpha); |
| } |
| |
| void WebGLRenderingContextBase::blendEquation(GLenum mode) |
| { |
| if (isContextLost() || !validateBlendEquation("blendEquation", mode)) |
| return; |
| contextGL()->BlendEquation(mode); |
| } |
| |
| void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha)) |
| return; |
| contextGL()->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| |
| void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor)) |
| return; |
| contextGL()->BlendFunc(sfactor, dfactor); |
| } |
| |
| void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| // Note: Alpha does not have the same restrictions as RGB. |
| if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB)) |
| return; |
| contextGL()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage) |
| { |
| WebGLBuffer* buffer = validateBufferDataTarget("bufferData", target); |
| if (!buffer) |
| return; |
| |
| if (!validateBufferDataUsage("bufferData", usage)) |
| return; |
| |
| if (!validateValueFitNonNegInt32("bufferData", "size", size)) |
| return; |
| |
| buffer->setSize(size); |
| |
| contextGL()->BufferData(target, static_cast<GLsizeiptr>(size), data, usage); |
| } |
| |
| void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage) |
| { |
| if (isContextLost()) |
| return; |
| bufferDataImpl(target, size, 0, usage); |
| } |
| |
| void WebGLRenderingContextBase::bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage) |
| { |
| if (isContextLost()) |
| return; |
| if (!data) { |
| synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); |
| return; |
| } |
| bufferDataImpl(target, data->byteLength(), data->data(), usage); |
| } |
| |
| void WebGLRenderingContextBase::bufferData(GLenum target, DOMArrayBufferView* data, GLenum usage) |
| { |
| if (isContextLost()) |
| return; |
| if (!data) { |
| synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); |
| return; |
| } |
| bufferDataImpl(target, data->byteLength(), data->baseAddress(), usage); |
| } |
| |
| void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data) |
| { |
| WebGLBuffer* buffer = validateBufferDataTarget("bufferSubData", target); |
| if (!buffer) |
| return; |
| if (!validateValueFitNonNegInt32("bufferSubData", "offset", offset)) |
| return; |
| if (!data) |
| return; |
| if (offset + static_cast<long long>(size) > buffer->getSize()) { |
| synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "buffer overflow"); |
| return; |
| } |
| |
| contextGL()->BufferSubData(target, static_cast<GLintptr>(offset), size, data); |
| } |
| |
| void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data) |
| { |
| if (isContextLost()) |
| return; |
| if (!data) { |
| synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "no data"); |
| return; |
| } |
| bufferSubDataImpl(target, offset, data->byteLength(), data->data()); |
| } |
| |
| void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, const FlexibleArrayBufferView& data) |
| { |
| if (isContextLost()) |
| return; |
| if (!data) { |
| synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "no data"); |
| return; |
| } |
| bufferSubDataImpl(target, offset, data.byteLength(), data.baseAddressMaybeOnStack()); |
| } |
| |
| bool WebGLRenderingContextBase::validateFramebufferTarget(GLenum target) |
| { |
| if (target == GL_FRAMEBUFFER) |
| return true; |
| return false; |
| } |
| |
| WebGLFramebuffer* WebGLRenderingContextBase::getFramebufferBinding(GLenum target) |
| { |
| if (target == GL_FRAMEBUFFER) |
| return m_framebufferBinding.get(); |
| return nullptr; |
| } |
| |
| WebGLFramebuffer* WebGLRenderingContextBase::getReadFramebufferBinding() |
| { |
| return m_framebufferBinding.get(); |
| } |
| |
| GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
| { |
| if (isContextLost()) |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| if (!validateFramebufferTarget(target)) { |
| synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
| return 0; |
| } |
| WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
| if (framebufferBinding) { |
| const char* reason = "framebuffer incomplete"; |
