blob: b7dbd55f116d1900fca133a64d710abf086376a3 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/tiles/gpu_image_decode_controller.h"
#include "base/memory/discardable_memory_allocator.h"
#include "base/memory/ptr_util.h"
#include "base/numerics/safe_math.h"
#include "base/strings/stringprintf.h"
#include "base/thread_task_runner_handle.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/output/context_provider.h"
#include "cc/raster/tile_task.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu_image_decode_controller.h"
#include "skia/ext/texture_handle.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "third_party/skia/include/gpu/GrTexture.h"
#include "ui/gfx/skia_util.h"
#include "ui/gl/trace_util.h"
namespace cc {
namespace {
static const int kMaxGpuImageBytes = 1024 * 1024 * 96;
static const int kMaxDiscardableItems = 2000;
// Returns true if an image would not be drawn and should therefore be
// skipped rather than decoded.
bool SkipImage(const DrawImage& draw_image) {
if (!SkIRect::Intersects(draw_image.src_rect(), draw_image.image()->bounds()))
return true;
if (std::abs(draw_image.scale().width()) <
std::numeric_limits<float>::epsilon() ||
std::abs(draw_image.scale().height()) <
std::numeric_limits<float>::epsilon()) {
return true;
}
return false;
}
SkImage::DeferredTextureImageUsageParams ParamsFromDrawImage(
const DrawImage& draw_image) {
SkImage::DeferredTextureImageUsageParams params;
params.fMatrix = draw_image.matrix();
params.fQuality = draw_image.filter_quality();
return params;
}
} // namespace
// Task which decodes an image and stores the result in discardable memory.
// This task does not use GPU resources and can be run on any thread.
class ImageDecodeTaskImpl : public TileTask {
public:
ImageDecodeTaskImpl(GpuImageDecodeController* controller,
const DrawImage& draw_image,
const ImageDecodeController::TracingInfo& tracing_info)
: TileTask(true),
controller_(controller),
image_(draw_image),
tracing_info_(tracing_info) {
DCHECK(!SkipImage(draw_image));
}
// Overridden from Task:
void RunOnWorkerThread() override {
TRACE_EVENT2("cc", "ImageDecodeTaskImpl::RunOnWorkerThread", "mode", "gpu",
"source_prepare_tiles_id", tracing_info_.prepare_tiles_id);
controller_->DecodeImage(image_);
}
// Overridden from TileTask:
void ScheduleOnOriginThread(RasterBufferProvider* provider) override {}
void CompleteOnOriginThread(RasterBufferProvider* provider) override {
controller_->DecodeTaskCompleted(image_);
}
protected:
~ImageDecodeTaskImpl() override {}
private:
GpuImageDecodeController* controller_;
DrawImage image_;
const ImageDecodeController::TracingInfo tracing_info_;
DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
};
// Task which creates an image from decoded data. Typically this involves
// uploading data to the GPU, which requires this task be run on the non-
// concurrent thread.
class ImageUploadTaskImpl : public TileTask {
public:
ImageUploadTaskImpl(GpuImageDecodeController* controller,
const DrawImage& draw_image,
scoped_refptr<TileTask> decode_dependency,
const ImageDecodeController::TracingInfo& tracing_info)
: TileTask(false),
controller_(controller),
image_(draw_image),
tracing_info_(tracing_info) {
DCHECK(!SkipImage(draw_image));
// If an image is already decoded and locked, we will not generate a
// decode task.
