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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/animation_timelines_test_common.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class AnimationHostTest : public AnimationTimelinesTest {
public:
AnimationHostTest() {}
~AnimationHostTest() override {}
};
// See AnimationPlayer tests on layer registration/unregistration in
// animation_player_unittest.cc.
TEST_F(AnimationHostTest, SyncTimelinesAddRemove) {
std::unique_ptr<AnimationHost> host(
AnimationHost::Create(ThreadInstance::MAIN));
std::unique_ptr<AnimationHost> host_impl(
AnimationHost::Create(ThreadInstance::IMPL));
const int timeline_id = AnimationIdProvider::NextTimelineId();
scoped_refptr<AnimationTimeline> timeline(
AnimationTimeline::Create(timeline_id));
host->AddAnimationTimeline(timeline.get());
EXPECT_TRUE(timeline->animation_host());
EXPECT_FALSE(host_impl->GetTimelineById(timeline_id));
host->PushPropertiesTo(host_impl.get());
scoped_refptr<AnimationTimeline> timeline_impl =
host_impl->GetTimelineById(timeline_id);
EXPECT_TRUE(timeline_impl);
EXPECT_EQ(timeline_impl->id(), timeline_id);
host->PushPropertiesTo(host_impl.get());
EXPECT_EQ(timeline_impl, host_impl->GetTimelineById(timeline_id));
host->RemoveAnimationTimeline(timeline.get());
EXPECT_FALSE(timeline->animation_host());
host->PushPropertiesTo(host_impl.get());
EXPECT_FALSE(host_impl->GetTimelineById(timeline_id));
EXPECT_FALSE(timeline_impl->animation_host());
}
TEST_F(AnimationHostTest, ImplOnlyTimeline) {
std::unique_ptr<AnimationHost> host(
AnimationHost::Create(ThreadInstance::MAIN));
std::unique_ptr<AnimationHost> host_impl(
AnimationHost::Create(ThreadInstance::IMPL));
const int timeline_id1 = AnimationIdProvider::NextTimelineId();
const int timeline_id2 = AnimationIdProvider::NextTimelineId();
scoped_refptr<AnimationTimeline> timeline(
AnimationTimeline::Create(timeline_id1));
scoped_refptr<AnimationTimeline> timeline_impl(
AnimationTimeline::Create(timeline_id2));
timeline_impl->set_is_impl_only(true);
host->AddAnimationTimeline(timeline.get());
host_impl->AddAnimationTimeline(timeline_impl.get());
host->PushPropertiesTo(host_impl.get());
EXPECT_TRUE(host->GetTimelineById(timeline_id1));
EXPECT_TRUE(host_impl->GetTimelineById(timeline_id2));
}
TEST_F(AnimationHostTest, ImplOnlyScrollAnimationUpdateTargetIfDetached) {
client_.RegisterElement(element_id_, ElementListType::ACTIVE);
client_impl_.RegisterElement(element_id_, ElementListType::PENDING);
gfx::ScrollOffset target_offset(0., 2.);
gfx::ScrollOffset current_offset(0., 1.);
host_impl_->ImplOnlyScrollAnimationCreate(element_id_, target_offset,
current_offset);
gfx::Vector2dF scroll_delta(0, 0.5);
gfx::ScrollOffset max_scroll_offset(0., 3.);
base::TimeTicks time;
time += base::TimeDelta::FromSecondsD(0.1);
EXPECT_TRUE(host_impl_->ImplOnlyScrollAnimationUpdateTarget(
element_id_, scroll_delta, max_scroll_offset, time));
// Detach all players from layers and timelines.
host_impl_->ClearTimelines();
time += base::TimeDelta::FromSecondsD(0.1);
EXPECT_FALSE(host_impl_->ImplOnlyScrollAnimationUpdateTarget(
element_id_, scroll_delta, max_scroll_offset, time));
}
} // namespace
} // namespace cc