| GLenum status = framebufferBinding->checkDepthStencilStatus(&reason); |
| if (status != GL_FRAMEBUFFER_COMPLETE) { |
| emitGLWarning("checkFramebufferStatus", reason); |
| return status; |
| } |
| } |
| return contextGL()->CheckFramebufferStatus(target); |
| } |
| |
| void WebGLRenderingContextBase::clear(GLbitfield mask) |
| { |
| if (isContextLost()) |
| return; |
| if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { |
| synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); |
| return; |
| } |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && m_framebufferBinding->checkDepthStencilStatus(&reason) != GL_FRAMEBUFFER_COMPLETE) { |
| synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
| return; |
| } |
| |
| ScopedRGBEmulationColorMask emulationColorMask(contextGL(), m_colorMask, m_drawingBuffer.get()); |
| |
| if (clearIfComposited(mask) != CombinedClear) { |
| // If clearing the default back buffer's depth buffer, also clear the stencil buffer, if one |
| // was allocated implicitly. This avoids performance problems on some GPUs. |
| if (!m_framebufferBinding && drawingBuffer()->hasImplicitStencilBuffer() && (mask & GL_DEPTH_BUFFER_BIT)) { |
| // It shouldn't matter what value it's cleared to, since in other queries in the API, we |
| // claim that the stencil buffer doesn't exist. |
| mask |= GL_STENCIL_BUFFER_BIT; |
| } |
| contextGL()->Clear(mask); |
| } |
| markContextChanged(CanvasChanged); |
| } |
| |
| void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
| { |
| if (isContextLost()) |
| return; |
| if (std::isnan(r)) |
| r = 0; |
| if (std::isnan(g)) |
| g = 0; |
| if (std::isnan(b)) |
| b = 0; |
| if (std::isnan(a)) |
| a = 1; |
| m_clearColor[0] = r; |
| m_clearColor[1] = g; |
| m_clearColor[2] = b; |
| m_clearColor[3] = a; |
| drawingBuffer()->setClearColor(m_clearColor); |
| contextGL()->ClearColor(r, g, b, a); |
| } |
| |
| void WebGLRenderingContextBase::clearDepth(GLfloat depth) |
| { |
| if (isContextLost()) |
| return; |
| m_clearDepth = depth; |
| contextGL()->ClearDepthf(depth); |
| } |
| |
| void WebGLRenderingContextBase::clearStencil(GLint s) |
| { |
| if (isContextLost()) |
| return; |
| m_clearStencil = s; |
| contextGL()->ClearStencil(s); |
| } |
| |
| void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| if (isContextLost()) |
| return; |
| m_colorMask[0] = red; |
| m_colorMask[1] = green; |
| m_colorMask[2] = blue; |
| m_colorMask[3] = alpha; |
| drawingBuffer()->setColorMask(m_colorMask); |
| contextGL()->ColorMask(red, green, blue, alpha); |
| } |
| |
| void WebGLRenderingContextBase::compileShader(WebGLShader* shader) |
| { |
| if (isContextLost() || !validateWebGLObject("compileShader", shader)) |
| return; |
| contextGL()->CompileShader(objectOrZero(shader)); |
| } |
| |
| void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, DOMArrayBufferView* data) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexture2DBinding("compressedTexImage2D", target)) |
| return; |
| if (!validateCompressedTexFormat("compressedTexImage2D", internalformat)) |
| return; |
| contextGL()->CompressedTexImage2D(target, level, internalformat, width, height, |
| border, data->byteLength(), data->baseAddress()); |
| } |
| |
| void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, DOMArrayBufferView* data) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexture2DBinding("compressedTexSubImage2D", target)) |
| return; |
| if (!validateCompressedTexFormat("compressedTexSubImage2D", format)) |
| return; |
| contextGL()->CompressedTexSubImage2D(target, level, xoffset, yoffset, |
| width, height, format, data->byteLength(), data->baseAddress()); |
| } |
| |
| bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format) |
| { |
| if (isWebGL2OrHigher()) |
| return true; |
| |
| if (WebGLImageConversion::getChannelBitsByFormat(format) & WebGLImageConversion::ChannelDepthStencil) { |
| synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContextBase::validateCopyTexFormat(const char* functionName, GLenum internalformat) |
