| Name |
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| CHROMIUM_color_buffer_float_rgba |
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| Name Strings |
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| GL_CHROMIUM_color_buffer_float_rgba |
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| Version |
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| Last Modifed Date: February 7, 2014 |
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| Dependencies |
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| This extension is written against the OpenGL ES 2.0 specification. |
| |
| OpenGL ES 2.0 is required. |
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| OES_texture_float is required. |
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| Overview |
| |
| This extension implements a subset of EXT_color_buffer_float on top of |
| OpenGL ES 2.0. |
| |
| This extension enables rendering to floating point RGBA textures. When |
| this extension is enabled: |
| |
| * The 32-bit floating point type GL_RGBA32F becomes available as a |
| color-renderable internal format. Textures created with type = FLOAT, |
| and internal format GL_RGBA32F, can be attached to framebuffer object |
| color attachments for rendering. |
| |
| * GL_RGBA / GL_RGBA32F becomes an allowable format / internalformat |
| parameter pair for TexImage2D. The restriction in section 3.7.1 of the |
| OpenGL ES 2.0 spec that the internalformat parameter and format parameter |
| of TexImage2D must match is lifted for this case. |
| |
| Floating point RGBA textures may still be created also with the unsized |
| GL_RGBA internal format, but whether such textures are renderable is not |
| guaranteed. |
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| New Tokens |
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| Accepted by the <internalformat> parameter of TexImage2D: |
| |
| GL_RGBA32F 0x8814 |
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| New Procedures and Functions |
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| None. |
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| Errors |
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| None. |
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| New State |
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| None. |
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| Revision History |
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| 2/7/2014 Documented the extension |
| |