if (decode_dependency)
dependencies_.push_back(std::move(decode_dependency));
}
// Override from Task:
void RunOnWorkerThread() override {
TRACE_EVENT2("cc", "ImageUploadTaskImpl::RunOnWorkerThread", "mode", "gpu",
"source_prepare_tiles_id", tracing_info_.prepare_tiles_id);
controller_->UploadImage(image_);
}
void ScheduleOnOriginThread(RasterBufferProvider* provider) override {}
void CompleteOnOriginThread(RasterBufferProvider* provider) override {
controller_->UploadTaskCompleted(image_);
}
protected:
~ImageUploadTaskImpl() override {}
private:
GpuImageDecodeController* controller_;
DrawImage image_;
const ImageDecodeController::TracingInfo tracing_info_;
DISALLOW_COPY_AND_ASSIGN(ImageUploadTaskImpl);
};
GpuImageDecodeController::DecodedImageData::DecodedImageData()
: ref_count(0), is_locked(false), decode_failure(false) {}
GpuImageDecodeController::DecodedImageData::~DecodedImageData() = default;
GpuImageDecodeController::UploadedImageData::UploadedImageData()
: budgeted(false), ref_count(0) {}
GpuImageDecodeController::UploadedImageData::~UploadedImageData() = default;
GpuImageDecodeController::ImageData::ImageData(DecodedDataMode mode,
size_t size)
: mode(mode), size(size), is_at_raster(false) {}
GpuImageDecodeController::ImageData::~ImageData() = default;
GpuImageDecodeController::GpuImageDecodeController(ContextProvider* context,
ResourceFormat decode_format)
: format_(decode_format),
context_(context),
image_data_(ImageDataMRUCache::NO_AUTO_EVICT),
cached_items_limit_(kMaxDiscardableItems),
cached_bytes_limit_(kMaxGpuImageBytes),
bytes_used_(0) {
// Acquire the context_lock so that we can safely retrieve the
// GrContextThreadSafeProxy. This proxy can then be used with no lock held.
{
ContextProvider::ScopedContextLock context_lock(context_);
context_threadsafe_proxy_ = sk_sp<GrContextThreadSafeProxy>(
context->GrContext()->threadSafeProxy());
}
// In certain cases, ThreadTaskRunnerHandle isn't set (Android Webview).
// Don't register a dump provider in these cases.
if (base::ThreadTaskRunnerHandle::IsSet()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "cc::GpuImageDecodeController",
base::ThreadTaskRunnerHandle::Get());
}
}
GpuImageDecodeController::~GpuImageDecodeController() {
// SetShouldAggressivelyFreeResources will zero our limits and free all
// outstanding image memory.
SetShouldAggressivelyFreeResources(true);
// It is safe to unregister, even if we didn't register in the constructor.
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
bool GpuImageDecodeController::GetTaskForImageAndRef(
const DrawImage& draw_image,
const TracingInfo& tracing_info,
scoped_refptr<TileTask>* task) {
if (SkipImage(draw_image)) {
*task = nullptr;
return false;
}
base::AutoLock lock(lock_);
const auto image_id = draw_image.image()->uniqueID();
auto found = image_data_.Get(image_id);
if (found != image_data_.end()) {
ImageData* image_data = found->second.get();
if (image_data->is_at_raster) {
// Image is at-raster, just return, this usage will be at-raster as well.
*task = nullptr;
return false;
}
if (image_data->decode.decode_failure) {
// We have already tried and failed to decode this image, so just return.
*task = nullptr;
return false;
}
if (image_data->upload.image) {
// The image is already uploaded, ref and return.
RefImage(draw_image);
*task = nullptr;
return true;
}
}
// We didn't have a pre-uploaded image, so we need an upload task. Try to find
// an existing one.
scoped_refptr<TileTask>& existing_task =
pending_image_upload_tasks_[image_id];
if (existing_task) {
// We had an existing upload task, ref the image and return the task.
RefImage(draw_image);
*task = existing_task;
return true;
}
// We will be creating a new upload task. If necessary, create a placeholder
// ImageData to hold the result.
std::unique_ptr<ImageData> new_data;
ImageData* data;
if (found == image_data_.end()) {
new_data = CreateImageData(draw_image);
data = new_data.get();
} else {
data = found->second.get();
}
// Ensure that the image we're about to decode/upload will fit in memory.
if (!EnsureCapacity(data->size)) {
// Image will not fit, do an at-raster decode.