| { |
| if (!m_isWebGL2InternalFormatsCopyTexImageAdded && isWebGL2OrHigher()) { |
| ADD_VALUES_TO_SET(m_supportedInternalFormatsCopyTexImage, kSupportedInternalFormatsES3); |
| m_isWebGL2InternalFormatsCopyTexImageAdded = true; |
| } |
| |
| if (m_supportedInternalFormatsCopyTexImage.find(internalformat) == m_supportedInternalFormatsCopyTexImage.end()) { |
| synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid internalformat"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexture2DBinding("copyTexImage2D", target)) |
| return; |
| if (!validateCopyTexFormat("copyTexImage2D", internalformat)) |
| return; |
| if (!validateSettableTexFormat("copyTexImage2D", internalformat)) |
| return; |
| WebGLFramebuffer* readFramebufferBinding = nullptr; |
| if (!validateReadBufferAndGetInfo("copyTexImage2D", readFramebufferBinding)) |
| return; |
| clearIfComposited(); |
| ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding); |
| contextGL()->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexture2DBinding("copyTexSubImage2D", target)) |
| return; |
| WebGLFramebuffer* readFramebufferBinding = nullptr; |
| if (!validateReadBufferAndGetInfo("copyTexSubImage2D", readFramebufferBinding)) |
| return; |
| clearIfComposited(); |
| ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding); |
| contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| WebGLBuffer* WebGLRenderingContextBase::createBuffer() |
| { |
| if (isContextLost()) |
| return nullptr; |
| WebGLBuffer* o = WebGLBuffer::create(this); |
| addSharedObject(o); |
| return o; |
| } |
| |
| WebGLFramebuffer* WebGLRenderingContextBase::createFramebuffer() |
| { |
| if (isContextLost()) |
| return nullptr; |
| WebGLFramebuffer* o = WebGLFramebuffer::create(this); |
| addContextObject(o); |
| return o; |
| } |
| |
| WebGLTexture* WebGLRenderingContextBase::createTexture() |
| { |
| if (isContextLost()) |
| return nullptr; |
| WebGLTexture* o = WebGLTexture::create(this); |
| addSharedObject(o); |
| return o; |
| } |
| |
| WebGLProgram* WebGLRenderingContextBase::createProgram() |
| { |
| if (isContextLost()) |
| return nullptr; |
| WebGLProgram* o = WebGLProgram::create(this); |
| addSharedObject(o); |
| return o; |
| } |
| |
| WebGLRenderbuffer* WebGLRenderingContextBase::createRenderbuffer() |
| { |
| if (isContextLost()) |
| return nullptr; |
| WebGLRenderbuffer* o = WebGLRenderbuffer::create(this); |
| addSharedObject(o); |
| return o; |
| } |
| |
| void WebGLRenderingContextBase::setBoundVertexArrayObject(ScriptState* scriptState, WebGLVertexArrayObjectBase* arrayObject) |
| { |
| if (arrayObject) |
| m_boundVertexArrayObject = arrayObject; |
| else |
| m_boundVertexArrayObject = m_defaultVertexArrayObject; |
| |
| preserveObjectWrapper(scriptState, this, V8HiddenValue::webglMisc(scriptState->isolate()), &m_miscWrappers, static_cast<uint32_t>(PreservedVAO), arrayObject); |
| } |
| |
| WebGLShader* WebGLRenderingContextBase::createShader(GLenum type) |
| { |
| if (isContextLost()) |
| return nullptr; |
| if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { |
| synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type"); |
| return nullptr; |
| } |
| |
| WebGLShader* o = WebGLShader::create(this, type); |
| addSharedObject(o); |
| return o; |
| } |
| |
| void WebGLRenderingContextBase::cullFace(GLenum mode) |
| { |
| if (isContextLost()) |
| return; |
| contextGL()->CullFace(mode); |
| } |
| |
| bool WebGLRenderingContextBase::deleteObject(WebGLObject* object) |
| { |
| if (isContextLost() || !object) |
| return false; |
| if (!object->validate(contextGroup(), this)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context"); |
| return false; |
| } |
| if (object->hasObject()) { |
| // We need to pass in context here because we want |
| // things in this context unbound. |
| object->deleteObject(contextGL()); |
| } |
| return true; |
| } |
| |
| void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer) |
| { |
| if (!deleteObject(buffer)) |
| return; |
| removeBoundBuffer(buffer); |
