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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
#define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_
#include <string>
#include "gpu/gpu_export.h"
#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \
GPU_OP(AVDA_DONT_COPY_PICTURES, \
avda_dont_copy_pictures) \
GPU_OP(AVOID_EGL_IMAGE_TARGET_TEXTURE_REUSE, \
avoid_egl_image_target_texture_reuse) \
GPU_OP(BROKEN_EGL_IMAGE_REF_COUNTING, \
broken_egl_image_ref_counting) \
GPU_OP(CLEAR_ALPHA_IN_READPIXELS, \
clear_alpha_in_readpixels) \
GPU_OP(CLEAR_UNIFORMS_BEFORE_FIRST_PROGRAM_USE, \
clear_uniforms_before_first_program_use) \
GPU_OP(COUNT_ALL_IN_VARYINGS_PACKING, \
count_all_in_varyings_packing) \
GPU_OP(DISABLE_ANGLE_INSTANCED_ARRAYS, \
disable_angle_instanced_arrays) \
GPU_OP(DISABLE_ASYNC_READPIXELS, \
disable_async_readpixels) \
GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \
disable_blend_equation_advanced) \
GPU_OP(DISABLE_CHROMIUM_FRAMEBUFFER_MULTISAMPLE, \
disable_chromium_framebuffer_multisample) \
GPU_OP(DISABLE_D3D11, \
disable_d3d11) \
GPU_OP(DISABLE_DEPTH_TEXTURE, \
disable_depth_texture) \
GPU_OP(DISABLE_DIRECT_COMPOSITION, \
disable_direct_composition) \
GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \
disable_discard_framebuffer) \
GPU_OP(DISABLE_EXT_DRAW_BUFFERS, \
disable_ext_draw_buffers) \
GPU_OP(DISABLE_GL_RGB_FORMAT, \
disable_gl_rgb_format) \
GPU_OP(DISABLE_MULTIMONITOR_MULTISAMPLING, \
disable_multimonitor_multisampling) \
GPU_OP(DISABLE_MULTISAMPLED_RENDER_TO_TEXTURE, \
disable_multisampled_render_to_texture) \
GPU_OP(DISABLE_OVERLAY_CA_LAYERS, \
disable_overlay_ca_layers) \
GPU_OP(DISABLE_POST_SUB_BUFFERS_FOR_ONSCREEN_SURFACES, \
disable_post_sub_buffers_for_onscreen_surfaces) \
GPU_OP(DISABLE_PROGRAM_CACHE, \
disable_program_cache) \
GPU_OP(DISABLE_TEXTURE_CUBE_MAP_SEAMLESS, \
disable_texture_cube_map_seamless) \
GPU_OP(DISABLE_TEXTURE_STORAGE, \
disable_texture_storage) \
GPU_OP(DISABLE_TIMESTAMP_QUERIES, \
disable_timestamp_queries) \
GPU_OP(ETC1_POWER_OF_TWO_ONLY, \
etc1_power_of_two_only) \
GPU_OP(EXIT_ON_CONTEXT_LOST, \
exit_on_context_lost) \
GPU_OP(FORCE_CUBE_COMPLETE, \
force_cube_complete) \
GPU_OP(FORCE_CUBE_MAP_POSITIVE_X_ALLOCATION, \
force_cube_map_positive_x_allocation) \
GPU_OP(FORCE_DISCRETE_GPU, \
force_discrete_gpu) \
GPU_OP(FORCE_INTEGRATED_GPU, \
force_integrated_gpu) \
GPU_OP(GL_CLEAR_BROKEN, \
gl_clear_broken) \
GPU_OP(IGNORE_EGL_SYNC_FAILURES, \
ignore_egl_sync_failures) \
GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER, \
init_gl_position_in_vertex_shader) \
GPU_OP(INIT_TEXTURE_MAX_ANISOTROPY, \
init_texture_max_anisotropy) \
GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE, \
init_varyings_without_static_use) \
GPU_OP(INIT_VERTEX_ATTRIBUTES, \
init_vertex_attributes) \
GPU_OP(MAX_COPY_TEXTURE_CHROMIUM_SIZE_1048576, \
max_copy_texture_chromium_size_1048576) \
GPU_OP(MAX_COPY_TEXTURE_CHROMIUM_SIZE_262144, \
max_copy_texture_chromium_size_262144) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, \
max_cube_map_texture_size_limit_1024) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, \
max_cube_map_texture_size_limit_4096) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \
max_cube_map_texture_size_limit_512) \
GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
