| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "platform/graphics/ImagePattern.h" |
| |
| #include "platform/graphics/Image.h" |
| #include "platform/graphics/skia/SkiaUtils.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkImage.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| |
| namespace blink { |
| |
| PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image, RepeatMode repeatMode) |
| { |
| return adoptRef(new ImagePattern(image, repeatMode)); |
| } |
| |
| ImagePattern::ImagePattern(PassRefPtr<Image> image, RepeatMode repeatMode) |
| : Pattern(repeatMode) |
| , m_tileImage(toSkSp(image->imageForCurrentFrame())) |
| { |
| if (m_tileImage) { |
| // TODO(fmalita): mechanism to extract the actual SkImageInfo from an SkImage? |
| const SkImageInfo info = |
| SkImageInfo::MakeN32Premul(m_tileImage->width(), m_tileImage->height()); |
| adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); |
| } |
| } |
| |
| sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) const |
| { |
| if (!m_tileImage) |
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT); |
| |
| if (isRepeatXY()) { |
| // Fast path: for repeatXY we just return a shader from the original image. |
| return m_tileImage->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix); |
| } |
| |
| // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
| // repeats the last line of the image after drawing one tile. To avoid |
| // filling the space with arbitrary pixels, this workaround forces the |
| // image to have a line of transparent pixels on the "repeated" edge(s), |
| // thus causing extra space to be transparent filled. |
| SkShader::TileMode tileModeX = isRepeatX() |
| ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| SkShader::TileMode tileModeY = isRepeatY() |
| ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| int expandW = isRepeatX() ? 0 : 1; |
| int expandH = isRepeatY() ? 0 : 1; |
| |
| // Create a transparent image 1 pixel wider and/or taller than the |
| // original, then copy the orignal into it. |
| // FIXME: Is there a better way to pad (not scale) an image in skia? |
| sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
| m_tileImage->width() + expandW, m_tileImage->height() + expandH); |
| if (!surface) |
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT); |
| |
| surface->getCanvas()->clear(SK_ColorTRANSPARENT); |
| SkPaint paint; |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint); |
| |
| return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &localMatrix); |
| } |
| |
| bool ImagePattern::isTextureBacked() const |
| { |
| return m_tileImage && m_tileImage->isTextureBacked(); |
| } |
| |
| } // namespace blink |