| } |
| |
| void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
| { |
| if (!deleteObject(framebuffer)) |
| return; |
| if (framebuffer == m_framebufferBinding) { |
| m_framebufferBinding = nullptr; |
| drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0); |
| // Have to call drawingBuffer()->bind() here to bind back to internal fbo. |
| drawingBuffer()->bind(GL_FRAMEBUFFER); |
| } |
| } |
| |
| void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) |
| { |
| deleteObject(program); |
| // We don't reset m_currentProgram to 0 here because the deletion of the |
| // current program is delayed. |
| } |
| |
| void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) |
| { |
| if (!deleteObject(renderbuffer)) |
| return; |
| if (renderbuffer == m_renderbufferBinding) { |
| m_renderbufferBinding = nullptr; |
| drawingBuffer()->setRenderbufferBinding(0); |
| } |
| if (m_framebufferBinding) |
| m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, renderbuffer); |
| if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
| getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, renderbuffer); |
| } |
| |
| void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
| { |
| deleteObject(shader); |
| } |
| |
| void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
| { |
| if (!deleteObject(texture)) |
| return; |
| |
| int maxBoundTextureIndex = -1; |
| for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) { |
| if (texture == m_textureUnits[i].m_texture2DBinding) { |
| m_textureUnits[i].m_texture2DBinding = nullptr; |
| maxBoundTextureIndex = i; |
| if (!i) |
| drawingBuffer()->setTexture2DBinding(0); |
| } |
| if (texture == m_textureUnits[i].m_textureCubeMapBinding) { |
| m_textureUnits[i].m_textureCubeMapBinding = nullptr; |
| maxBoundTextureIndex = i; |
| } |
| if (isWebGL2OrHigher()) { |
| if (texture == m_textureUnits[i].m_texture3DBinding) { |
| m_textureUnits[i].m_texture3DBinding = nullptr; |
| maxBoundTextureIndex = i; |
| } |
| if (texture == m_textureUnits[i].m_texture2DArrayBinding) { |
| m_textureUnits[i].m_texture2DArrayBinding = nullptr; |
| maxBoundTextureIndex = i; |
| } |
| } |
| } |
| if (m_framebufferBinding) |
| m_framebufferBinding->removeAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, texture); |
| if (getFramebufferBinding(GL_READ_FRAMEBUFFER)) |
| getFramebufferBinding(GL_READ_FRAMEBUFFER)->removeAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, texture); |
| |
| // If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index |
| if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) { |
| findNewMaxNonDefaultTextureUnit(); |
| } |
| } |
| |
| void WebGLRenderingContextBase::depthFunc(GLenum func) |
| { |
| if (isContextLost()) |
| return; |
| contextGL()->DepthFunc(func); |
| } |
| |
| void WebGLRenderingContextBase::depthMask(GLboolean flag) |
| { |
| if (isContextLost()) |
| return; |
| m_depthMask = flag; |
| contextGL()->DepthMask(flag); |
| } |
| |
| void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar) |
| { |
| if (isContextLost()) |
| return; |
| // Check required by WebGL spec section 6.12 |
| if (zNear > zFar) { |
| synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); |
| return; |
| } |
| contextGL()->DepthRangef(zNear, zFar); |
| } |
| |
| void WebGLRenderingContextBase::detachShader(ScriptState* scriptState, WebGLProgram* program, WebGLShader* shader) |
| { |
| if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader)) |
| return; |
| if (!program->detachShader(shader)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached"); |
| return; |
| } |
| contextGL()->DetachShader(objectOrZero(program), objectOrZero(shader)); |
| shader->onDetached(contextGL()); |
| preserveObjectWrapper(scriptState, program, V8HiddenValue::webglShaders(scriptState->isolate()), program->getPersistentCache(), static_cast<uint32_t>(shader->type()), nullptr); |
| } |
| |
| void WebGLRenderingContextBase::disable(GLenum cap) |
| { |
| if (isContextLost() || !validateCapability("disable", cap)) |
| return; |