max_fragment_uniform_vectors_32) \
GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \
max_texture_size_limit_4096) \
GPU_OP(MAX_VARYING_VECTORS_16, \
max_varying_vectors_16) \
GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256, \
max_vertex_uniform_vectors_256) \
GPU_OP(MSAA_IS_SLOW, \
msaa_is_slow) \
GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \
needs_glsl_built_in_function_emulation) \
GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \
needs_offscreen_buffer_workaround) \
GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \
pack_parameters_workaround_with_pack_buffer) \
GPU_OP(REGENERATE_STRUCT_NAMES, \
regenerate_struct_names) \
GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \
remove_pow_with_constant_exponent) \
GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \
restore_scissor_on_fbo_change) \
GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN, \
reverse_point_sprite_coord_origin) \
GPU_OP(SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, \
scalarize_vec_and_mat_constructor_args) \
GPU_OP(SET_TEXTURE_FILTER_BEFORE_GENERATING_MIPMAP, \
set_texture_filter_before_generating_mipmap) \
GPU_OP(SET_ZERO_LEVEL_BEFORE_GENERATING_MIPMAP, \
set_zero_level_before_generating_mipmap) \
GPU_OP(SIMULATE_OUT_OF_MEMORY_ON_LARGE_TEXTURES, \
simulate_out_of_memory_on_large_textures) \
GPU_OP(SURFACE_TEXTURE_CANT_DETACH, \
surface_texture_cant_detach) \
GPU_OP(SWIZZLE_RGBA_FOR_ASYNC_READPIXELS, \
swizzle_rgba_for_async_readpixels) \
GPU_OP(TEXSUBIMAGE_FASTER_THAN_TEXIMAGE, \
texsubimage_faster_than_teximage) \
GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \
unbind_attachments_on_bound_render_fbo_delete) \
GPU_OP(UNBIND_EGL_CONTEXT_TO_FLUSH_DRIVER_CACHES, \
unbind_egl_context_to_flush_driver_caches) \
GPU_OP(UNBIND_FBO_ON_CONTEXT_SWITCH, \
unbind_fbo_on_context_switch) \
GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \
unfold_short_circuit_as_ternary_operation) \
GPU_OP(UNPACK_ALIGNMENT_WORKAROUND_WITH_UNPACK_BUFFER, \
unpack_alignment_workaround_with_unpack_buffer) \
GPU_OP(IOSURFACE_READBACK_WORKAROUND, \
iosurface_readback_workaround) \
GPU_OP(UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX, \
unroll_for_loop_with_sampler_array_index) \
GPU_OP(USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS, \
use_client_side_arrays_for_stream_buffers) \
GPU_OP(USE_CURRENT_PROGRAM_AFTER_SUCCESSFUL_LINK, \
use_current_program_after_successful_link) \
GPU_OP(USE_INTERMEDIARY_FOR_COPY_TEXTURE_IMAGE, \
use_intermediary_for_copy_texture_image) \
GPU_OP(USE_NON_ZERO_SIZE_FOR_CLIENT_SIDE_STREAM_BUFFERS, \
use_non_zero_size_for_client_side_stream_buffers) \
GPU_OP(USE_VIRTUALIZED_GL_CONTEXTS, \
use_virtualized_gl_contexts) \
GPU_OP(VALIDATE_MULTISAMPLE_BUFFER_ALLOCATION, \
validate_multisample_buffer_allocation) \
GPU_OP(WAKE_UP_GPU_BEFORE_DRAWING, \
wake_up_gpu_before_drawing) \
GPU_OP(USE_TESTING_GPU_DRIVER_WORKAROUND, \
use_gpu_driver_workaround_for_testing) \
namespace gpu {
// Provides all types of GPU driver bug workarounds.
enum GpuDriverBugWorkaroundType {
#define GPU_OP(type, name) type,
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
};
GPU_EXPORT std::string GpuDriverBugWorkaroundTypeToString(
GpuDriverBugWorkaroundType type);
} // namespace gpu
#endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUND_TYPE_H_