*task = nullptr;
return false;
}
// If we had to create new image data, add it to our map now that we know it
// will fit.
if (new_data)
found = image_data_.Put(image_id, std::move(new_data));
// Ref image and create a upload and decode tasks. We will release this ref
// in UploadTaskCompleted.
RefImage(draw_image);
existing_task = make_scoped_refptr(new ImageUploadTaskImpl(
this, draw_image, GetImageDecodeTaskAndRef(draw_image, tracing_info),
tracing_info));
// Ref the image again - this ref is owned by the caller, and it is their
// responsibility to release it by calling UnrefImage.
RefImage(draw_image);
*task = existing_task;
return true;
}
void GpuImageDecodeController::UnrefImage(const DrawImage& draw_image) {
base::AutoLock lock(lock_);
UnrefImageInternal(draw_image);
}
DecodedDrawImage GpuImageDecodeController::GetDecodedImageForDraw(
const DrawImage& draw_image) {
// We are being called during raster. The context lock must already be
// acquired by the caller.
context_->GetLock()->AssertAcquired();
if (SkipImage(draw_image))
return DecodedDrawImage(nullptr, draw_image.filter_quality());
TRACE_EVENT0("cc", "GpuImageDecodeController::GetDecodedImageForDraw");
base::AutoLock lock(lock_);
const uint32_t unique_id = draw_image.image()->uniqueID();
auto found = image_data_.Peek(unique_id);
if (found == image_data_.end()) {
// We didn't find the image, create a new entry.
auto data = CreateImageData(draw_image);
found = image_data_.Put(unique_id, std::move(data));
}
ImageData* image_data = found->second.get();
if (!image_data->upload.budgeted) {
// If image data is not budgeted by this point, it is at-raster.
image_data->is_at_raster = true;
}
// Ref the image and decode so that they stay alive while we are
// decoding/uploading.
RefImage(draw_image);
RefImageDecode(draw_image);
// We may or may not need to decode and upload the image we've found, the
// following functions early-out to if we already decoded.
DecodeImageIfNecessary(draw_image, image_data);
UploadImageIfNecessary(draw_image, image_data);
// Unref the image decode, but not the image. The image ref will be released
// in DrawWithImageFinished.
UnrefImageDecode(draw_image);
sk_sp<SkImage> image = image_data->upload.image;
DCHECK(image || image_data->decode.decode_failure);
DecodedDrawImage decoded_draw_image(std::move(image),
draw_image.filter_quality());
decoded_draw_image.set_at_raster_decode(image_data->is_at_raster);
return decoded_draw_image;
}
void GpuImageDecodeController::DrawWithImageFinished(
const DrawImage& draw_image,
const DecodedDrawImage& decoded_draw_image) {
// We are being called during raster. The context lock must already be
// acquired by the caller.
context_->GetLock()->AssertAcquired();
if (SkipImage(draw_image))
return;
base::AutoLock lock(lock_);
UnrefImageInternal(draw_image);
// We are mid-draw and holding the context lock, ensure we clean up any
// textures (especially at-raster), which may have just been marked for
// deletion by UnrefImage.
DeletePendingImages();
}
void GpuImageDecodeController::ReduceCacheUsage() {
base::AutoLock lock(lock_);
EnsureCapacity(0);
}
void GpuImageDecodeController::SetShouldAggressivelyFreeResources(
bool aggressively_free_resources) {
if (aggressively_free_resources) {
ContextProvider::ScopedContextLock context_lock(context_);
base::AutoLock lock(lock_);
// We want to keep as little in our cache as possible. Set our memory limit
// to zero and EnsureCapacity to clean up memory.
cached_bytes_limit_ = 0;
EnsureCapacity(0);
// We are holding the context lock, so finish cleaning up deleted images
// now.