| if (cap == GL_STENCIL_TEST) { |
| m_stencilEnabled = false; |
| applyStencilTest(); |
| return; |
| } |
| if (cap == GL_SCISSOR_TEST) { |
| m_scissorEnabled = false; |
| drawingBuffer()->setScissorEnabled(m_scissorEnabled); |
| } |
| contextGL()->Disable(cap); |
| } |
| |
| void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index) |
| { |
| if (isContextLost()) |
| return; |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range"); |
| return; |
| } |
| |
| m_boundVertexArrayObject->setAttribEnabled(index, false); |
| contextGL()->DisableVertexAttribArray(index); |
| } |
| |
| bool WebGLRenderingContextBase::validateRenderingState(const char* functionName) |
| { |
| // Command buffer will not error if no program is bound. |
| if (!m_currentProgram) { |
| synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object) |
| { |
| if (!object || !object->hasObject()) { |
| synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted"); |
| return false; |
| } |
| if (!object->validate(contextGroup(), this)) { |
| synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context"); |
| return false; |
| } |
| return true; |
| } |
| |
| void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| if (!validateDrawArrays("drawArrays")) |
| return; |
| |
| if (!m_boundVertexArrayObject->isAllEnabledAttribBufferBound()) { |
| synthesizeGLError(GL_INVALID_OPERATION, "drawArrays", "no buffer is bound to enabled attribute"); |
| return; |
| } |
| |
| ScopedRGBEmulationColorMask emulationColorMask(contextGL(), m_colorMask, m_drawingBuffer.get()); |
| clearIfComposited(); |
| contextGL()->DrawArrays(mode, first, count); |
| markContextChanged(CanvasChanged); |
| } |
| |
| void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset) |
| { |
| if (!validateDrawElements("drawElements", type, offset)) |
| return; |
| |
| if (!m_boundVertexArrayObject->isAllEnabledAttribBufferBound()) { |
| synthesizeGLError(GL_INVALID_OPERATION, "drawElements", "no buffer is bound to enabled attribute"); |
| return; |
| } |
| |
| ScopedRGBEmulationColorMask emulationColorMask(contextGL(), m_colorMask, m_drawingBuffer.get()); |
| clearIfComposited(); |
| contextGL()->DrawElements(mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| markContextChanged(CanvasChanged); |
| } |
| |
| void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
| { |
| if (!validateDrawArrays("drawArraysInstancedANGLE")) |
| return; |
| |
| if (!m_boundVertexArrayObject->isAllEnabledAttribBufferBound()) { |
| synthesizeGLError(GL_INVALID_OPERATION, "drawArraysInstancedANGLE", "no buffer is bound to enabled attribute"); |
| return; |
| } |
| |
| ScopedRGBEmulationColorMask emulationColorMask(contextGL(), m_colorMask, m_drawingBuffer.get()); |
| clearIfComposited(); |
| contextGL()->DrawArraysInstancedANGLE(mode, first, count, primcount); |
| markContextChanged(CanvasChanged); |
| } |
| |
| void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount) |
| { |
| if (!validateDrawElements("drawElementsInstancedANGLE", type, offset)) |
| return; |
| |
| if (!m_boundVertexArrayObject->isAllEnabledAttribBufferBound()) { |
| synthesizeGLError(GL_INVALID_OPERATION, "drawElementsInstancedANGLE", "no buffer is bound to enabled attribute"); |
| return; |
| } |
| |
| ScopedRGBEmulationColorMask emulationColorMask(contextGL(), m_colorMask, m_drawingBuffer.get()); |
| clearIfComposited(); |
| contextGL()->DrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount); |
| markContextChanged(CanvasChanged); |
| } |
| |
| void WebGLRenderingContextBase::enable(GLenum cap) |
| { |
| if (isContextLost() || !validateCapability("enable", cap)) |
| return; |
| if (cap == GL_STENCIL_TEST) { |
| m_stencilEnabled = true; |
| applyStencilTest(); |
| return; |
| } |
| if (cap == GL_SCISSOR_TEST) { |
| m_scissorEnabled = true; |
| drawingBuffer()->setScissorEnabled(m_scissorEnabled); |
| } |
| contextGL()->Enable(cap); |
| } |
| |
| void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index) |
| { |
| if (isContextLost()) |
