commit | c656dcba79fca40aa5ea661643c89f061f7735a6 | [log] [tgz] |
---|---|---|
author | Xianzhu Wang <wangxianzhu@chromium.org> | Tue Mar 19 21:23:13 2019 |
committer | Commit Bot <commit-bot@chromium.org> | Tue Mar 19 21:23:13 2019 |
tree | 04990a50e02f8d7612045e2f25da25ebc33513d2 | |
parent | 0c60ad5a536022b5c96a018747f9192dfbea19c6 [diff] |
[BlinkGenPropertyTrees] Paint frame overlay in correct property tree state Frame overlays should use the device emulation transform node if exists as the transform state. Because the node is ready only after PrePaint, we need to let frame overlays update graphics layer status at the end of PrePaint, instead of previously unclear (maybe during layout, or paint etc.) Bug: 934300 Change-Id: Ic6e2fe5d29f444dba1a3bf206ffa1775df4adc3d Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1525199 Reviewed-by: Philip Rogers <pdr@chromium.org> Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org> Cr-Commit-Position: refs/heads/master@{#642184}
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