DeletePendingImages();
} else {
base::AutoLock lock(lock_);
cached_bytes_limit_ = kMaxGpuImageBytes;
}
}
bool GpuImageDecodeController::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
for (const auto& image_pair : image_data_) {
const ImageData* image_data = image_pair.second.get();
const uint32_t image_id = image_pair.first;
// If we have discardable decoded data, dump this here.
if (image_data->decode.data) {
std::string discardable_dump_name = base::StringPrintf(
"cc/image_memory/controller_%p/discardable/image_%d", this, image_id);
base::trace_event::MemoryAllocatorDump* dump =
image_data->decode.data->CreateMemoryAllocatorDump(
discardable_dump_name.c_str(), pmd);
// If our image is locked, dump the "locked_size" as an additional column.
// This lets us see the amount of discardable which is contributing to
// memory pressure.
if (image_data->decode.is_locked) {
dump->AddScalar("locked_size",
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
image_data->size);
}
}
// If we have an uploaded image (that is actually on the GPU, not just a CPU
// wrapper), upload it here.
if (image_data->upload.image && image_data->mode == DecodedDataMode::GPU) {
std::string gpu_dump_name = base::StringPrintf(
"cc/image_memory/controller_%p/gpu/image_%d", this, image_id);
base::trace_event::MemoryAllocatorDump* dump =
pmd->CreateAllocatorDump(gpu_dump_name);
dump->AddScalar(base::trace_event::MemoryAllocatorDump::kNameSize,
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
image_data->size);
// Create a global shred GUID to associate this data with its GPU process
// counterpart.
GLuint gl_id = skia::GrBackendObjectToGrGLTextureInfo(
image_data->upload.image->getTextureHandle(
false /* flushPendingGrContextIO */))
->fID;
base::trace_event::MemoryAllocatorDumpGuid guid =
gfx::GetGLTextureClientGUIDForTracing(
context_->ContextSupport()->ShareGroupTracingGUID(), gl_id);
// kImportance is somewhat arbitrary - we chose 3 to be higher than the
// value used in the GPU process (1), and Skia (2), causing us to appear
// as the owner in memory traces.
const int kImportance = 3;
pmd->CreateSharedGlobalAllocatorDump(guid);
pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
}
}
return true;
}
void GpuImageDecodeController::DecodeImage(const DrawImage& draw_image) {
base::AutoLock lock(lock_);
auto found = image_data_.Peek(draw_image.image()->uniqueID());
DCHECK(found != image_data_.end());
DCHECK(!found->second->is_at_raster);
DecodeImageIfNecessary(draw_image, found->second.get());
}
void GpuImageDecodeController::UploadImage(const DrawImage& draw_image) {
ContextProvider::ScopedContextLock context_lock(context_);
base::AutoLock lock(lock_);
auto found = image_data_.Peek(draw_image.image()->uniqueID());
DCHECK(found != image_data_.end());
DCHECK(!found->second->is_at_raster);
UploadImageIfNecessary(draw_image, found->second.get());
}
void GpuImageDecodeController::DecodeTaskCompleted(
const DrawImage& draw_image) {
base::AutoLock lock(lock_);
// Decode task is complete, remove it from our list of pending tasks.
pending_image_decode_tasks_.erase(draw_image.image()->uniqueID());
// While the decode task is active, we keep a ref on the decoded data.
// Release that ref now.
UnrefImageDecode(draw_image);
}
void GpuImageDecodeController::UploadTaskCompleted(
const DrawImage& draw_image) {
base::AutoLock lock(lock_);
// Upload task is complete, remove it from our list of pending tasks.
pending_image_upload_tasks_.erase(draw_image.image()->uniqueID());
// While the upload task is active, we keep a ref on both the image it will be
// populating, as well as the decode it needs to populate it. Release these
// refs now.
UnrefImageDecode(draw_image);
UnrefImageInternal(draw_image);
}
// Checks if an existing image decode exists. If not, returns a task to produce
// the requested decode.
scoped_refptr<TileTask> GpuImageDecodeController::GetImageDecodeTaskAndRef(
const DrawImage& draw_image,
const TracingInfo& tracing_info) {
lock_.AssertAcquired();
const uint32_t image_id = draw_image.image()->uniqueID();
// This ref is kept alive while an upload task may need this decode. We
// release this ref in UploadTaskCompleted.