| return; |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range"); |
| return; |
| } |
| |
| m_boundVertexArrayObject->setAttribEnabled(index, true); |
| contextGL()->EnableVertexAttribArray(index); |
| } |
| |
| void WebGLRenderingContextBase::finish() |
| { |
| if (isContextLost()) |
| return; |
| contextGL()->Flush(); // Intentionally a flush, not a finish. |
| } |
| |
| void WebGLRenderingContextBase::flush() |
| { |
| if (isContextLost()) |
| return; |
| contextGL()->Flush(); |
| } |
| |
| void WebGLRenderingContextBase::framebufferRenderbuffer(ScriptState* scriptState, GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer) |
| { |
| if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment)) |
| return; |
| if (renderbuffertarget != GL_RENDERBUFFER) { |
| synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); |
| return; |
| } |
| if (buffer && !buffer->validate(contextGroup(), this)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); |
| return; |
| } |
| // Don't allow the default framebuffer to be mutated; all current |
| // implementations use an FBO internally in place of the default |
| // FBO. |
| WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
| if (!framebufferBinding || !framebufferBinding->object()) { |
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
| return; |
| } |
| GLuint bufferObject = objectOrZero(buffer); |
| if (isWebGL2OrHigher() && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
| // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT. |
| // We divide it here so in WebGLFramebuffer, we don't have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2. |
| contextGL()->FramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
| contextGL()->FramebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_ATTACHMENT, buffer); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ATTACHMENT, buffer); |
| preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), GL_DEPTH_ATTACHMENT, buffer); |
| preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), GL_STENCIL_ATTACHMENT, buffer); |
| } else { |
| contextGL()->FramebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer); |
| preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), attachment, buffer); |
| } |
| applyStencilTest(); |
| } |
| |
| void WebGLRenderingContextBase::framebufferTexture2D(ScriptState* scriptState, GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level) |
| { |
| if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment)) |
| return; |
| if (texture && !texture->validate(contextGroup(), this)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); |
| return; |
| } |
| // Don't allow the default framebuffer to be mutated; all current |
| // implementations use an FBO internally in place of the default |
| // FBO. |
| WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); |
| if (!framebufferBinding || !framebufferBinding->object()) { |
| synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
| return; |
| } |
| GLuint textureObject = objectOrZero(texture); |
| if (isWebGL2OrHigher() && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
| // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT. |
| // We divide it here so in WebGLFramebuffer, we don't have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2. |
| contextGL()->FramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level); |
| contextGL()->FramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_ATTACHMENT, textarget, texture, level, 0); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ATTACHMENT, textarget, texture, level, 0); |
| preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), GL_DEPTH_ATTACHMENT, texture); |
| preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), GL_STENCIL_ATTACHMENT, texture); |
| } else { |
| contextGL()->FramebufferTexture2D(target, attachment, textarget, textureObject, level); |
| framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, 0); |
| preserveObjectWrapper(scriptState, framebufferBinding, V8HiddenValue::webglAttachments(scriptState->isolate()), framebufferBinding->getPersistentCache(), attachment, texture); |
| } |
| applyStencilTest(); |
| } |
| |
| void WebGLRenderingContextBase::frontFace(GLenum mode) |
| { |
| if (isContextLost()) |
| return; |
| contextGL()->FrontFace(mode); |
| } |
| |
| void WebGLRenderingContextBase::generateMipmap(GLenum target) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTextureBinding("generateMipmap", target)) |
| return; |
| contextGL()->GenerateMipmap(target); |
| } |
| |
| WebGLActiveInfo* WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index) |
| { |
| if (isContextLost() || !validateWebGLObject("getActiveAttrib", program)) |
| return nullptr; |
| GLuint programId = objectNonZero(program); |
| GLint maxNameLength = -1; |
| contextGL()->GetProgramiv(programId, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength); |
| if (maxNameLength < 0) |
| return nullptr; |
| if (maxNameLength == 0) { |
| synthesizeGLError(GL_INVALID_VALUE, "getActiveAttrib", "no active attributes exist"); |
| return nullptr; |
| } |
| LChar* namePtr; |
| RefPtr<StringImpl> nameImpl = StringImpl::createUninitialized(maxNameLength, namePtr); |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| contextGL()->GetActiveAttrib(programId, index, maxNameLength, &length, &size, &type, reinterpret_cast<GLchar*>(namePtr)); |
| if (size < 0) |
| return nullptr; |
| return WebGLActiveInfo::create(nameImpl->substring(0, length), type, size); |
| } |
| |
| WebGLActiveInfo* WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index) |
| { |
| if (isContextLost() || !validateWebGLObject("getActiveUniform", program)) |
| return nullptr; |
| GLuint programId = objectNonZero(program); |
| GLint maxNameLength = -1; |
| contextGL()->GetProgramiv(programId, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); |
| if (maxNameLength < 0) |
| return nullptr; |
| if (maxNameLength == 0) { |
| synthesizeGLError(GL_INVALID_VALUE, "getActiveUniform", "no active uniforms exist"); |
| return nullptr; |
| } |
| LChar* namePtr; |
| RefPtr<StringImpl> nameImpl = StringImpl::createUninitialized(maxNameLength, namePtr); |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| contextGL()->GetActiveUniform(programId, index, maxNameLength, &length, &size, &type, reinterpret_cast<GLchar*>(namePtr)); |
| if (size < 0) |
| return nullptr; |
| return WebGLActiveInfo::create(nameImpl->substring(0, length), type, size); |
| } |
| |
| Nullable<HeapVector<Member<WebGLShader>>> WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program) |
| { |
| if (isContextLost() || !validateWebGLObject("getAttachedShaders", program)) |
| return nullptr; |
| |
| HeapVector<Member<WebGLShader>> shaderObjects; |
| const GLenum shaderType[] = { |
| GL_VERTEX_SHADER, |
| GL_FRAGMENT_SHADER |
| }; |
| for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) { |
| WebGLShader* shader = program->getAttachedShader(shaderType[i]); |
| if (shader) |
| shaderObjects.append(shader); |
| } |
| return shaderObjects; |
| } |
| |
| GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name) |
| { |
| if (isContextLost() || !validateWebGLObject("getAttribLocation", program)) |
| return -1; |
| if (!validateLocationLength("getAttribLocation", name)) |
| return -1; |
| if (!validateString("getAttribLocation", name)) |
| return -1; |
| if (isPrefixReserved(name)) |
| return -1; |
| if (!program->linkStatus(this)) { |
| synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked"); |
| return 0; |
| } |
| return contextGL()->GetAttribLocation(objectOrZero(program), name.utf8().data()); |
| } |
| |
| bool WebGLRenderingContextBase::validateBufferTarget(const char* functionName, GLenum target) |
| { |
| switch (target) { |
| case GL_ARRAY_BUFFER: |
| case GL_ELEMENT_ARRAY_BUFFER: |
| return true; |
| default: |
| synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
| return false; |
| } |
| } |
| |
| ScriptValue WebGLRenderingContextBase::getBufferParameter(ScriptState* scriptState, GLenum target, GLenum pname) |
| { |