RefImageDecode(draw_image);
auto found = image_data_.Peek(image_id);
if (found != image_data_.end() && found->second->decode.is_locked) {
// We should never be creating a decode task for an at raster image.
DCHECK(!found->second->is_at_raster);
// We should never be creating a decode for an already-uploaded image.
DCHECK(!found->second->upload.image);
return nullptr;
}
// We didn't have an existing locked image, create a task to lock or decode.
scoped_refptr<TileTask>& existing_task =
pending_image_decode_tasks_[image_id];
if (!existing_task) {
// Ref image decode and create a decode task. This ref will be released in
// DecodeTaskCompleted.
RefImageDecode(draw_image);
existing_task = make_scoped_refptr(
new ImageDecodeTaskImpl(this, draw_image, tracing_info));
}
return existing_task;
}
void GpuImageDecodeController::RefImageDecode(const DrawImage& draw_image) {
lock_.AssertAcquired();
auto found = image_data_.Peek(draw_image.image()->uniqueID());
DCHECK(found != image_data_.end());
++found->second->decode.ref_count;
RefCountChanged(found->second.get());
}
void GpuImageDecodeController::UnrefImageDecode(const DrawImage& draw_image) {
lock_.AssertAcquired();
auto found = image_data_.Peek(draw_image.image()->uniqueID());
DCHECK(found != image_data_.end());
DCHECK_GT(found->second->decode.ref_count, 0u);
--found->second->decode.ref_count;
RefCountChanged(found->second.get());
}
void GpuImageDecodeController::RefImage(const DrawImage& draw_image) {
lock_.AssertAcquired();
auto found = image_data_.Peek(draw_image.image()->uniqueID());
DCHECK(found != image_data_.end());
++found->second->upload.ref_count;
RefCountChanged(found->second.get());
}
void GpuImageDecodeController::UnrefImageInternal(const DrawImage& draw_image) {
lock_.AssertAcquired();
auto found = image_data_.Peek(draw_image.image()->uniqueID());
DCHECK(found != image_data_.end());
DCHECK_GT(found->second->upload.ref_count, 0u);
--found->second->upload.ref_count;
RefCountChanged(found->second.get());
}
// Called any time an image or decode ref count changes. Takes care of any
// necessary memory budget book-keeping and cleanup.
void GpuImageDecodeController::RefCountChanged(ImageData* image_data) {
lock_.AssertAcquired();
bool has_any_refs =
image_data->upload.ref_count > 0 || image_data->decode.ref_count > 0;
if (image_data->is_at_raster && !has_any_refs) {
// We have an at-raster image which has reached zero refs. If it won't fit
// in our cache, delete the image to allow it to fit.
if (image_data->upload.image && !CanFitSize(image_data->size)) {
images_pending_deletion_.push_back(std::move(image_data->upload.image));
image_data->upload.image = nullptr;
}
// We now have an at-raster image which will fit in our cache. Convert it
// to not-at-raster.
image_data->is_at_raster = false;
if (image_data->upload.image) {
bytes_used_ += image_data->size;
image_data->upload.budgeted = true;
}
}
// If we have image refs on a non-at-raster image, it must be budgeted, as it
// is either uploaded or pending upload.
if (image_data->upload.ref_count > 0 && !image_data->upload.budgeted &&
!image_data->is_at_raster) {
// We should only be taking non-at-raster refs on images that fit in cache.
DCHECK(CanFitSize(image_data->size));
bytes_used_ += image_data->size;
image_data->upload.budgeted = true;
}
// If we have no image refs on an image, it should only be budgeted if it has
// an uploaded image. If no image exists (upload was cancelled), we should
// un-budget the image.
if (image_data->upload.ref_count == 0 && image_data->upload.budgeted &&
!image_data->upload.image) {
DCHECK_GE(bytes_used_, image_data->size);
bytes_used_ -= image_data->size;
image_data->upload.budgeted = false;
}
// If we have no decode refs on an image, we should unlock any locked
// discardable memory.