| if (isContextLost() || !validateBufferTarget("getBufferParameter", target)) |
| return ScriptValue::createNull(scriptState); |
| |
| switch (pname) { |
| case GL_BUFFER_USAGE: |
| { |
| GLint value = 0; |
| contextGL()->GetBufferParameteriv(target, pname, &value); |
| return WebGLAny(scriptState, static_cast<unsigned>(value)); |
| } |
| case GL_BUFFER_SIZE: |
| { |
| GLint value = 0; |
| contextGL()->GetBufferParameteriv(target, pname, &value); |
| if (!isWebGL2OrHigher()) |
| return WebGLAny(scriptState, value); |
| return WebGLAny(scriptState, static_cast<GLint64>(value)); |
| } |
| default: |
| synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name"); |
| return ScriptValue::createNull(scriptState); |
| } |
| } |
| |
| void WebGLRenderingContextBase::getContextAttributes(Nullable<WebGLContextAttributes>& result) |
| { |
| if (isContextLost()) |
| return; |
| result.set(m_requestedAttributes); |
| // Some requested attributes may not be honored, so we need to query the underlying |
| // context/drawing buffer and adjust accordingly. |
| if (m_requestedAttributes.depth() && !drawingBuffer()->hasDepthBuffer()) |
| result.get().setDepth(false); |
| if (m_requestedAttributes.stencil() && !drawingBuffer()->hasStencilBuffer()) |
| result.get().setStencil(false); |
| result.get().setAntialias(drawingBuffer()->multisample()); |
| } |
| |
| GLenum WebGLRenderingContextBase::getError() |
| { |
| if (!m_lostContextErrors.isEmpty()) { |
| GLenum error = m_lostContextErrors.first(); |
| m_lostContextErrors.remove(0); |
| return error; |
| } |
| |
| if (isContextLost()) |
| return GL_NO_ERROR; |
| |
| if (!m_syntheticErrors.isEmpty()) { |
| GLenum error = m_syntheticErrors.first(); |
| m_syntheticErrors.remove(0); |
| return error; |
| } |
| |
| return contextGL()->GetError(); |
| } |
| |
| const char* const* WebGLRenderingContextBase::ExtensionTracker::prefixes() const |
| { |
| static const char* const unprefixed[] = { "", 0, }; |
| return m_prefixes ? m_prefixes : unprefixed; |
| } |
| |
| bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const |
| { |
| const char* const* prefixSet = prefixes(); |
| for (; *prefixSet; ++prefixSet) { |
| String prefixedName = String(*prefixSet) + extensionName(); |
| if (equalIgnoringCase(prefixedName, name)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTracker* tracker) |
| { |
| if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled()) |
| return false; |
| if (!tracker->supported(this)) |
| return false; |
| return true; |
| } |
| |
| ScriptValue WebGLRenderingContextBase::getExtension(ScriptState* scriptState, const String& name) |
| { |
| WebGLExtension* extension = nullptr; |
| bool linkContextToExtension = false; |
| |
| if (!isContextLost()) { |
| for (size_t i = 0; i < m_extensions.size(); ++i) { |
| ExtensionTracker* tracker = m_extensions[i]; |
| if (tracker->matchesNameWithPrefixes(name)) { |
| if (extensionSupportedAndAllowed(tracker)) { |
| extension = tracker->getExtension(this); |
| if (extension) { |
| if (!m_extensionEnabled[extension->name()]) { |
| linkContextToExtension = true; |
| m_extensionEnabled[extension->name()] = true; |
| } |
| } |
| } |
| break; |
| } |
| } |
| } |
| |
| v8::Local<v8::Value> wrappedExtension = toV8(extension, scriptState->context()->Global(), scriptState->isolate()); |
| |
| if (linkContextToExtension) { |
| // Keep the extension's JavaScript wrapper alive as long as the context is alive, so that |
| // expando properties that are added to the extension persist. |
| preserveObjectWrapper(scriptState, this, V8HiddenValue::webglExtensions(scriptState->isolate()), &m_extensionWrappers, static_cast<uint32_t>(extension->name()), extension); |
| } |
| |
| return ScriptValue(scriptState, wrappedExtension); |
| } |
| |
| ScriptValue WebGLRenderingContextBase::getFramebufferAttachmentParameter(ScriptState* scriptState, GLenum target, GLenum attachment, GLenum pname) |
| { |
| if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment)) |
| return ScriptValue::createNull(scriptState); |
| |
|