if (image_data->decode.ref_count == 0 && image_data->decode.is_locked) {
DCHECK(image_data->decode.data);
image_data->decode.data->Unlock();
image_data->decode.is_locked = false;
}
}
// Ensures that we can fit a new image of size |required_size| in our cache. In
// doing so, this function will free unreferenced image data as necessary to
// create rooom.
bool GpuImageDecodeController::EnsureCapacity(size_t required_size) {
lock_.AssertAcquired();
if (CanFitSize(required_size) && !ExceedsPreferredCount())
return true;
// While we are over memory or preferred item capacity, we iterate through
// our set of cached image data in LRU order. For each image, we can do two
// things: 1) We can free the uploaded image, reducing the memory usage of
// the cache and 2) we can remove the entry entirely, reducing the count of
// elements in the cache.
for (auto it = image_data_.rbegin(); it != image_data_.rend();) {
if (it->second->decode.ref_count != 0 ||
it->second->upload.ref_count != 0) {
++it;
continue;
}
// Current entry has no refs. Ensure it is not locked.
DCHECK(!it->second->decode.is_locked);
// If an image without refs is budgeted, it must have an associated image
// upload.
DCHECK(!it->second->upload.budgeted || it->second->upload.image);
// Free the uploaded image if possible.
if (it->second->upload.image) {
DCHECK(it->second->upload.budgeted);
DCHECK_GE(bytes_used_, it->second->size);
bytes_used_ -= it->second->size;
images_pending_deletion_.push_back(std::move(it->second->upload.image));
it->second->upload.image = nullptr;
it->second->upload.budgeted = false;
}
// Free the entire entry if necessary.
if (ExceedsPreferredCount()) {
it = image_data_.Erase(it);
} else {
++it;
}
if (CanFitSize(required_size) && !ExceedsPreferredCount())
return true;
}
// Preferred count is only used as a guideline when triming the cache. Allow
// new elements to be added as long as we are below our size limit.
return CanFitSize(required_size);
}
bool GpuImageDecodeController::CanFitSize(size_t size) const {
lock_.AssertAcquired();
base::CheckedNumeric<uint32_t> new_size(bytes_used_);
new_size += size;
return new_size.IsValid() && new_size.ValueOrDie() <= cached_bytes_limit_;
}
bool GpuImageDecodeController::ExceedsPreferredCount() const {
lock_.AssertAcquired();
return image_data_.size() > cached_items_limit_;
}
void GpuImageDecodeController::DecodeImageIfNecessary(
const DrawImage& draw_image,
ImageData* image_data) {
lock_.AssertAcquired();
DCHECK_GT(image_data->decode.ref_count, 0u);
if (image_data->decode.decode_failure) {
// We have already tried and failed to decode this image. Don't try again.
return;
}
if (image_data->upload.image) {
// We already have an uploaded image, no reason to decode.
return;
}
if (image_data->decode.data &&
(image_data->decode.is_locked || image_data->decode.data->Lock())) {
// We already decoded this, or we just needed to lock, early out.
image_data->decode.is_locked = true;
return;
}
TRACE_EVENT0("cc", "GpuImageDecodeController::DecodeImage");
image_data->decode.data = nullptr;
std::unique_ptr<base::DiscardableMemory> backing_memory;
{
base::AutoUnlock unlock(lock_);
switch (image_data->mode) {
case DecodedDataMode::CPU: {
backing_memory =
base::DiscardableMemoryAllocator::GetInstance()
->AllocateLockedDiscardableMemory(image_data->size);
SkImageInfo image_info = CreateImageInfoForDrawImage(draw_image);
if (!draw_image.image()->readPixels(image_info, backing_memory->data(),
image_info.minRowBytes(), 0, 0,
SkImage::kDisallow_CachingHint)) {
backing_memory.reset();
}
break;
}
case DecodedDataMode::GPU: {
backing_memory =
base::DiscardableMemoryAllocator::GetInstance()
->AllocateLockedDiscardableMemory(image_data->size);
auto params = ParamsFromDrawImage(draw_image);
if (!draw_image.image()->getDeferredTextureImageData(
*context_threadsafe_proxy_.get(), &params, 1,
backing_memory->data())) {
backing_memory.reset();
}
break;
}
}
}
if (image_data->decode.data) {
// An at-raster task decoded this before us. Ingore our decode.
return;
}
if (!backing_memory) {
// If |backing_memory| was not populated, we had a non-decodable image.
image_data->decode.decode_failure = true;
return;
}
image_data->decode.data = std::move(backing_memory);
DCHECK(!image_data->decode.is_locked);
image_data->decode.is_locked = true;
}
void GpuImageDecodeController::UploadImageIfNecessary(
const DrawImage& draw_image,
ImageData* image_data) {
context_->GetLock()->AssertAcquired();
lock_.AssertAcquired();
if (image_data->decode.decode_failure) {
// We were unnable to decode this image. Don't try to upload.
return;
}
if (image_data->upload.image) {
// Someone has uploaded this image before us (at raster).
return;
}
TRACE_EVENT0("cc", "GpuImageDecodeController::UploadImage");
DCHECK(image_data->decode.is_locked);
DCHECK_GT(image_data->decode.ref_count, 0u);
DCHECK_GT(image_data->upload.ref_count, 0u);
// We are about to upload a new image and are holding the context lock.
// Ensure that any images which have been marked for deletion are actually
// cleaned up so we don't exceed our memory limit during this upload.
DeletePendingImages();
sk_sp<SkImage> uploaded_image;
{
base::AutoUnlock unlock(lock_);
switch (image_data->mode) {
case DecodedDataMode::CPU: {
SkImageInfo image_info = CreateImageInfoForDrawImage(draw_image);
SkPixmap pixmap(image_info, image_data->decode.data->data(),
image_info.minRowBytes());
uploaded_image =
SkImage::MakeFromRaster(pixmap, [](const void*, void*) {}, nullptr);
break;
}
case DecodedDataMode::GPU: {
uploaded_image = SkImage::MakeFromDeferredTextureImageData(
context_->GrContext(), image_data->decode.data->data(),
SkBudgeted::kNo);
break;
}
}
}
DCHECK(uploaded_image);
// At-raster may have decoded this while we were unlocked. If so, ignore our
// result.
if (!image_data->upload.image) {
image_data->upload.image = std::move(uploaded_image);
}
}
std::unique_ptr<GpuImageDecodeController::ImageData>
GpuImageDecodeController::CreateImageData(const DrawImage& draw_image) {
lock_.AssertAcquired();
DecodedDataMode mode;
SkImageInfo info = CreateImageInfoForDrawImage(draw_image);
SkImage::DeferredTextureImageUsageParams params =
ParamsFromDrawImage(draw_image);
size_t data_size = draw_image.image()->getDeferredTextureImageData(
*context_threadsafe_proxy_.get(), &params, 1, nullptr);
if (data_size == 0) {
// Can't upload image, too large or other failure. Try to use SW fallback.
data_size = info.getSafeSize(info.minRowBytes());
mode = DecodedDataMode::CPU;
} else {
mode = DecodedDataMode::GPU;
}
return base::WrapUnique(new ImageData(mode, data_size));
}
void GpuImageDecodeController::DeletePendingImages() {
context_->GetLock()->AssertAcquired();
lock_.AssertAcquired();
images_pending_deletion_.clear();
}
SkImageInfo GpuImageDecodeController::CreateImageInfoForDrawImage(
const DrawImage& draw_image) const {
return SkImageInfo::Make(
draw_image.image()->width(), draw_image.image()->height(),
ResourceFormatToClosestSkColorType(format_), kPremul_SkAlphaType);
}
void GpuImageDecodeController::SetImageDecodingFailedForTesting(
const DrawImage& image) {
base::AutoLock lock(lock_);
auto found = image_data_.Peek(image.image()->uniqueID());
DCHECK(found != image_data_.end());
ImageData* image_data = found->second.get();
image_data->decode.decode_failure = true;
}
} // namespace cc